blob: 9376a88f2d0357873746f5cd834158bbf98d0bcf [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/platform/x11/ozone_platform_x11.h"
#include <X11/Xlib.h>
#include <memory>
#include <utility>
#include "base/command_line.h"
#include "base/memory/ptr_util.h"
#include "ui/events/platform/x11/x11_event_source_libevent.h"
#include "ui/ozone/common/stub_overlay_manager.h"
#include "ui/ozone/platform/x11/native_display_delegate_ozone_x11.h"
#include "ui/ozone/platform/x11/x11_cursor_factory_ozone.h"
#include "ui/ozone/platform/x11/x11_surface_factory.h"
#include "ui/ozone/public/gpu_platform_support.h"
#include "ui/ozone/public/gpu_platform_support_host.h"
#include "ui/ozone/public/input_controller.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/system_input_injector.h"
#include "ui/platform_window/platform_window.h"
#include "ui/platform_window/x11/x11_window_manager_ozone.h"
#include "ui/platform_window/x11/x11_window_ozone.h"
namespace ui {
namespace {
// Returns true if we should operate in Mus mode.
bool RunningInsideMus() {
bool has_channel_handle = base::CommandLine::ForCurrentProcess()->HasSwitch(
"mojo-platform-channel-handle");
return has_channel_handle;
}
// Singleton OzonePlatform implementation for Linux X11 platform.
class OzonePlatformX11 : public OzonePlatform {
public:
OzonePlatformX11() {
// If we're running in Mus mode both the UI and GPU components of Ozone will
// be running in the same process. Enable X11 concurrent thread support.
if (RunningInsideMus())
XInitThreads();
}
~OzonePlatformX11() override {}
// OzonePlatform:
ui::SurfaceFactoryOzone* GetSurfaceFactoryOzone() override {
return surface_factory_ozone_.get();
}
ui::OverlayManagerOzone* GetOverlayManager() override {
return overlay_manager_.get();
}
CursorFactoryOzone* GetCursorFactoryOzone() override {
return cursor_factory_ozone_.get();
}
std::unique_ptr<SystemInputInjector> CreateSystemInputInjector() override {
return nullptr;
}
InputController* GetInputController() override {
return input_controller_.get();
}
GpuPlatformSupport* GetGpuPlatformSupport() override {
return gpu_platform_support_.get();
}
GpuPlatformSupportHost* GetGpuPlatformSupportHost() override {
return gpu_platform_support_host_.get();
}
std::unique_ptr<PlatformWindow> CreatePlatformWindow(
PlatformWindowDelegate* delegate,
const gfx::Rect& bounds) override {
std::unique_ptr<X11WindowOzone> window =
base::WrapUnique(new X11WindowOzone(event_source_.get(),
window_manager_.get(), delegate));
window->SetBounds(bounds);
window->Create();
return std::move(window);
}
std::unique_ptr<NativeDisplayDelegate> CreateNativeDisplayDelegate()
override {
return base::WrapUnique(new NativeDisplayDelegateOzoneX11());
}
void InitializeUI() override {
window_manager_.reset(new X11WindowManagerOzone);
event_source_.reset(new X11EventSourceLibevent(gfx::GetXDisplay()));
overlay_manager_.reset(new StubOverlayManager());
input_controller_ = CreateStubInputController();
cursor_factory_ozone_.reset(new X11CursorFactoryOzone());
gpu_platform_support_host_.reset(CreateStubGpuPlatformSupportHost());
}
void InitializeGPU() override {
surface_factory_ozone_.reset(new X11SurfaceFactory());
gpu_platform_support_.reset(CreateStubGpuPlatformSupport());
}
private:
// Objects in the Browser process.
std::unique_ptr<X11WindowManagerOzone> window_manager_;
std::unique_ptr<X11EventSourceLibevent> event_source_;
std::unique_ptr<OverlayManagerOzone> overlay_manager_;
std::unique_ptr<InputController> input_controller_;
std::unique_ptr<X11CursorFactoryOzone> cursor_factory_ozone_;
std::unique_ptr<GpuPlatformSupportHost> gpu_platform_support_host_;
// Objects in the GPU process.
std::unique_ptr<X11SurfaceFactory> surface_factory_ozone_;
std::unique_ptr<GpuPlatformSupport> gpu_platform_support_;
DISALLOW_COPY_AND_ASSIGN(OzonePlatformX11);
};
} // namespace
OzonePlatform* CreateOzonePlatformX11() {
return new OzonePlatformX11;
}
} // namespace ui