blob: 12f6d54bea778c99b8b61abbd5944dbea64a3605 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_TEST_TEST_SESSION_STATE_DELEGATE_H_
#define ASH_TEST_TEST_SESSION_STATE_DELEGATE_H_
#include <vector>
#include "ash/session/session_state_delegate.h"
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/image/image_skia.h"
class AccountId;
namespace ash {
namespace test {
class MockUserInfo;
class TestSessionStateDelegate : public SessionStateDelegate {
public:
TestSessionStateDelegate();
~TestSessionStateDelegate() override;
void set_logged_in_users(int users) { logged_in_users_ = users; }
void set_session_state(SessionState session_state) {
session_state_ = session_state;
}
void AddUser(const AccountId& account_id);
const user_manager::UserInfo* GetActiveUserInfo() const;
// SessionStateDelegate:
int GetMaximumNumberOfLoggedInUsers() const override;
int NumberOfLoggedInUsers() const override;
bool IsActiveUserSessionStarted() const override;
bool CanLockScreen() const override;
bool IsScreenLocked() const override;
bool ShouldLockScreenBeforeSuspending() const override;
void LockScreen() override;
void UnlockScreen() override;
bool IsUserSessionBlocked() const override;
SessionState GetSessionState() const override;
const user_manager::UserInfo* GetUserInfo(
ash::UserIndex index) const override;
bool ShouldShowAvatar(aura::Window* window) const override;
gfx::ImageSkia GetAvatarImageForWindow(aura::Window* window) const override;
void SwitchActiveUser(const AccountId& account_id) override;
void CycleActiveUser(CycleUser cycle_user) override;
bool IsMultiProfileAllowedByPrimaryUserPolicy() const override;
void AddSessionStateObserver(ash::SessionStateObserver* observer) override;
void RemoveSessionStateObserver(ash::SessionStateObserver* observer) override;
// TODO(oshima): Use state machine instead of using boolean variables.
// Updates the internal state that indicates whether a session is in progress
// and there is an active user. If |has_active_user| is |false|,
// |active_user_session_started_| is reset to |false| as well (see below for
// the difference between these two flags).
void SetHasActiveUser(bool has_active_user);
// Updates the internal state that indicates whether the session has been
// fully started for the active user. If |active_user_session_started| is
// |true|, |has_active_user_| is set to |true| as well (see below for the
// difference between these two flags).
void SetActiveUserSessionStarted(bool active_user_session_started);
// Updates the internal state that indicates whether the screen can be locked.
// Locking will only actually be allowed when this value is |true| and there
// is an active user.
void SetCanLockScreen(bool can_lock_screen);
// Updates |should_lock_screen_before_suspending_|.
void SetShouldLockScreenBeforeSuspending(bool should_lock);
// Updates the internal state that indicates whether user adding screen is
// running now.
void SetUserAddingScreenRunning(bool user_adding_screen_running);
// Setting non NULL image enables avatar icon.
void SetUserImage(const gfx::ImageSkia& user_image);
private:
class TestUserManager;
// Whether the screen can be locked. Locking will only actually be allowed
// when this is |true| and there is an active user.
bool can_lock_screen_;
// Return value for ShouldLockScreenBeforeSuspending().
bool should_lock_screen_before_suspending_;
// Whether the screen is currently locked.
bool screen_locked_;
// Whether user addding screen is running now.
bool user_adding_screen_running_;
// The number of users logged in.
int logged_in_users_;
// The index for the activated user.
int active_user_index_;
std::vector<MockUserInfo*> user_list_;
// The user manager to be used instead of the system instance.
scoped_ptr<TestUserManager> user_manager_;
// The current state of the login screen. |session_state_| becomes active
// before the profile and browser UI are available.
SessionState session_state_;
DISALLOW_COPY_AND_ASSIGN(TestSessionStateDelegate);
};
} // namespace test
} // namespace ash
#endif // ASH_TEST_TEST_SESSION_STATE_DELEGATE_H_