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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/utf_offset_string_conversions.h"
#include "base/string_piece.h"
#include "base/utf_string_conversion_utils.h"
using base::PrepareForUTF16Or32Output;
using base::ReadUnicodeCharacter;
using base::WriteUnicodeCharacter;
// Generalized Unicode converter -----------------------------------------------
// Converts the given source Unicode character type to the given destination
// Unicode character type as a STL string. The given input buffer and size
// determine the source, and the given output STL string will be replaced by
// the result.
template<typename SRC_CHAR>
bool ConvertUnicode(const SRC_CHAR* src,
size_t src_len,
std::wstring* output,
size_t* offset_for_adjustment) {
size_t output_offset =
(offset_for_adjustment && *offset_for_adjustment < src_len) ?
*offset_for_adjustment : std::wstring::npos;
// ICU requires 32-bit numbers.
bool success = true;
int32 src_len32 = static_cast<int32>(src_len);
for (int32 i = 0; i < src_len32; i++) {
uint32 code_point;
size_t original_i = i;
size_t chars_written = 0;
if (ReadUnicodeCharacter(src, src_len32, &i, &code_point)) {
chars_written = WriteUnicodeCharacter(code_point, output);
} else {
chars_written = WriteUnicodeCharacter(0xFFFD, output);
success = false;
}
if ((output_offset != std::wstring::npos) &&
(*offset_for_adjustment > original_i)) {
// NOTE: ReadUnicodeCharacter() adjusts |i| to point _at_ the last
// character read, not after it (so that incrementing it in the loop
// increment will place it at the right location), so we need to account
// for that in determining the amount that was read.
if (*offset_for_adjustment <= static_cast<size_t>(i))
output_offset = std::wstring::npos;
else
output_offset += chars_written - (i - original_i + 1);
}
}
if (offset_for_adjustment)
*offset_for_adjustment = output_offset;
return success;
}
// UTF-8 <-> Wide --------------------------------------------------------------
bool UTF8ToWideAndAdjustOffset(const char* src,
size_t src_len,
std::wstring* output,
size_t* offset_for_adjustment) {
PrepareForUTF16Or32Output(src, src_len, output);
return ConvertUnicode(src, src_len, output, offset_for_adjustment);
}
std::wstring UTF8ToWideAndAdjustOffset(const base::StringPiece& utf8,
size_t* offset_for_adjustment) {
std::wstring ret;
UTF8ToWideAndAdjustOffset(utf8.data(), utf8.length(), &ret,
offset_for_adjustment);
return ret;
}
// UTF-16 <-> Wide -------------------------------------------------------------
#if defined(WCHAR_T_IS_UTF16)
// When wide == UTF-16, then conversions are a NOP.
bool UTF16ToWideAndAdjustOffset(const char16* src,
size_t src_len,
std::wstring* output,
size_t* offset_for_adjustment) {
output->assign(src, src_len);
if (offset_for_adjustment && (*offset_for_adjustment >= src_len))
*offset_for_adjustment = std::wstring::npos;
return true;
}
std::wstring UTF16ToWideAndAdjustOffset(const string16& utf16,
size_t* offset_for_adjustment) {
if (offset_for_adjustment && (*offset_for_adjustment >= utf16.length()))
*offset_for_adjustment = std::wstring::npos;
return utf16;
}
#elif defined(WCHAR_T_IS_UTF32)
bool UTF16ToWideAndAdjustOffset(const char16* src,
size_t src_len,
std::wstring* output,
size_t* offset_for_adjustment) {
output->clear();
// Assume that normally we won't have any non-BMP characters so the counts
// will be the same.
output->reserve(src_len);
return ConvertUnicode(src, src_len, output, offset_for_adjustment);
}
std::wstring UTF16ToWideAndAdjustOffset(const string16& utf16,
size_t* offset_for_adjustment) {
std::wstring ret;
UTF16ToWideAndAdjustOffset(utf16.data(), utf16.length(), &ret,
offset_for_adjustment);
return ret;
}
#endif // defined(WCHAR_T_IS_UTF32)