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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BluetoothCharacteristicProperties_h
#define BluetoothCharacteristicProperties_h
#include "platform/bindings/ScriptWrappable.h"
namespace blink {
// Each BluetoothRemoteGATTCharacteristic exposes its characteristic properties
// through a BluetoothCharacteristicProperties object. These properties express
// what operations are valid on the characteristic.
class BluetoothCharacteristicProperties final : public ScriptWrappable {
DEFINE_WRAPPERTYPEINFO();
public:
static BluetoothCharacteristicProperties* Create(uint32_t properties);
// IDL exposed interface:
bool broadcast() const;
bool read() const;
bool writeWithoutResponse() const;
bool write() const;
bool notify() const;
bool indicate() const;
bool authenticatedSignedWrites() const;
bool reliableWrite() const;
bool writableAuxiliaries() const;
private:
explicit BluetoothCharacteristicProperties(uint32_t properties);
enum Property {
kNone = 0,
kBroadcast = 1 << 0,
kRead = 1 << 1,
kWriteWithoutResponse = 1 << 2,
kWrite = 1 << 3,
kNotify = 1 << 4,
kIndicate = 1 << 5,
kAuthenticatedSignedWrites = 1 << 6,
kExtendedProperties = 1 << 7, // Not used in class.
kReliableWrite = 1 << 8,
kWritableAuxiliaries = 1 << 9,
};
uint32_t properties;
};
} // namespace blink
#endif // GamepadButton_h