| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // Helper functions for GL. | |
| #ifndef GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_ | |
| #define GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_ | |
| #include <GLES2/gl2.h> | |
| #include <stdint.h> | |
| #include <vector> | |
| class GLTestHelper { | |
| public: | |
| static const uint8_t kCheckClearValue = 123u; | |
| static bool HasExtension(const char* extension); | |
| static bool CheckGLError(const char* msg, int line); | |
| // Compiles a shader. | |
| // Does not check for errors, always returns shader. | |
| static GLuint CompileShader(GLenum type, const char* shaderSrc); | |
| // Compiles a shader and checks for compilation errors. | |
| // Returns shader, 0 on failure. | |
| static GLuint LoadShader(GLenum type, const char* shaderSrc); | |
| // Attaches 2 shaders and links them to a program. | |
| // Does not check for errors, always returns program. | |
| static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader); | |
| // Attaches 2 shaders, links them to a program, and checks for errors. | |
| // Returns program, 0 on failure. | |
| static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader); | |
| // Compiles 2 shaders, attaches and links them to a program | |
| // Returns program, 0 on failure. | |
| static GLuint LoadProgram( | |
| const char* vertex_shader_source, | |
| const char* fragment_shader_source); | |
| // Make a unit quad with position only. | |
| // Returns the created buffer. | |
| static GLuint SetupUnitQuad(GLint position_location); | |
| // Returns a vector of size 2. The first is the array buffer object, | |
| // the second is the element array buffer object. | |
| static std::vector<GLuint> SetupIndexedUnitQuad(GLint position_location); | |
| // Make a 6 vertex colors. | |
| // Returns the created buffer. | |
| static GLuint SetupColorsForUnitQuad( | |
| GLint location, const GLfloat color[4], GLenum usage); | |
| // Checks an area of pixels for a color. | |
| // If mask is nullptr, compare all color channels; otherwise, compare the | |
| // channels whose corresponding mask bit is true. | |
| static bool CheckPixels(GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint tolerance, | |
| const uint8_t* color, | |
| const uint8_t* mask); | |
| // Uses ReadPixels to save an area of the current FBO/Backbuffer. | |
| static bool SaveBackbufferAsBMP(const char* filename, int width, int height); | |
| static void DrawTextureQuad(const GLenum texture_target, | |
| const char* vertex_src, | |
| const char* fragment_src, | |
| const char* position_name, | |
| const char* sampler_name, | |
| const char* face_name); | |
| }; | |
| #endif // GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_ |