| // Copyright (c) 2017 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "gpu/command_buffer/service/scheduler.h" | |
| #include <algorithm> | |
| #include "base/callback.h" | |
| #include "base/memory/ptr_util.h" | |
| #include "base/stl_util.h" | |
| #include "base/trace_event/trace_event.h" | |
| #include "base/trace_event/trace_event_argument.h" | |
| #include "gpu/command_buffer/service/sync_point_manager.h" | |
| namespace gpu { | |
| Scheduler::Task::Task(SequenceId sequence_id, | |
| base::OnceClosure closure, | |
| std::vector<SyncToken> sync_token_fences) | |
| : sequence_id(sequence_id), | |
| closure(std::move(closure)), | |
| sync_token_fences(std::move(sync_token_fences)) {} | |
| Scheduler::Task::Task(Task&& other) = default; | |
| Scheduler::Task::~Task() = default; | |
| Scheduler::Task& Scheduler::Task::operator=(Task&& other) = default; | |
| Scheduler::SchedulingState::SchedulingState() = default; | |
| Scheduler::SchedulingState::SchedulingState(const SchedulingState& other) = | |
| default; | |
| Scheduler::SchedulingState::~SchedulingState() = default; | |
| std::unique_ptr<base::trace_event::ConvertableToTraceFormat> | |
| Scheduler::SchedulingState::AsValue() const { | |
| std::unique_ptr<base::trace_event::TracedValue> state( | |
| new base::trace_event::TracedValue()); | |
| state->SetInteger("sequence_id", sequence_id.GetUnsafeValue()); | |
| state->SetString("priority", SchedulingPriorityToString(priority)); | |
| state->SetInteger("order_num", order_num); | |
| return std::move(state); | |
| } | |
| Scheduler::Sequence::Task::Task(base::OnceClosure closure, uint32_t order_num) | |
| : closure(std::move(closure)), order_num(order_num) {} | |
| Scheduler::Sequence::Task::Task(Task&& other) = default; | |
| Scheduler::Sequence::Task::~Task() = default; | |
| Scheduler::Sequence::Task& Scheduler::Sequence::Task::operator=(Task&& other) = | |
| default; | |
| Scheduler::Sequence::WaitFence::WaitFence(const SyncToken& sync_token, | |
| uint32_t order_num, | |
| SequenceId release_sequence_id) | |
| : sync_token(sync_token), | |
| order_num(order_num), | |
| release_sequence_id(release_sequence_id) {} | |
| Scheduler::Sequence::WaitFence::WaitFence(WaitFence&& other) = default; | |
| Scheduler::Sequence::WaitFence::~WaitFence() = default; | |
| Scheduler::Sequence::WaitFence& Scheduler::Sequence::WaitFence::operator=( | |
| WaitFence&& other) = default; | |
| Scheduler::Sequence::Sequence(Scheduler* scheduler, | |
| SequenceId sequence_id, | |
| SchedulingPriority priority, | |
| scoped_refptr<SyncPointOrderData> order_data) | |
| : scheduler_(scheduler), | |
| sequence_id_(sequence_id), | |
| default_priority_(priority), | |
| current_priority_(priority), | |
| order_data_(std::move(order_data)) {} | |
| Scheduler::Sequence::~Sequence() { | |
| for (auto& kv : wait_fences_) { | |
| Sequence* release_sequence = | |
| scheduler_->GetSequence(kv.first.release_sequence_id); | |
| if (release_sequence) | |
| release_sequence->RemoveWaitingPriority(kv.second); | |
| } | |
| order_data_->Destroy(); | |
| } | |
| void Scheduler::Sequence::UpdateSchedulingPriority() { | |
| SchedulingPriority priority = default_priority_; | |
| if (!client_waits_.empty()) | |
| priority = std::min(priority, SchedulingPriority::kHigh); | |
| for (int release_priority = 0; release_priority < static_cast<int>(priority); | |
| release_priority++) { | |
| if (waiting_priority_counts_[release_priority] != 0) { | |
| priority = static_cast<SchedulingPriority>(release_priority); | |
| break; | |
| } | |
| } | |
| if (current_priority_ != priority) { | |
| TRACE_EVENT2("gpu", "Scheduler::Sequence::UpdateSchedulingPriority", | |
| "sequence_id", sequence_id_.GetUnsafeValue(), "new_priority", | |
| SchedulingPriorityToString(priority)); | |
| current_priority_ = priority; | |
| scheduler_->TryScheduleSequence(this); | |
| } | |
| } | |
| bool Scheduler::Sequence::NeedsRescheduling() const { | |
| return running_state_ != IDLE && | |
| scheduling_state_.priority != current_priority(); | |
| } | |
| bool Scheduler::Sequence::IsRunnable() const { | |
| return enabled_ && !tasks_.empty() && | |
| (wait_fences_.empty() || | |
| wait_fences_.begin()->first.order_num > tasks_.front().order_num); | |
| } | |
| bool Scheduler::Sequence::ShouldYieldTo(const Sequence* other) const { | |
| if (!running() || !other->scheduled()) | |
| return false; | |
| return other->scheduling_state_.RunsBefore(scheduling_state_); | |
| } | |
| void Scheduler::Sequence::SetEnabled(bool enabled) { | |
| if (enabled_ == enabled) | |
| return; | |
| DCHECK_EQ(running_state_, enabled ? IDLE : RUNNING); | |
| enabled_ = enabled; | |
| if (enabled) { | |
| TRACE_EVENT_ASYNC_BEGIN1("gpu", "SequenceEnabled", this, "sequence_id", | |
| sequence_id_.GetUnsafeValue()); | |
| scheduler_->TryScheduleSequence(this); | |
| } else { | |
| TRACE_EVENT_ASYNC_END1("gpu", "SequenceEnabled", this, "sequence_id", | |
| sequence_id_.GetUnsafeValue()); | |
| } | |
| } | |
| Scheduler::SchedulingState Scheduler::Sequence::SetScheduled() { | |
| DCHECK(IsRunnable()); | |
| DCHECK_NE(running_state_, RUNNING); | |
| running_state_ = SCHEDULED; | |
| scheduling_state_.sequence_id = sequence_id_; | |
| scheduling_state_.priority = current_priority(); | |
| scheduling_state_.order_num = tasks_.front().order_num; | |
| return scheduling_state_; | |
| } | |
| void Scheduler::Sequence::UpdateRunningPriority() { | |
| DCHECK_EQ(running_state_, RUNNING); | |
| scheduling_state_.priority = current_priority(); | |
| } | |
| void Scheduler::Sequence::ContinueTask(base::OnceClosure closure) { | |
| DCHECK_EQ(running_state_, RUNNING); | |
| uint32_t order_num = order_data_->current_order_num(); | |
| tasks_.push_front({std::move(closure), order_num}); | |
| order_data_->PauseProcessingOrderNumber(order_num); | |
| } | |
| uint32_t Scheduler::Sequence::ScheduleTask(base::OnceClosure closure) { | |
| uint32_t order_num = order_data_->GenerateUnprocessedOrderNumber(); | |
| tasks_.push_back({std::move(closure), order_num}); | |
| return order_num; | |
| } | |
| uint32_t Scheduler::Sequence::BeginTask(base::OnceClosure* closure) { | |
| DCHECK(closure); | |
| DCHECK(!tasks_.empty()); | |
| DCHECK_EQ(running_state_, SCHEDULED); | |
| running_state_ = RUNNING; | |
| *closure = std::move(tasks_.front().closure); | |
| uint32_t order_num = tasks_.front().order_num; | |
| tasks_.pop_front(); | |
| return order_num; | |
| } | |
| void Scheduler::Sequence::FinishTask() { | |
| DCHECK_EQ(running_state_, RUNNING); | |
| running_state_ = IDLE; | |
| } | |
| void Scheduler::Sequence::AddWaitFence(const SyncToken& sync_token, | |
| uint32_t order_num, | |
| SequenceId release_sequence_id, | |
| Sequence* release_sequence) { | |
| auto it = | |
| wait_fences_.find(WaitFence{sync_token, order_num, release_sequence_id}); | |
| if (it != wait_fences_.end()) | |
| return; | |
| DCHECK(release_sequence); | |
| release_sequence->AddWaitingPriority(default_priority_); | |
| wait_fences_.emplace( | |
| std::make_pair(WaitFence(sync_token, order_num, release_sequence_id), | |
| default_priority_)); | |
| } | |
| void Scheduler::Sequence::RemoveWaitFence(const SyncToken& sync_token, | |
| uint32_t order_num, | |
| SequenceId release_sequence_id) { | |
| auto it = | |
| wait_fences_.find(WaitFence{sync_token, order_num, release_sequence_id}); | |
| if (it != wait_fences_.end()) { | |
| SchedulingPriority wait_priority = it->second; | |
| wait_fences_.erase(it); | |
| Sequence* release_sequence = scheduler_->GetSequence(release_sequence_id); | |
| if (release_sequence) | |
| release_sequence->RemoveWaitingPriority(wait_priority); | |
| scheduler_->TryScheduleSequence(this); | |
| } | |
| } | |
| void Scheduler::Sequence::PropagatePriority(SchedulingPriority priority) { | |
| for (auto& kv : wait_fences_) { | |
| if (kv.second > priority) { | |
| SchedulingPriority old_priority = kv.second; | |
| kv.second = priority; | |
| Sequence* release_sequence = | |
| scheduler_->GetSequence(kv.first.release_sequence_id); | |
| if (release_sequence) { | |
| release_sequence->ChangeWaitingPriority(old_priority, priority); | |
| } | |
| } | |
| } | |
| } | |
| void Scheduler::Sequence::AddWaitingPriority(SchedulingPriority priority) { | |
| TRACE_EVENT2("gpu", "Scheduler::Sequence::RemoveWaitingPriority", | |
| "sequence_id", sequence_id_.GetUnsafeValue(), "new_priority", | |
| SchedulingPriorityToString(priority)); | |
| waiting_priority_counts_[static_cast<int>(priority)]++; | |
| if (priority < current_priority_) { | |
| UpdateSchedulingPriority(); | |
| } | |
| PropagatePriority(priority); | |
| } | |
| void Scheduler::Sequence::RemoveWaitingPriority(SchedulingPriority priority) { | |
| TRACE_EVENT2("gpu", "Scheduler::Sequence::RemoveWaitingPriority", | |
| "sequence_id", sequence_id_.GetUnsafeValue(), "new_priority", | |
| SchedulingPriorityToString(priority)); | |
| DCHECK(waiting_priority_counts_[static_cast<int>(priority)] > 0); | |
| waiting_priority_counts_[static_cast<int>(priority)]--; | |
| if (priority == current_priority_ && | |
| waiting_priority_counts_[static_cast<int>(priority)] == 0) | |
| UpdateSchedulingPriority(); | |
| } | |
| void Scheduler::Sequence::ChangeWaitingPriority( | |
| SchedulingPriority old_priority, | |
| SchedulingPriority new_priority) { | |
| DCHECK(waiting_priority_counts_[static_cast<int>(old_priority)] != 0); | |
| waiting_priority_counts_[static_cast<int>(old_priority)]--; | |
| waiting_priority_counts_[static_cast<int>(new_priority)]++; | |
| if (new_priority < current_priority_ || | |
| (old_priority == current_priority_ && | |
| waiting_priority_counts_[static_cast<int>(old_priority)] == 0)) { | |
| UpdateSchedulingPriority(); | |
| } | |
| PropagatePriority(new_priority); | |
| } | |
| void Scheduler::Sequence::AddClientWait(CommandBufferId command_buffer_id) { | |
| client_waits_.insert(command_buffer_id); | |
| UpdateSchedulingPriority(); | |
| PropagatePriority(SchedulingPriority::kHigh); | |
| } | |
| void Scheduler::Sequence::RemoveClientWait(CommandBufferId command_buffer_id) { | |
| client_waits_.erase(command_buffer_id); | |
| UpdateSchedulingPriority(); | |
| } | |
| Scheduler::Scheduler(scoped_refptr<base::SingleThreadTaskRunner> task_runner, | |
| SyncPointManager* sync_point_manager) | |
| : task_runner_(std::move(task_runner)), | |
| sync_point_manager_(sync_point_manager), | |
| weak_factory_(this) { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| } | |
| Scheduler::~Scheduler() { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| } | |
| SequenceId Scheduler::CreateSequence(SchedulingPriority priority) { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| base::AutoLock auto_lock(lock_); | |
| scoped_refptr<SyncPointOrderData> order_data = | |
| sync_point_manager_->CreateSyncPointOrderData(); | |
| SequenceId sequence_id = order_data->sequence_id(); | |
| auto sequence = std::make_unique<Sequence>(this, sequence_id, priority, | |
| std::move(order_data)); | |
| sequences_.emplace(sequence_id, std::move(sequence)); | |
| return sequence_id; | |
| } | |
| void Scheduler::DestroySequence(SequenceId sequence_id) { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| base::AutoLock auto_lock(lock_); | |
| Sequence* sequence = GetSequence(sequence_id); | |
| DCHECK(sequence); | |
| if (sequence->scheduled()) | |
| rebuild_scheduling_queue_ = true; | |
| sequences_.erase(sequence_id); | |
| } | |
| Scheduler::Sequence* Scheduler::GetSequence(SequenceId sequence_id) { | |
| lock_.AssertAcquired(); | |
| auto it = sequences_.find(sequence_id); | |
| if (it != sequences_.end()) | |
| return it->second.get(); | |
| return nullptr; | |
| } | |
| void Scheduler::EnableSequence(SequenceId sequence_id) { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| base::AutoLock auto_lock(lock_); | |
| Sequence* sequence = GetSequence(sequence_id); | |
| DCHECK(sequence); | |
| sequence->SetEnabled(true); | |
| } | |
| void Scheduler::DisableSequence(SequenceId sequence_id) { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| base::AutoLock auto_lock(lock_); | |
| Sequence* sequence = GetSequence(sequence_id); | |
| DCHECK(sequence); | |
| sequence->SetEnabled(false); | |
| } | |
| void Scheduler::RaisePriorityForClientWait(SequenceId sequence_id, | |
| CommandBufferId command_buffer_id) { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| base::AutoLock auto_lock(lock_); | |
| Sequence* sequence = GetSequence(sequence_id); | |
| DCHECK(sequence); | |
| sequence->AddClientWait(command_buffer_id); | |
| } | |
| void Scheduler::ResetPriorityForClientWait(SequenceId sequence_id, | |
| CommandBufferId command_buffer_id) { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| base::AutoLock auto_lock(lock_); | |
| Sequence* sequence = GetSequence(sequence_id); | |
| DCHECK(sequence); | |
| sequence->RemoveClientWait(command_buffer_id); | |
| } | |
| void Scheduler::ScheduleTask(Task task) { | |
| base::AutoLock auto_lock(lock_); | |
| ScheduleTaskHelper(std::move(task)); | |
| } | |
| void Scheduler::ScheduleTasks(std::vector<Task> tasks) { | |
| base::AutoLock auto_lock(lock_); | |
| for (auto& task : tasks) | |
| ScheduleTaskHelper(std::move(task)); | |
| } | |
| void Scheduler::ScheduleTaskHelper(Task task) { | |
| lock_.AssertAcquired(); | |
| SequenceId sequence_id = task.sequence_id; | |
| Sequence* sequence = GetSequence(sequence_id); | |
| DCHECK(sequence); | |
| uint32_t order_num = sequence->ScheduleTask(std::move(task.closure)); | |
| for (const SyncToken& sync_token : task.sync_token_fences) { | |
| SequenceId release_sequence_id = | |
| sync_point_manager_->GetSyncTokenReleaseSequenceId(sync_token); | |
| Sequence* release_sequence = GetSequence(release_sequence_id); | |
| if (!release_sequence) | |
| continue; | |
| if (sync_point_manager_->Wait( | |
| sync_token, sequence_id, order_num, | |
| base::Bind(&Scheduler::SyncTokenFenceReleased, | |
| weak_factory_.GetWeakPtr(), sync_token, order_num, | |
| release_sequence_id, sequence_id))) { | |
| sequence->AddWaitFence(sync_token, order_num, release_sequence_id, | |
| release_sequence); | |
| } | |
| } | |
| TryScheduleSequence(sequence); | |
| } | |
| void Scheduler::ContinueTask(SequenceId sequence_id, | |
| base::OnceClosure closure) { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| base::AutoLock auto_lock(lock_); | |
| Sequence* sequence = GetSequence(sequence_id); | |
| DCHECK(sequence); | |
| sequence->ContinueTask(std::move(closure)); | |
| } | |
| bool Scheduler::ShouldYield(SequenceId sequence_id) { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| base::AutoLock auto_lock(lock_); | |
| RebuildSchedulingQueue(); | |
| if (scheduling_queue_.empty()) | |
| return false; | |
| Sequence* running_sequence = GetSequence(sequence_id); | |
| DCHECK(running_sequence); | |
| DCHECK(running_sequence->running()); | |
| Sequence* next_sequence = GetSequence(scheduling_queue_.front().sequence_id); | |
| DCHECK(next_sequence); | |
| DCHECK(next_sequence->scheduled()); | |
| return running_sequence->ShouldYieldTo(next_sequence); | |
| } | |
| void Scheduler::SyncTokenFenceReleased(const SyncToken& sync_token, | |
| uint32_t order_num, | |
| SequenceId release_sequence_id, | |
| SequenceId waiting_sequence_id) { | |
| base::AutoLock auto_lock(lock_); | |
| Sequence* sequence = GetSequence(waiting_sequence_id); | |
| if (sequence) | |
| sequence->RemoveWaitFence(sync_token, order_num, release_sequence_id); | |
| } | |
| void Scheduler::TryScheduleSequence(Sequence* sequence) { | |
| lock_.AssertAcquired(); | |
| if (sequence->running()) { | |
| // Update priority of running sequence because of sync token releases. | |
| DCHECK(running_); | |
| sequence->UpdateRunningPriority(); | |
| } else if (sequence->NeedsRescheduling()) { | |
| // Rebuild scheduling queue if priority changed for a scheduled sequence. | |
| DCHECK(running_); | |
| DCHECK(sequence->IsRunnable()); | |
| rebuild_scheduling_queue_ = true; | |
| } else if (!sequence->scheduled() && sequence->IsRunnable()) { | |
| // Insert into scheduling queue if sequence isn't already scheduled. | |
| SchedulingState scheduling_state = sequence->SetScheduled(); | |
| scheduling_queue_.push_back(scheduling_state); | |
| std::push_heap(scheduling_queue_.begin(), scheduling_queue_.end(), | |
| &SchedulingState::Comparator); | |
| if (!running_) { | |
| TRACE_EVENT_ASYNC_BEGIN0("gpu", "Scheduler::Running", this); | |
| running_ = true; | |
| task_runner_->PostTask(FROM_HERE, base::Bind(&Scheduler::RunNextTask, | |
| weak_factory_.GetWeakPtr())); | |
| } | |
| } | |
| } | |
| void Scheduler::RebuildSchedulingQueue() { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| lock_.AssertAcquired(); | |
| if (!rebuild_scheduling_queue_) | |
| return; | |
| rebuild_scheduling_queue_ = false; | |
| scheduling_queue_.clear(); | |
| for (const auto& kv : sequences_) { | |
| Sequence* sequence = kv.second.get(); | |
| if (!sequence->IsRunnable() || sequence->running()) | |
| continue; | |
| SchedulingState scheduling_state = sequence->SetScheduled(); | |
| scheduling_queue_.push_back(scheduling_state); | |
| } | |
| std::make_heap(scheduling_queue_.begin(), scheduling_queue_.end(), | |
| &SchedulingState::Comparator); | |
| } | |
| void Scheduler::RunNextTask() { | |
| DCHECK(thread_checker_.CalledOnValidThread()); | |
| base::AutoLock auto_lock(lock_); | |
| RebuildSchedulingQueue(); | |
| if (scheduling_queue_.empty()) { | |
| TRACE_EVENT_ASYNC_END0("gpu", "Scheduler::Running", this); | |
| running_ = false; | |
| return; | |
| } | |
| std::pop_heap(scheduling_queue_.begin(), scheduling_queue_.end(), | |
| &SchedulingState::Comparator); | |
| SchedulingState state = scheduling_queue_.back(); | |
| scheduling_queue_.pop_back(); | |
| TRACE_EVENT1("gpu", "Scheduler::RunNextTask", "state", state.AsValue()); | |
| Sequence* sequence = GetSequence(state.sequence_id); | |
| DCHECK(sequence); | |
| base::OnceClosure closure; | |
| uint32_t order_num = sequence->BeginTask(&closure); | |
| DCHECK_EQ(order_num, state.order_num); | |
| // Begin/FinishProcessingOrderNumber must be called with the lock released | |
| // because they can renter the scheduler in Enable/DisableSequence. | |
| scoped_refptr<SyncPointOrderData> order_data = sequence->order_data(); | |
| { | |
| base::AutoUnlock auto_unlock(lock_); | |
| order_data->BeginProcessingOrderNumber(order_num); | |
| std::move(closure).Run(); | |
| if (order_data->IsProcessingOrderNumber()) | |
| order_data->FinishProcessingOrderNumber(order_num); | |
| } | |
| // Check if sequence hasn't been destroyed. | |
| sequence = GetSequence(state.sequence_id); | |
| if (sequence) { | |
| sequence->FinishTask(); | |
| if (sequence->IsRunnable()) { | |
| SchedulingState scheduling_state = sequence->SetScheduled(); | |
| scheduling_queue_.push_back(scheduling_state); | |
| std::push_heap(scheduling_queue_.begin(), scheduling_queue_.end(), | |
| &SchedulingState::Comparator); | |
| } | |
| } | |
| task_runner_->PostTask(FROM_HERE, base::Bind(&Scheduler::RunNextTask, | |
| weak_factory_.GetWeakPtr())); | |
| } | |
| } // namespace gpu |