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// Copyright (c) 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chromecast/graphics/accessibility/fullscreen_magnification_controller.h"
#include "base/numerics/ranges.h"
#include "chromecast/graphics/gestures/cast_gesture_handler.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "third_party/skia/include/core/SkPath.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tree_host.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/events/event.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/transform.h"
#include "ui/gfx/transform_util.h"
namespace chromecast {
namespace {
// Default ratio of magnifier scale.
constexpr float kDefaultMagnificationScale = 2.f;
constexpr float kMaxMagnifiedScale = 20.0f;
constexpr float kMinMagnifiedScaleThreshold = 1.1f;
constexpr float kNonMagnifiedScale = 1.0f;
constexpr float kZoomGestureLockThreshold = 0.1f;
constexpr float kScrollGestureLockThreshold = 20000.0f;
// The color of the highlight ring.
constexpr SkColor kHighlightRingColor = SkColorSetRGB(247, 152, 58);
constexpr int kHighlightShadowRadius = 10;
constexpr int kHighlightShadowAlpha = 90;
// Convert point locations to DIP by using the original transform, rather than
// the one currently installed on the window tree host (which might be our
// magnifier).
gfx::Point ConvertPixelsToDIPWithOriginalTransform(
const gfx::Transform& transform,
const gfx::Point& point) {
gfx::Transform invert;
if (!transform.GetInverse(&invert)) {
// Some transforms can't be inverted, so we do the same as window tree
// host's DIP conversion and just use the transform as is in that case.
invert = transform;
}
gfx::PointF dip_point(point);
invert.TransformPoint(&dip_point);
return gfx::ToFlooredPoint(dip_point);
}
// Correct the given scale value if necessary.
void ValidateScale(float* scale) {
*scale = base::ClampToRange(*scale, kNonMagnifiedScale, kMaxMagnifiedScale);
DCHECK(kNonMagnifiedScale <= *scale && *scale <= kMaxMagnifiedScale);
}
} // namespace
class FullscreenMagnificationController::GestureProviderClient
: public ui::GestureProviderAuraClient {
public:
GestureProviderClient() = default;
~GestureProviderClient() override = default;
// ui::GestureProviderAuraClient overrides:
void OnGestureEvent(GestureConsumer* consumer,
ui::GestureEvent* event) override {
// Do nothing. OnGestureEvent is for timer based gesture events, e.g. tap.
// MagnificationController is interested only in pinch and scroll
// gestures.
DCHECK_NE(ui::ET_GESTURE_SCROLL_BEGIN, event->type());
DCHECK_NE(ui::ET_GESTURE_SCROLL_END, event->type());
DCHECK_NE(ui::ET_GESTURE_SCROLL_UPDATE, event->type());
DCHECK_NE(ui::ET_GESTURE_PINCH_BEGIN, event->type());
DCHECK_NE(ui::ET_GESTURE_PINCH_END, event->type());
DCHECK_NE(ui::ET_GESTURE_PINCH_UPDATE, event->type());
}
private:
DISALLOW_COPY_AND_ASSIGN(GestureProviderClient);
};
FullscreenMagnificationController::FullscreenMagnificationController(
aura::Window* root_window,
CastGestureHandler* cast_gesture_handler)
: root_window_(root_window),
magnification_scale_(kDefaultMagnificationScale),
cast_gesture_handler_(cast_gesture_handler) {
DCHECK(root_window);
root_window->GetHost()->GetEventSource()->AddEventRewriter(this);
gesture_provider_client_ = std::make_unique<GestureProviderClient>();
gesture_provider_ = std::make_unique<ui::GestureProviderAura>(
this, gesture_provider_client_.get());
}
FullscreenMagnificationController::~FullscreenMagnificationController() {}
void FullscreenMagnificationController::SetEnabled(bool enabled) {
if (is_enabled_ == enabled)
return;
if (!is_enabled_) {
// Stash the original root window transform so we can restore it after we're
// done.
original_transform_ = root_window_->transform();
}
is_enabled_ = enabled;
auto magnifier_transform(GetMagnifierTransform());
root_window_->SetTransform(magnifier_transform);
if (enabled) {
// Add the highlight ring.
if (!highlight_ring_layer_) {
AddHighlightLayer();
}
UpdateHighlightLayerTransform(magnifier_transform);
} else {
// Remove the highlight ring.
if (highlight_ring_layer_) {
root_window_->layer()->Remove(highlight_ring_layer_.get());
highlight_ring_layer_.reset();
}
}
}
bool FullscreenMagnificationController::IsEnabled() const {
return is_enabled_;
}
void FullscreenMagnificationController::SetMagnificationScale(
float magnification_scale) {
magnification_scale_ = magnification_scale;
root_window_->SetTransform(GetMagnifierTransform());
}
gfx::Transform FullscreenMagnificationController::GetMagnifierTransform()
const {
gfx::Transform transform = original_transform_;
if (IsEnabled()) {
transform.Scale(magnification_scale_, magnification_scale_);
// Top corner of window.
gfx::Point offset = gfx::ToFlooredPoint(magnification_origin_);
transform.Translate(-offset.x(), -offset.y());
}
return transform;
}
// Overridden from ui::EventRewriter
ui::EventRewriteStatus FullscreenMagnificationController::RewriteEvent(
const ui::Event& event,
std::unique_ptr<ui::Event>* rewritten_event) {
if (!IsEnabled()) {
return ui::EventRewriteStatus::EVENT_REWRITE_CONTINUE;
}
if (!event.IsTouchEvent())
return ui::EVENT_REWRITE_CONTINUE;
const ui::TouchEvent* touch_event = event.AsTouchEvent();
// Touch events come through in screen pixels, but untransformed. This is the
// raw coordinate not yet mapped to the root window's coordinate system or the
// screen. Convert it into the root window's coordinate system, in DIP which
// is what the rest of this class expects.
gfx::Point location = ConvertPixelsToDIPWithOriginalTransform(
original_transform_, touch_event->location());
gfx::Point root_location = ConvertPixelsToDIPWithOriginalTransform(
original_transform_, touch_event->root_location());
// We now need a TouchEvent that has its coordinates mapped into root window
// DIP.
ui::TouchEvent touch_event_dip = *touch_event;
touch_event_dip.set_location(location);
touch_event_dip.set_root_location(root_location);
// Track finger presses so we can look for our two-finger drag.
if (touch_event_dip.type() == ui::ET_TOUCH_PRESSED) {
touch_points_++;
press_event_map_[touch_event_dip.pointer_details().id] =
std::make_unique<ui::TouchEvent>(*touch_event);
} else if (touch_event_dip.type() == ui::ET_TOUCH_RELEASED) {
touch_points_--;
press_event_map_.erase(touch_event_dip.pointer_details().id);
}
if (gesture_provider_->OnTouchEvent(&touch_event_dip)) {
gesture_provider_->OnTouchEventAck(
touch_event_dip.unique_event_id(), false /* event_consumed */,
false /* is_source_touch_event_set_non_blocking */);
} else {
return ui::EVENT_REWRITE_DISCARD;
}
// The user can change the zoom level with two fingers pinch and pan around
// with two fingers scroll. Once we detect one of those two gestures, we start
// consuming all touch events by cancelling existing touches. If
// cancel_pressed_touches is set to true, ET_TOUCH_CANCELLED
// events are dispatched for existing touches after the next for-loop.
bool cancel_pressed_touches = ProcessGestures();
if (cancel_pressed_touches) {
// Start consuming all touch events after we cancel existing touches.
consume_touch_event_ = true;
if (!press_event_map_.empty()) {
auto it = press_event_map_.begin();
std::unique_ptr<ui::TouchEvent> rewritten_touch_event =
std::make_unique<ui::TouchEvent>(ui::ET_TOUCH_CANCELLED, gfx::Point(),
touch_event_dip.time_stamp(),
it->second->pointer_details());
rewritten_touch_event->set_location_f(it->second->location_f());
rewritten_touch_event->set_root_location_f(it->second->root_location_f());
rewritten_touch_event->set_flags(it->second->flags());
*rewritten_event = std::move(rewritten_touch_event);
// The other event is cancelled in NextDispatchEvent.
press_event_map_.erase(it);
return ui::EVENT_REWRITE_DISPATCH_ANOTHER;
}
}
bool discard = consume_touch_event_;
// Reset state once no point is touched on the screen.
if (touch_points_ == 0) {
consume_touch_event_ = false;
locked_gesture_ = NO_GESTURE;
// Jump back to exactly 1.0 if we are just a tiny bit zoomed in.
if (magnification_scale_ < kMinMagnifiedScaleThreshold)
SetMagnificationScale(kNonMagnifiedScale);
}
if (discard)
return ui::EVENT_REWRITE_DISCARD;
return ui::EVENT_REWRITE_CONTINUE;
}
ui::EventRewriteStatus FullscreenMagnificationController::NextDispatchEvent(
const ui::Event& last_event,
std::unique_ptr<ui::Event>* new_event) {
DCHECK_EQ(1u, press_event_map_.size());
auto it = press_event_map_.begin();
std::unique_ptr<ui::TouchEvent> event = std::make_unique<ui::TouchEvent>(
ui::ET_TOUCH_CANCELLED, gfx::Point(), last_event.time_stamp(),
it->second->pointer_details());
event->set_location_f(it->second->location_f());
event->set_root_location_f(it->second->root_location_f());
event->set_flags(it->second->flags());
*new_event = std::move(event);
press_event_map_.erase(it);
DCHECK_EQ(0u, press_event_map_.size());
return ui::EVENT_REWRITE_REWRITTEN;
}
bool FullscreenMagnificationController::RedrawDIP(
const gfx::PointF& position_in_dip,
float scale) {
DCHECK(root_window_);
float x = position_in_dip.x();
float y = position_in_dip.y();
ValidateScale(&scale);
if (x < 0)
x = 0;
if (y < 0)
y = 0;
const gfx::Size host_size_in_dip = root_window_->bounds().size();
const float scaled_width = host_size_in_dip.width() / scale;
const float scaled_height = host_size_in_dip.height() / scale;
float max_x = host_size_in_dip.width() - scaled_width;
float max_y = host_size_in_dip.height() - scaled_height;
if (x > max_x)
x = max_x;
if (y > max_y)
y = max_y;
// Does nothing if both the origin and the scale are not changed.
if (magnification_origin_.x() == x && magnification_origin_.y() == y &&
scale == magnification_scale_) {
return false;
}
magnification_origin_.set_x(x);
magnification_origin_.set_y(y);
magnification_scale_ = scale;
auto magnifier_transform = GetMagnifierTransform();
root_window_->SetTransform(magnifier_transform);
UpdateHighlightLayerTransform(magnifier_transform);
return true;
}
bool FullscreenMagnificationController::ProcessGestures() {
bool cancel_pressed_touches = false;
std::vector<std::unique_ptr<ui::GestureEvent>> gestures =
gesture_provider_->GetAndResetPendingGestures();
for (const auto& gesture : gestures) {
const ui::GestureEventDetails& details = gesture->details();
if (gesture->type() == ui::ET_GESTURE_END ||
gesture->type() == ui::ET_GESTURE_BEGIN) {
locked_gesture_ = NO_GESTURE;
cancel_pressed_touches = false;
}
if (details.touch_points() != 2)
continue;
if (gesture->type() == ui::ET_GESTURE_PINCH_BEGIN) {
original_magnification_scale_ = magnification_scale_;
// Start consuming touch events with cancelling existing touches.
if (!consume_touch_event_)
cancel_pressed_touches = true;
} else if (gesture->type() == ui::ET_GESTURE_PINCH_UPDATE &&
(locked_gesture_ == NO_GESTURE || locked_gesture_ == ZOOM)) {
float scale = magnification_scale_ * details.scale();
ValidateScale(&scale);
// Lock to zoom mode if the difference between our new scale and old scale
// passes our zoom lock threshold.
if (locked_gesture_ == NO_GESTURE &&
std::abs(scale - original_magnification_scale_) >
kZoomGestureLockThreshold) {
locked_gesture_ = FullscreenMagnificationController::ZOOM;
}
// |details.bounding_box().CenterPoint()| return center of touch points
// of gesture in non-dip screen coordinate.
gfx::PointF gesture_center =
gfx::PointF(details.bounding_box().CenterPoint());
// Root transform does dip scaling, screen magnification scaling and
// translation. Apply inverse transform to convert non-dip screen
// coordinate to dip logical coordinate.
root_window_->GetHost()->GetInverseRootTransform().TransformPoint(
&gesture_center);
// Calculate new origin to keep the distance between |gesture_center|
// and |origin| same in screen coordinate. This means the following
// equation.
// (gesture_center.x - magnification_origin_.x) * magnification_scale_ =
// (gesture_center.x - new_origin.x) * scale
// If you solve it for |new_origin|, you will get the following formula.
const gfx::PointF origin =
gfx::PointF(gesture_center.x() -
(magnification_scale_ / scale) *
(gesture_center.x() - magnification_origin_.x()),
gesture_center.y() -
(magnification_scale_ / scale) *
(gesture_center.y() - magnification_origin_.y()));
RedrawDIP(origin, scale);
// Invoke the tap gesture so we don't go idle in the UI while zooming.
cast_gesture_handler_->HandleTapGesture(
gfx::ToFlooredPoint(gesture_center));
} else if (gesture->type() == ui::ET_GESTURE_SCROLL_BEGIN) {
original_magnification_origin_ = magnification_origin_;
// Start consuming all touch events with cancelling existing touches.
if (!consume_touch_event_)
cancel_pressed_touches = true;
} else if (gesture->type() == ui::ET_GESTURE_SCROLL_UPDATE &&
(locked_gesture_ == NO_GESTURE || locked_gesture_ == SCROLL)) {
// If we're not zoomed, scroll is a no-op.
if (magnification_scale_ <= kNonMagnifiedScale) {
continue;
}
float new_x = magnification_origin_.x() +
(-1.0f * details.scroll_x() / magnification_scale_);
float new_y = magnification_origin_.y() +
(-1.0f * details.scroll_y() / magnification_scale_);
// Lock to scroll mode if the squared distance from the old position
// passes our scroll lock threshold.
if (locked_gesture_ == NO_GESTURE) {
float diff_x =
(new_x - original_magnification_origin_.x()) * magnification_scale_;
float diff_y =
(new_y - original_magnification_origin_.y()) * magnification_scale_;
float squared_distance = (diff_x * diff_x) + (diff_y * diff_y);
if (squared_distance > kScrollGestureLockThreshold) {
locked_gesture_ = SCROLL;
}
}
RedrawDIP(gfx::PointF(new_x, new_y), magnification_scale_);
// Invoke the tap gesture so we don't go idle in the UI whiole dragging.
cast_gesture_handler_->HandleTapGesture(gfx::Point(new_x, new_y));
}
}
return cancel_pressed_touches;
}
void FullscreenMagnificationController::AddHighlightLayer() {
ui::Layer* root_layer = root_window_->layer();
highlight_ring_layer_ = std::make_unique<ui::Layer>(ui::LAYER_TEXTURED);
highlight_ring_layer_->set_name("MagnificationHighlightLayer");
root_layer->Add(highlight_ring_layer_.get());
highlight_ring_layer_->parent()->StackAtTop(highlight_ring_layer_.get());
gfx::Rect bounds(root_layer->bounds());
highlight_ring_layer_->SetBounds(bounds);
highlight_ring_layer_->set_delegate(this);
highlight_ring_layer_->SetFillsBoundsOpaquely(false);
}
void FullscreenMagnificationController::UpdateHighlightLayerTransform(
const gfx::Transform& magnifier_transform) {
// The highlight ring layer needs to be drawn unmagnified, so take the inverse
// of the magnification transform.
gfx::Transform inverse_transform;
if (!magnifier_transform.GetInverse(&inverse_transform)) {
LOG(ERROR) << "Unable to apply inverse transform to magnifier ring";
return;
}
gfx::Transform highlight_layer_transform(original_transform_);
highlight_layer_transform.ConcatTransform(inverse_transform);
highlight_ring_layer_->SetTransform(highlight_layer_transform);
// Make sure the highlight ring layer is on top.
highlight_ring_layer_->parent()->StackAtTop(highlight_ring_layer_.get());
// Repaint.
highlight_ring_layer_->SchedulePaint(root_window_->layer()->bounds());
}
void FullscreenMagnificationController::OnPaintLayer(
const ui::PaintContext& context) {
ui::PaintRecorder recorder(context, highlight_ring_layer_->size());
cc::PaintFlags flags;
flags.setAntiAlias(true);
flags.setStyle(cc::PaintFlags::kStroke_Style);
flags.setStrokeWidth(2);
flags.setColor(kHighlightRingColor);
gfx::Rect bounds(highlight_ring_layer_->bounds());
for (int i = 0; i < 10; i++) {
// Fade out alpha quadratically.
flags.setAlpha(
(kHighlightShadowAlpha * std::pow(kHighlightShadowRadius - i, 2)) /
std::pow(kHighlightShadowRadius, 2));
gfx::Rect outsetRect = bounds;
outsetRect.Inset(i, i, i, i);
recorder.canvas()->DrawRect(outsetRect, flags);
}
}
void FullscreenMagnificationController::OnDeviceScaleFactorChanged(
float old_device_scale_factor,
float new_device_scale_factor) {}
} // namespace chromecast