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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GEOMETRY_POINT_H_
#define UI_GFX_GEOMETRY_POINT_H_
#include <iosfwd>
#include <string>
#include <tuple>
#include "build/build_config.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/gfx_export.h"
#if defined(OS_WIN)
typedef unsigned long DWORD;
typedef struct tagPOINT POINT;
#elif defined(OS_MACOSX)
typedef struct CGPoint CGPoint;
#endif
namespace gfx {
// A point has an x and y coordinate.
class GFX_EXPORT Point {
public:
Point() : x_(0), y_(0) {}
Point(int x, int y) : x_(x), y_(y) {}
#if defined(OS_WIN)
// |point| is a DWORD value that contains a coordinate. The x-coordinate is
// the low-order short and the y-coordinate is the high-order short. This
// value is commonly acquired from GetMessagePos/GetCursorPos.
explicit Point(DWORD point);
explicit Point(const POINT& point);
Point& operator=(const POINT& point);
#elif defined(OS_MACOSX)
explicit Point(const CGPoint& point);
#endif
~Point() {}
#if defined(OS_WIN)
POINT ToPOINT() const;
#elif defined(OS_MACOSX)
CGPoint ToCGPoint() const;
#endif
int x() const { return x_; }
int y() const { return y_; }
void set_x(int x) { x_ = x; }
void set_y(int y) { y_ = y; }
void SetPoint(int x, int y) {
x_ = x;
y_ = y;
}
void Offset(int delta_x, int delta_y) {
x_ += delta_x;
y_ += delta_y;
}
void operator+=(const Vector2d& vector) {
x_ += vector.x();
y_ += vector.y();
}
void operator-=(const Vector2d& vector) {
x_ -= vector.x();
y_ -= vector.y();
}
void SetToMin(const Point& other);
void SetToMax(const Point& other);
bool IsOrigin() const { return x_ == 0 && y_ == 0; }
Vector2d OffsetFromOrigin() const { return Vector2d(x_, y_); }
// A point is less than another point if its y-value is closer
// to the origin. If the y-values are the same, then point with
// the x-value closer to the origin is considered less than the
// other.
// This comparison is required to use Point in sets, or sorted
// vectors.
bool operator<(const Point& rhs) const {
return std::tie(y_, x_) < std::tie(rhs.y_, rhs.x_);
}
// Returns a string representation of point.
std::string ToString() const;
private:
int x_;
int y_;
};
inline bool operator==(const Point& lhs, const Point& rhs) {
return lhs.x() == rhs.x() && lhs.y() == rhs.y();
}
inline bool operator!=(const Point& lhs, const Point& rhs) {
return !(lhs == rhs);
}
inline Point operator+(const Point& lhs, const Vector2d& rhs) {
Point result(lhs);
result += rhs;
return result;
}
inline Point operator-(const Point& lhs, const Vector2d& rhs) {
Point result(lhs);
result -= rhs;
return result;
}
inline Vector2d operator-(const Point& lhs, const Point& rhs) {
return Vector2d(lhs.x() - rhs.x(), lhs.y() - rhs.y());
}
inline Point PointAtOffsetFromOrigin(const Vector2d& offset_from_origin) {
return Point(offset_from_origin.x(), offset_from_origin.y());
}
// This is declared here for use in gtest-based unit tests but is defined in
// the gfx_test_support target. Depend on that to use this in your unit test.
// This should not be used in production code - call ToString() instead.
void PrintTo(const Point& point, ::std::ostream* os);
// Helper methods to scale a gfx::Point to a new gfx::Point.
GFX_EXPORT Point ScaleToCeiledPoint(const Point& point,
float x_scale,
float y_scale);
GFX_EXPORT Point ScaleToCeiledPoint(const Point& point, float x_scale);
GFX_EXPORT Point ScaleToFlooredPoint(const Point& point,
float x_scale,
float y_scale);
GFX_EXPORT Point ScaleToFlooredPoint(const Point& point, float x_scale);
GFX_EXPORT Point ScaleToRoundedPoint(const Point& point,
float x_scale,
float y_scale);
GFX_EXPORT Point ScaleToRoundedPoint(const Point& point, float x_scale);
} // namespace gfx
#endif // UI_GFX_GEOMETRY_POINT_H_