blob: 88df3dd38a3f82df3ab4a0c9a545fbdca25ced01 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/touch/touchscreen_util.h"
#include <set>
#include "base/files/file_util.h"
#include "base/logging.h"
#include "base/strings/string_util.h"
#include "ui/events/devices/input_device.h"
namespace ash {
namespace {
using DisplayInfoList = std::vector<DisplayInfo*>;
using DeviceList = std::vector<const ui::TouchscreenDevice*>;
// Helper method to associate |display| and |device|.
void Associate(DisplayInfo* display, const ui::TouchscreenDevice* device) {
display->AddInputDevice(device->id);
display->set_touch_support(display::Display::TOUCH_SUPPORT_AVAILABLE);
}
// Returns true if |path| is likely a USB device.
bool IsDeviceConnectedViaUsb(const base::FilePath& path) {
std::vector<base::FilePath::StringType> components;
path.GetComponents(&components);
for (base::FilePath::StringType component : components) {
if (base::StartsWith(component, "usb",
base::CompareCase::INSENSITIVE_ASCII))
return true;
}
return false;
}
// Returns the UDL association score between |display| and |device|. A score <=
// 0 means that there is no association.
int GetUdlAssociationScore(DisplayInfo* display,
const ui::TouchscreenDevice* device) {
// If the devices are not both connected via USB, then there cannot be a UDL
// association score.
if (!IsDeviceConnectedViaUsb(display->sys_path()) ||
!IsDeviceConnectedViaUsb(device->sys_path))
return 0;
// The association score is simply the number of prefix path components that
// sysfs paths have in common.
std::vector<base::FilePath::StringType> display_components;
std::vector<base::FilePath::StringType> device_components;
display->sys_path().GetComponents(&display_components);
device->sys_path.GetComponents(&device_components);
std::size_t largest_idx = 0;
while (largest_idx < display_components.size() &&
largest_idx < device_components.size() &&
display_components[largest_idx] == device_components[largest_idx]) {
++largest_idx;
}
return largest_idx;
}
// Tries to find a UDL device that best matches |display|. Returns nullptr
// if one is not found.
const ui::TouchscreenDevice* GuessBestUdlDevice(DisplayInfo* display,
const DeviceList& devices) {
int best_score = 0;
const ui::TouchscreenDevice* best_device = nullptr;
for (const ui::TouchscreenDevice* device : devices) {
int score = GetUdlAssociationScore(display, device);
if (score > best_score) {
best_score = score;
best_device = device;
}
}
return best_device;
}
void AssociateUdlDevices(DisplayInfoList* displays, DeviceList* devices) {
VLOG(2) << "Trying to match udl devices (" << displays->size()
<< " displays and " << devices->size() << " devices to match)";
DisplayInfoList::iterator display_it = displays->begin();
while (display_it != displays->end()) {
DisplayInfo* display = *display_it;
const ui::TouchscreenDevice* device = GuessBestUdlDevice(display, *devices);
if (device) {
VLOG(2) << "=> Matched device " << device->name << " to display "
<< display->name()
<< " (score=" << GetUdlAssociationScore(display, device) << ")";
Associate(display, device);
display_it = displays->erase(display_it);
devices->erase(std::find(devices->begin(), devices->end(), device));
continue;
}
++display_it;
}
}
// Returns true if |display| is internal.
bool IsInternalDisplay(DisplayInfo* display) {
return display::Display::IsInternalDisplayId(display->id());
}
// Returns true if |device| is internal.
bool IsInternalDevice(const ui::TouchscreenDevice* device) {
return device->type == ui::InputDeviceType::INPUT_DEVICE_INTERNAL;
}
void AssociateInternalDevices(DisplayInfoList* displays, DeviceList* devices) {
VLOG(2) << "Trying to match internal devices (" << displays->size()
<< " displays and " << devices->size() << " devices to match)";
// Internal device assocation has a couple of gotchas:
// - There can be internal devices but no internal display, or visa-versa.
// - There can be multiple internal devices matching one internal display. We
// assume there is at most one internal display.
// - All internal devices must be removed from |displays| and |devices| after
// this function has returned, since an internal device can never be
// associated with an external device.
// Capture the internal display reference as we remove it from |displays|.
DisplayInfo* internal_display = nullptr;
DisplayInfoList::iterator display_it =
std::find_if(displays->begin(), displays->end(), &IsInternalDisplay);
if (display_it != displays->end()) {
internal_display = *display_it;
displays->erase(display_it);
}
bool matched = false;
// Remove all internal devices from |devices|. If we have an internal display,
// then associate the device with the display before removing it.
DeviceList::iterator device_it = devices->begin();
while (device_it != devices->end()) {
const ui::TouchscreenDevice* internal_device = *device_it;
// Not an internal device, skip it.
if (!IsInternalDevice(internal_device)) {
++device_it;
continue;
}
if (internal_display) {
VLOG(2) << "=> Matched device " << internal_device->name << " to display "
<< internal_display->name();
Associate(internal_display, internal_device);
matched = true;
} else {
VLOG(2) << "=> Removing internal device " << internal_device->name;
}
device_it = devices->erase(device_it);
}
if (!matched)
VLOG(2) << "=> Removing internal display " << internal_display->name();
}
void AssociateSameSizeDevices(DisplayInfoList* displays, DeviceList* devices) {
// Associate screens/displays with the same size.
VLOG(2) << "Trying to match same-size devices (" << displays->size()
<< " displays and " << devices->size() << " devices to match)";
DisplayInfoList::iterator display_it = displays->begin();
while (display_it != displays->end()) {
DisplayInfo* display = *display_it;
const gfx::Size native_size = display->GetNativeModeSize();
// Try to find an input device with roughly the same size as the display.
DeviceList::iterator device_it = std::find_if(
devices->begin(), devices->end(),
[&native_size](const ui::TouchscreenDevice* device) {
// Allow 1 pixel difference between screen and touchscreen
// resolutions. Because in some cases for monitor resolution
// 1024x768 touchscreen's resolution would be 1024x768, but for
// some 1023x767. It really depends on touchscreen's firmware
// configuration.
return std::abs(native_size.width() - device->size.width()) <= 1 &&
std::abs(native_size.height() - device->size.height()) <= 1;
});
if (device_it != devices->end()) {
const ui::TouchscreenDevice* device = *device_it;
VLOG(2) << "=> Matched device " << device->name << " to display "
<< display->name() << " (display_size: " << native_size.ToString()
<< ", device_size: " << device->size.ToString() << ")";
Associate(display, device);
display_it = displays->erase(display_it);
device_it = devices->erase(device_it);
continue;
}
// Didn't find an input device. Skip this display.
++display_it;
}
}
void AssociateToSingleDisplay(DisplayInfoList* displays, DeviceList* devices) {
// If there is only one display left, then we should associate all input
// devices with it.
VLOG(2) << "Trying to match to single display (" << displays->size()
<< " displays and " << devices->size() << " devices to match)";
// We only associate to one display.
if (displays->size() != 1 || devices->size() == 0)
return;
DisplayInfo* display = *displays->begin();
for (const ui::TouchscreenDevice* device : *devices) {
VLOG(2) << "=> Matched device " << device->name << " to display "
<< display->name();
Associate(display, device);
}
displays->clear();
devices->clear();
}
} // namespace
void AssociateTouchscreens(
std::vector<DisplayInfo>* all_displays,
const std::vector<ui::TouchscreenDevice>& all_devices) {
// |displays| and |devices| contain pointers directly to the values stored
// inside of |all_displays| and |all_devices|. When a display or input device
// has been associated, it is removed from the |displays| or |devices| list.
// Construct our initial set of display/devices that we will process.
DisplayInfoList displays;
for (DisplayInfo& display : *all_displays) {
display.ClearInputDevices();
if (display.GetNativeModeSize().IsEmpty()) {
VLOG(2) << "Will not match display " << display.id()
<< " since it doesn't have a native mode";
continue;
}
displays.push_back(&display);
}
// Construct initial set of devices.
DeviceList devices;
for (const ui::TouchscreenDevice& device : all_devices)
devices.push_back(&device);
for (const DisplayInfo* display : displays) {
VLOG(2) << "Received display " << display->name()
<< " (size: " << display->GetNativeModeSize().ToString()
<< ", sys_path: " << display->sys_path().LossyDisplayName() << ")";
}
for (const ui::TouchscreenDevice* device : devices) {
VLOG(2) << "Received device " << device->name
<< " (size: " << device->size.ToString()
<< ", sys_path: " << device->sys_path.LossyDisplayName() << ")";
}
AssociateInternalDevices(&displays, &devices);
AssociateUdlDevices(&displays, &devices);
AssociateSameSizeDevices(&displays, &devices);
AssociateToSingleDisplay(&displays, &devices);
for (const DisplayInfo* display : displays)
LOG(WARNING) << "Unmatched display " << display->name();
for (const ui::TouchscreenDevice* device : devices)
LOG(WARNING) << "Unmatched device " << device->name;
}
} // namespace ash