blob: c565d4f4485c55737b5e0ab35b38fa69eccaca6f [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/platform/graphics/compositing/paint_chunks_to_cc_layer.h"
#include <initializer_list>
#include "cc/paint/display_item_list.h"
#include "cc/paint/paint_op_buffer.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/blink/renderer/platform/graphics/logging_canvas.h"
#include "third_party/blink/renderer/platform/graphics/paint/clip_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/display_item_list.h"
#include "third_party/blink/renderer/platform/graphics/paint/drawing_display_item.h"
#include "third_party/blink/renderer/platform/graphics/paint/effect_paint_property_node.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_chunk.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_chunk_subset.h"
#include "third_party/blink/renderer/platform/graphics/paint/transform_paint_property_node.h"
#include "third_party/blink/renderer/platform/testing/fake_display_item_client.h"
#include "third_party/blink/renderer/platform/testing/paint_property_test_helpers.h"
#include "third_party/blink/renderer/platform/testing/runtime_enabled_features_test_helpers.h"
namespace cc {
std::ostream& operator<<(std::ostream& os, const PaintRecord& record) {
return os << "PaintRecord("
<< blink::RecordAsDebugString(record).Utf8().data() << ")";
}
} // namespace cc
std::ostream& operator<<(std::ostream& os, const SkRect& rect) {
if (cc::PaintOp::IsUnsetRect(rect))
return os << "(unset)";
return os << blink::FloatRect(rect).ToString();
}
namespace blink {
namespace {
class PaintChunksToCcLayerTest : public testing::Test,
private ScopedSlimmingPaintV2ForTest {
protected:
PaintChunksToCcLayerTest() : ScopedSlimmingPaintV2ForTest(true) {}
};
// Matches PaintOpTypes in a PaintRecord.
class PaintRecordMatcher
: public testing::MatcherInterface<const cc::PaintOpBuffer&> {
public:
static testing::Matcher<const cc::PaintOpBuffer&> Make(
std::initializer_list<cc::PaintOpType> args) {
return testing::MakeMatcher(new PaintRecordMatcher(args));
}
PaintRecordMatcher(std::initializer_list<cc::PaintOpType> args)
: expected_ops_(args) {}
bool MatchAndExplain(const cc::PaintOpBuffer& buffer,
testing::MatchResultListener* listener) const override {
size_t index = 0;
for (cc::PaintOpBuffer::Iterator it(&buffer); it; ++it, ++index) {
auto op = (*it)->GetType();
if (index < expected_ops_.size() && expected_ops_[index] == op)
continue;
if (listener->IsInterested()) {
*listener << "unexpected op " << op << " at index " << index << ",";
if (index < expected_ops_.size())
*listener << " expecting " << expected_ops_[index] << ".";
else
*listener << " expecting end of list.";
}
return false;
}
if (index == expected_ops_.size())
return true;
if (listener->IsInterested()) {
*listener << "unexpected end of list, expecting " << expected_ops_[index]
<< " at index " << index << ".";
}
return false;
}
void DescribeTo(::std::ostream* os) const override {
*os << "[";
bool first = true;
for (auto op : expected_ops_) {
if (first)
first = false;
else
*os << ", ";
*os << op;
}
*os << "]";
}
private:
Vector<cc::PaintOpType> expected_ops_;
};
#define EXPECT_EFFECT_BOUNDS(x, y, width, height, op_buffer, index) \
do { \
FloatRect bounds; \
if (const auto* save_layer_alpha = \
(op_buffer).GetOpAtForTesting<cc::SaveLayerAlphaOp>(index)) { \
bounds = save_layer_alpha->bounds; \
} else if (const auto* save_layer = \
(op_buffer).GetOpAtForTesting<cc::SaveLayerOp>(index)) { \
bounds = save_layer->bounds; \
} else { \
FAIL() << "No SaveLayer[Alpha]Op at " << index; \
} \
EXPECT_EQ(FloatRect(x, y, width, height), bounds); \
} while (false)
#define EXPECT_TRANSFORM_MATRIX(transform, op_buffer, index) \
do { \
const auto* concat = (op_buffer).GetOpAtForTesting<cc::ConcatOp>(index); \
ASSERT_NE(nullptr, concat); \
EXPECT_EQ(transform, TransformationMatrix(concat->matrix)); \
} while (false)
#define EXPECT_TRANSLATE(x, y, op_buffer, index) \
do { \
const auto* translate = \
(op_buffer).GetOpAtForTesting<cc::TranslateOp>(index); \
ASSERT_NE(nullptr, translate); \
EXPECT_EQ(x, translate->dx); \
EXPECT_EQ(y, translate->dy); \
} while (false)
// Convenient shorthands.
const TransformPaintPropertyNode* t0() {
return TransformPaintPropertyNode::Root();
}
const ClipPaintPropertyNode* c0() {
return ClipPaintPropertyNode::Root();
}
const EffectPaintPropertyNode* e0() {
return EffectPaintPropertyNode::Root();
}
PaintChunk::Id DefaultId() {
DEFINE_STATIC_LOCAL(FakeDisplayItemClient, fake_client,
("FakeDisplayItemClient", LayoutRect(0, 0, 100, 100)));
return PaintChunk::Id(fake_client, DisplayItem::kDrawingFirst);
}
struct TestChunks {
Vector<PaintChunk> chunks;
DisplayItemList items = DisplayItemList(0);
// Add a paint chunk with a non-empty paint record and given property nodes.
void AddChunk(const TransformPaintPropertyNode* t,
const ClipPaintPropertyNode* c,
const EffectPaintPropertyNode* e,
const FloatRect& bounds = FloatRect(0, 0, 100, 100)) {
auto record = sk_make_sp<PaintRecord>();
record->push<cc::DrawRectOp>(bounds, cc::PaintFlags());
AddChunk(std::move(record), t, c, e, bounds);
}
// Add a paint chunk with a given paint record and property nodes.
void AddChunk(sk_sp<PaintRecord> record,
const TransformPaintPropertyNode* t,
const ClipPaintPropertyNode* c,
const EffectPaintPropertyNode* e,
const FloatRect& bounds = FloatRect(0, 0, 100, 100)) {
size_t i = items.size();
items.AllocateAndConstruct<DrawingDisplayItem>(
DefaultId().client, DefaultId().type, std::move(record));
chunks.emplace_back(i, i + 1, DefaultId(), PropertyTreeState(t, c, e));
chunks.back().bounds = bounds;
}
};
TEST_F(PaintChunksToCcLayerTest, EffectGroupingSimple) {
// This test verifies effects are applied as a group.
auto e1 = CreateOpacityEffect(e0(), 0.5f);
TestChunks chunks;
chunks.AddChunk(t0(), c0(), e1.get(), FloatRect(0, 0, 50, 50));
chunks.AddChunk(t0(), c0(), e1.get(), FloatRect(20, 20, 70, 70));
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(
*output,
PaintRecordMatcher::Make({cc::PaintOpType::SaveLayerAlpha, // <e1>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::DrawRecord, // <p1/>
cc::PaintOpType::Restore})); // </e1>
EXPECT_EFFECT_BOUNDS(0, 0, 90, 90, *output, 0);
}
TEST_F(PaintChunksToCcLayerTest, EffectGroupingNested) {
// This test verifies nested effects are grouped properly.
auto e1 = CreateOpacityEffect(e0(), 0.5f);
auto e2 = CreateOpacityEffect(e1, 0.5f);
auto e3 = CreateOpacityEffect(e1, 0.5f);
TestChunks chunks;
chunks.AddChunk(t0(), c0(), e2.get());
chunks.AddChunk(t0(), c0(), e3.get(), FloatRect(111, 222, 333, 444));
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(
*output,
PaintRecordMatcher::Make({cc::PaintOpType::SaveLayerAlpha, // <e1>
cc::PaintOpType::SaveLayerAlpha, // <e2>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Restore, // </e2>
cc::PaintOpType::SaveLayerAlpha, // <e3>
cc::PaintOpType::DrawRecord, // <p1/>
cc::PaintOpType::Restore, // </e3>
cc::PaintOpType::Restore})); // </e1>
EXPECT_EFFECT_BOUNDS(0, 0, 444, 666, *output, 0);
EXPECT_EFFECT_BOUNDS(0, 0, 100, 100, *output, 1);
EXPECT_EFFECT_BOUNDS(111, 222, 333, 444, *output, 4);
}
TEST_F(PaintChunksToCcLayerTest, EffectFilterGroupingNestedWithTransforms) {
// This test verifies nested effects with transforms are grouped properly.
auto t1 = CreateTransform(t0(), TransformationMatrix().Scale(2.f));
auto t2 = CreateTransform(t1, TransformationMatrix().Translate(-50, -50));
auto e1 = CreateOpacityEffect(e0(), t2, c0(), 0.5);
CompositorFilterOperations filter;
filter.AppendBlurFilter(5);
auto e2 = CreateFilterEffect(e1, filter, FloatPoint(60, 60));
TestChunks chunks;
chunks.AddChunk(t2.get(), c0(), e1.get(), FloatRect(0, 0, 50, 50));
chunks.AddChunk(t1.get(), c0(), e2.get(), FloatRect(20, 20, 70, 70));
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(
*output,
PaintRecordMatcher::Make(
{cc::PaintOpType::SaveLayerAlpha, // <e1>
cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t1*t2>
cc::PaintOpType::DrawRecord, // <p1/>
cc::PaintOpType::Restore, // </t1*t2>
cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t1*t2+e2_offset>
cc::PaintOpType::SaveLayer, // <e2>
cc::PaintOpType::Translate, // </e2_offset>
cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t2^-1>
cc::PaintOpType::DrawRecord, // <p2/>
cc::PaintOpType::Restore, // </t2^-1>
cc::PaintOpType::Restore, // </e2>
cc::PaintOpType::Restore, // </t1*t2>
cc::PaintOpType::Restore})); // </e1>
// t1(t2(chunk1.bounds + e2(t2^-1(chunk2.bounds))))
EXPECT_EFFECT_BOUNDS(-100, -100, 310, 310, *output, 0);
EXPECT_TRANSFORM_MATRIX(t1->Matrix() * t2->Matrix(), *output, 2);
EXPECT_TRANSFORM_MATRIX((t1->Matrix() * t2->Matrix()).Translate(60, 60),
*output, 6);
// t2^-1(chunk2.bounds) - e2_offset
EXPECT_EFFECT_BOUNDS(10, 10, 70, 70, *output, 7);
EXPECT_TRANSLATE(-60, -60, *output, 8);
EXPECT_TRANSFORM_MATRIX(t2->Matrix().Inverse(), *output, 10);
}
TEST_F(PaintChunksToCcLayerTest, InterleavedClipEffect) {
// This test verifies effects are enclosed by their output clips.
// It is the same as the example made in the class comments of
// ConversionContext.
// Refer to PaintChunksToCcLayer.cpp for detailed explanation.
// (Search "State management example".)
auto c1 = CreateClip(c0(), t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto c2 = CreateClip(c1, t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto c3 = CreateClip(c2, t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto c4 = CreateClip(c3, t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto e1 = CreateOpacityEffect(e0(), t0(), c2, 0.5);
auto e2 = CreateOpacityEffect(e1, t0(), c4, 0.5);
TestChunks chunks;
chunks.AddChunk(t0(), c2.get(), e0());
chunks.AddChunk(t0(), c3.get(), e0());
chunks.AddChunk(t0(), c4.get(), e2.get(), FloatRect(0, 0, 50, 50));
chunks.AddChunk(t0(), c3.get(), e1.get(), FloatRect(20, 20, 70, 70));
chunks.AddChunk(t0(), c4.get(), e0());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(*output, PaintRecordMatcher::Make(
{cc::PaintOpType::Save,
cc::PaintOpType::ClipRect, // <c1+c2>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Save,
cc::PaintOpType::ClipRect, // <c3>
cc::PaintOpType::DrawRecord, // <p1/>
cc::PaintOpType::Restore, // </c3>
cc::PaintOpType::SaveLayerAlpha, // <e1>
cc::PaintOpType::Save,
cc::PaintOpType::ClipRect, // <c3+c4>
cc::PaintOpType::SaveLayerAlpha, // <e2>
cc::PaintOpType::DrawRecord, // <p2/>
cc::PaintOpType::Restore, // </e2>
cc::PaintOpType::Restore, // </c3+c4>
cc::PaintOpType::Save,
cc::PaintOpType::ClipRect, // <c3>
cc::PaintOpType::DrawRecord, // <p3/>
cc::PaintOpType::Restore, // </c3>
cc::PaintOpType::Restore, // </e1>
cc::PaintOpType::Save,
cc::PaintOpType::ClipRect, // <c3+c4>
cc::PaintOpType::DrawRecord, // <p4/>
cc::PaintOpType::Restore, // </c3+c4>
cc::PaintOpType::Restore})); // </c1+c2>
EXPECT_EFFECT_BOUNDS(0, 0, 90, 90, *output, 7);
EXPECT_EFFECT_BOUNDS(0, 0, 50, 50, *output, 10);
}
TEST_F(PaintChunksToCcLayerTest, ClipSpaceInversion) {
// This test verifies chunks that have a shallower transform state than
// its clip can still be painted. The infamous CSS corner case:
// <div style="position:absolute; clip:rect(...)">
// <div style="position:fixed;">Clipped but not scroll along.</div>
// </div>
auto t1 = CreateTransform(t0(), TransformationMatrix().Scale(2.f));
auto c1 = CreateClip(c0(), t1, FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
TestChunks chunks;
chunks.AddChunk(t0(), c1.get(), e0());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(*output,
PaintRecordMatcher::Make(
{cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t1
cc::PaintOpType::ClipRect, // c1>
cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t1^-1>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Restore, // </t1^-1>
cc::PaintOpType::Restore})); // </c1 t1>
}
TEST_F(PaintChunksToCcLayerTest, OpacityEffectSpaceInversion) {
// This test verifies chunks that have a shallower transform state than
// its effect can still be painted. The infamous CSS corner case:
// <div style="overflow:scroll">
// <div style="opacity:0.5">
// <div style="position:absolute;">Transparent but not scroll along.</div>
// </div>
// </div>
auto t1 = CreateTransform(t0(), TransformationMatrix().Scale(2.f));
auto e1 = CreateOpacityEffect(e0(), t1, c0(), 0.5);
TestChunks chunks;
chunks.AddChunk(t0(), c0(), e1.get());
chunks.AddChunk(t1.get(), c0(), e1.get());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(
*output,
PaintRecordMatcher::Make({cc::PaintOpType::SaveLayerAlpha, // <e1>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Save,
cc::PaintOpType::Concat, // <t1>
cc::PaintOpType::DrawRecord, // <p1/>
cc::PaintOpType::Restore, // </t1>
cc::PaintOpType::Restore})); // </e1>
EXPECT_EFFECT_BOUNDS(0, 0, 200, 200, *output, 0);
EXPECT_TRANSFORM_MATRIX(t1->Matrix(), *output, 3);
}
TEST_F(PaintChunksToCcLayerTest, FilterEffectSpaceInversion) {
// This test verifies chunks that have a shallower transform state than
// its effect can still be painted. The infamous CSS corner case:
// <div style="overflow:scroll">
// <div style="filter:blur(1px)">
// <div style="position:absolute;">Filtered but not scroll along.</div>
// </div>
// </div>
auto t1 = CreateTransform(t0(), TransformationMatrix().Scale(2.f));
CompositorFilterOperations filter;
filter.AppendBlurFilter(5);
auto e1 = CreateFilterEffect(e0(), t1, c0(), filter, FloatPoint(66, 88));
TestChunks chunks;
chunks.AddChunk(t0(), c0(), e1.get());
auto output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(
*output,
PaintRecordMatcher::Make(
{cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t1*e1_offset>
cc::PaintOpType::SaveLayer, // <e1>
cc::PaintOpType::Translate, // </e1_offset>
cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t1^-1>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Restore, // </t1^-1>
cc::PaintOpType::Restore, // </e1>
cc::PaintOpType::Restore})); // </t1>
EXPECT_TRANSFORM_MATRIX(TransformationMatrix(t1->Matrix()).Translate(66, 88),
*output, 1);
EXPECT_EFFECT_BOUNDS(-66, -88, 50, 50, *output, 2);
EXPECT_TRANSLATE(-66, -88, *output, 3);
EXPECT_TRANSFORM_MATRIX(t1->Matrix().Inverse(), *output, 5);
}
TEST_F(PaintChunksToCcLayerTest, NonRootLayerSimple) {
// This test verifies a layer with composited property state does not
// apply properties again internally.
auto t1 = CreateTransform(t0(), TransformationMatrix().Scale(2.f));
auto c1 = CreateClip(c0(), t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto e1 = CreateOpacityEffect(e0(), 0.5f);
TestChunks chunks;
chunks.AddChunk(t1.get(), c1.get(), e1.get());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t1.get(), c1.get(), e1.get()),
gfx::Vector2dF(), chunks.items,
cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(*output, PaintRecordMatcher::Make({cc::PaintOpType::DrawRecord}));
}
TEST_F(PaintChunksToCcLayerTest, NonRootLayerTransformEscape) {
// This test verifies chunks that have a shallower transform state than the
// layer can still be painted.
auto t1 = CreateTransform(t0(), TransformationMatrix().Scale(2.f));
auto c1 = CreateClip(c0(), t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto e1 = CreateOpacityEffect(e0(), 0.5f);
TestChunks chunks;
chunks.AddChunk(t0(), c1.get(), e1.get());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t1.get(), c1.get(), e1.get()),
gfx::Vector2dF(), chunks.items,
cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(*output,
PaintRecordMatcher::Make(
{cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t1^-1>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Restore})); // </t1^-1>
}
TEST_F(PaintChunksToCcLayerTest, EffectWithNoOutputClip) {
// This test verifies effect with no output clip can be correctly processed.
auto c1 = CreateClip(c0(), t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto c2 = CreateClip(c1, t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto e1 = CreateOpacityEffect(e0(), t0(), nullptr, 0.5);
TestChunks chunks;
chunks.AddChunk(t0(), c2.get(), e1.get());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c1.get(), e0()),
gfx::Vector2dF(), chunks.items,
cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(
*output,
PaintRecordMatcher::Make({cc::PaintOpType::SaveLayerAlpha, // <e1>
cc::PaintOpType::Save,
cc::PaintOpType::ClipRect, // <c2>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Restore, // </c2>
cc::PaintOpType::Restore})); // </e1>
EXPECT_EFFECT_BOUNDS(0, 0, 100, 100, *output, 0);
}
TEST_F(PaintChunksToCcLayerTest,
EffectWithNoOutputClipNestedInDecompositedEffect) {
auto c1 = CreateClip(c0(), t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto e1 = CreateOpacityEffect(e0(), 0.5);
auto e2 = CreateOpacityEffect(e1, t0(), nullptr, 0.5);
TestChunks chunks;
chunks.AddChunk(t0(), c1.get(), e2.get());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(
*output,
PaintRecordMatcher::Make({cc::PaintOpType::SaveLayerAlpha, // <e1>
cc::PaintOpType::SaveLayerAlpha, // <e2>
cc::PaintOpType::Save,
cc::PaintOpType::ClipRect, // <c1>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Restore, // </c1>
cc::PaintOpType::Restore, // </e2>
cc::PaintOpType::Restore})); // </e1>
EXPECT_EFFECT_BOUNDS(0, 0, 100, 100, *output, 0);
EXPECT_EFFECT_BOUNDS(0, 0, 100, 100, *output, 1);
}
TEST_F(PaintChunksToCcLayerTest,
EffectWithNoOutputClipNestedInCompositedEffect) {
auto c1 = CreateClip(c0(), t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto e1 = CreateOpacityEffect(e0(), 0.5);
auto e2 = CreateOpacityEffect(e1, t0(), nullptr, 0.5);
TestChunks chunks;
chunks.AddChunk(t0(), c1.get(), e2.get());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e1.get()),
gfx::Vector2dF(), chunks.items,
cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(
*output,
PaintRecordMatcher::Make({cc::PaintOpType::SaveLayerAlpha, // <e2>
cc::PaintOpType::Save,
cc::PaintOpType::ClipRect, // <c1>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Restore, // </c1>
cc::PaintOpType::Restore})); // </e2>
EXPECT_EFFECT_BOUNDS(0, 0, 100, 100, *output, 0);
}
TEST_F(PaintChunksToCcLayerTest,
EffectWithNoOutputClipNestedInCompositedEffectAndClip) {
auto c1 = CreateClip(c0(), t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto e1 = CreateOpacityEffect(e0(), 0.5);
auto e2 = CreateOpacityEffect(e1, t0(), nullptr, 0.5);
TestChunks chunks;
chunks.AddChunk(t0(), c1.get(), e2.get());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c1.get(), e1.get()),
gfx::Vector2dF(), chunks.items,
cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(
*output,
PaintRecordMatcher::Make({cc::PaintOpType::SaveLayerAlpha, // <e2>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Restore})); // </e2>
EXPECT_EFFECT_BOUNDS(0, 0, 100, 100, *output, 0);
}
TEST_F(PaintChunksToCcLayerTest, VisualRect) {
auto layer_transform =
CreateTransform(t0(), TransformationMatrix().Scale(20));
auto chunk_transform = CreateTransform(
layer_transform, TransformationMatrix().Translate(50, 100));
TestChunks chunks;
chunks.AddChunk(chunk_transform.get(), c0(), e0());
auto cc_list = base::MakeRefCounted<cc::DisplayItemList>(
cc::DisplayItemList::kTopLevelDisplayItemList);
PaintChunksToCcLayer::ConvertInto(
chunks.chunks, PropertyTreeState(layer_transform.get(), c0(), e0()),
gfx::Vector2dF(100, 200), FloatSize(), chunks.items, *cc_list);
EXPECT_EQ(gfx::Rect(-50, -100, 100, 100), cc_list->VisualRectForTesting(4));
EXPECT_THAT(
*cc_list->ReleaseAsRecord(),
PaintRecordMatcher::Make({cc::PaintOpType::Save, //
cc::PaintOpType::Translate, // <layer_offset>
cc::PaintOpType::Save, //
cc::PaintOpType::Concat, // <layer_transform>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Restore, // </layer_transform>
cc::PaintOpType::Restore})); // </layer_offset>
}
TEST_F(PaintChunksToCcLayerTest, NoncompositedClipPath) {
auto c1 = CreateClipPathClip(c0(), t0(), FloatRoundedRect(1, 2, 3, 4));
TestChunks chunks;
chunks.AddChunk(t0(), c1.get(), e0());
auto cc_list = base::MakeRefCounted<cc::DisplayItemList>(
cc::DisplayItemList::kTopLevelDisplayItemList);
PaintChunksToCcLayer::ConvertInto(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
FloatSize(), chunks.items, *cc_list);
EXPECT_THAT(
*cc_list->ReleaseAsRecord(),
PaintRecordMatcher::Make({cc::PaintOpType::Save, //
cc::PaintOpType::ClipRect, //
cc::PaintOpType::ClipPath, // <clip_path>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Restore})); // </clip_path>
}
TEST_F(PaintChunksToCcLayerTest, EmptyClipsAreElided) {
auto c1 = CreateClip(c0(), t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto c1c2 = CreateClip(c1, t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto c2 = CreateClip(c0(), t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
TestChunks chunks;
chunks.AddChunk(nullptr, t0(), c1.get(), e0());
chunks.AddChunk(nullptr, t0(), c1c2.get(), e0());
chunks.AddChunk(nullptr, t0(), c1c2.get(), e0());
chunks.AddChunk(nullptr, t0(), c1c2.get(), e0());
chunks.AddChunk(nullptr, t0(), c1.get(), e0());
// D1
chunks.AddChunk(t0(), c2.get(), e0());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
// Note that c1 and c1c2 are elided.
EXPECT_THAT(*output, PaintRecordMatcher::Make({
cc::PaintOpType::Save, //
cc::PaintOpType::ClipRect, // <c2>
cc::PaintOpType::DrawRecord, // D1
cc::PaintOpType::Restore, // </c2>
}));
}
TEST_F(PaintChunksToCcLayerTest, NonEmptyClipsAreStored) {
auto c1 = CreateClip(c0(), t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto c1c2 = CreateClip(c1, t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
auto c2 = CreateClip(c0(), t0(), FloatRoundedRect(0.f, 0.f, 1.f, 1.f));
TestChunks chunks;
chunks.AddChunk(nullptr, t0(), c1.get(), e0());
chunks.AddChunk(nullptr, t0(), c1c2.get(), e0());
chunks.AddChunk(nullptr, t0(), c1c2.get(), e0());
// D1
chunks.AddChunk(t0(), c1c2.get(), e0());
chunks.AddChunk(nullptr, t0(), c1.get(), e0());
// D2
chunks.AddChunk(t0(), c2.get(), e0());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(*output,
PaintRecordMatcher::Make({
cc::PaintOpType::Save, cc::PaintOpType::ClipRect, // <c1+c2>
cc::PaintOpType::DrawRecord, // D1
cc::PaintOpType::Restore, // </c1+c2>
cc::PaintOpType::Save, cc::PaintOpType::ClipRect, // <c2>
cc::PaintOpType::DrawRecord, // D2
cc::PaintOpType::Restore, // </c2>
}));
}
TEST_F(PaintChunksToCcLayerTest, EmptyEffectsAreStored) {
auto e1 = CreateOpacityEffect(e0(), 0.5);
TestChunks chunks;
chunks.AddChunk(nullptr, t0(), c0(), e0());
chunks.AddChunk(nullptr, t0(), c0(), e1.get());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(*output, PaintRecordMatcher::Make({
cc::PaintOpType::SaveLayerAlpha, // <e1>
cc::PaintOpType::Restore, // </e1>
}));
EXPECT_EFFECT_BOUNDS(0, 0, 100, 100, *output, 0);
}
TEST_F(PaintChunksToCcLayerTest, CombineClips) {
FloatRoundedRect clip_rect(0, 0, 100, 100);
FloatSize corner(5, 5);
FloatRoundedRect rounded_clip_rect(clip_rect.Rect(), corner, corner, corner,
corner);
auto t1 = CreateTransform(t0(), TransformationMatrix().Scale(2.f));
auto c1 = CreateClip(c0(), t0(), clip_rect);
auto c2 = CreateClip(c1, t0(), clip_rect);
auto c3 = CreateClip(c2, t1, clip_rect);
auto c4 = CreateClip(c3, t1, clip_rect);
auto c5 = CreateClip(c4, t1, rounded_clip_rect);
auto c6 = CreateClip(c5, t1, clip_rect);
TestChunks chunks;
chunks.AddChunk(t1.get(), c6.get(), e0());
chunks.AddChunk(t1.get(), c3.get(), e0());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(
*output,
PaintRecordMatcher::Make(
{cc::PaintOpType::Save, cc::PaintOpType::ClipRect, // <c1+c2>
cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t1
cc::PaintOpType::ClipRect, // c3+c4>
cc::PaintOpType::Save, cc::PaintOpType::ClipRect,
cc::PaintOpType::ClipRRect, // <c5>
cc::PaintOpType::Save, cc::PaintOpType::ClipRect, // <c6>
cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Restore, // </c6>
cc::PaintOpType::Restore, // </c5>
cc::PaintOpType::Restore, // </c3+c4 t1>
cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t1
cc::PaintOpType::ClipRect, // c3>
cc::PaintOpType::DrawRecord, // <p1/>
cc::PaintOpType::Restore, // </c3 t1>
cc::PaintOpType::Restore})); // </c1+c2>
}
TEST_F(PaintChunksToCcLayerTest, ChunksSamePropertyTreeState) {
auto t1 = CreateTransform(t0(), TransformationMatrix().Scale(2.f));
auto t2 = CreateTransform(t1, TransformationMatrix().Scale(3.f));
auto c1 = CreateClip(c0(), t1, FloatRoundedRect(0, 0, 100, 100));
TestChunks chunks;
chunks.AddChunk(t0(), c0(), e0());
chunks.AddChunk(t1.get(), c0(), e0());
chunks.AddChunk(t1.get(), c0(), e0());
chunks.AddChunk(t1.get(), c1.get(), e0());
chunks.AddChunk(t1.get(), c1.get(), e0());
chunks.AddChunk(t2.get(), c1.get(), e0());
chunks.AddChunk(t2.get(), c1.get(), e0());
sk_sp<PaintRecord> output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(*output,
PaintRecordMatcher::Make(
{cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t1>
cc::PaintOpType::DrawRecord, // <p1/>
cc::PaintOpType::DrawRecord, // <p2/>
cc::PaintOpType::Save, cc::PaintOpType::ClipRect, // <c1>
cc::PaintOpType::DrawRecord, // <p3/>
cc::PaintOpType::DrawRecord, // <p4/>
cc::PaintOpType::Save, cc::PaintOpType::Concat, // <t2>
cc::PaintOpType::DrawRecord, // <p5/>
cc::PaintOpType::DrawRecord, // <p6/>
cc::PaintOpType::Restore, // </t2>
cc::PaintOpType::Restore, // </c1>
cc::PaintOpType::Restore})); // </c1></t1>
}
TEST_F(PaintChunksToCcLayerTest, NoOpForIdentityTransforms) {
auto t1 = CreateTransform(t0(), TransformationMatrix());
auto t2 = CreateTransform(t1, TransformationMatrix());
auto t3 = CreateTransform(t2, TransformationMatrix());
auto c1 = CreateClip(c0(), t2, FloatRoundedRect(0, 0, 100, 100));
auto c2 = CreateClip(c1, t3, FloatRoundedRect(0, 0, 200, 50));
TestChunks chunks;
chunks.AddChunk(t0(), c0(), e0());
chunks.AddChunk(t1.get(), c0(), e0());
chunks.AddChunk(t0(), c0(), e0());
chunks.AddChunk(t1.get(), c0(), e0());
chunks.AddChunk(t2.get(), c0(), e0());
chunks.AddChunk(t1.get(), c0(), e0());
chunks.AddChunk(t1.get(), c2.get(), e0());
auto output =
PaintChunksToCcLayer::Convert(
chunks.chunks, PropertyTreeState(t0(), c0(), e0()), gfx::Vector2dF(),
chunks.items, cc::DisplayItemList::kToBeReleasedAsPaintOpBuffer)
->ReleaseAsRecord();
EXPECT_THAT(*output,
PaintRecordMatcher::Make(
{cc::PaintOpType::DrawRecord, // <p0/>
cc::PaintOpType::DrawRecord, // <p1/>
cc::PaintOpType::DrawRecord, // <p2/>
cc::PaintOpType::DrawRecord, // <p3/>
cc::PaintOpType::DrawRecord, // <p4/>
cc::PaintOpType::DrawRecord, // <p5/>
cc::PaintOpType::Save, cc::PaintOpType::ClipRect, // <c1+c2>
cc::PaintOpType::DrawRecord, // <p6/>
cc::PaintOpType::Restore})); // </c1+c2>
}
} // namespace
} // namespace blink