blob: 25e2fd624042b3ae3d4485033c74d8af0132be70 [file] [log] [blame]
// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/raster_decoder.h"
#include <stdint.h>
#include <algorithm>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "base/logging.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/strings/stringprintf.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "cc/paint/color_space_transfer_cache_entry.h"
#include "cc/paint/paint_op_buffer.h"
#include "cc/paint/transfer_cache_entry.h"
#include "components/viz/common/resources/resource_format_utils.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "gpu/command_buffer/common/command_buffer_id.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/context_result.h"
#include "gpu/command_buffer/common/debug_marker_manager.h"
#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/raster_cmd_format.h"
#include "gpu/command_buffer/common/raster_cmd_ids.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/decoder_client.h"
#include "gpu/command_buffer/service/error_state.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "gpu/command_buffer/service/gl_stream_texture_image.h"
#include "gpu/command_buffer/service/gl_utils.h"
#include "gpu/command_buffer/service/gles2_cmd_copy_tex_image.h"
#include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
#include "gpu/command_buffer/service/image_factory.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/indexed_buffer_binding_host.h"
#include "gpu/command_buffer/service/logger.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/query_manager.h"
#include "gpu/command_buffer/service/raster_cmd_validation.h"
#include "gpu/command_buffer/service/service_font_manager.h"
#include "gpu/command_buffer/service/service_transfer_cache.h"
#include "gpu/command_buffer/service/vertex_array_manager.h"
#include "gpu/command_buffer/service/vertex_attrib_manager.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkColorSpaceXformCanvas.h"
#include "third_party/skia/include/core/SkSurface.h"
#include "third_party/skia/include/core/SkSurfaceProps.h"
#include "third_party/skia/include/core/SkTypeface.h"
#include "third_party/skia/include/gpu/GrBackendSurface.h"
#include "third_party/skia/include/gpu/GrContext.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/ipc/color/gfx_param_traits.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_gl_api_implementation.h"
#include "ui/gl/gl_surface.h"
#include "ui/gl/gl_version_info.h"
#include "ui/gl/init/create_gr_gl_interface.h"
// Local versions of the SET_GL_ERROR macros
#define LOCAL_SET_GL_ERROR(error, function_name, msg) \
ERRORSTATE_SET_GL_ERROR(state_.GetErrorState(), error, function_name, msg)
#define LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, value, label) \
ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(state_.GetErrorState(), function_name, \
static_cast<uint32_t>(value), label)
#define LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER(function_name) \
ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(state_.GetErrorState(), \
function_name)
#define LOCAL_PEEK_GL_ERROR(function_name) \
ERRORSTATE_PEEK_GL_ERROR(state_.GetErrorState(), function_name)
#define LOCAL_CLEAR_REAL_GL_ERRORS(function_name) \
ERRORSTATE_CLEAR_REAL_GL_ERRORS(state_.GetErrorState(), function_name)
#define LOCAL_PERFORMANCE_WARNING(msg) \
PerformanceWarning(__FILE__, __LINE__, msg)
#define LOCAL_RENDER_WARNING(msg) RenderWarning(__FILE__, __LINE__, msg)
using namespace gpu::gles2;
namespace gpu {
namespace raster {
namespace {
class TextureMetadata {
public:
TextureMetadata(bool use_buffer,
gfx::BufferUsage buffer_usage,
viz::ResourceFormat format,
const Capabilities& caps)
: use_buffer_(use_buffer),
buffer_usage_(buffer_usage),
format_(format),
target_(CalcTarget(use_buffer, buffer_usage, format, caps)) {}
TextureMetadata(const TextureMetadata& tmd) = default;
bool use_buffer() const { return use_buffer_; }
gfx::BufferUsage buffer_usage() const { return buffer_usage_; }
viz::ResourceFormat format() const { return format_; }
GLenum target() const { return target_; }
private:
static GLenum CalcTarget(bool use_buffer,
gfx::BufferUsage buffer_usage,
viz::ResourceFormat format,
const Capabilities& caps) {
if (use_buffer) {
gfx::BufferFormat buffer_format = viz::BufferFormat(format);
return GetBufferTextureTarget(buffer_usage, buffer_format, caps);
} else {
return GL_TEXTURE_2D;
}
}
const bool use_buffer_;
const gfx::BufferUsage buffer_usage_;
const viz::ResourceFormat format_;
const GLenum target_;
};
// This class prevents any GL errors that occur when it is in scope from
// being reported to the client.
class ScopedGLErrorSuppressor {
public:
ScopedGLErrorSuppressor(const char* function_name, ErrorState* error_state);
~ScopedGLErrorSuppressor();
private:
const char* function_name_;
ErrorState* error_state_;
DISALLOW_COPY_AND_ASSIGN(ScopedGLErrorSuppressor);
};
ScopedGLErrorSuppressor::ScopedGLErrorSuppressor(const char* function_name,
ErrorState* error_state)
: function_name_(function_name), error_state_(error_state) {
ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(error_state_, function_name_);
}
ScopedGLErrorSuppressor::~ScopedGLErrorSuppressor() {
ERRORSTATE_CLEAR_REAL_GL_ERRORS(error_state_, function_name_);
}
void RestoreCurrentTextureBindings(ContextState* state,
GLenum target,
GLuint texture_unit) {
DCHECK(!state->texture_units.empty());
DCHECK_LT(texture_unit, state->texture_units.size());
TextureUnit& info = state->texture_units[texture_unit];
GLuint last_id;
TextureRef* texture_ref = info.GetInfoForTarget(target);
if (texture_ref) {
last_id = texture_ref->service_id();
} else {
last_id = 0;
}
state->api()->glBindTextureFn(target, last_id);
}
// Temporarily changes a decoder's bound texture and restore it when this
// object goes out of scope. Also temporarily switches to using active texture
// unit zero in case the client has changed that to something invalid.
class ScopedTextureBinder {
public:
ScopedTextureBinder(ContextState* state,
TextureManager* texture_manager,
TextureRef* texture_ref,
GLenum target);
~ScopedTextureBinder();
private:
ContextState* state_;
GLenum target_;
TextureUnit old_unit_;
DISALLOW_COPY_AND_ASSIGN(ScopedTextureBinder);
};
ScopedTextureBinder::ScopedTextureBinder(ContextState* state,
TextureManager* texture_manager,
TextureRef* texture_ref,
GLenum target)
: state_(state), target_(target), old_unit_(state->texture_units[0]) {
auto* api = state->api();
api->glActiveTextureFn(GL_TEXTURE0);
Texture* texture = texture_ref->texture();
if (texture->target() == 0) {
texture_manager->SetTarget(texture_ref, target);
}
DCHECK_EQ(texture->target(), target)
<< "Texture bound to more than 1 target.";
api->glBindTextureFn(target, texture_ref->service_id());
TextureUnit& unit = state_->texture_units[0];
unit.bind_target = target;
unit.SetInfoForTarget(target, texture_ref);
}
ScopedTextureBinder::~ScopedTextureBinder() {
state_->texture_units[0] = old_unit_;
RestoreCurrentTextureBindings(state_, target_, 0);
state_->RestoreActiveTexture();
}
// Temporarily changes a decoder's PIXEL_UNPACK_BUFFER to 0 and set pixel unpack
// params to default, and restore them when this object goes out of scope.
class ScopedPixelUnpackState {
public:
explicit ScopedPixelUnpackState(ContextState* state);
~ScopedPixelUnpackState();
private:
ContextState* state_;
DISALLOW_COPY_AND_ASSIGN(ScopedPixelUnpackState);
};
ScopedPixelUnpackState::ScopedPixelUnpackState(ContextState* state)
: state_(state) {
DCHECK(state_);
state_->PushTextureUnpackState();
}
ScopedPixelUnpackState::~ScopedPixelUnpackState() {
state_->RestoreUnpackState();
}
} // namespace
class RasterDecoderImpl final : public RasterDecoder,
public gles2::ErrorStateClient,
public ServiceFontManager::Client {
public:
RasterDecoderImpl(DecoderClient* client,
CommandBufferServiceBase* command_buffer_service,
gles2::Outputter* outputter,
gles2::ContextGroup* group);
~RasterDecoderImpl() override;
GLES2Util* GetGLES2Util() override { return &util_; }
// DecoderContext implementation.
base::WeakPtr<DecoderContext> AsWeakPtr() override;
ContextResult Initialize(
const scoped_refptr<gl::GLSurface>& surface,
const scoped_refptr<gl::GLContext>& context,
bool offscreen,
const gles2::DisallowedFeatures& disallowed_features,
const ContextCreationAttribs& attrib_helper) override;
const ContextState* GetContextState() override { return &state_; }
void Destroy(bool have_context) override;
bool MakeCurrent() override;
gl::GLContext* GetGLContext() override;
const FeatureInfo* GetFeatureInfo() const override {
return feature_info_.get();
}
Capabilities GetCapabilities() override;
void RestoreGlobalState() const override;
void ClearAllAttributes() const override;
void RestoreAllAttributes() const override;
void RestoreState(const gles2::ContextState* prev_state) override;
void RestoreActiveTexture() const override;
void RestoreAllTextureUnitAndSamplerBindings(
const gles2::ContextState* prev_state) const override;
void RestoreActiveTextureUnitBinding(unsigned int target) const override;
void RestoreBufferBinding(unsigned int target) override;
void RestoreBufferBindings() const override;
void RestoreFramebufferBindings() const override;
void RestoreRenderbufferBindings() override;
void RestoreProgramBindings() const override;
void RestoreTextureState(unsigned service_id) const override;
void RestoreTextureUnitBindings(unsigned unit) const override;
void RestoreVertexAttribArray(unsigned index) override;
void RestoreAllExternalTextureBindingsIfNeeded() override;
QueryManager* GetQueryManager() override;
gles2::GpuFenceManager* GetGpuFenceManager() override;
bool HasPendingQueries() const override;
void ProcessPendingQueries(bool did_finish) override;
bool HasMoreIdleWork() const override;
void PerformIdleWork() override;
bool HasPollingWork() const override;
void PerformPollingWork() override;
TextureBase* GetTextureBase(uint32_t client_id) override;
void SetLevelInfo(uint32_t client_id,
int level,
unsigned internal_format,
unsigned width,
unsigned height,
unsigned depth,
unsigned format,
unsigned type,
const gfx::Rect& cleared_rect) override;
bool WasContextLost() const override;
bool WasContextLostByRobustnessExtension() const override;
void MarkContextLost(error::ContextLostReason reason) override;
bool CheckResetStatus() override;
void BeginDecoding() override;
void EndDecoding() override;
const char* GetCommandName(unsigned int command_id) const;
error::Error DoCommands(unsigned int num_commands,
const volatile void* buffer,
int num_entries,
int* entries_processed) override;
base::StringPiece GetLogPrefix() override;
void BindImage(uint32_t client_texture_id,
uint32_t texture_target,
gl::GLImage* image,
bool can_bind_to_sampler) override;
gles2::ContextGroup* GetContextGroup() override;
gles2::ErrorState* GetErrorState() override;
bool IsCompressedTextureFormat(unsigned format) override;
bool ClearLevel(gles2::Texture* texture,
unsigned target,
int level,
unsigned format,
unsigned type,
int xoffset,
int yoffset,
int width,
int height) override;
bool ClearCompressedTextureLevel(gles2::Texture* texture,
unsigned target,
int level,
unsigned format,
int width,
int height) override;
bool ClearLevel3D(gles2::Texture* texture,
unsigned target,
int level,
unsigned format,
unsigned type,
int width,
int height,
int depth) override {
NOTIMPLEMENTED();
return false;
}
ServiceTransferCache* GetTransferCacheForTest() override;
// ErrorClientState implementation.
void OnContextLostError() override;
void OnOutOfMemoryError() override;
Logger* GetLogger() override;
void SetIgnoreCachedStateForTest(bool ignore) override;
ImageManager* GetImageManagerForTest() override;
void SetCopyTextureResourceManagerForTest(
CopyTextureCHROMIUMResourceManager* copy_texture_resource_manager)
override;
// ServiceFontManager::Client implementation.
scoped_refptr<Buffer> GetShmBuffer(uint32_t shm_id) override;
private:
std::unordered_map<GLuint, TextureMetadata> texture_metadata_;
TextureMetadata* GetTextureMetadata(GLuint client_id) {
auto it = texture_metadata_.find(client_id);
DCHECK(it != texture_metadata_.end()) << "Undefined texture id";
return &it->second;
}
gl::GLApi* api() const { return state_.api(); }
const FeatureInfo::FeatureFlags& features() const {
return feature_info_->feature_flags();
}
const GpuDriverBugWorkarounds& workarounds() const {
return feature_info_->workarounds();
}
bool IsRobustnessSupported() {
return has_robustness_extension_ &&
context_->WasAllocatedUsingRobustnessExtension();
}
const gl::GLVersionInfo& gl_version_info() {
return feature_info_->gl_version_info();
}
MemoryTracker* memory_tracker() { return group_->memory_tracker(); }
VertexArrayManager* vertex_array_manager() {
return vertex_array_manager_.get();
}
// Gets the vertex attrib manager for the given vertex array.
VertexAttribManager* GetVertexAttribManager(GLuint client_id) {
VertexAttribManager* info =
vertex_array_manager()->GetVertexAttribManager(client_id);
return info;
}
BufferManager* buffer_manager() { return group_->buffer_manager(); }
bool EnsureGPUMemoryAvailable(size_t estimated_size) {
MemoryTracker* tracker = memory_tracker();
if (tracker) {
return tracker->EnsureGPUMemoryAvailable(estimated_size);
}
return true;
}
const TextureManager* texture_manager() const {
return group_->texture_manager();
}
TextureManager* texture_manager() { return group_->texture_manager(); }
ImageManager* image_manager() { return group_->image_manager(); }
// Creates a Texture for the given texture.
TextureRef* CreateTexture(GLuint client_id, GLuint service_id) {
return texture_manager()->CreateTexture(client_id, service_id);
}
// Gets the texture info for the given texture. Returns nullptr if none
// exists.
TextureRef* GetTexture(GLuint client_id) const {
return texture_manager()->GetTexture(client_id);
}
// Deletes the texture info for the given texture.
void RemoveTexture(GLuint client_id) {
texture_manager()->RemoveTexture(client_id);
auto texture_iter = texture_metadata_.find(client_id);
DCHECK(texture_iter != texture_metadata_.end());
texture_metadata_.erase(texture_iter);
}
void UnbindTexture(TextureRef* texture_ref) {
// Unbind texture_ref from texture_ref units.
state_.UnbindTexture(texture_ref);
}
// Creates a vertex attrib manager for the given vertex array.
scoped_refptr<VertexAttribManager> CreateVertexAttribManager(
GLuint client_id,
GLuint service_id,
bool client_visible) {
return vertex_array_manager()->CreateVertexAttribManager(
client_id, service_id, group_->max_vertex_attribs(), client_visible,
feature_info_->IsWebGL2OrES3Context());
}
// Set remaining commands to process to 0 to force DoCommands to return
// and allow context preemption and GPU watchdog checks in
// CommandExecutor().
void ExitCommandProcessingEarly() { commands_to_process_ = 0; }
template <bool DebugImpl>
error::Error DoCommandsImpl(unsigned int num_commands,
const volatile void* buffer,
int num_entries,
int* entries_processed);
// Helper for glGetIntegerv. Returns false if pname is unhandled.
bool GetHelper(GLenum pname, GLint* params, GLsizei* num_written);
// Gets the number of values that will be returned by glGetXXX. Returns
// false if pname is unknown.
bool GetNumValuesReturnedForGLGet(GLenum pname, GLsizei* num_values);
GLuint DoCreateTexture(bool use_buffer,
gfx::BufferUsage /* buffer_usage */,
viz::ResourceFormat /* resource_format */);
void CreateTexture(GLuint client_id,
GLuint service_id,
bool use_buffer,
gfx::BufferUsage buffer_usage,
viz::ResourceFormat resource_format);
void DoCreateAndConsumeTextureINTERNAL(GLuint client_id,
bool use_buffer,
gfx::BufferUsage buffer_usage,
viz::ResourceFormat resource_format,
const volatile GLbyte* key);
void DeleteTexturesHelper(GLsizei n, const volatile GLuint* client_ids);
bool GenQueriesEXTHelper(GLsizei n, const GLuint* client_ids);
void DeleteQueriesEXTHelper(GLsizei n, const volatile GLuint* client_ids);
void DoFinish();
void DoFlush();
void DoGetIntegerv(GLenum pname, GLint* params, GLsizei params_size);
void DoTexParameteri(GLuint texture_id, GLenum pname, GLint param);
void DoBindTexImage2DCHROMIUM(GLuint texture_id, GLint image_id);
void DoProduceTextureDirect(GLuint texture, const volatile GLbyte* key);
void DoReleaseTexImage2DCHROMIUM(GLuint texture_id, GLint image_id);
void TexStorage2DImage(TextureRef* texture_ref,
const TextureMetadata& texture_metadata,
GLsizei width,
GLsizei height);
void TexStorage2D(TextureRef* texture_ref,
const TextureMetadata& texture_metadata,
GLint levels,
GLsizei width,
GLsizei height);
void TexImage2D(TextureRef* texture_ref,
const TextureMetadata& texture_metadata,
GLsizei width,
GLsizei height);
void DoTexStorage2D(GLuint texture_id,
GLint levels,
GLsizei width,
GLsizei height);
bool InitializeCopyTexImageBlitter();
bool InitializeCopyTextureCHROMIUM();
void DoCopySubTexture(GLuint source_id,
GLuint dest_id,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
// If the texture has an image but that image is not bound or copied to the
// texture, this will first attempt to bind it, and if that fails
// CopyTexImage on it. texture_unit is the texture unit it should be bound
// to, or 0 if it doesn't matter - setting it to 0 will cause the previous
// binding to be restored after the operation. This returns true if a copy
// or bind happened and the caller needs to restore the previous texture
// binding.
bool DoBindOrCopyTexImageIfNeeded(Texture* texture,
GLenum textarget,
GLuint texture_unit);
void DoCompressedCopyTextureCHROMIUM(GLuint source_id, GLuint dest_id) {
NOTIMPLEMENTED();
}
void DoLoseContextCHROMIUM(GLenum current, GLenum other) { NOTIMPLEMENTED(); }
void DoBeginRasterCHROMIUM(GLuint texture_id,
GLuint sk_color,
GLuint msaa_sample_count,
GLboolean can_use_lcd_text,
GLint color_type,
GLuint color_space_transfer_cache_id);
void DoRasterCHROMIUM(GLuint raster_shm_id,
GLuint raster_shm_offset,
GLsizeiptr raster_shm_size,
GLuint font_shm_id,
GLuint font_shm_offset,
GLsizeiptr font_shm_size);
void DoEndRasterCHROMIUM();
void DoCreateTransferCacheEntryINTERNAL(GLuint entry_type,
GLuint entry_id,
GLuint handle_shm_id,
GLuint handle_shm_offset,
GLuint data_shm_id,
GLuint data_shm_offset,
GLuint data_size);
void DoUnlockTransferCacheEntryINTERNAL(GLuint entry_type, GLuint entry_id);
void DoDeleteTransferCacheEntryINTERNAL(GLuint entry_type, GLuint entry_id);
void DoUnpremultiplyAndDitherCopyCHROMIUM(GLuint source_id,
GLuint dest_id,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
NOTIMPLEMENTED();
}
void DoBindVertexArrayOES(GLuint array);
void EmulateVertexArrayState();
void RestoreStateForAttrib(GLuint attrib, bool restore_array_binding);
#if defined(NDEBUG)
void LogClientServiceMapping(const char* /* function_name */,
GLuint /* client_id */,
GLuint /* service_id */) {}
template <typename T>
void LogClientServiceForInfo(T* /* info */,
GLuint /* client_id */,
const char* /* function_name */) {}
#else
void LogClientServiceMapping(const char* function_name,
GLuint client_id,
GLuint service_id) {
if (service_logging_) {
VLOG(1) << "[" << logger_.GetLogPrefix() << "] " << function_name
<< ": client_id = " << client_id
<< ", service_id = " << service_id;
}
}
template <typename T>
void LogClientServiceForInfo(T* info,
GLuint client_id,
const char* function_name) {
if (info) {
LogClientServiceMapping(function_name, client_id, info->service_id());
}
}
#endif
// Generate a member function prototype for each command in an automated and
// typesafe way.
#define RASTER_CMD_OP(name) \
Error Handle##name(uint32_t immediate_data_size, const volatile void* data);
RASTER_COMMAND_LIST(RASTER_CMD_OP)
#undef RASTER_CMD_OP
typedef error::Error (RasterDecoderImpl::*CmdHandler)(
uint32_t immediate_data_size,
const volatile void* data);
// A struct to hold info about each command.
struct CommandInfo {
CmdHandler cmd_handler;
uint8_t arg_flags; // How to handle the arguments for this command
uint8_t cmd_flags; // How to handle this command
uint16_t arg_count; // How many arguments are expected for this command.
};
// A table of CommandInfo for all the commands.
static const CommandInfo command_info[kNumCommands - kFirstRasterCommand];
// Most recent generation of the TextureManager. If this no longer matches
// the current generation when our context becomes current, then we'll rebind
// all the textures to stay up to date with Texture::service_id() changes.
uint32_t texture_manager_service_id_generation_ = 0;
// Number of commands remaining to be processed in DoCommands().
int commands_to_process_ = 0;
bool supports_oop_raster_ = false;
bool has_robustness_extension_ = false;
bool context_was_lost_ = false;
bool reset_by_robustness_extension_ = false;
// The current decoder error communicates the decoder error through command
// processing functions that do not return the error value. Should be set
// only if not returning an error.
error::Error current_decoder_error_ = error::kNoError;
scoped_refptr<gl::GLSurface> surface_;
scoped_refptr<gl::GLContext> context_;
DecoderClient* client_;
gles2::DebugMarkerManager debug_marker_manager_;
gles2::Logger logger_;
// The ContextGroup for this decoder uses to track resources.
scoped_refptr<gles2::ContextGroup> group_;
std::unique_ptr<Validators> validators_;
scoped_refptr<gles2::FeatureInfo> feature_info_;
std::unique_ptr<QueryManager> query_manager_;
std::unique_ptr<VertexArrayManager> vertex_array_manager_;
// ServiceTransferCache uses Ids based on transfer buffer shm_id+offset, which
// are guaranteed to be unique within the scope of the TransferBufferManager
// which generates them. Because of this, |transfer_cache_| must have a
// narrower scope than |transfer_buffer_manager_|.
// In the future, we could add necessary scoping Id(s) to allow a single
// ServiceTransferCache to be shared among multiple contexts / channels.
std::unique_ptr<ServiceTransferCache> transfer_cache_;
// All the state for this context.
gles2::ContextState state_;
GLES2Util util_;
// States related to each manager.
DecoderTextureState texture_state_;
DecoderFramebufferState framebuffer_state_;
bool gpu_debug_commands_;
// An optional behaviour to lose the context and group when OOM.
bool lose_context_when_out_of_memory_ = false;
// Log extra info.
bool service_logging_;
std::unique_ptr<CopyTexImageResourceManager> copy_tex_image_blit_;
std::unique_ptr<CopyTextureCHROMIUMResourceManager> copy_texture_chromium_;
// Raster helpers.
ServiceFontManager font_manager_;
sk_sp<GrContext> gr_context_;
sk_sp<SkSurface> sk_surface_;
std::unique_ptr<SkCanvas> raster_canvas_;
uint32_t raster_color_space_id_;
base::WeakPtrFactory<DecoderContext> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(RasterDecoderImpl);
};
constexpr RasterDecoderImpl::CommandInfo RasterDecoderImpl::command_info[] = {
#define RASTER_CMD_OP(name) \
{ \
&RasterDecoderImpl::Handle##name, cmds::name::kArgFlags, \
cmds::name::cmd_flags, \
sizeof(cmds::name) / sizeof(CommandBufferEntry) - 1, \
}, /* NOLINT */
RASTER_COMMAND_LIST(RASTER_CMD_OP)
#undef RASTER_CMD_OP
};
// static
RasterDecoder* RasterDecoder::Create(
DecoderClient* client,
CommandBufferServiceBase* command_buffer_service,
Outputter* outputter,
ContextGroup* group) {
return new RasterDecoderImpl(client, command_buffer_service, outputter,
group);
}
RasterDecoder::RasterDecoder(CommandBufferServiceBase* command_buffer_service)
: CommonDecoder(command_buffer_service),
initialized_(false),
debug_(false),
log_commands_(false) {}
RasterDecoder::~RasterDecoder() {}
bool RasterDecoder::initialized() const {
return initialized_;
}
TextureBase* RasterDecoder::GetTextureBase(uint32_t client_id) {
return nullptr;
}
void RasterDecoder::SetLevelInfo(uint32_t client_id,
int level,
unsigned internal_format,
unsigned width,
unsigned height,
unsigned depth,
unsigned format,
unsigned type,
const gfx::Rect& cleared_rect) {}
void RasterDecoder::BeginDecoding() {}
void RasterDecoder::EndDecoding() {}
void RasterDecoder::SetLogCommands(bool log_commands) {
log_commands_ = log_commands;
}
base::StringPiece RasterDecoder::GetLogPrefix() {
return GetLogger()->GetLogPrefix();
}
RasterDecoderImpl::RasterDecoderImpl(
DecoderClient* client,
CommandBufferServiceBase* command_buffer_service,
Outputter* outputter,
ContextGroup* group)
: RasterDecoder(command_buffer_service),
client_(client),
logger_(&debug_marker_manager_, client),
group_(group),
validators_(new Validators),
feature_info_(group_->feature_info()),
state_(group_->feature_info(), this, &logger_),
texture_state_(group_->feature_info()->workarounds()),
service_logging_(
group_->gpu_preferences().enable_gpu_service_logging_gpu),
font_manager_(this),
weak_ptr_factory_(this) {}
RasterDecoderImpl::~RasterDecoderImpl() {}
base::WeakPtr<DecoderContext> RasterDecoderImpl::AsWeakPtr() {
return weak_ptr_factory_.GetWeakPtr();
}
ContextResult RasterDecoderImpl::Initialize(
const scoped_refptr<gl::GLSurface>& surface,
const scoped_refptr<gl::GLContext>& context,
bool offscreen,
const DisallowedFeatures& disallowed_features,
const ContextCreationAttribs& attrib_helper) {
TRACE_EVENT0("gpu", "RasterDecoderImpl::Initialize");
DCHECK(context->IsCurrent(surface.get()));
DCHECK(!context_.get());
state_.set_api(gl::g_current_gl_context);
set_initialized();
if (!offscreen) {
return ContextResult::kFatalFailure;
}
if (group_->gpu_preferences().enable_gpu_debugging)
set_debug(true);
if (group_->gpu_preferences().enable_gpu_command_logging)
SetLogCommands(true);
surface_ = surface;
context_ = context;
// Save the loseContextWhenOutOfMemory context creation attribute.
lose_context_when_out_of_memory_ =
attrib_helper.lose_context_when_out_of_memory;
auto result =
group_->Initialize(this, attrib_helper.context_type, disallowed_features);
if (result != ContextResult::kSuccess) {
group_ =
nullptr; // Must not destroy ContextGroup if it is not initialized.
Destroy(true);
return result;
}
CHECK_GL_ERROR();
// In theory |needs_emulation| needs to be true on Desktop GL 4.1 or lower.
// However, we set it to true everywhere, not to trust drivers to handle
// out-of-bounds buffer accesses.
bool needs_emulation = true;
state_.indexed_uniform_buffer_bindings =
new gles2::IndexedBufferBindingHost(group_->max_uniform_buffer_bindings(),
GL_UNIFORM_BUFFER, needs_emulation);
state_.indexed_uniform_buffer_bindings->SetIsBound(true);
state_.InitGenericAttribs(group_->max_vertex_attribs());
vertex_array_manager_.reset(new VertexArrayManager());
GLuint default_vertex_attrib_service_id = 0;
if (features().native_vertex_array_object) {
api()->glGenVertexArraysOESFn(1, &default_vertex_attrib_service_id);
api()->glBindVertexArrayOESFn(default_vertex_attrib_service_id);
}
state_.default_vertex_attrib_manager =
CreateVertexAttribManager(0, default_vertex_attrib_service_id, false);
state_.default_vertex_attrib_manager->Initialize(
group_->max_vertex_attribs(), workarounds().init_vertex_attributes);
// vertex_attrib_manager is set to default_vertex_attrib_manager by this call
DoBindVertexArrayOES(0);
query_manager_.reset(new QueryManager());
state_.texture_units.resize(group_->max_texture_units());
state_.sampler_units.resize(group_->max_texture_units());
for (uint32_t tt = 0; tt < state_.texture_units.size(); ++tt) {
api()->glActiveTextureFn(GL_TEXTURE0 + tt);
TextureRef* ref;
ref = texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D);
state_.texture_units[tt].bound_texture_2d = ref;
api()->glBindTextureFn(GL_TEXTURE_2D, ref ? ref->service_id() : 0);
}
api()->glActiveTextureFn(GL_TEXTURE0);
CHECK_GL_ERROR();
has_robustness_extension_ = features().arb_robustness ||
features().khr_robustness ||
features().ext_robustness;
// Set all the default state because some GL drivers get it wrong.
// TODO(backer): Not all of this state needs to be initialized. Reduce the set
// if perf becomes a problem.
state_.InitCapabilities(nullptr);
state_.InitState(nullptr);
if (attrib_helper.enable_oop_rasterization) {
if (!features().chromium_raster_transport) {
LOG(ERROR) << "ContextResult::kFatalFailure: "
"chromium_raster_transport not present";
return ContextResult::kFatalFailure;
}
// Assume that we can create a GrContext. This will be set to false if
// there's a failure.
supports_oop_raster_ = true;
sk_sp<const GrGLInterface> interface(
gl::init::CreateGrGLInterface(gl_version_info()));
if (!interface) {
DLOG(ERROR) << "OOP raster support disabled: GrGLInterface creation "
"failed.";
supports_oop_raster_ = false;
}
if (supports_oop_raster_) {
gr_context_ = GrContext::MakeGL(std::move(interface));
if (gr_context_) {
// TODO(enne): This cache is for this decoder only and each decoder has
// its own cache. This is pretty unfortunate. This really needs to be
// rethought before shipping. Most likely a different command buffer
// context for raster-in-gpu, with a shared gl context / gr context
// that different decoders can use.
static constexpr int kMaxGaneshResourceCacheCount = 8196;
static constexpr size_t kMaxGaneshResourceCacheBytes = 96 * 1024 * 1024;
gr_context_->setResourceCacheLimits(kMaxGaneshResourceCacheCount,
kMaxGaneshResourceCacheBytes);
transfer_cache_ = std::make_unique<ServiceTransferCache>();
} else {
bool was_lost = CheckResetStatus();
if (was_lost) {
DLOG(ERROR)
<< "ContextResult::kTransientFailure: Could not create GrContext";
return ContextResult::kTransientFailure;
}
DLOG(ERROR) << "OOP raster support disabled: GrContext creation "
"failed.";
supports_oop_raster_ = false;
}
}
}
return ContextResult::kSuccess;
}
void RasterDecoderImpl::Destroy(bool have_context) {
if (!initialized())
return;
DCHECK(!have_context || context_->IsCurrent(nullptr));
if (have_context) {
if (copy_tex_image_blit_.get()) {
copy_tex_image_blit_->Destroy();
}
if (copy_texture_chromium_.get()) {
copy_texture_chromium_->Destroy();
}
if (group_ && group_->texture_manager()) {
group_->texture_manager()->MarkContextLost();
}
state_.MarkContextLost();
}
// Unbind everything.
state_.vertex_attrib_manager = nullptr;
state_.default_vertex_attrib_manager = nullptr;
state_.texture_units.clear();
state_.sampler_units.clear();
state_.bound_pixel_pack_buffer = nullptr;
state_.bound_pixel_unpack_buffer = nullptr;
state_.indexed_uniform_buffer_bindings = nullptr;
copy_tex_image_blit_.reset();
copy_texture_chromium_.reset();
if (query_manager_.get()) {
query_manager_->Destroy(have_context);
query_manager_.reset();
}
if (vertex_array_manager_.get()) {
vertex_array_manager_->Destroy(have_context);
vertex_array_manager_.reset();
}
if (group_.get()) {
group_->Destroy(this, have_context);
group_ = NULL;
}
// Destroy the surface before the context, some surface destructors make GL
// calls.
surface_ = nullptr;
if (context_.get()) {
context_->ReleaseCurrent(NULL);
context_ = NULL;
}
}
// Make this decoder's GL context current.
bool RasterDecoderImpl::MakeCurrent() {
DCHECK(surface_);
if (!context_.get())
return false;
if (WasContextLost()) {
LOG(ERROR) << " RasterDecoderImpl: Trying to make lost context current.";
return false;
}
if (!context_->MakeCurrent(surface_.get())) {
LOG(ERROR) << " RasterDecoderImpl: Context lost during MakeCurrent.";
MarkContextLost(error::kMakeCurrentFailed);
group_->LoseContexts(error::kUnknown);
return false;
}
DCHECK_EQ(api(), gl::g_current_gl_context);
if (CheckResetStatus()) {
LOG(ERROR)
<< " RasterDecoderImpl: Context reset detected after MakeCurrent.";
group_->LoseContexts(error::kUnknown);
return false;
}
// Rebind textures if the service ids may have changed.
RestoreAllExternalTextureBindingsIfNeeded();
return true;
}
gl::GLContext* RasterDecoderImpl::GetGLContext() {
return context_.get();
}
Capabilities RasterDecoderImpl::GetCapabilities() {
Capabilities caps;
caps.gpu_rasterization =
group_->gpu_feature_info()
.status_values[GPU_FEATURE_TYPE_GPU_RASTERIZATION] ==
kGpuFeatureStatusEnabled;
caps.supports_oop_raster = supports_oop_raster_;
caps.texture_target_exception_list =
group_->gpu_preferences().texture_target_exception_list;
caps.texture_format_bgra8888 =
feature_info_->feature_flags().ext_texture_format_bgra8888;
caps.texture_storage_image =
feature_info_->feature_flags().chromium_texture_storage_image;
caps.texture_storage = feature_info_->feature_flags().ext_texture_storage;
DoGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.max_texture_size, 1);
// TODO(backer): If this feature is not turned on, CPU raster gives us random
// junk, which is a bug (https://crbug.com/828578).
caps.sync_query = feature_info_->feature_flags().chromium_sync_query;
return caps;
}
void RasterDecoderImpl::RestoreGlobalState() const {
state_.RestoreGlobalState(nullptr);
}
void RasterDecoderImpl::ClearAllAttributes() const {
// Must use native VAO 0, as RestoreAllAttributes can't fully restore
// other VAOs.
if (feature_info_->feature_flags().native_vertex_array_object)
api()->glBindVertexArrayOESFn(0);
for (uint32_t i = 0; i < group_->max_vertex_attribs(); ++i) {
if (i != 0) // Never disable attribute 0
state_.vertex_attrib_manager->SetDriverVertexAttribEnabled(i, false);
if (features().angle_instanced_arrays)
api()->glVertexAttribDivisorANGLEFn(i, 0);
}
}
void RasterDecoderImpl::RestoreAllAttributes() const {
state_.RestoreVertexAttribs(nullptr);
}
void RasterDecoderImpl::RestoreState(const ContextState* prev_state) {
TRACE_EVENT1("gpu", "RasterDecoderImpl::RestoreState", "context",
logger_.GetLogPrefix());
state_.RestoreState(prev_state);
}
void RasterDecoderImpl::RestoreActiveTexture() const {
state_.RestoreActiveTexture();
}
void RasterDecoderImpl::RestoreAllTextureUnitAndSamplerBindings(
const ContextState* prev_state) const {
state_.RestoreAllTextureUnitAndSamplerBindings(prev_state);
}
void RasterDecoderImpl::RestoreActiveTextureUnitBinding(
unsigned int target) const {
state_.RestoreActiveTextureUnitBinding(target);
}
void RasterDecoderImpl::RestoreBufferBinding(unsigned int target) {
if (target == GL_PIXEL_PACK_BUFFER) {
state_.UpdatePackParameters();
} else if (target == GL_PIXEL_UNPACK_BUFFER) {
state_.UpdateUnpackParameters();
}
gles2::Buffer* bound_buffer =
buffer_manager()->GetBufferInfoForTarget(&state_, target);
api()->glBindBufferFn(target, bound_buffer ? bound_buffer->service_id() : 0);
}
void RasterDecoderImpl::RestoreBufferBindings() const {
state_.RestoreBufferBindings();
}
void RasterDecoderImpl::RestoreFramebufferBindings() const {
NOTIMPLEMENTED();
}
void RasterDecoderImpl::RestoreRenderbufferBindings() {
state_.RestoreRenderbufferBindings();
}
void RasterDecoderImpl::RestoreProgramBindings() const {
state_.RestoreProgramSettings(nullptr, false);
}
void RasterDecoderImpl::RestoreTextureState(unsigned service_id) const {
Texture* texture = texture_manager()->GetTextureForServiceId(service_id);
if (texture) {
GLenum target = texture->target();
api()->glBindTextureFn(target, service_id);
api()->glTexParameteriFn(target, GL_TEXTURE_WRAP_S, texture->wrap_s());
api()->glTexParameteriFn(target, GL_TEXTURE_WRAP_T, texture->wrap_t());
api()->glTexParameteriFn(target, GL_TEXTURE_MIN_FILTER,
texture->min_filter());
api()->glTexParameteriFn(target, GL_TEXTURE_MAG_FILTER,
texture->mag_filter());
if (feature_info_->IsWebGL2OrES3Context()) {
api()->glTexParameteriFn(target, GL_TEXTURE_BASE_LEVEL,
texture->base_level());
}
RestoreTextureUnitBindings(state_.active_texture_unit);
}
}
void RasterDecoderImpl::RestoreTextureUnitBindings(unsigned unit) const {
state_.RestoreTextureUnitBindings(unit, nullptr);
}
void RasterDecoderImpl::RestoreVertexAttribArray(unsigned index) {
NOTIMPLEMENTED();
}
void RasterDecoderImpl::RestoreAllExternalTextureBindingsIfNeeded() {
if (texture_manager()->GetServiceIdGeneration() ==
texture_manager_service_id_generation_)
return;
// Texture manager's version has changed, so rebind all external textures
// in case their service ids have changed.
for (unsigned texture_unit_index = 0;
texture_unit_index < state_.texture_units.size(); texture_unit_index++) {
const TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
if (texture_unit.bind_target != GL_TEXTURE_EXTERNAL_OES)
continue;
if (TextureRef* texture_ref =
texture_unit.bound_texture_external_oes.get()) {
api()->glActiveTextureFn(GL_TEXTURE0 + texture_unit_index);
api()->glBindTextureFn(GL_TEXTURE_EXTERNAL_OES,
texture_ref->service_id());
}
}
api()->glActiveTextureFn(GL_TEXTURE0 + state_.active_texture_unit);
texture_manager_service_id_generation_ =
texture_manager()->GetServiceIdGeneration();
}
QueryManager* RasterDecoderImpl::GetQueryManager() {
return query_manager_.get();
}
GpuFenceManager* RasterDecoderImpl::GetGpuFenceManager() {
NOTIMPLEMENTED();
return nullptr;
}
bool RasterDecoderImpl::HasPendingQueries() const {
return query_manager_.get() && query_manager_->HavePendingQueries();
}
void RasterDecoderImpl::ProcessPendingQueries(bool did_finish) {
if (!query_manager_.get())
return;
query_manager_->ProcessPendingQueries(did_finish);
}
bool RasterDecoderImpl::HasMoreIdleWork() const {
return false;
}
void RasterDecoderImpl::PerformIdleWork() {
}
bool RasterDecoderImpl::HasPollingWork() const {
return false;
}
void RasterDecoderImpl::PerformPollingWork() {}
TextureBase* RasterDecoderImpl::GetTextureBase(uint32_t client_id) {
NOTIMPLEMENTED();
return nullptr;
}
void RasterDecoderImpl::SetLevelInfo(uint32_t client_id,
int level,
unsigned internal_format,
unsigned width,
unsigned height,
unsigned depth,
unsigned format,
unsigned type,
const gfx::Rect& cleared_rect) {
NOTIMPLEMENTED();
}
bool RasterDecoderImpl::WasContextLost() const {
return context_was_lost_;
}
bool RasterDecoderImpl::WasContextLostByRobustnessExtension() const {
return WasContextLost() && reset_by_robustness_extension_;
}
void RasterDecoderImpl::MarkContextLost(error::ContextLostReason reason) {
// Only lose the context once.
if (WasContextLost())
return;
// Don't make GL calls in here, the context might not be current.
command_buffer_service()->SetContextLostReason(reason);
current_decoder_error_ = error::kLostContext;
context_was_lost_ = true;
if (vertex_array_manager_.get()) {
vertex_array_manager_->MarkContextLost();
}
state_.MarkContextLost();
}
bool RasterDecoderImpl::CheckResetStatus() {
DCHECK(!WasContextLost());
DCHECK(context_->IsCurrent(nullptr));
if (IsRobustnessSupported()) {
// If the reason for the call was a GL error, we can try to determine the
// reset status more accurately.
GLenum driver_status = api()->glGetGraphicsResetStatusARBFn();
if (driver_status == GL_NO_ERROR)
return false;
LOG(ERROR)
<< "RasterDecoder context lost via ARB/EXT_robustness. Reset status = "
<< GLES2Util::GetStringEnum(driver_status);
// Don't pretend we know which client was responsible.
if (workarounds().use_virtualized_gl_contexts)
driver_status = GL_UNKNOWN_CONTEXT_RESET_ARB;
switch (driver_status) {
case GL_GUILTY_CONTEXT_RESET_ARB:
MarkContextLost(error::kGuilty);
break;
case GL_INNOCENT_CONTEXT_RESET_ARB:
MarkContextLost(error::kInnocent);
break;
case GL_UNKNOWN_CONTEXT_RESET_ARB:
MarkContextLost(error::kUnknown);
break;
default:
NOTREACHED();
return false;
}
reset_by_robustness_extension_ = true;
return true;
}
return false;
}
Logger* RasterDecoderImpl::GetLogger() {
return &logger_;
}
void RasterDecoderImpl::SetIgnoreCachedStateForTest(bool ignore) {
state_.SetIgnoreCachedStateForTest(ignore);
}
ImageManager* RasterDecoderImpl::GetImageManagerForTest() {
return group_->image_manager();
}
void RasterDecoderImpl::SetCopyTextureResourceManagerForTest(
CopyTextureCHROMIUMResourceManager* copy_texture_resource_manager) {
copy_texture_chromium_.reset(copy_texture_resource_manager);
}
void RasterDecoderImpl::BeginDecoding() {
gpu_debug_commands_ = log_commands() || debug();
}
void RasterDecoderImpl::EndDecoding() {}
const char* RasterDecoderImpl::GetCommandName(unsigned int command_id) const {
if (command_id >= kFirstRasterCommand && command_id < kNumCommands) {
return raster::GetCommandName(static_cast<CommandId>(command_id));
}
return GetCommonCommandName(static_cast<cmd::CommandId>(command_id));
}
template <bool DebugImpl>
error::Error RasterDecoderImpl::DoCommandsImpl(unsigned int num_commands,
const volatile void* buffer,
int num_entries,
int* entries_processed) {
DCHECK(entries_processed);
commands_to_process_ = num_commands;
error::Error result = error::kNoError;
const volatile CommandBufferEntry* cmd_data =
static_cast<const volatile CommandBufferEntry*>(buffer);
int process_pos = 0;
unsigned int command = 0;
while (process_pos < num_entries && result == error::kNoError &&
commands_to_process_--) {
const unsigned int size = cmd_data->value_header.size;
command = cmd_data->value_header.command;
if (size == 0) {
result = error::kInvalidSize;
break;
}
if (static_cast<int>(size) + process_pos > num_entries) {
result = error::kOutOfBounds;
break;
}
if (DebugImpl && log_commands()) {
LOG(ERROR) << "[" << logger_.GetLogPrefix() << "]"
<< "cmd: " << GetCommandName(command);
}
const unsigned int arg_count = size - 1;
unsigned int command_index = command - kFirstRasterCommand;
if (command_index < arraysize(command_info)) {
const CommandInfo& info = command_info[command_index];
unsigned int info_arg_count = static_cast<unsigned int>(info.arg_count);
if ((info.arg_flags == cmd::kFixed && arg_count == info_arg_count) ||
(info.arg_flags == cmd::kAtLeastN && arg_count >= info_arg_count)) {
uint32_t immediate_data_size = (arg_count - info_arg_count) *
sizeof(CommandBufferEntry); // NOLINT
result = (this->*info.cmd_handler)(immediate_data_size, cmd_data);
if (DebugImpl && debug() && !WasContextLost()) {
GLenum error;
while ((error = api()->glGetErrorFn()) != GL_NO_ERROR) {
LOG(ERROR) << "[" << logger_.GetLogPrefix() << "] "
<< "GL ERROR: " << GLES2Util::GetStringEnum(error)
<< " : " << GetCommandName(command);
LOCAL_SET_GL_ERROR(error, "DoCommand", "GL error from driver");
}
}
} else {
result = error::kInvalidArguments;
}
} else {
result = DoCommonCommand(command, arg_count, cmd_data);
}
if (result == error::kNoError &&
current_decoder_error_ != error::kNoError) {
result = current_decoder_error_;
current_decoder_error_ = error::kNoError;
}
if (result != error::kDeferCommandUntilLater) {
process_pos += size;
cmd_data += size;
}
}
*entries_processed = process_pos;
if (error::IsError(result)) {
LOG(ERROR) << "Error: " << result << " for Command "
<< GetCommandName(command);
}
return result;
}
error::Error RasterDecoderImpl::DoCommands(unsigned int num_commands,
const volatile void* buffer,
int num_entries,
int* entries_processed) {
if (gpu_debug_commands_) {
return DoCommandsImpl<true>(num_commands, buffer, num_entries,
entries_processed);
} else {
return DoCommandsImpl<false>(num_commands, buffer, num_entries,
entries_processed);
}
}
bool RasterDecoderImpl::GetHelper(GLenum pname,
GLint* params,
GLsizei* num_written) {
DCHECK(num_written);
switch (pname) {
case GL_MAX_TEXTURE_SIZE:
*num_written = 1;
if (params) {
params[0] = texture_manager()->MaxSizeForTarget(GL_TEXTURE_2D);
}
return true;
default:
*num_written = util_.GLGetNumValuesReturned(pname);
if (*num_written)
break;
return false;
}
// TODO(backer): Only GL_ACTIVE_TEXTURE supported?
if (pname != GL_ACTIVE_TEXTURE) {
return false;
}
if (params) {
api()->glGetIntegervFn(pname, params);
}
return true;
}
bool RasterDecoderImpl::GetNumValuesReturnedForGLGet(GLenum pname,
GLsizei* num_values) {
*num_values = 0;
if (state_.GetStateAsGLint(pname, NULL, num_values)) {
return true;
}
return GetHelper(pname, NULL, num_values);
}
base::StringPiece RasterDecoderImpl::GetLogPrefix() {
return logger_.GetLogPrefix();
}
void RasterDecoderImpl::BindImage(uint32_t client_texture_id,
uint32_t texture_target,
gl::GLImage* image,
bool can_bind_to_sampler) {
NOTIMPLEMENTED();
}
gles2::ContextGroup* RasterDecoderImpl::GetContextGroup() {
return group_.get();
}
gles2::ErrorState* RasterDecoderImpl::GetErrorState() {
return state_.GetErrorState();
}
bool RasterDecoderImpl::IsCompressedTextureFormat(unsigned format) {
return feature_info_->validators()->compressed_texture_format.IsValid(format);
}
bool RasterDecoderImpl::ClearLevel(gles2::Texture* texture,
unsigned target,
int level,
unsigned format,
unsigned type,
int xoffset,
int yoffset,
int width,
int height) {
DCHECK(target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY &&
target != GL_TEXTURE_EXTERNAL_OES);
uint32_t channels = GLES2Util::GetChannelsForFormat(format);
if (channels & GLES2Util::kDepth) {
DCHECK(false) << "depth not supported";
return false;
}
static constexpr uint32_t kMaxZeroSize = 1024 * 1024 * 4;
uint32_t size;
uint32_t padded_row_size;
if (!GLES2Util::ComputeImageDataSizes(width, height, 1, format, type,
state_.unpack_alignment, &size, nullptr,
&padded_row_size)) {
return false;
}
TRACE_EVENT1("gpu", "RasterDecoderImpl::ClearLevel", "size", size);
int tile_height;
if (size > kMaxZeroSize) {
if (kMaxZeroSize < padded_row_size) {
// That'd be an awfully large texture.
return false;
}
// We should never have a large total size with a zero row size.
DCHECK_GT(padded_row_size, 0U);
tile_height = kMaxZeroSize / padded_row_size;
if (!GLES2Util::ComputeImageDataSizes(width, tile_height, 1, format, type,
state_.unpack_alignment, &size,
nullptr, nullptr)) {
return false;
}
} else {
tile_height = height;
}
api()->glBindTextureFn(texture->target(), texture->service_id());
{
// Add extra scope to destroy zero and the object it owns right
// after its usage.
// Assumes the size has already been checked.
std::unique_ptr<char[]> zero(new char[size]);
memset(zero.get(), 0, size);
ScopedPixelUnpackState reset_restore(&state_);
GLint y = 0;
while (y < height) {
GLint h = y + tile_height > height ? height - y : tile_height;
api()->glTexSubImage2DFn(
target, level, xoffset, yoffset + y, width, h,
TextureManager::AdjustTexFormat(feature_info_.get(), format), type,
zero.get());
y += tile_height;
}
}
TextureRef* bound_texture =
texture_manager()->GetTextureInfoForTarget(&state_, texture->target());
api()->glBindTextureFn(texture->target(),
bound_texture ? bound_texture->service_id() : 0);
DCHECK(glGetError() == GL_NO_ERROR);
return true;
}
bool RasterDecoderImpl::ClearCompressedTextureLevel(gles2::Texture* texture,
unsigned target,
int level,
unsigned format,
int width,
int height) {
DCHECK(target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY);
// This code path can only be called if the texture was originally
// allocated via TexStorage2D. Note that TexStorage2D is exposed
// internally for ES 2.0 contexts, but compressed texture support is
// not part of that exposure.
DCHECK(feature_info_->IsWebGL2OrES3Context());
GLsizei bytes_required = 0;
std::string error_str;
if (!GetCompressedTexSizeInBytes("ClearCompressedTextureLevel", width, height,
1, format, &bytes_required,
state_.GetErrorState())) {
return false;
}
TRACE_EVENT1("gpu", "RasterDecoderImpl::ClearCompressedTextureLevel",
"bytes_required", bytes_required);
api()->glBindBufferFn(GL_PIXEL_UNPACK_BUFFER, 0);
{
// Add extra scope to destroy zero and the object it owns right
// after its usage.
std::unique_ptr<char[]> zero(new char[bytes_required]);
memset(zero.get(), 0, bytes_required);
api()->glBindTextureFn(texture->target(), texture->service_id());
api()->glCompressedTexSubImage2DFn(target, level, 0, 0, width, height,
format, bytes_required, zero.get());
}
TextureRef* bound_texture =
texture_manager()->GetTextureInfoForTarget(&state_, texture->target());
api()->glBindTextureFn(texture->target(),
bound_texture ? bound_texture->service_id() : 0);
gles2::Buffer* bound_buffer =
buffer_manager()->GetBufferInfoForTarget(&state_, GL_PIXEL_UNPACK_BUFFER);
if (bound_buffer) {
api()->glBindBufferFn(GL_PIXEL_UNPACK_BUFFER, bound_buffer->service_id());
}
return true;
}
ServiceTransferCache* RasterDecoderImpl::GetTransferCacheForTest() {
return transfer_cache_.get();
}
void RasterDecoderImpl::OnContextLostError() {
if (!WasContextLost()) {
// Need to lose current context before broadcasting!
CheckResetStatus();
group_->LoseContexts(error::kUnknown);
reset_by_robustness_extension_ = true;
}
}
void RasterDecoderImpl::OnOutOfMemoryError() {
if (lose_context_when_out_of_memory_ && !WasContextLost()) {
error::ContextLostReason other = error::kOutOfMemory;
if (CheckResetStatus()) {
other = error::kUnknown;
} else {
// Need to lose current context before broadcasting!
MarkContextLost(error::kOutOfMemory);
}
group_->LoseContexts(other);
}
}
error::Error RasterDecoderImpl::HandleWaitSyncTokenCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::WaitSyncTokenCHROMIUM& c =
*static_cast<const volatile gles2::cmds::WaitSyncTokenCHROMIUM*>(
cmd_data);
static constexpr CommandBufferNamespace kMinNamespaceId =
CommandBufferNamespace::INVALID;
static constexpr CommandBufferNamespace kMaxNamespaceId =
CommandBufferNamespace::NUM_COMMAND_BUFFER_NAMESPACES;
CommandBufferNamespace namespace_id =
static_cast<CommandBufferNamespace>(c.namespace_id);
if ((namespace_id < static_cast<int32_t>(kMinNamespaceId)) ||
(namespace_id >= static_cast<int32_t>(kMaxNamespaceId))) {
namespace_id = CommandBufferNamespace::INVALID;
}
const CommandBufferId command_buffer_id =
CommandBufferId::FromUnsafeValue(c.command_buffer_id());
const uint64_t release = c.release_count();
SyncToken sync_token;
sync_token.Set(namespace_id, command_buffer_id, release);
return client_->OnWaitSyncToken(sync_token) ? error::kDeferCommandUntilLater
: error::kNoError;
}
error::Error RasterDecoderImpl::HandleSetColorSpaceMetadata(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile raster::cmds::SetColorSpaceMetadata& c =
*static_cast<const volatile raster::cmds::SetColorSpaceMetadata*>(
cmd_data);
GLuint texture_id = c.texture_id;
GLsizei color_space_size = c.color_space_size;
const char* data = static_cast<const char*>(
GetAddressAndCheckSize(c.shm_id, c.shm_offset, color_space_size));
if (!data)
return error::kOutOfBounds;
// Make a copy to reduce the risk of a time of check to time of use attack.
std::vector<char> color_space_data(data, data + color_space_size);
base::Pickle color_space_pickle(color_space_data.data(), color_space_size);
base::PickleIterator iterator(color_space_pickle);
gfx::ColorSpace color_space;
if (!IPC::ParamTraits<gfx::ColorSpace>::Read(&color_space_pickle, &iterator,
&color_space))
return error::kOutOfBounds;
TextureRef* ref = texture_manager()->GetTexture(texture_id);
if (!ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "SetColorSpaceMetadata",
"unknown texture");
return error::kNoError;
}
scoped_refptr<gl::GLImage> image =
ref->texture()->GetLevelImage(ref->texture()->target(), 0);
if (!image) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "SetColorSpaceMetadata",
"no image associated with texture");
return error::kNoError;
}
image->SetColorSpace(color_space);
return error::kNoError;
}
error::Error RasterDecoderImpl::HandleBeginQueryEXT(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile raster::cmds::BeginQueryEXT& c =
*static_cast<const volatile raster::cmds::BeginQueryEXT*>(cmd_data);
GLenum target = static_cast<GLenum>(c.target);
GLuint client_id = static_cast<GLuint>(c.id);
int32_t sync_shm_id = static_cast<int32_t>(c.sync_data_shm_id);
uint32_t sync_shm_offset = static_cast<uint32_t>(c.sync_data_shm_offset);
switch (target) {
case GL_COMMANDS_ISSUED_CHROMIUM:
case GL_COMMANDS_COMPLETED_CHROMIUM:
break;
default:
LOCAL_SET_GL_ERROR(GL_INVALID_ENUM, "glBeginQueryEXT",
"unknown query target");
return error::kNoError;
}
if (query_manager_->GetActiveQuery(target)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginQueryEXT",
"query already in progress");
return error::kNoError;
}
if (client_id == 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginQueryEXT", "id is 0");
return error::kNoError;
}
scoped_refptr<Buffer> buffer = GetSharedMemoryBuffer(sync_shm_id);
if (!buffer)
return error::kInvalidArguments;
QuerySync* sync = static_cast<QuerySync*>(
buffer->GetDataAddress(sync_shm_offset, sizeof(QuerySync)));
if (!sync)
return error::kOutOfBounds;
QueryManager::Query* query = query_manager_->GetQuery(client_id);
if (!query) {
if (!query_manager_->IsValidQuery(client_id)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginQueryEXT",
"id not made by glGenQueriesEXT");
return error::kNoError;
}
query =
query_manager_->CreateQuery(target, client_id, std::move(buffer), sync);
} else {
if (query->target() != target) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginQueryEXT",
"target does not match");
return error::kNoError;
} else if (query->sync() != sync) {
DLOG(ERROR) << "Shared memory used by query not the same as before";
return error::kInvalidArguments;
}
}
query_manager_->BeginQuery(query);
return error::kNoError;
}
error::Error RasterDecoderImpl::HandleEndQueryEXT(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile raster::cmds::EndQueryEXT& c =
*static_cast<const volatile raster::cmds::EndQueryEXT*>(cmd_data);
GLenum target = static_cast<GLenum>(c.target);
uint32_t submit_count = static_cast<GLuint>(c.submit_count);
QueryManager::Query* query = query_manager_->GetActiveQuery(target);
if (!query) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glEndQueryEXT",
"No active query");
return error::kNoError;
}
query_manager_->EndQuery(query, submit_count);
return error::kNoError;
}
error::Error RasterDecoderImpl::HandleInsertFenceSyncCHROMIUM(
uint32_t immediate_data_size,
const volatile void* cmd_data) {
const volatile gles2::cmds::InsertFenceSyncCHROMIUM& c =
*static_cast<const volatile gles2::cmds::InsertFenceSyncCHROMIUM*>(
cmd_data);
const uint64_t release_count = c.release_count();
client_->OnFenceSyncRelease(release_count);
// Exit inner command processing loop so that we check the scheduling state
// and yield if necessary as we may have unblocked a higher priority context.
ExitCommandProcessingEarly();
return error::kNoError;
}
void RasterDecoderImpl::DoFinish() {
api()->glFinishFn();
ProcessPendingQueries(true);
}
void RasterDecoderImpl::DoFlush() {
api()->glFlushFn();
ProcessPendingQueries(false);
}
void RasterDecoderImpl::DoGetIntegerv(GLenum pname,
GLint* params,
GLsizei params_size) {
DCHECK(params);
GLsizei num_written = 0;
if (state_.GetStateAsGLint(pname, params, &num_written) ||
GetHelper(pname, params, &num_written)) {
DCHECK_EQ(num_written, params_size);
return;
}
NOTREACHED() << "Unhandled enum " << pname;
}
GLuint RasterDecoderImpl::DoCreateTexture(
bool use_buffer,
gfx::BufferUsage /* buffer_usage */,
viz::ResourceFormat /* resource_format */) {
GLuint service_id = 0;
api()->glGenTexturesFn(1, &service_id);
DCHECK(service_id);
return service_id;
}
void RasterDecoderImpl::CreateTexture(GLuint client_id,
GLuint service_id,
bool use_buffer,
gfx::BufferUsage buffer_usage,
viz::ResourceFormat resource_format) {
texture_metadata_.emplace(std::make_pair(
client_id, TextureMetadata(use_buffer, buffer_usage, resource_format,
GetCapabilities())));
texture_manager()->CreateTexture(client_id, service_id);
}
void RasterDecoderImpl::DoCreateAndConsumeTextureINTERNAL(
GLuint client_id,
bool use_buffer,
gfx::BufferUsage buffer_usage,
viz::ResourceFormat resource_format,
const volatile GLbyte* key) {
TRACE_EVENT2("gpu", "RasterDecoderImpl::DoCreateAndConsumeTextureINTERNAL",
"context", logger_.GetLogPrefix(), "key[0]",
static_cast<unsigned char>(key[0]));
Mailbox mailbox =
Mailbox::FromVolatile(*reinterpret_cast<const volatile Mailbox*>(key));
DLOG_IF(ERROR, !mailbox.Verify()) << "CreateAndConsumeTexture was "
"passed a mailbox that was not "
"generated by GenMailboxCHROMIUM.";
if (!client_id) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glCreateAndConsumeTextureCHROMIUM",
"invalid client id");
return;
}
TextureRef* texture_ref = GetTexture(client_id);
if (texture_ref) {
// No need to create texture here, the client_id already has an associated
// texture.
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glCreateAndConsumeTextureCHROMIUM",
"client id already in use");
return;
}
texture_metadata_.emplace(std::make_pair(
client_id, TextureMetadata(use_buffer, buffer_usage, resource_format,
GetCapabilities())));
Texture* texture =
static_cast<Texture*>(group_->mailbox_manager()->ConsumeTexture(mailbox));
if (!texture) {
// Create texture to handle invalid mailbox (see http://crbug.com/472465).
GLuint service_id = 0;
api()->glGenTexturesFn(1, &service_id);
DCHECK(service_id);
texture_manager()->CreateTexture(client_id, service_id);
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION,
"glCreateAndConsumeTextureCHROMIUM",
"invalid mailbox name");
return;
}
texture_ref = texture_manager()->Consume(client_id, texture);
// TODO(backer): Validate that the consumed texture is consistent with
// TextureMetadata.
}
void RasterDecoderImpl::DeleteTexturesHelper(
GLsizei n,
const volatile GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
GLuint client_id = client_ids[ii];
TextureRef* texture_ref = GetTexture(client_id);
if (texture_ref) {
UnbindTexture(texture_ref);
RemoveTexture(client_id);
}
}
}
bool RasterDecoderImpl::GenQueriesEXTHelper(GLsizei n,
const GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
if (query_manager_->IsValidQuery(client_ids[ii])) {
return false;
}
}
query_manager_->GenQueries(n, client_ids);
return true;
}
void RasterDecoderImpl::DeleteQueriesEXTHelper(
GLsizei n,
const volatile GLuint* client_ids) {
for (GLsizei ii = 0; ii < n; ++ii) {
GLuint client_id = client_ids[ii];
query_manager_->RemoveQuery(client_id);
}
}
void RasterDecoderImpl::DoTexParameteri(GLuint client_id,
GLenum pname,
GLint param) {
TextureRef* texture = texture_manager()->GetTexture(client_id);
if (!texture) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexParameteri", "unknown texture");
return;
}
TextureMetadata* texture_metadata = GetTextureMetadata(client_id);
if (!texture_metadata) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexParameteri", "unknown texture");
return;
}
// TextureManager uses validators from the share group, which may include
// GLES2. Perform stronger validation here.
bool valid_param = true;
bool valid_pname = true;
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
valid_param = validators_->texture_min_filter_mode.IsValid(param);
break;
case GL_TEXTURE_MAG_FILTER:
valid_param = validators_->texture_mag_filter_mode.IsValid(param);
break;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
valid_param = validators_->texture_wrap_mode.IsValid(param);
break;
default:
valid_pname = false;
}
if (!valid_pname) {
LOCAL_SET_GL_ERROR_INVALID_ENUM("glTexParameteri", pname, "pname");
return;
}
if (!valid_param) {
LOCAL_SET_GL_ERROR_INVALID_ENUM("glTexParameteri", param, "pname");
return;
}
ScopedTextureBinder binder(&state_, texture_manager(), texture,
texture_metadata->target());
texture_manager()->SetParameteri("glTexParameteri", GetErrorState(), texture,
pname, param);
}
void RasterDecoderImpl::DoBindTexImage2DCHROMIUM(GLuint client_id,
GLint image_id) {
TextureRef* texture_ref = GetTexture(client_id);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "BindTexImage2DCHROMIUM",
"unknown texture");
return;
}
TextureMetadata* texture_metadata = GetTextureMetadata(client_id);
if (!texture_metadata) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "BindTexImage2DCHROMIUM",
"unknown texture");
return;
}
gl::GLImage* image = image_manager()->LookupImage(image_id);
if (!image) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "BindTexImage2DCHROMIUM",
"no image found with the given ID");
return;
}
Texture::ImageState image_state = Texture::UNBOUND;
{
ScopedTextureBinder binder(&state_, texture_manager(), texture_ref,
texture_metadata->target());
if (image->BindTexImage(texture_metadata->target()))
image_state = Texture::BOUND;
}
gfx::Size size = image->GetSize();
texture_manager()->SetLevelInfo(
texture_ref, texture_metadata->target(), 0, image->GetInternalFormat(),
size.width(), size.height(), 1, 0, image->GetInternalFormat(),
GL_UNSIGNED_BYTE, gfx::Rect(size));
texture_manager()->SetLevelImage(texture_ref, texture_metadata->target(), 0,
image, image_state);
}
void RasterDecoderImpl::DoReleaseTexImage2DCHROMIUM(GLuint client_id,
GLint image_id) {
TRACE_EVENT0("gpu", "RasterDecoderImpl::DoReleaseTexImage2DCHROMIUM");
TextureRef* texture_ref = GetTexture(client_id);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "ReleaseTexImage2DCHROMIUM",
"unknown texture");
return;
}
TextureMetadata* texture_metadata = GetTextureMetadata(client_id);
if (!texture_metadata) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "ReleaseTexImage2DCHROMIUM",
"unknown texture");
return;
}
gl::GLImage* image = image_manager()->LookupImage(image_id);
if (!image) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "ReleaseTexImage2DCHROMIUM",
"no image found with the given ID");
return;
}
Texture::ImageState image_state;
// Do nothing when image is not currently bound.
if (texture_ref->texture()->GetLevelImage(texture_metadata->target(), 0,
&image_state) != image)
return;
if (image_state == Texture::BOUND) {
ScopedTextureBinder binder(&state_, texture_manager(), texture_ref,
texture_metadata->target());
image->ReleaseTexImage(texture_metadata->target());
texture_manager()->SetLevelInfo(texture_ref, texture_metadata->target(), 0,
GL_RGBA, 0, 0, 1, 0, GL_RGBA,
GL_UNSIGNED_BYTE, gfx::Rect());
}
texture_manager()->SetLevelImage(texture_ref, texture_metadata->target(), 0,
nullptr, Texture::UNBOUND);
}
void RasterDecoderImpl::DoProduceTextureDirect(GLuint client_id,
const volatile GLbyte* key) {
TRACE_EVENT2("gpu", "RasterDecoderImpl::DoProduceTextureDirect", "context",
logger_.GetLogPrefix(), "key[0]",
static_cast<unsigned char>(key[0]));
Mailbox mailbox =
Mailbox::FromVolatile(*reinterpret_cast<const volatile Mailbox*>(key));
DLOG_IF(ERROR, !mailbox.Verify()) << "ProduceTextureDirect was passed a "
"mailbox that was not generated by "
"GenMailboxCHROMIUM.";
TextureRef* texture_ref = GetTexture(client_id);
bool clear = !client_id;
if (clear) {
DCHECK(!texture_ref);
group_->mailbox_manager()->ProduceTexture(mailbox, nullptr);
return;
}
if (!texture_ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "ProduceTextureDirect",
"unknown texture");
return;
}
Texture* produced = texture_manager()->Produce(texture_ref);
if (!produced) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "ProduceTextureDirect",
"invalid texture");
return;
}
group_->mailbox_manager()->ProduceTexture(mailbox, produced);
}
void RasterDecoderImpl::TexStorage2DImage(
TextureRef* texture_ref,
const TextureMetadata& texture_metadata,
GLsizei width,
GLsizei height) {
TRACE_EVENT2("gpu", "RasterDecoderImpl::TexStorage2DImage", "width", width,
"height", height);
gpu::gles2::Texture* texture = texture_ref->texture();
if (texture->IsImmutable()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glTexStorage2DImage",
"texture is immutable");
return;
}
gfx::BufferFormat buffer_format =
viz::BufferFormat(texture_metadata.format());
switch (buffer_format) {
case gfx::BufferFormat::RGBA_8888:
case gfx::BufferFormat::BGRA_8888:
case gfx::BufferFormat::RGBA_F16:
case gfx::BufferFormat::R_8:
break;
default:
LOCAL_SET_GL_ERROR(GL_INVALID_ENUM, "glTexStorage2DImage",
"Invalid buffer format");
return;
}
GLint untyped_format = viz::GLDataFormat(texture_metadata.format());
if (!GetContextGroup()->image_factory()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glTexStorage2DImage",
"Cannot create GL image");
return;
}
bool is_cleared = false;
scoped_refptr<gl::GLImage> image =
GetContextGroup()->image_factory()->CreateAnonymousImage(
gfx::Size(width, height), buffer_format, gfx::BufferUsage::SCANOUT,
untyped_format, &is_cleared);
ScopedTextureBinder binder(&state_, texture_manager(), texture_ref,
texture_metadata.target());
if (!texture_manager()->ValidForTarget(texture_metadata.target(), 0, width,
height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexStorage2DImage",
"dimensions out of range");
return;
}
if (!image || !image->BindTexImage(texture_metadata.target())) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glTexStorage2DImage",
"Failed to create or bind GL Image");
return;
}
gfx::Rect cleared_rect;
if (is_cleared)
cleared_rect = gfx::Rect(width, height);
texture_manager()->SetLevelInfo(texture_ref, texture_metadata.target(), 0,
image->GetInternalFormat(), width, height, 1,
0, image->GetInternalFormat(),
GL_UNSIGNED_BYTE, cleared_rect);
texture_manager()->SetLevelImage(texture_ref, texture_metadata.target(), 0,
image.get(), gpu::gles2::Texture::BOUND);
}
void RasterDecoderImpl::TexStorage2D(TextureRef* texture_ref,
const TextureMetadata& texture_metadata,
GLint levels,
GLsizei width,
GLsizei height) {
TRACE_EVENT2("gpu", "RasterDecoderImpl::TexStorage2D", "width", width,
"height", height);
if (!texture_manager()->ValidForTarget(texture_metadata.target(), 0, width,
height, 1 /* depth */) ||
TextureManager::ComputeMipMapCount(texture_metadata.target(), width,
height, 1 /* depth */) < levels) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexStorage2D",
"dimensions out of range");
return;
}
ScopedTextureBinder binder(&state_, texture_manager(), texture_ref,
texture_metadata.target());
unsigned int internal_format =
viz::TextureStorageFormat(texture_metadata.format());
GLenum format =
TextureManager::ExtractFormatFromStorageFormat(internal_format);
GLenum type = TextureManager::ExtractTypeFromStorageFormat(internal_format);
// First lookup compatibility format via texture manager for swizzling legacy
// LUMINANCE/ALPHA formats.
GLenum compatibility_internal_format =
texture_manager()->AdjustTexStorageFormat(feature_info_.get(),
internal_format);
Texture* texture = texture_ref->texture();
if (workarounds().reset_base_mipmap_level_before_texstorage &&
texture->base_level() > 0)
api()->glTexParameteriFn(texture_metadata.target(), GL_TEXTURE_BASE_LEVEL,
0);
// TODO(zmo): We might need to emulate TexStorage using TexImage or
// CompressedTexImage on Mac OSX where we expose ES3 APIs when the underlying
// driver is lower than 4.2 and ARB_texture_storage extension doesn't exist.
api()->glTexStorage2DEXTFn(texture_metadata.target(), levels,
compatibility_internal_format, width, height);
if (workarounds().reset_base_mipmap_level_before_texstorage &&
texture->base_level() > 0)
api()->glTexParameteriFn(texture_metadata.target(), GL_TEXTURE_BASE_LEVEL,
texture->base_level());
{
GLsizei level_width = width;
GLsizei level_height = height;
GLenum adjusted_internal_format =
feature_info_->IsWebGL1OrES2Context() ? format : internal_format;
for (int ii = 0; ii < levels; ++ii) {
texture_manager()->SetLevelInfo(texture_ref, texture_metadata.target(),
ii, adjusted_internal_format, level_width,
level_height, 1 /* level_depth */, 0,
format, type, gfx::Rect());
level_width = std::max(1, level_width >> 1);
level_height = std::max(1, level_height >> 1);
}
texture->ApplyFormatWorkarounds(feature_info_.get());
}
}
void RasterDecoderImpl::TexImage2D(TextureRef* texture_ref,
const TextureMetadata& texture_metadata,
GLsizei width,
GLsizei height) {
TRACE_EVENT2("gpu", "RasterDecoderImpl::TexImage2D", "width", width, "height",
height);
// Set as failed for now, but if it successed, this will be set to not failed.
texture_state_.tex_image_failed = true;
DCHECK(!state_.bound_pixel_unpack_buffer.get());
ScopedTextureBinder binder(&state_, texture_manager(), texture_ref,
texture_metadata.target());
TextureManager::DoTexImageArguments args = {
texture_metadata.target(),
0 /* level */,
viz::GLInternalFormat(texture_metadata.format()),
width,
height,
1 /* depth */,
0 /* border */,
viz::GLDataFormat(texture_metadata.format()),
viz::GLDataType(texture_metadata.format()),
nullptr /* pixels */,
0 /* pixels_size */,
0 /* padding */,
TextureManager::DoTexImageArguments::kTexImage2D};
texture_manager()->ValidateAndDoTexImage(
&texture_state_, &state_, &framebuffer_state_, "glTexStorage2D", args);
// This may be a slow command. Exit command processing to allow for
// context preemption and GPU watchdog checks.
ExitCommandProcessingEarly();
}
void RasterDecoderImpl::DoTexStorage2D(GLuint client_id,
GLint levels,
GLsizei width,
GLsizei height) {
TextureRef* texture_ref = GetTexture(client_id);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexStorage2D", "unknown texture");
return;
}
TextureMetadata* texture_metadata = GetTextureMetadata(client_id);
if (!texture_metadata) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexStorage2D", "unknown texture");
return;
}
Texture* texture = texture_ref->texture();
if (texture->IsImmutable()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glTexStorage2D",
"texture is immutable");
return;
}
if (levels == 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexStorage2D", "levels == 0");
return;
}
if (width < 1 || height < 1) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexStorage2D", "dimensions < 1");
return;
}
// For testing only. Allows us to stress the ability to respond to OOM errors.
if (workarounds().simulate_out_of_memory_on_large_textures &&
(width * height >= 4096 * 4096)) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glTexStorage2D",
"synthetic out of memory");
return;
}
// Check if we have enough memory.
unsigned int internal_format =
viz::GLInternalFormat(texture_metadata->format());
bool is_compressed_format =
viz::IsResourceFormatCompressed(texture_metadata->format());
GLenum format =
TextureManager::ExtractFormatFromStorageFormat(internal_format);
GLenum type = TextureManager::ExtractTypeFromStorageFormat(internal_format);
GLsizei level_width = width;
GLsizei level_height = height;
base::CheckedNumeric<uint32_t> estimated_size(0);
PixelStoreParams params;
params.alignment = 1;
for (int ii = 0; ii < levels; ++ii) {
uint32_t size;
if (is_compressed_format) {
GLsizei level_size;
if (!GetCompressedTexSizeInBytes("glTexStorage2D", level_width,
level_height, 1, internal_format,
&level_size, state_.GetErrorState())) {
return;
}
size = static_cast<uint32_t>(level_size);
} else {
if (!GLES2Util::ComputeImageDataSizesES3(
level_width, level_height, 1 /* level_depth */, format, type,
params, &size, nullptr, nullptr, nullptr, nullptr)) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glTexStorage2D",
"dimensions too large");
return;
}
}
estimated_size += size;
level_width = std::max(1, level_width >> 1);
level_height = std::max(1, level_height >> 1);
}
if (!estimated_size.IsValid() ||
!EnsureGPUMemoryAvailable(estimated_size.ValueOrDefault(0))) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glTexStorage2D", "out of memory");
return;
}
if (texture_metadata->use_buffer()) {
if (!GetCapabilities().texture_storage_image) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glTexStorage2DImage", "use_buffer");
return;
}
DCHECK_EQ(levels, 1);
TexStorage2DImage(texture_ref, *texture_metadata, width, height);
} else if (GetCapabilities().texture_storage) {
TexStorage2D(texture_ref, *texture_metadata, levels, width, height);
} else {
// TODO(backer): Support more than one texture level.
DCHECK_EQ(levels, 1);
TexImage2D(texture_ref, *texture_metadata, width, height);
}
texture->SetImmutable(true);
}
bool RasterDecoderImpl::InitializeCopyTexImageBlitter() {
if (!copy_tex_image_blit_.get()) {
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCopySubTexture");
copy_tex_image_blit_.reset(
new CopyTexImageResourceManager(feature_info_.get()));
copy_tex_image_blit_->Initialize(this);
if (LOCAL_PEEK_GL_ERROR("glCopySubTexture") != GL_NO_ERROR)
return false;
}
return true;
}
bool RasterDecoderImpl::InitializeCopyTextureCHROMIUM() {
// Defer initializing the CopyTextureCHROMIUMResourceManager until it is
// needed because it takes 10s of milliseconds to initialize.
if (!copy_texture_chromium_.get()) {
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glCopySubTexture");
copy_texture_chromium_.reset(CopyTextureCHROMIUMResourceManager::Create());
copy_texture_chromium_->Initialize(this, features());
if (LOCAL_PEEK_GL_ERROR("glCopySubTexture") != GL_NO_ERROR)
return false;
// On the desktop core profile this also needs emulation of
// CopyTex{Sub}Image2D for luminance, alpha, and luminance_alpha
// textures.
if (CopyTexImageResourceManager::CopyTexImageRequiresBlit(
feature_info_.get(), GL_LUMINANCE)) {
if (!InitializeCopyTexImageBlitter())
return false;
}
}
return true;
}
void RasterDecoderImpl::DoCopySubTexture(GLuint source_id,
GLuint dest_id,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
TextureRef* source_texture_ref = GetTexture(source_id);
TextureRef* dest_texture_ref = GetTexture(dest_id);
if (!source_texture_ref || !dest_texture_ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCopySubTexture",
"unknown texture id");
return;
}
Texture* source_texture = source_texture_ref->texture();
Texture* dest_texture = dest_texture_ref->texture();
if (source_texture == dest_texture) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glCopySubTexture",
"source and destination textures are the same");
return;
}
TextureMetadata* source_texture_metadata = GetTextureMetadata(source_id);
if (!source_texture_metadata) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCopySubTexture", "unknown texture");
return;
}
TextureMetadata* dest_texture_metadata = GetTextureMetadata(dest_id);
if (!dest_texture_metadata) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCopySubTexture", "unknown texture");
return;
}
GLenum source_target = source_texture_metadata->target();
GLint source_level = 0;
GLenum dest_target = dest_texture_metadata->target();
GLint dest_level = 0;
ScopedTextureBinder binder(&state_, texture_manager(), dest_texture_ref,
dest_target);
int source_width = 0;
int source_height = 0;
gl::GLImage* image =
source_texture->GetLevelImage(source_target, 0 /* level */);
if (image) {
gfx::Size size = image->GetSize();
source_width = size.width();
source_height = size.height();
if (source_width <= 0 || source_height <= 0) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCopySubTexture",
"invalid image size");
return;
}
// Ideally we should not need to check that the sub-texture copy rectangle
// is valid in two different ways, here and below. However currently there
// is no guarantee that a texture backed by a GLImage will have sensible
// level info. If this synchronization were to be enforced then this and
// other functions in this file could be cleaned up.
// See: https://crbug.com/586476
int32_t max_x;
int32_t max_y;
if (!SafeAddInt32(x, width, &max_x) || !SafeAddInt32(y, height, &max_y) ||
x < 0 || y < 0 || max_x > source_width || max_y > source_height) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCopySubTexture",
"source texture bad dimensions");
return;
}
} else {
if (!source_texture->GetLevelSize(source_target, 0 /* level */,
&source_width, &source_height, nullptr)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCopySubTexture",
"source texture has no data for level");
return;
}
// Check that this type of texture is allowed.
if (!texture_manager()->ValidForTarget(source_target, 0 /* level */,
source_width, source_height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCopySubTexture",
"source texture bad dimensions");
return;
}
if (!source_texture->ValidForTexture(source_target, 0 /* level */, x, y, 0,
width, height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCopySubTexture",
"source texture bad dimensions.");
return;
}
}
GLenum source_type = 0;
GLenum source_internal_format = 0;
source_texture->GetLevelType(source_target, 0 /* level */, &source_type,
&source_internal_format);
GLenum dest_type = 0;
GLenum dest_internal_format = 0;
bool dest_level_defined = dest_texture->GetLevelType(
dest_target, 0 /* level */, &dest_type, &dest_internal_format);
if (!dest_level_defined) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glCopySubTexture",
"destination texture is not defined");
return;
}
if (!dest_texture->ValidForTexture(dest_target, 0 /* level */, xoffset,
yoffset, 0, width, height, 1)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCopySubTexture",
"destination texture bad dimensions.");
return;
}
if (feature_info_->feature_flags().desktop_srgb_support) {
bool enable_framebuffer_srgb =
GLES2Util::GetColorEncodingFromInternalFormat(source_internal_format) ==
GL_SRGB ||
GLES2Util::GetColorEncodingFromInternalFormat(dest_internal_format) ==
GL_SRGB;
state_.EnableDisableFramebufferSRGB(enable_framebuffer_srgb);
}
// Clear the source texture if necessary.
if (!texture_manager()->ClearTextureLevel(this, source_texture_ref,
source_target, 0 /* level */)) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glCopySubTexture",
"source texture dimensions too big");
return;
}
int dest_width = 0;
int dest_height = 0;
bool ok = dest_texture->GetLevelSize(dest_target, dest_level, &dest_width,
&dest_height, nullptr);
DCHECK(ok);
if (xoffset != 0 || yoffset != 0 || width != dest_width ||
height != dest_height) {
gfx::Rect cleared_rect;
if (TextureManager::CombineAdjacentRects(
dest_texture->GetLevelClearedRect(dest_target, dest_level),
gfx::Rect(xoffset, yoffset, width, height), &cleared_rect)) {
DCHECK_GE(cleared_rect.size().GetArea(),
dest_texture->GetLevelClearedRect(dest_target, dest_level)
.size()
.GetArea());
texture_manager()->SetLevelClearedRect(dest_texture_ref, dest_target,
dest_level, cleared_rect);
} else {
// Otherwise clear part of texture level that is not already cleared.
if (!texture_manager()->ClearTextureLevel(this, dest_texture_ref,
dest_target, dest_level)) {
LOCAL_SET_GL_ERROR(GL_OUT_OF_MEMORY, "glCopySubTexture",
"destination texture dimensions too big");
return;
}
}
} else {
texture_manager()->SetLevelCleared(dest_texture_ref, dest_target,
dest_level, true);
}
// TODO(qiankun.miao@intel.com): Support level > 0 for CopyTexSubImage.
if (image && dest_internal_format == source_internal_format &&
dest_level == 0) {
if (image->CopyTexSubImage(dest_target, gfx::Point(xoffset, yoffset),
gfx::Rect(x, y, width, height))) {
return;
}
}
if (!InitializeCopyTextureCHROMIUM())
return;
DoBindOrCopyTexImageIfNeeded(source_texture, source_target, 0);
// GL_TEXTURE_EXTERNAL_OES texture requires apply a transform matrix
// before presenting.
if (source_target == GL_TEXTURE_EXTERNAL_OES) {
if (GLStreamTextureImage* image =
source_texture->GetLevelStreamTextureImage(GL_TEXTURE_EXTERNAL_OES,
source_level)) {
GLfloat transform_matrix[16];
image->GetTextureMatrix(transform_matrix);
copy_texture_chromium_->DoCopySubTextureWithTransform(
this, source_target, source_texture->service_id(), source_level,
source_internal_format, dest_target, dest_texture->service_id(),
dest_level, dest_internal_format, xoffset, yoffset, x, y, width,
height, dest_width, dest_height, source_width, source_height,
false /* unpack_flip_y */, false /* unpack_premultiply_alpha */,
false /* unpack_unmultiply_alpha */, false /* dither */,
transform_matrix, copy_tex_image_blit_.get());
return;
}
}
CopyTextureMethod method = GetCopyTextureCHROMIUMMethod(
GetFeatureInfo(), source_target, source_level, source_internal_format,
source_type, dest_target, dest_level, dest_internal_format,
false /* unpack_flip_y */, false /* unpack_premultiply_alpha */,
false /* unpack_unmultiply_alpha */, false /* dither */);
#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
// glDrawArrays is faster than glCopyTexSubImage2D on IA Mesa driver,
// although opposite in Android.
// TODO(dshwang): After Mesa fixes this issue, remove this hack.
// https://bugs.freedesktop.org/show_bug.cgi?id=98478,
// https://crbug.com/535198.
if (Texture::ColorRenderable(GetFeatureInfo(), dest_internal_format,
dest_texture->IsImmutable()) &&
method == CopyTextureMethod::DIRECT_COPY) {
method = CopyTextureMethod::DIRECT_DRAW;
}
#endif
copy_texture_chromium_->DoCopySubTexture(
this, source_target, source_texture->service_id(), source_level,
source_internal_format, dest_target, dest_texture->service_id(),
dest_level, dest_internal_format, xoffset, yoffset, x, y, width, height,
dest_width, dest_height, source_width, source_height,
false /* unpack_flip_y */, false /* unpack_premultiply_alpha */,
false /* unpack_unmultiply_alpha */, false /* dither */, method,
copy_tex_image_blit_.get());
}
bool RasterDecoderImpl::DoBindOrCopyTexImageIfNeeded(Texture* texture,
GLenum textarget,
GLuint texture_unit) {
// Image is already in use if texture is attached to a framebuffer.
if (texture && !texture->IsAttachedToFramebuffer()) {
Texture::ImageState image_state;
gl::GLImage* image = texture->GetLevelImage(textarget, 0, &image_state);
if (image && image_state == Texture::UNBOUND) {
ScopedGLErrorSuppressor suppressor(
"RasterDecoderImpl::DoBindOrCopyTexImageIfNeeded", GetErrorState());
if (texture_unit)
api()->glActiveTextureFn(texture_unit);
api()->glBindTextureFn(textarget, texture->service_id());
if (!image->BindTexImage(textarget)) {
// Note: We update the state to COPIED prior to calling CopyTexImage()
// as that allows the GLImage implemenatation to set it back to UNBOUND
// and ensure that CopyTexImage() is called each time the texture is
// used.
texture->SetLevelImageState(textarget, 0, Texture::COPIED);
bool rv = image->CopyTexImage(textarget);
DCHECK(rv) << "CopyTexImage() failed";
}
if (!texture_unit) {
RestoreCurrentTextureBindings(&state_, textarget,
state_.active_texture_unit);
return false;
}
return true;
}
}
return false;
}
namespace {
// Helper to read client data from transfer cache.
class TransferCacheDeserializeHelperImpl final
: public cc::TransferCacheDeserializeHelper {
public:
explicit TransferCacheDeserializeHelperImpl(
ServiceTransferCache* transfer_cache)
: transfer_cache_(transfer_cache) {
DCHECK(transfer_cache_);
}
~TransferCacheDeserializeHelperImpl() override = default;
void CreateLocalEntry(
uint32_t id,
std::unique_ptr<cc::ServiceTransferCacheEntry> entry) override {
transfer_cache_->CreateLocalEntry(id, std::move(entry));
}
private:
cc::ServiceTransferCacheEntry* GetEntryInternal(
cc::TransferCacheEntryType entry_type,
uint32_t entry_id) override {
return transfer_cache_->GetEntry(entry_type, entry_id);
}
ServiceTransferCache* const transfer_cache_;
DISALLOW_COPY_AND_ASSIGN(TransferCacheDeserializeHelperImpl);
};
} // namespace
void RasterDecoderImpl::DoBeginRasterCHROMIUM(
GLuint texture_id,
GLuint sk_color,
GLuint msaa_sample_count,
GLboolean can_use_lcd_text,
GLint color_type,
GLuint color_space_transfer_cache_id) {
if (!gr_context_) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"chromium_raster_transport not enabled via attribs");
return;
}
if (sk_surface_) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"BeginRasterCHROMIUM without EndRasterCHROMIUM");
return;
}
DCHECK(!raster_canvas_);
gr_context_->resetContext();
// This function should look identical to
// ResourceProvider::ScopedSkSurfaceProvider.
GrGLTextureInfo texture_info;
auto* texture_ref = GetTexture(texture_id);
if (!texture_ref) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"unknown texture id");
return;
}
auto* texture = texture_ref->texture();
int width;
int height;
int depth;
if (!texture->GetLevelSize(texture->target(), 0, &width, &height, &depth)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"missing texture size info");
return;
}
GLenum type;
GLenum internal_format;
if (!texture->GetLevelType(texture->target(), 0, &type, &internal_format)) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"missing texture type info");
return;
}
texture_info.fID = texture_ref->service_id();
texture_info.fTarget = texture->target();
if (texture->target() != GL_TEXTURE_2D &&
texture->target() != GL_TEXTURE_RECTANGLE_ARB) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"invalid texture target");
return;
}
// GetInternalFormat may return a base internal format but Skia requires a
// sized internal format. So this may be adjusted below.
texture_info.fFormat = GetInternalFormat(&gl_version_info(), internal_format);
switch (color_type) {
case kARGB_4444_SkColorType:
if (internal_format != GL_RGBA4 && internal_format != GL_RGBA) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"color type mismatch");
return;
}
if (texture_info.fFormat == GL_RGBA)
texture_info.fFormat = GL_RGBA4;
break;
case kRGBA_8888_SkColorType:
if (internal_format != GL_RGBA8_OES && internal_format != GL_RGBA) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"color type mismatch");
return;
}
if (texture_info.fFormat == GL_RGBA)
texture_info.fFormat = GL_RGBA8_OES;
break;
case kBGRA_8888_SkColorType:
if (internal_format != GL_BGRA_EXT && internal_format != GL_BGRA8_EXT) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"color type mismatch");
return;
}
if (texture_info.fFormat == GL_BGRA_EXT)
texture_info.fFormat = GL_BGRA8_EXT;
if (texture_info.fFormat == GL_RGBA)
texture_info.fFormat = GL_RGBA8_OES;
break;
default:
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"unsupported color type");
return;
}
GrBackendTexture gr_texture(width, height, GrMipMapped::kNo, texture_info);
uint32_t flags = 0;
// Use unknown pixel geometry to disable LCD text.
SkSurfaceProps surface_props(flags, kUnknown_SkPixelGeometry);
if (can_use_lcd_text) {
// LegacyFontHost will get LCD text and skia figures out what type to use.
surface_props =
SkSurfaceProps(flags, SkSurfaceProps::kLegacyFontHost_InitType);
}
SkColorType sk_color_type = static_cast<SkColorType>(color_type);
// If we can't match requested MSAA samples, don't use MSAA.
int final_msaa_count = std::max(static_cast<int>(msaa_sample_count), 0);
if (final_msaa_count >
gr_context_->maxSurfaceSampleCountForColorType(sk_color_type))
final_msaa_count = 0;
sk_surface_ = SkSurface::MakeFromBackendTextureAsRenderTarget(
gr_context_.get(), gr_texture, kTopLeft_GrSurfaceOrigin, final_msaa_count,
sk_color_type, nullptr, &surface_props);
if (!sk_surface_) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"failed to create surface");
return;
}
TransferCacheDeserializeHelperImpl transfer_cache_deserializer(
transfer_cache_.get());
auto* color_space_entry =
transfer_cache_deserializer
.GetEntryAs<cc::ServiceColorSpaceTransferCacheEntry>(
color_space_transfer_cache_id);
if (!color_space_entry || !color_space_entry->color_space().IsValid()) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"failed to find valid color space");
return;
}
raster_canvas_ = SkCreateColorSpaceXformCanvas(
sk_surface_->getCanvas(),
color_space_entry->color_space().ToSkColorSpace());
raster_color_space_id_ = color_space_transfer_cache_id;
// All or nothing clearing, as no way to validate the client's input on what
// is the "used" part of the texture.
if (texture->IsLevelCleared(texture->target(), 0))
return;
// TODO(enne): This doesn't handle the case where the background color
// changes and so any extra pixels outside the raster area that get
// sampled may be incorrect.
raster_canvas_->drawColor(sk_color);
texture_manager()->SetLevelCleared(texture_ref, texture->target(), 0, true);
}
scoped_refptr<Buffer> RasterDecoderImpl::GetShmBuffer(uint32_t shm_id) {
return GetSharedMemoryBuffer(shm_id);
}
void RasterDecoderImpl::DoRasterCHROMIUM(GLuint raster_shm_id,
GLuint raster_shm_offset,
GLsizeiptr raster_shm_size,
GLuint font_shm_id,
GLuint font_shm_offset,
GLsizeiptr font_shm_size) {
TRACE_EVENT0("gpu", "RasterDecoderImpl::DoRasterCHROMIUM");
if (!sk_surface_) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glRasterCHROMIUM",
"RasterCHROMIUM without BeginRasterCHROMIUM");
return;
}
DCHECK(transfer_cache_);
std::vector<SkDiscardableHandleId> locked_handles;
if (font_shm_size > 0) {
// Deserialize fonts before raster.
volatile char* font_buffer_memory =
GetSharedMemoryAs<char*>(font_shm_id, font_shm_offset, font_shm_size);
if (!font_buffer_memory) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glRasterCHROMIUM",
"Can not read font buffer.");
return;
}
if (!font_manager_.Deserialize(font_buffer_memory, font_shm_size,
&locked_handles)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glRasterCHROMIUM",
"Invalid font buffer.");
return;
}
}
char* paint_buffer_memory = GetSharedMemoryAs<char*>(
raster_shm_id, raster_shm_offset, raster_shm_size);
if (!paint_buffer_memory) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glRasterCHROMIUM",
"Can not read paint buffer.");
return;
}
alignas(
cc::PaintOpBuffer::PaintOpAlign) char data[sizeof(cc::LargestPaintOp)];
SkCanvas* canvas = raster_canvas_.get();
SkMatrix original_ctm;
cc::PlaybackParams playback_params(nullptr, original_ctm);
cc::PaintOp::DeserializeOptions options;
TransferCacheDeserializeHelperImpl impl(transfer_cache_.get());
options.transfer_cache = &impl;
options.strike_client = font_manager_.strike_client();
options.raster_color_space_id = raster_color_space_id_;
int op_idx = 0;
size_t paint_buffer_size = raster_shm_size;
while (paint_buffer_size > 4) {
size_t skip = 0;
cc::PaintOp* deserialized_op = cc::PaintOp::Deserialize(
paint_buffer_memory, paint_buffer_size, &data[0],
sizeof(cc::LargestPaintOp), &skip, options);
if (!deserialized_op) {
std::string msg =
base::StringPrintf("RasterCHROMIUM: bad op: %i", op_idx);
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glRasterCHROMIUM", msg.c_str());
return;
}
deserialized_op->Raster(canvas, playback_params);
deserialized_op->DestroyThis();
paint_buffer_size -= skip;
paint_buffer_memory += skip;
op_idx++;
}
// Unlock all font handles.
// TODO(khushalsagar): We just unlocked a bunch of handles, do we need to give
// a call to skia to attempt to purge any unlocked handles?
if (!font_manager_.Unlock(locked_handles)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glRasterCHROMIUM",
"Invalid font discardable handle.");
}
}
void RasterDecoderImpl::DoEndRasterCHROMIUM() {
if (!sk_surface_) {
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBeginRasterCHROMIUM",
"EndRasterCHROMIUM without BeginRasterCHROMIUM");
return;
}
raster_canvas_.reset();
sk_surface_->prepareForExternalIO();
sk_surface_.reset();
// It is important to reset state after each RasterCHROMIUM since skia can
// change the GL state which can invalidate the tracking done in this
// decoder.
RestoreState(nullptr);
}
void RasterDecoderImpl::DoCreateTransferCacheEntryINTERNAL(
GLuint raw_entry_type,
GLuint entry_id,
GLuint handle_shm_id,
GLuint handle_shm_offset,
GLuint data_shm_id,
GLuint data_shm_offset,
GLuint data_size) {
if (!supports_oop_raster_) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glCreateTransferCacheEntryINTERNAL",
"Attempt to use OOP transfer cache on a context without OOP raster.");
return;
}
DCHECK(gr_context_);
DCHECK(transfer_cache_);
// Validate the type we are about to create.
cc::TransferCacheEntryType entry_type;
if (!cc::ServiceTransferCacheEntry::SafeConvertToType(raw_entry_type,
&entry_type)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glCreateTransferCacheEntryINTERNAL",
"Attempt to use OOP transfer cache with an invalid cache entry type.");
return;
}
uint8_t* data_memory =
GetSharedMemoryAs<uint8_t*>(data_shm_id, data_shm_offset, data_size);
if (!data_memory) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCreateTransferCacheEntryINTERNAL",
"Can not read transfer cache entry data.");
return;
}
scoped_refptr<Buffer> handle_buffer = GetSharedMemoryBuffer(handle_shm_id);
if (!DiscardableHandleBase::ValidateParameters(handle_buffer.get(),
handle_shm_offset)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCreateTransferCacheEntryINTERNAL",
"Invalid shm for discardable handle.");
return;
}
ServiceDiscardableHandle handle(std::move(handle_buffer), handle_shm_offset,
handle_shm_id);
if (!transfer_cache_->CreateLockedEntry(
entry_type, entry_id, handle, gr_context_.get(),
base::make_span(data_memory, data_size))) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glCreateTransferCacheEntryINTERNAL",
"Failure to deserialize transfer cache entry.");
return;
}
}
void RasterDecoderImpl::DoUnlockTransferCacheEntryINTERNAL(
GLuint raw_entry_type,
GLuint entry_id) {
if (!supports_oop_raster_) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glUnlockTransferCacheEntryINTERNAL",
"Attempt to use OOP transfer cache on a context without OOP raster.");
return;
}
DCHECK(transfer_cache_);
cc::TransferCacheEntryType entry_type;
if (!cc::ServiceTransferCacheEntry::SafeConvertToType(raw_entry_type,
&entry_type)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glUnlockTransferCacheEntryINTERNAL",
"Attempt to use OOP transfer cache with an invalid cache entry type.");
return;
}
if (!transfer_cache_->UnlockEntry(entry_type, entry_id)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glUnlockTransferCacheEntryINTERNAL",
"Attempt to unlock an invalid ID");
}
}
void RasterDecoderImpl::DoDeleteTransferCacheEntryINTERNAL(
GLuint raw_entry_type,
GLuint entry_id) {
if (!supports_oop_raster_) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glDeleteTransferCacheEntryINTERNAL",
"Attempt to use OOP transfer cache on a context without OOP raster.");
return;
}
DCHECK(transfer_cache_);
cc::TransferCacheEntryType entry_type;
if (!cc::ServiceTransferCacheEntry::SafeConvertToType(raw_entry_type,
&entry_type)) {
LOCAL_SET_GL_ERROR(
GL_INVALID_VALUE, "glDeleteTransferCacheEntryINTERNAL",
"Attempt to use OOP transfer cache with an invalid cache entry type.");
return;
}
if (!transfer_cache_->DeleteEntry(entry_type, entry_id)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, "glDeleteTransferCacheEntryINTERNAL",
"Attempt to delete an invalid ID");
}
}
void RasterDecoderImpl::DoBindVertexArrayOES(GLuint client_id) {
VertexAttribManager* vao = nullptr;
if (client_id != 0) {
vao = GetVertexAttribManager(client_id);
if (!vao) {
// Unlike most Bind* methods, the spec explicitly states that VertexArray
// only allows names that have been previously generated. As such, we do
// not generate new names here.
LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glBindVertexArrayOES",
"bad vertex array id.");
current_decoder_error_ = error::kNoError;
return;
}
} else {
vao = state_.default_vertex_attrib_manager.get();
}
// Only set the VAO state if it's changed
if (state_.vertex_attrib_manager.get() != vao) {
if (state_.vertex_attrib_manager)
state_.vertex_attrib_manager->SetIsBound(false);
state_.vertex_attrib_manager = vao;
if (vao)
vao->SetIsBound(true);
if (!features().native_vertex_array_object) {
EmulateVertexArrayState();
} else {
GLuint service_id = vao->service_id();
api()->glBindVertexArrayOESFn(service_id);
}
}
}
// Used when OES_vertex_array_object isn't natively supported
void RasterDecoderImpl::EmulateVertexArrayState() {
// Setup the Vertex attribute state
for (uint32_t vv = 0; vv < group_->max_vertex_attribs(); ++vv) {
RestoreStateForAttrib(vv, true);
}
// Setup the element buffer
gles2::Buffer* element_array_buffer =
state_.vertex_attrib_manager->element_array_buffer();
api()->glBindBufferFn(
GL_ELEMENT_ARRAY_BUFFER,
element_array_buffer ? element_array_buffer->service_id() : 0);
}
void RasterDecoderImpl::RestoreStateForAttrib(GLuint attrib_index,
bool restore_array_binding) {
const VertexAttrib* attrib =
state_.vertex_attrib_manager->GetVertexAttrib(attrib_index);
if (restore_array_binding) {
const void* ptr = reinterpret_cast<const void*>(attrib->offset());
gles2::Buffer* buffer = attrib->buffer();
api()->glBindBufferFn(GL_ARRAY_BUFFER, buffer ? buffer->service_id() : 0);
api()->glVertexAttribPointerFn(attrib_index, attrib->size(), attrib->type(),
attrib->normalized(), attrib->gl_stride(),
ptr);
}
// Attrib divisors should only be non-zero when the ANGLE_instanced_arrays
// extension is available
DCHECK(attrib->divisor() == 0 ||
feature_info_->feature_flags().angle_instanced_arrays);
if (feature_info_->feature_flags().angle_instanced_arrays)
api()->glVertexAttribDivisorANGLEFn(attrib_index, attrib->divisor());
api()->glBindBufferFn(GL_ARRAY_BUFFER,
state_.bound_array_buffer.get()
? state_.bound_array_buffer->service_id()
: 0);
// Never touch vertex attribute 0's state (in particular, never disable it)
// when running on desktop GL with compatibility profile because it will
// never be re-enabled.
if (attrib_index != 0 || gl_version_info().BehavesLikeGLES()) {
// Restore the vertex attrib array enable-state according to
// the VertexAttrib enabled_in_driver value (which really represents the
// state of the virtual context - not the driver - notably, above the
// vertex array object emulation layer).
if (attrib->enabled_in_driver()) {
api()->glEnableVertexAttribArrayFn(attrib_index);
} else {
api()->glDisableVertexAttribArrayFn(attrib_index);
}
}
}
// Include the auto-generated part of this file. We split this because it means
// we can easily edit the non-auto generated parts right here in this file
// instead of having to edit some template or the code generator.
#include "base/macros.h"
#include "gpu/command_buffer/service/raster_decoder_autogen.h"
} // namespace raster
} // namespace gpu