blob: 073e28102eb4b394d11ea2e0f309b616b1001c0f [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_
#define UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_
#include <vector>
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/observer_list.h"
#include "ui/aura/window_observer.h"
#include "ui/wm/public/activation_change_observer.h"
#include "ui/wm/public/activation_client.h"
#include "ui/wm/wm_export.h"
namespace aura {
namespace client {
class ActivationChangeObserver;
}
}
namespace wm {
// Simple ActivationClient implementation for use by tests and other targets
// that just need basic behavior (e.g. activate windows whenever requested,
// restack windows at the top when they're activated, etc.). This object deletes
// itself when the root window it is associated with is destroyed.
class WM_EXPORT DefaultActivationClient : public aura::client::ActivationClient,
public aura::WindowObserver {
public:
explicit DefaultActivationClient(aura::Window* root_window);
// Overridden from aura::client::ActivationClient:
void AddObserver(aura::client::ActivationChangeObserver* observer) override;
void RemoveObserver(
aura::client::ActivationChangeObserver* observer) override;
void ActivateWindow(aura::Window* window) override;
void DeactivateWindow(aura::Window* window) override;
aura::Window* GetActiveWindow() override;
aura::Window* GetActivatableWindow(aura::Window* window) override;
aura::Window* GetToplevelWindow(aura::Window* window) override;
bool CanActivateWindow(aura::Window* window) const override;
// Overridden from WindowObserver:
void OnWindowDestroyed(aura::Window* window) override;
private:
class Deleter;
~DefaultActivationClient() override;
void RemoveActiveWindow(aura::Window* window);
void ActivateWindowImpl(
aura::client::ActivationChangeObserver::ActivationReason reason,
aura::Window* window);
// This class explicitly does NOT store the active window in a window property
// to make sure that ActivationChangeObserver is not treated as part of the
// aura API. Assumptions to that end will cause tests that use this client to
// fail.
std::vector<aura::Window*> active_windows_;
// The window which was active before the currently active one.
aura::Window* last_active_;
base::ObserverList<aura::client::ActivationChangeObserver> observers_;
DISALLOW_COPY_AND_ASSIGN(DefaultActivationClient);
};
} // namespace wm
#endif // UI_WM_CORE_DEFAULT_ACTIVATION_CLIENT_H_