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// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_USER_EDUCATION_COMMON_HELP_BUBBLE_H_
#define COMPONENTS_USER_EDUCATION_COMMON_HELP_BUBBLE_H_
#include "base/callback_list.h"
#include "base/compiler_specific.h"
#include "base/functional/callback.h"
#include "ui/base/interaction/element_identifier.h"
#include "ui/base/interaction/element_tracker.h"
#include "ui/base/interaction/framework_specific_implementation.h"
#include "ui/gfx/geometry/rect.h"
namespace user_education {
// HelpBubble is an interface for the lifecycle of an IPH or tutorial bubble.
// it is implemented by a framework's bubble. It is returned as the result of
// HelpBubbleFactory's CreateBubble...() method.
class HelpBubble : public ui::FrameworkSpecificImplementation {
public:
// Callback to be notified when the help bubble is closed. Note that the
// pointer passed in is entirely for reference and should not be dereferenced
// as another callback may have deleted the bubble itself.
using ClosedCallback = base::OnceCallback<void(HelpBubble*)>;
HelpBubble();
~HelpBubble() override;
// Sets input focus on the bubble or on the bubble's anchor.
virtual bool ToggleFocusForAccessibility() = 0;
// Closes the bubble if it is not already closed. Returns whether the bubble
// was open.
bool Close();
// Notify that the element the help bubble is anchored to may have moved.
// Default is no-op.
virtual void OnAnchorBoundsChanged();
// Get the bounds of the bubble in the screen. Default is gfx::Rect(), which
// indicates that the bubble's screen position is not identifiable, or that
// the bubble is not visible.
virtual gfx::Rect GetBoundsInScreen() const;
// Returns the context of this help bubble (if there is one).
virtual ui::ElementContext GetContext() const = 0;
// Add a callback to know when a bubble is going away.
[[nodiscard]] base::CallbackListSubscription AddOnCloseCallback(
ClosedCallback callback);
bool is_open() const { return !is_closed(); }
protected:
// Actually close the bubble.
virtual void CloseBubbleImpl() = 0;
private:
// Closed callbacks are cleared out on close, so this keeps us from having to
// store extra data about closed status that could become out of sync.
bool is_closed() const { return !on_close_callbacks_; }
using CallbackList = base::OnceCallbackList<ClosedCallback::RunType>;
std::unique_ptr<CallbackList> on_close_callbacks_;
};
} // namespace user_education
#endif // COMPONENTS_USER_EDUCATION_COMMON_HELP_BUBBLE_H_