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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This defines helpful methods for dealing with Callbacks. Because Callbacks
// are implemented using templates, with a class per callback signature, adding
// methods to Callback<> itself is unattractive (lots of extra code gets
// generated). Instead, consider adding methods here.
#ifndef BASE_CALLBACK_HELPERS_H_
#define BASE_CALLBACK_HELPERS_H_
#include <memory>
#include <ostream>
#include <type_traits>
#include <utility>
#include "base/atomicops.h"
#include "base/base_export.h"
#include "base/bind.h"
#include "base/callback.h"
#include "base/check.h"
namespace base {
namespace internal {
template <typename T>
struct IsBaseCallbackImpl : std::false_type {};
template <typename R, typename... Args>
struct IsBaseCallbackImpl<OnceCallback<R(Args...)>> : std::true_type {};
template <typename R, typename... Args>
struct IsBaseCallbackImpl<RepeatingCallback<R(Args...)>> : std::true_type {};
template <typename T>
struct IsOnceCallbackImpl : std::false_type {};
template <typename R, typename... Args>
struct IsOnceCallbackImpl<OnceCallback<R(Args...)>> : std::true_type {};
} // namespace internal
// IsBaseCallback<T>::value is true when T is any of the Closure or Callback
// family of types.
template <typename T>
using IsBaseCallback = internal::IsBaseCallbackImpl<std::decay_t<T>>;
// IsOnceCallback<T>::value is true when T is a OnceClosure or OnceCallback
// type.
template <typename T>
using IsOnceCallback = internal::IsOnceCallbackImpl<std::decay_t<T>>;
// SFINAE friendly enabler allowing to overload methods for both Repeating and
// OnceCallbacks.
//
// Usage:
// template <template <typename> class CallbackType,
// ... other template args ...,
// typename = EnableIfIsBaseCallback<CallbackType>>
// void DoStuff(CallbackType<...> cb, ...);
template <template <typename> class CallbackType>
using EnableIfIsBaseCallback =
std::enable_if_t<IsBaseCallback<CallbackType<void()>>::value>;
namespace internal {
template <typename... Args>
class OnceCallbackHolder final {
public:
OnceCallbackHolder(OnceCallback<void(Args...)> callback,
bool ignore_extra_runs)
: callback_(std::move(callback)), ignore_extra_runs_(ignore_extra_runs) {
DCHECK(callback_);
}
OnceCallbackHolder(const OnceCallbackHolder&) = delete;
OnceCallbackHolder& operator=(const OnceCallbackHolder&) = delete;
void Run(Args... args) {
if (subtle::NoBarrier_AtomicExchange(&has_run_, 1)) {
CHECK(ignore_extra_runs_) << "Both OnceCallbacks returned by "
"base::SplitOnceCallback() were run. "
"At most one of the pair should be run.";
return;
}
DCHECK(callback_);
std::move(callback_).Run(std::forward<Args>(args)...);
}
private:
volatile subtle::Atomic32 has_run_ = 0;
base::OnceCallback<void(Args...)> callback_;
const bool ignore_extra_runs_;
};
} // namespace internal
// Wraps the given OnceCallback and returns two OnceCallbacks with an identical
// signature. On first invokation of either returned callbacks, the original
// callback is invoked. Invoking the remaining callback results in a crash.
template <typename... Args>
std::pair<OnceCallback<void(Args...)>, OnceCallback<void(Args...)>>
SplitOnceCallback(OnceCallback<void(Args...)> callback) {
if (!callback) {
// Empty input begets two empty outputs.
return std::make_pair(OnceCallback<void(Args...)>(),
OnceCallback<void(Args...)>());
}
using Helper = internal::OnceCallbackHolder<Args...>;
auto wrapped_once = base::BindRepeating(
&Helper::Run, std::make_unique<Helper>(std::move(callback),
/*ignore_extra_runs=*/false));
return std::make_pair(wrapped_once, wrapped_once);
}
// ScopedClosureRunner is akin to std::unique_ptr<> for Closures. It ensures
// that the Closure is executed no matter how the current scope exits.
// If you are looking for "ScopedCallback", "CallbackRunner", or
// "CallbackScoper" this is the class you want.
class BASE_EXPORT ScopedClosureRunner {
public:
ScopedClosureRunner();
explicit ScopedClosureRunner(OnceClosure closure);
ScopedClosureRunner(ScopedClosureRunner&& other);
// Runs the current closure if it's set, then replaces it with the closure
// from |other|. This is akin to how unique_ptr frees the contained pointer in
// its move assignment operator. If you need to explicitly avoid running any
// current closure, use ReplaceClosure().
ScopedClosureRunner& operator=(ScopedClosureRunner&& other);
~ScopedClosureRunner();
explicit operator bool() const { return !!closure_; }
// Calls the current closure and resets it, so it wont be called again.
void RunAndReset();
// Replaces closure with the new one releasing the old one without calling it.
void ReplaceClosure(OnceClosure closure);
// Releases the Closure without calling.
[[nodiscard]] OnceClosure Release();
private:
OnceClosure closure_;
};
// Returns a placeholder type that will implicitly convert into a null callback,
// similar to how absl::nullopt / std::nullptr work in conjunction with
// absl::optional and various smart pointer types.
constexpr auto NullCallback() {
return internal::NullCallbackTag();
}
// Returns a placeholder type that will implicitly convert into a callback that
// does nothing, similar to how absl::nullopt / std::nullptr work in conjunction
// with absl::optional and various smart pointer types.
constexpr auto DoNothing() {
return internal::DoNothingCallbackTag();
}
// Similar to the above, but with a type hint. Useful for disambiguating
// among multiple function overloads that take callbacks with different
// signatures:
//
// void F(base::OnceCallback<void()> callback); // 1
// void F(base::OnceCallback<void(int)> callback); // 2
//
// F(base::NullCallbackAs<void()>()); // calls 1
// F(base::DoNothingAs<void(int)>()); // calls 2
template <typename Signature>
constexpr auto NullCallbackAs() {
return internal::NullCallbackTag::WithSignature<Signature>();
}
template <typename Signature>
constexpr auto DoNothingAs() {
return internal::DoNothingCallbackTag::WithSignature<Signature>();
}
// Useful for creating a Closure that will delete a pointer when invoked. Only
// use this when necessary. In most cases MessageLoop::DeleteSoon() is a better
// fit.
template <typename T>
void DeletePointer(T* obj) {
delete obj;
}
} // namespace base
#endif // BASE_CALLBACK_HELPERS_H_