| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_DC_RENDERER_LAYER_PARAMS_H_ |
| #define UI_GL_DC_RENDERER_LAYER_PARAMS_H_ |
| |
| #include <vector> |
| |
| #include "base/memory/ref_counted.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| #include "ui/gfx/transform.h" |
| #include "ui/gl/gl_export.h" |
| |
| namespace gl { |
| class GLImage; |
| } |
| |
| namespace ui { |
| |
| enum class ProtectedVideoType : uint32_t { |
| kClear = 0, |
| kSoftwareProtected = 1, |
| kHardwareProtected = 2, |
| kMaxValue = kHardwareProtected, |
| }; |
| |
| struct GL_EXPORT DCRendererLayerParams { |
| DCRendererLayerParams(); |
| DCRendererLayerParams(const DCRendererLayerParams& other); |
| DCRendererLayerParams& operator=(const DCRendererLayerParams& other); |
| ~DCRendererLayerParams(); |
| |
| // Images to display in overlay. There can either be one NV12 GPU buffer with |
| // both Y and UV planes, or two software buffers one each for Y and UV planes. |
| scoped_refptr<gl::GLImage> y_image; |
| scoped_refptr<gl::GLImage> uv_image; |
| |
| // Stacking order relative to backbuffer which has z-order 0. |
| int z_order = 1; |
| |
| // What part of the content to display in pixels. |
| gfx::Rect content_rect; |
| |
| // Bounds of the overlay in pre-transform space. |
| gfx::Rect quad_rect; |
| |
| // 2D flattened transform that maps |quad_rect| to root target space, |
| // after applying the |quad_rect.origin()| as an offset. |
| gfx::Transform transform; |
| |
| // If |is_clipped| is true, then clip to |clip_rect| in root target space. |
| bool is_clipped = false; |
| gfx::Rect clip_rect; |
| |
| ProtectedVideoType protected_video_type = ProtectedVideoType::kClear; |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_GL_DC_RENDERER_LAYER_PARAMS_H_ |