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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_
#define GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_
#include <map>
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/synchronization/lock.h"
#include "base/threading/non_thread_safe.h"
namespace gfx {
class SurfaceTexture;
}
namespace gpu {
namespace gles2 {
class TextureManager;
}
class StreamTextureManagerInProcess : public base::NonThreadSafe {
public:
StreamTextureManagerInProcess();
~StreamTextureManagerInProcess();
uint32 CreateStreamTexture(uint32 client_texture_id,
gles2::TextureManager* texture_manager);
// This method can be called from any thread.
scoped_refptr<gfx::SurfaceTexture> GetSurfaceTexture(uint32 stream_id);
private:
void OnReleaseStreamTexture(uint32 stream_id);
typedef std::map<uint32, scoped_refptr<gfx::SurfaceTexture> > TextureMap;
TextureMap textures_;
base::Lock map_lock_;
uint32 next_id_;
base::WeakPtrFactory<StreamTextureManagerInProcess> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(StreamTextureManagerInProcess);
};
} // gpu
#endif // GPU_STREAM_TEXTURE_MANAGER_IN_PROCESS_ANDROID_H_