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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_SHARED_IMPL_PPB_AUDIO_INPUT_SHARED_H_
#define PPAPI_SHARED_IMPL_PPB_AUDIO_INPUT_SHARED_H_
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/shared_memory.h"
#include "base/sync_socket.h"
#include "base/threading/simple_thread.h"
#include "ppapi/c/dev/ppb_audio_input_dev.h"
#include "ppapi/c/ppb_audio_config.h"
#include "ppapi/shared_impl/resource.h"
#include "ppapi/shared_impl/scoped_pp_resource.h"
#include "ppapi/shared_impl/tracked_callback.h"
#include "ppapi/thunk/ppb_audio_input_api.h"
namespace ppapi {
// Implements the logic to map shared memory and run the audio thread signaled
// from the sync socket. Both the proxy and the renderer implementation use
// this code.
class PPAPI_SHARED_EXPORT PPB_AudioInput_Shared
: public Resource,
public thunk::PPB_AudioInput_API,
public base::DelegateSimpleThread::Delegate {
public:
// Used by the proxy.
explicit PPB_AudioInput_Shared(const HostResource& audio_input);
// Used by the impl.
explicit PPB_AudioInput_Shared(PP_Instance instance);
virtual ~PPB_AudioInput_Shared();
// Resource overrides.
virtual thunk::PPB_AudioInput_API* AsPPB_AudioInput_API() OVERRIDE;
// Implementation of PPB_AudioInput_API non-trusted methods.
virtual int32_t EnumerateDevices(
PP_Resource* devices,
const PP_CompletionCallback& callback) OVERRIDE;
virtual int32_t Open(const std::string& device_id,
PP_Resource config,
PPB_AudioInput_Callback audio_input_callback,
void* user_data,
const PP_CompletionCallback& callback) OVERRIDE;
virtual PP_Resource GetCurrentConfig() OVERRIDE;
virtual PP_Bool StartCapture() OVERRIDE;
virtual PP_Bool StopCapture() OVERRIDE;
virtual void Close() OVERRIDE;
void OnEnumerateDevicesComplete(int32_t result,
const std::vector<DeviceRefData>& devices);
void OnOpenComplete(int32_t result,
base::SharedMemoryHandle shared_memory_handle,
size_t shared_memory_size,
base::SyncSocket::Handle socket_handle);
static PP_CompletionCallback MakeIgnoredCompletionCallback();
protected:
enum OpenState {
BEFORE_OPEN,
OPENED,
CLOSED
};
// Subclasses should implement these methods to do impl- and proxy-specific
// work.
virtual int32_t InternalEnumerateDevices(PP_Resource* devices,
PP_CompletionCallback callback) = 0;
virtual int32_t InternalOpen(const std::string& device_id,
PP_AudioSampleRate sample_rate,
uint32_t sample_frame_count,
PP_CompletionCallback callback) = 0;
virtual PP_Bool InternalStartCapture() = 0;
virtual PP_Bool InternalStopCapture() = 0;
virtual void InternalClose() = 0;
// Configures the current state to be capturing or not. The caller is
// responsible for ensuring the new state is the opposite of the current one.
//
// This is the implementation for PPB_AudioInput.Start/StopCapture, except
// that it does not actually notify the audio system to stop capture, it just
// configures our object to stop generating callbacks. The actual stop
// capture request will be done in the derived classes and will be different
// from the proxy and the renderer.
void SetStartCaptureState();
void SetStopCaptureState();
// Sets the shared memory and socket handles. This will automatically start
// capture if we're currently set to capture.
void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle,
size_t shared_memory_size,
base::SyncSocket::Handle socket_handle);
// Starts execution of the audio input thread.
void StartThread();
// DelegateSimpleThread::Delegate implementation.
// Run on the audio input thread.
virtual void Run();
// The common implementation of OpenTrusted() and Open(). It will call
// InternalOpen() to do impl- and proxy-specific work.
// OpenTrusted() will call this methods with a NULL |audio_input_callback|,
// in this case, the thread will not be run. This non-callback mode is used in
// the renderer with the proxy, since the proxy handles the callback entirely
// within the plugin process.
int32_t CommonOpen(const std::string& device_id,
PP_Resource config,
PPB_AudioInput_Callback audio_input_callback,
void* user_data,
PP_CompletionCallback callback);
OpenState open_state_;
// True if capturing the stream.
bool capturing_;
// Socket used to notify us when new samples are available. This pointer is
// created in SetStreamInfo().
scoped_ptr<base::SyncSocket> socket_;
// Sample buffer in shared memory. This pointer is created in
// SetStreamInfo(). The memory is only mapped when the audio thread is
// created.
scoped_ptr<base::SharedMemory> shared_memory_;
// The size of the sample buffer in bytes.
size_t shared_memory_size_;
// When the callback is set, this thread is spawned for calling it.
scoped_ptr<base::DelegateSimpleThread> audio_input_thread_;
// Callback to call when new samples are available.
PPB_AudioInput_Callback audio_input_callback_;
// User data pointer passed verbatim to the callback function.
void* user_data_;
scoped_refptr<TrackedCallback> enumerate_devices_callback_;
scoped_refptr<TrackedCallback> open_callback_;
// Owning reference to the current config object. This isn't actually used,
// we just dish it out as requested by the plugin.
ScopedPPResource config_;
// Output parameter of EnumerateDevices(). It should not be accessed after
// |enumerate_devices_callback_| is run.
PP_Resource* devices_;
ResourceObjectType resource_object_type_;
DISALLOW_COPY_AND_ASSIGN(PPB_AudioInput_Shared);
};
} // namespace ppapi
#endif // PPAPI_SHARED_IMPL_PPB_AUDIO_INPUT_SHARED_H_