| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "gpu/command_buffer/service/gpu_switches.h" | |
| #include "base/macros.h" | |
| namespace gpu { | |
| const char kCmdDecoderValidatingName[] = "validating"; | |
| const char kCmdDecoderPassthroughName[] = "passthrough"; | |
| } // namespace gpu | |
| namespace switches { | |
| // Always return success when compiling a shader. Linking will still fail. | |
| const char kCompileShaderAlwaysSucceeds[] = "compile-shader-always-succeeds"; | |
| // Disable the GL error log limit. | |
| const char kDisableGLErrorLimit[] = "disable-gl-error-limit"; | |
| // Disable the GLSL translator. | |
| const char kDisableGLSLTranslator[] = "disable-glsl-translator"; | |
| // Turn off user-defined name hashing in shaders. | |
| const char kDisableShaderNameHashing[] = "disable-shader-name-hashing"; | |
| // Turn on Logging GPU commands. | |
| const char kEnableGPUCommandLogging[] = "enable-gpu-command-logging"; | |
| // Turn on Calling GL Error after every command. | |
| const char kEnableGPUDebugging[] = "enable-gpu-debugging"; | |
| // Enable GPU service logging. Note: This is the same switch as the one in | |
| // gl_switches.cc. It's defined here again to avoid dependencies between | |
| // dlls. | |
| const char kEnableGPUServiceLoggingGPU[] = "enable-gpu-service-logging"; | |
| // Enable logging of GPU driver debug messages. | |
| const char kEnableGPUDriverDebugLogging[] = "enable-gpu-driver-debug-logging"; | |
| // Turn off gpu program caching | |
| const char kDisableGpuProgramCache[] = "disable-gpu-program-cache"; | |
| // Enforce GL minimums. | |
| const char kEnforceGLMinimums[] = "enforce-gl-minimums"; | |
| // Sets the total amount of memory that may be allocated for GPU resources | |
| const char kForceGpuMemAvailableMb[] = "force-gpu-mem-available-mb"; | |
| // Sets the maximum size of the in-memory gpu program cache, in kb | |
| const char kGpuProgramCacheSizeKb[] = "gpu-program-cache-size-kb"; | |
| // Disables the GPU shader on disk cache. | |
| const char kDisableGpuShaderDiskCache[] = "disable-gpu-shader-disk-cache"; | |
| // Simulates shared textures when share groups are not available. Not available | |
| // everywhere. | |
| const char kEnableThreadedTextureMailboxes[] = | |
| "enable-threaded-texture-mailboxes"; | |
| // Include ANGLE's intermediate representation (AST) output in shader | |
| // compilation info logs. | |
| const char kGLShaderIntermOutput[] = "gl-shader-interm-output"; | |
| // Emulate ESSL lowp and mediump float precisions by mutating the shaders to | |
| // round intermediate values in ANGLE. | |
| const char kEmulateShaderPrecision[] = "emulate-shader-precision"; | |
| // Use the Pass-through command decoder, skipping all validation and state | |
| // tracking. | |
| const char kUseCmdDecoder[] = "use-cmd-decoder"; | |
| // Use a dedicated RasterInterfaceDecoder instead of generic GLES2Decoder. | |
| const char kEnableRasterDecoder[] = "enable-raster-decoder"; | |
| } // namespace switches |