| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ | |
| #define GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ | |
| #include <GLES2/gl2.h> | |
| #include <stdint.h> | |
| #include <memory> | |
| #include "base/containers/hash_tables.h" | |
| #include "base/macros.h" | |
| #include "gles2_impl_export.h" | |
| namespace gpu { | |
| namespace gles2 { | |
| class GLES2Implementation; | |
| class GLES2CmdHelper; | |
| class VertexArrayObject; | |
| // VertexArrayObjectManager manages vertex array objects on the client side | |
| // of the command buffer. | |
| class GLES2_IMPL_EXPORT VertexArrayObjectManager { | |
| public: | |
| VertexArrayObjectManager( | |
| GLuint max_vertex_attribs, | |
| GLuint array_buffer_id, | |
| GLuint element_array_buffer_id, | |
| bool support_client_side_arrays); | |
| ~VertexArrayObjectManager(); | |
| bool IsReservedId(GLuint id) const; | |
| // Binds an element array. | |
| // Returns true if service should be called. | |
| bool BindElementArray(GLuint id); | |
| // Unbind buffer. | |
| void UnbindBuffer(GLuint id); | |
| // Geneates array objects for the given ids. | |
| void GenVertexArrays(GLsizei n, const GLuint* arrays); | |
| // Deletes array objects for the given ids. | |
| void DeleteVertexArrays(GLsizei n, const GLuint* arrays); | |
| // Binds a vertex array. | |
| // changed will be set to true if the service should be called. | |
| // Returns false if array is an unknown id. | |
| bool BindVertexArray(GLuint array, bool* changed); | |
| // Whether client side buffers are supported. | |
| bool SupportsClientSideBuffers(); | |
| // simulated will be set to true if buffers were simulated. | |
| // Returns true service should be called. | |
| bool SetupSimulatedClientSideBuffers( | |
| const char* function_name, | |
| GLES2Implementation* gl, | |
| GLES2CmdHelper* gl_helper, | |
| GLsizei num_elements, | |
| GLsizei primcount, | |
| bool* simulated); | |
| // Returns true if buffers were setup. | |
| bool SetupSimulatedIndexAndClientSideBuffers( | |
| const char* function_name, | |
| GLES2Implementation* gl, | |
| GLES2CmdHelper* gl_helper, | |
| GLsizei count, | |
| GLenum type, | |
| GLsizei primcount, | |
| const void* indices, | |
| GLuint* offset, | |
| bool* simulated); | |
| bool HaveEnabledClientSideBuffers() const; | |
| void SetAttribEnable(GLuint index, bool enabled); | |
| bool GetVertexAttrib(GLuint index, GLenum pname, uint32_t* param); | |
| bool GetAttribPointer(GLuint index, GLenum pname, void** ptr) const; | |
| // Returns false if error. | |
| bool SetAttribPointer( | |
| GLuint buffer_id, | |
| GLuint index, | |
| GLint size, | |
| GLenum type, | |
| GLboolean normalized, | |
| GLsizei stride, | |
| const void* ptr, | |
| GLboolean integer); | |
| void SetAttribDivisor(GLuint index, GLuint divisor); | |
| GLuint bound_element_array_buffer() const; | |
| private: | |
| typedef base::hash_map<GLuint, VertexArrayObject*> VertexArrayObjectMap; | |
| bool IsDefaultVAOBound() const; | |
| GLsizei CollectData(const void* data, | |
| GLsizei bytes_per_element, | |
| GLsizei real_stride, | |
| GLsizei num_elements); | |
| GLuint max_vertex_attribs_; | |
| GLuint array_buffer_id_; | |
| GLsizei array_buffer_size_; | |
| GLsizei array_buffer_offset_; | |
| GLuint element_array_buffer_id_; | |
| GLsizei element_array_buffer_size_; | |
| GLsizei collection_buffer_size_; | |
| std::unique_ptr<int8_t[]> collection_buffer_; | |
| VertexArrayObject* default_vertex_array_object_; | |
| VertexArrayObject* bound_vertex_array_object_; | |
| VertexArrayObjectMap vertex_array_objects_; | |
| const bool support_client_side_arrays_; | |
| DISALLOW_COPY_AND_ASSIGN(VertexArrayObjectManager); | |
| }; | |
| } // namespace gles2 | |
| } // namespace gpu | |
| #endif // GPU_COMMAND_BUFFER_CLIENT_VERTEX_ARRAY_OBJECT_MANAGER_H_ | |