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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_PROPERTY_BAG_H_
#define BASE_PROPERTY_BAG_H_
#include <map>
#include "base/basictypes.h"
#include "base/base_export.h"
template <typename T> class linked_ptr;
namespace base {
class PropertyAccessorBase;
// A property bag holds a generalized list of arbitrary metadata called
// properties. Each property is a class type derived from PropertyBag::Prop
// that can be set and retrieved.
//
// The property bag is not read or written directly. Instead, callers go
// through a PropertyAccessor. The Accessor generates the unique IDs that
// identify different properties. The Accessor is templatized to also provide
// typesafety to the callers.
//
// Example:
// // Note: you don't want to use Singleton for your Accessor if you're using
// // a simple type like int or string as the data, since it will enforce that
// // there is only one singleton for that type, which will conflict. If
// // you're putting in some struct that's unique to you, go ahead.
// PropertyAccessor<int>* my_accessor() const {
// static PropertyAccessor<int>* accessor = NULL;
// if (!accessor) accessor = new PropertyAccessor<int>;
// return accessor;
// }
//
// void doit(SomeObjectThatImplementsPropertyBag* object) {
// PropertyAccessor<int>* accessor = my_accessor();
// int* property = accessor->GetProperty(object);
// if (property)
// ... use property ...
//
// accessor->SetProperty(object, 22);
// }
class BASE_EXPORT PropertyBag {
public:
// The type that uniquely identifies a property type.
typedef int PropID;
enum { NULL_PROP_ID = -1 }; // Invalid property ID.
// Properties are all derived from this class. They must be deletable and
// copyable
class Prop {
public:
virtual ~Prop() {}
// Copies the property and returns a pointer to the new one. The caller is
// responsible for managing the lifetime.
virtual Prop* copy() = 0;
};
PropertyBag();
PropertyBag(const PropertyBag& other);
virtual ~PropertyBag();
PropertyBag& operator=(const PropertyBag& other);
private:
friend class PropertyAccessorBase;
typedef std::map<PropID, linked_ptr<Prop> > PropertyMap;
// Used by the PropertyAccessor to set the property with the given ID.
// Ownership of the given pointer will be transferred to us. Any existing
// property matching the given ID will be deleted.
void SetProperty(PropID id, Prop* prop);
// Used by the PropertyAccessor to retrieve the property with the given ID.
// The returned pointer will be NULL if there is no match. Ownership of the
// pointer will stay with the property bag.
Prop* GetProperty(PropID id);
const Prop* GetProperty(PropID id) const;
// Deletes the property with the given ID from the bag if it exists.
void DeleteProperty(PropID id);
PropertyMap props_;
// Copy and assign is explicitly allowed for this class.
};
// PropertyAccessorBase -------------------------------------------------------
// Manages getting the unique IDs to identify a property. Callers should use
// PropertyAccessor below instead.
class BASE_EXPORT PropertyAccessorBase {
public:
PropertyAccessorBase();
virtual ~PropertyAccessorBase() {}
// Removes our property, if any, from the given property bag.
void DeleteProperty(PropertyBag* bag) {
bag->DeleteProperty(prop_id_);
}
protected:
void SetPropertyInternal(PropertyBag* bag, PropertyBag::Prop* prop) {
bag->SetProperty(prop_id_, prop);
}
PropertyBag::Prop* GetPropertyInternal(PropertyBag* bag) {
return bag->GetProperty(prop_id_);
}
const PropertyBag::Prop* GetPropertyInternal(const PropertyBag* bag) const {
return bag->GetProperty(prop_id_);
}
private:
// Identifier for this property.
PropertyBag::PropID prop_id_;
DISALLOW_COPY_AND_ASSIGN(PropertyAccessorBase);
};
// PropertyAccessor -----------------------------------------------------------
// Provides typesafe accessor functions for a property bag, and manages the
// unique identifiers for properties via the PropertyAccessorBase.
template<class T>
class PropertyAccessor : public PropertyAccessorBase {
public:
PropertyAccessor() : PropertyAccessorBase() {}
virtual ~PropertyAccessor() {}
// Makes a copy of the |prop| object for storage.
void SetProperty(PropertyBag* bag, const T& prop) {
SetPropertyInternal(bag, new Container(prop));
}
// Returns our property in the given bag or NULL if there is no match. The
// returned pointer's ownership will stay with the property bag.
T* GetProperty(PropertyBag* bag) {
PropertyBag::Prop* prop = GetPropertyInternal(bag);
if (!prop)
return NULL;
return static_cast<Container*>(prop)->get();
}
const T* GetProperty(const PropertyBag* bag) const {
const PropertyBag::Prop* prop = GetPropertyInternal(bag);
if (!prop)
return NULL;
return static_cast<const Container*>(prop)->get();
}
// See also DeleteProperty on thn PropertyAccessorBase.
private:
class Container : public PropertyBag::Prop {
public:
explicit Container(const T& data) : data_(data) {}
T* get() { return &data_; }
const T* get() const { return &data_; }
private:
virtual Prop* copy() {
return new Container(data_);
}
T data_;
};
DISALLOW_COPY_AND_ASSIGN(PropertyAccessor);
};
} // namespace base
#endif // BASE_PROPERTY_BAG_H_