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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/common/wm/window_state.h"
#include <utility>
#include "ash/common/wm/default_state.h"
#include "ash/common/wm/window_positioning_utils.h"
#include "ash/common/wm/window_state_delegate.h"
#include "ash/common/wm/window_state_observer.h"
#include "ash/common/wm/wm_event.h"
#include "ash/common/wm/wm_screen_util.h"
#include "ash/common/wm_window.h"
#include "ash/common/wm_window_property.h"
#include "base/auto_reset.h"
namespace ash {
namespace wm {
namespace {
WMEventType WMEventTypeFromShowState(ui::WindowShowState requested_show_state) {
switch (requested_show_state) {
case ui::SHOW_STATE_DEFAULT:
case ui::SHOW_STATE_NORMAL:
return WM_EVENT_NORMAL;
case ui::SHOW_STATE_MINIMIZED:
return WM_EVENT_MINIMIZE;
case ui::SHOW_STATE_MAXIMIZED:
return WM_EVENT_MAXIMIZE;
case ui::SHOW_STATE_FULLSCREEN:
return WM_EVENT_FULLSCREEN;
case ui::SHOW_STATE_INACTIVE:
return WM_EVENT_SHOW_INACTIVE;
case ui::SHOW_STATE_DOCKED:
return WM_EVENT_DOCK;
case ui::SHOW_STATE_END:
NOTREACHED() << "No WMEvent defined for the show state:"
<< requested_show_state;
}
return WM_EVENT_NORMAL;
}
} // namespace
WindowState::~WindowState() {}
bool WindowState::HasDelegate() const {
return !!delegate_;
}
void WindowState::SetDelegate(std::unique_ptr<WindowStateDelegate> delegate) {
DCHECK(!delegate_.get());
delegate_ = std::move(delegate);
}
WindowStateType WindowState::GetStateType() const {
return current_state_->GetType();
}
bool WindowState::IsMinimized() const {
return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED ||
GetStateType() == WINDOW_STATE_TYPE_DOCKED_MINIMIZED;
}
bool WindowState::IsMaximized() const {
return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
}
bool WindowState::IsFullscreen() const {
return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN;
}
bool WindowState::IsMaximizedOrFullscreenOrPinned() const {
return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED ||
GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN ||
GetStateType() == WINDOW_STATE_TYPE_PINNED;
}
bool WindowState::IsSnapped() const {
return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED ||
GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED;
}
bool WindowState::IsPinned() const {
return GetStateType() == WINDOW_STATE_TYPE_PINNED;
}
bool WindowState::IsNormalStateType() const {
return GetStateType() == WINDOW_STATE_TYPE_NORMAL ||
GetStateType() == WINDOW_STATE_TYPE_DEFAULT;
}
bool WindowState::IsNormalOrSnapped() const {
return IsNormalStateType() || IsSnapped();
}
bool WindowState::IsActive() const {
return window_->IsActive();
}
bool WindowState::IsDocked() const {
return GetStateType() == WINDOW_STATE_TYPE_DOCKED ||
GetStateType() == WINDOW_STATE_TYPE_DOCKED_MINIMIZED;
}
bool WindowState::IsUserPositionable() const {
return (window_->GetType() == ui::wm::WINDOW_TYPE_NORMAL ||
window_->GetType() == ui::wm::WINDOW_TYPE_PANEL);
}
bool WindowState::ShouldBeExcludedFromMru() const {
return (window_->GetBoolProperty(ash::WmWindowProperty::EXCLUDE_FROM_MRU));
}
bool WindowState::CanMaximize() const {
// Window must have the kCanMaximizeKey and have no maximum width or height.
if (!window_->CanMaximize())
return false;
if (!window_->HasNonClientArea())
return true;
gfx::Size max_size = window_->GetMaximumSize();
return !max_size.width() && !max_size.height();
}
bool WindowState::CanMinimize() const {
return window_->CanMinimize();
}
bool WindowState::CanResize() const {
return window_->CanResize();
}
bool WindowState::CanActivate() const {
return window_->CanActivate();
}
bool WindowState::CanSnap() const {
if (!CanResize() || window_->GetType() == ui::wm::WINDOW_TYPE_PANEL ||
window_->GetTransientParent()) {
return false;
}
// If a window cannot be maximized, assume it cannot snap either.
// TODO(oshima): We should probably snap if the maximum size is greater than
// the snapped size.
return CanMaximize();
}
bool WindowState::HasRestoreBounds() const {
return window_->HasRestoreBounds();
}
void WindowState::Maximize() {
window_->Maximize();
}
void WindowState::Minimize() {
window_->Minimize();
}
void WindowState::Unminimize() {
window_->Unminimize();
}
void WindowState::SetExcludedFromMru(bool excluded_from_mru) {
window_->SetExcludedFromMru(excluded_from_mru);
}
void WindowState::Activate() {
window_->Activate();
}
void WindowState::Deactivate() {
window_->Deactivate();
}
void WindowState::Restore() {
if (!IsNormalStateType()) {
const WMEvent event(WM_EVENT_NORMAL);
OnWMEvent(&event);
}
}
void WindowState::DisableAlwaysOnTop(WmWindow* window_on_top) {
if (GetAlwaysOnTop()) {
// |window_| is hidden first to avoid canceling fullscreen mode when it is
// no longer always on top and gets added to default container. This avoids
// sending redundant OnFullscreenStateChanged to the layout manager. The
// |window_| visibility is restored after it no longer obscures the
// |window_on_top|.
bool visible = window_->IsVisible();
if (visible)
window_->Hide();
window_->SetAlwaysOnTop(false);
// Technically it is possible that a |window_| could make itself
// always_on_top really quickly. This is probably not a realistic case but
// check if the two windows are in the same container just in case.
if (window_on_top && window_on_top->GetParent() == window_->GetParent())
window_->GetParent()->StackChildAbove(window_on_top, window_);
if (visible)
window_->Show();
cached_always_on_top_ = true;
}
}
void WindowState::RestoreAlwaysOnTop() {
if (delegate() && delegate()->RestoreAlwaysOnTop(this))
return;
if (cached_always_on_top_) {
cached_always_on_top_ = false;
window_->SetAlwaysOnTop(true);
}
}
void WindowState::OnWMEvent(const WMEvent* event) {
current_state_->OnWMEvent(this, event);
}
void WindowState::SaveCurrentBoundsForRestore() {
gfx::Rect bounds_in_screen =
window_->GetParent()->ConvertRectToScreen(window_->GetBounds());
SetRestoreBoundsInScreen(bounds_in_screen);
}
gfx::Rect WindowState::GetRestoreBoundsInScreen() const {
return window_->GetRestoreBoundsInScreen();
}
gfx::Rect WindowState::GetRestoreBoundsInParent() const {
return window_->GetParent()->ConvertRectFromScreen(
GetRestoreBoundsInScreen());
}
void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) {
window_->SetRestoreBoundsInScreen(bounds);
}
void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) {
SetRestoreBoundsInScreen(window_->GetParent()->ConvertRectToScreen(bounds));
}
void WindowState::ClearRestoreBounds() {
window_->ClearRestoreBounds();
}
std::unique_ptr<WindowState::State> WindowState::SetStateObject(
std::unique_ptr<WindowState::State> new_state) {
current_state_->DetachState(this);
std::unique_ptr<WindowState::State> old_object = std::move(current_state_);
current_state_ = std::move(new_state);
current_state_->AttachState(this, old_object.get());
return old_object;
}
void WindowState::SetPreAutoManageWindowBounds(const gfx::Rect& bounds) {
pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds));
}
void WindowState::AddObserver(WindowStateObserver* observer) {
observer_list_.AddObserver(observer);
}
void WindowState::RemoveObserver(WindowStateObserver* observer) {
observer_list_.RemoveObserver(observer);
}
void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user) {
bounds_changed_by_user_ = bounds_changed_by_user;
if (bounds_changed_by_user)
pre_auto_manage_window_bounds_.reset();
}
void WindowState::CreateDragDetails(const gfx::Point& point_in_parent,
int window_component,
aura::client::WindowMoveSource source) {
drag_details_.reset(
new DragDetails(window_, point_in_parent, window_component, source));
}
void WindowState::DeleteDragDetails() {
drag_details_.reset();
}
void WindowState::SetAndClearRestoreBounds() {
DCHECK(HasRestoreBounds());
SetBoundsInScreen(GetRestoreBoundsInScreen());
ClearRestoreBounds();
}
void WindowState::OnWindowShowStateChanged() {
if (!ignore_property_change_) {
WMEvent event(WMEventTypeFromShowState(GetShowState()));
OnWMEvent(&event);
}
}
WindowState::WindowState(WmWindow* window)
: window_(window),
window_position_managed_(false),
bounds_changed_by_user_(false),
panel_attached_(true),
ignored_by_shelf_(false),
can_consume_system_keys_(false),
top_row_keys_are_function_keys_(false),
unminimize_to_restore_bounds_(false),
in_immersive_fullscreen_(false),
hide_shelf_when_fullscreen_(true),
minimum_visibility_(false),
can_be_dragged_(true),
cached_always_on_top_(false),
ignore_property_change_(false),
current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {}
bool WindowState::GetAlwaysOnTop() const {
return window_->IsAlwaysOnTop();
}
ui::WindowShowState WindowState::GetShowState() const {
return window_->GetShowState();
}
void WindowState::SetBoundsInScreen(const gfx::Rect& bounds_in_screen) {
gfx::Rect bounds_in_parent =
window_->GetParent()->ConvertRectFromScreen(bounds_in_screen);
window_->SetBounds(bounds_in_parent);
}
void WindowState::AdjustSnappedBounds(gfx::Rect* bounds) {
if (is_dragged() || !IsSnapped())
return;
gfx::Rect maximized_bounds = GetMaximizedWindowBoundsInParent(window_);
if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED)
bounds->set_x(maximized_bounds.x());
else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED)
bounds->set_x(maximized_bounds.right() - bounds->width());
bounds->set_y(maximized_bounds.y());
bounds->set_height(maximized_bounds.height());
}
void WindowState::UpdateWindowShowStateFromStateType() {
ui::WindowShowState new_window_state =
ToWindowShowState(current_state_->GetType());
if (new_window_state != GetShowState()) {
base::AutoReset<bool> resetter(&ignore_property_change_, true);
window_->SetShowState(new_window_state);
}
}
void WindowState::NotifyPreStateTypeChange(
WindowStateType old_window_state_type) {
FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
OnPreWindowStateTypeChange(this, old_window_state_type));
}
void WindowState::NotifyPostStateTypeChange(
WindowStateType old_window_state_type) {
FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
OnPostWindowStateTypeChange(this, old_window_state_type));
}
void WindowState::SetBoundsDirect(const gfx::Rect& bounds) {
gfx::Rect actual_new_bounds(bounds);
// Ensure we don't go smaller than our minimum bounds in "normal" window
// modes
if (window_->HasNonClientArea() && !IsMaximized() && !IsFullscreen()) {
// Get the minimum usable size of the minimum size and the screen size.
gfx::Size min_size = window_->GetMinimumSize();
min_size.SetToMin(window_->GetDisplayNearestWindow().work_area().size());
actual_new_bounds.set_width(
std::max(min_size.width(), actual_new_bounds.width()));
actual_new_bounds.set_height(
std::max(min_size.height(), actual_new_bounds.height()));
}
window_->SetBoundsDirect(actual_new_bounds);
}
void WindowState::SetBoundsConstrained(const gfx::Rect& bounds) {
gfx::Rect work_area_in_parent = GetDisplayWorkAreaBoundsInParent(window_);
gfx::Rect child_bounds(bounds);
AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds);
SetBoundsDirect(child_bounds);
}
void WindowState::SetBoundsDirectAnimated(const gfx::Rect& bounds) {
window_->SetBoundsDirectAnimated(bounds);
}
void WindowState::SetBoundsDirectCrossFade(const gfx::Rect& new_bounds) {
// Some test results in invoking CrossFadeToBounds when window is not visible.
// No animation is necessary in that case, thus just change the bounds and
// quit.
if (!window_->GetTargetVisibility()) {
SetBoundsConstrained(new_bounds);
return;
}
window_->SetBoundsDirectCrossFade(new_bounds);
}
} // namespace wm
} // namespace ash