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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_RENDER_TEXT_WIN_H_
#define UI_GFX_RENDER_TEXT_WIN_H_
#pragma once
#include <usp10.h>
#include <map>
#include <string>
#include <vector>
#include "base/memory/scoped_ptr.h"
#include "ui/gfx/render_text.h"
namespace gfx {
namespace internal {
struct TextRun {
TextRun();
~TextRun();
ui::Range range;
Font font;
// TODO(msw): Disambiguate color, strike, etc. from TextRuns.
// Otherwise, this breaks the glyph shaping process.
// See the example at: http://www.catch22.net/tuts/neatpad/12.
SkColor foreground;
// A gfx::Font::FontStyle flag to specify bold and italic styles.
// Supersedes |font.GetFontStyle()|. Stored separately to avoid calling
// |font.DeriveFont()|, which is expensive on Windows.
int font_style;
bool strike;
bool diagonal_strike;
bool underline;
int width;
// The cumulative widths of preceding runs.
int preceding_run_widths;
SCRIPT_ANALYSIS script_analysis;
scoped_array<WORD> glyphs;
scoped_array<WORD> logical_clusters;
scoped_array<SCRIPT_VISATTR> visible_attributes;
int glyph_count;
scoped_array<int> advance_widths;
scoped_array<GOFFSET> offsets;
ABC abc_widths;
SCRIPT_CACHE script_cache;
private:
DISALLOW_COPY_AND_ASSIGN(TextRun);
};
} // namespace internal
// RenderTextWin is the Windows implementation of RenderText using Uniscribe.
class RenderTextWin : public RenderText {
public:
RenderTextWin();
virtual ~RenderTextWin();
// Overridden from RenderText:
virtual base::i18n::TextDirection GetTextDirection() OVERRIDE;
virtual Size GetStringSize() OVERRIDE;
virtual SelectionModel FindCursorPosition(const Point& point) OVERRIDE;
virtual size_t IndexOfAdjacentGrapheme(
size_t index,
LogicalCursorDirection direction) OVERRIDE;
protected:
// Overridden from RenderText:
virtual SelectionModel AdjacentCharSelectionModel(
const SelectionModel& selection,
VisualCursorDirection direction) OVERRIDE;
virtual SelectionModel AdjacentWordSelectionModel(
const SelectionModel& selection,
VisualCursorDirection direction) OVERRIDE;
virtual void SetSelectionModel(const SelectionModel& model) OVERRIDE;
virtual void GetGlyphBounds(size_t index,
ui::Range* xspan,
int* height) OVERRIDE;
virtual std::vector<Rect> GetSubstringBounds(ui::Range range) OVERRIDE;
virtual bool IsCursorablePosition(size_t position) OVERRIDE;
virtual void ResetLayout() OVERRIDE;
virtual void EnsureLayout() OVERRIDE;
virtual void DrawVisualText(Canvas* canvas) OVERRIDE;
private:
void ItemizeLogicalText();
void LayoutVisualText();
// Helper function to update the font on a text run after font substitution.
void ApplySubstituteFont(internal::TextRun* run, const Font& font);
// Returns a vector of linked fonts corresponding to |font|.
const std::vector<Font>* GetLinkedFonts(const Font& font) const;
// Return the run index that contains the argument; or the length of the
// |runs_| vector if argument exceeds the text length or width.
size_t GetRunContainingCaret(const SelectionModel& caret) const;
size_t GetRunContainingPoint(const Point& point) const;
// Given a |run|, returns the SelectionModel that contains the logical first
// or last caret position inside (not at a boundary of) the run.
// The returned value represents a cursor/caret position without a selection.
SelectionModel FirstSelectionModelInsideRun(internal::TextRun* run);
SelectionModel LastSelectionModelInsideRun(internal::TextRun* run);
// Cached HDC for performing Uniscribe API calls.
static HDC cached_hdc_;
// Cached map from font names to vectors of linked fonts.
static std::map<std::string, std::vector<Font> > cached_linked_fonts_;
SCRIPT_CONTROL script_control_;
SCRIPT_STATE script_state_;
std::vector<internal::TextRun*> runs_;
Size string_size_;
// A common vertical baseline for all the text runs. This is computed as the
// largest baseline over all the runs' fonts.
int common_baseline_;
scoped_array<int> visual_to_logical_;
scoped_array<int> logical_to_visual_;
bool needs_layout_;
DISALLOW_COPY_AND_ASSIGN(RenderTextWin);
};
} // namespace gfx
#endif // UI_GFX_RENDER_TEXT_WIN_H_