blob: 93b2a81a16abf75adad865ffc7490cd5898b0f89 [file] [log] [blame]
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "app/linear_animation.h"
#include <math.h>
using base::Time;
using base::TimeDelta;
static TimeDelta CalculateInterval(int frame_rate) {
int timer_interval = 1000000 / frame_rate;
if (timer_interval < 10000)
timer_interval = 10000;
return TimeDelta::FromMicroseconds(timer_interval);
}
LinearAnimation::LinearAnimation(int frame_rate,
AnimationDelegate* delegate)
: Animation(CalculateInterval(frame_rate)),
state_(0.0),
in_end_(false) {
set_delegate(delegate);
}
LinearAnimation::LinearAnimation(int duration,
int frame_rate,
AnimationDelegate* delegate)
: Animation(CalculateInterval(frame_rate)),
duration_(TimeDelta::FromMilliseconds(duration)),
state_(0.0),
in_end_(false) {
set_delegate(delegate);
SetDuration(duration);
}
double LinearAnimation::GetCurrentValue() const {
// Default is linear relationship, subclass to adapt.
return state_;
}
void LinearAnimation::End() {
if (!is_animating())
return;
// NOTE: We don't use AutoReset here as Stop may end up deleting us (by way
// of the delegate).
in_end_ = true;
Stop();
}
void LinearAnimation::SetDuration(int duration) {
duration_ = TimeDelta::FromMilliseconds(duration);
if (duration_ < timer_interval())
duration_ = timer_interval();
if (is_animating())
SetStartTime(container()->last_tick_time());
}
void LinearAnimation::Step(base::TimeTicks time_now) {
TimeDelta elapsed_time = time_now - start_time();
state_ = static_cast<double>(elapsed_time.InMicroseconds()) /
static_cast<double>(duration_.InMicroseconds());
if (state_ >= 1.0)
state_ = 1.0;
AnimateToState(state_);
if (delegate())
delegate()->AnimationProgressed(this);
if (state_ == 1.0)
Stop();
}
void LinearAnimation::AnimationStopped() {
if (!in_end_)
return;
in_end_ = false;
// Set state_ to ensure we send ended to delegate and not canceled.
state_ = 1;
AnimateToState(1.0);
}
bool LinearAnimation::ShouldSendCanceledFromStop() {
return state_ != 1;
}