| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_VIZ_CLIENT_FRAME_EVICTION_MANAGER_H_ |
| #define COMPONENTS_VIZ_CLIENT_FRAME_EVICTION_MANAGER_H_ |
| |
| #include <stddef.h> |
| |
| #include <list> |
| #include <map> |
| |
| #include "base/macros.h" |
| #include "base/memory/memory_pressure_listener.h" |
| #include "base/memory/singleton.h" |
| #include "components/viz/client/viz_client_export.h" |
| |
| namespace viz { |
| |
| class FrameEvictionManagerClient { |
| public: |
| virtual ~FrameEvictionManagerClient() {} |
| virtual void EvictCurrentFrame() = 0; |
| }; |
| |
| // This class is responsible for globally managing which renderers keep their |
| // compositor frame when offscreen. We actively discard compositor frames for |
| // offscreen tabs, but keep a minimum amount, as an LRU cache, to make switching |
| // between a small set of tabs faster. The limit is a soft limit, because |
| // clients can lock their frame to prevent it from being discarded, e.g. if the |
| // tab is visible, or while capturing a screenshot. |
| class VIZ_CLIENT_EXPORT FrameEvictionManager { |
| public: |
| static FrameEvictionManager* GetInstance(); |
| |
| void AddFrame(FrameEvictionManagerClient*, bool locked); |
| void RemoveFrame(FrameEvictionManagerClient*); |
| void LockFrame(FrameEvictionManagerClient*); |
| void UnlockFrame(FrameEvictionManagerClient*); |
| |
| size_t GetMaxNumberOfSavedFrames() const; |
| |
| // For testing only |
| void set_max_number_of_saved_frames(size_t max_number_of_saved_frames) { |
| max_number_of_saved_frames_ = max_number_of_saved_frames; |
| } |
| |
| // React on memory pressure events to adjust the number of cached frames. |
| // Please make this private when crbug.com/443824 has been fixed. |
| void OnMemoryPressure( |
| base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level); |
| |
| // Purges all unlocked frames, allowing us to reclaim resources. |
| void PurgeAllUnlockedFrames(); |
| |
| private: |
| FrameEvictionManager(); |
| ~FrameEvictionManager(); |
| |
| void CullUnlockedFrames(size_t saved_frame_limit); |
| |
| void PurgeMemory(int percentage); |
| |
| friend struct base::DefaultSingletonTraits<FrameEvictionManager>; |
| |
| // Listens for system under pressure notifications and adjusts number of |
| // cached frames accordingly. |
| std::unique_ptr<base::MemoryPressureListener> memory_pressure_listener_; |
| |
| std::map<FrameEvictionManagerClient*, size_t> locked_frames_; |
| std::list<FrameEvictionManagerClient*> unlocked_frames_; |
| size_t max_number_of_saved_frames_; |
| |
| DISALLOW_COPY_AND_ASSIGN(FrameEvictionManager); |
| }; |
| |
| } // namespace viz |
| |
| #endif // COMPONENTS_VIZ_CLIENT_FRAME_EVICTION_MANAGER_H_ |