| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CHROME_BROWSER_PERFORMANCE_MANAGER_BROWSER_CHILD_PROCESS_WATCHER_H_ |
| #define CHROME_BROWSER_PERFORMANCE_MANAGER_BROWSER_CHILD_PROCESS_WATCHER_H_ |
| |
| #include <memory> |
| |
| #include "base/containers/flat_map.h" |
| #include "base/process/process.h" |
| #include "content/public/browser/browser_child_process_observer.h" |
| |
| namespace performance_manager { |
| |
| class ProcessNodeImpl; |
| |
| // Responsible for maintaining the process nodes for the browser, the GPU and |
| // utility process. |
| class BrowserChildProcessWatcher : public content::BrowserChildProcessObserver { |
| public: |
| BrowserChildProcessWatcher(); |
| |
| BrowserChildProcessWatcher(const BrowserChildProcessWatcher&) = delete; |
| BrowserChildProcessWatcher& operator=(const BrowserChildProcessWatcher&) = |
| delete; |
| |
| ~BrowserChildProcessWatcher() override; |
| |
| // Initialize this watcher. |
| void Initialize(); |
| |
| // Tear down this watcher and any state it's gathered. |
| void TearDown(); |
| |
| private: |
| // BrowserChildProcessObserver overrides. |
| void BrowserChildProcessLaunchedAndConnected( |
| const content::ChildProcessData& data) override; |
| void BrowserChildProcessHostDisconnected( |
| const content::ChildProcessData& data) override; |
| void BrowserChildProcessCrashed( |
| const content::ChildProcessData& data, |
| const content::ChildProcessTerminationInfo& info) override; |
| void BrowserChildProcessKilled( |
| const content::ChildProcessData& data, |
| const content::ChildProcessTerminationInfo& info) override; |
| |
| void TrackedProcessExited(int id, int exit_code); |
| |
| static void OnProcessLaunched(const base::Process& process, |
| const std::string& metrics_name, |
| ProcessNodeImpl* process_node); |
| |
| std::unique_ptr<ProcessNodeImpl> browser_process_node_; |
| |
| // This map keeps track of all GPU and Utility processes by their unique ID |
| // from |content::ChildProcessData|. Apparently more than one GPU process can |
| // be existent at a time, though secondaries are very transient. |
| base::flat_map<int, std::unique_ptr<ProcessNodeImpl>> tracked_process_nodes_; |
| }; |
| |
| } // namespace performance_manager |
| |
| #endif // CHROME_BROWSER_PERFORMANCE_MANAGER_BROWSER_CHILD_PROCESS_WATCHER_H_ |