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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "core/paint/PaintLayerResourceInfo.h"
#include "core/paint/PaintLayer.h"
#include "platform/graphics/filters/FilterEffect.h"
namespace blink {
PaintLayerResourceInfo::PaintLayerResourceInfo(PaintLayer* layer)
: m_layer(layer) {}
PaintLayerResourceInfo::~PaintLayerResourceInfo() {
DCHECK(!m_layer);
}
TreeScope* PaintLayerResourceInfo::treeScope() {
DCHECK(m_layer);
Node* node = m_layer->layoutObject().node();
return node ? &node->treeScope() : nullptr;
}
void PaintLayerResourceInfo::resourceContentChanged() {
DCHECK(m_layer);
LayoutObject& layoutObject = m_layer->layoutObject();
layoutObject.setShouldDoFullPaintInvalidation();
// The effect paint property nodes depend on SVG filters so we need
// to update these properties when filter resources change.
layoutObject.setNeedsPaintPropertyUpdate();
const ComputedStyle& style = layoutObject.styleRef();
if (style.hasFilter() && style.filter().hasReferenceFilter())
invalidateFilterChain();
}
void PaintLayerResourceInfo::resourceElementChanged() {
DCHECK(m_layer);
LayoutObject& layoutObject = m_layer->layoutObject();
layoutObject.setShouldDoFullPaintInvalidation();
// The effect paint property nodes depend on SVG filters so we need
// to update these properties when filter resources change.
layoutObject.setNeedsPaintPropertyUpdate();
const ComputedStyle& style = layoutObject.styleRef();
if (style.hasFilter() && style.filter().hasReferenceFilter())
invalidateFilterChain();
}
void PaintLayerResourceInfo::setLastEffect(FilterEffect* lastEffect) {
m_lastEffect = lastEffect;
}
FilterEffect* PaintLayerResourceInfo::lastEffect() const {
return m_lastEffect;
}
void PaintLayerResourceInfo::invalidateFilterChain() {
m_lastEffect = nullptr;
}
DEFINE_TRACE(PaintLayerResourceInfo) {
visitor->trace(m_lastEffect);
SVGResourceClient::trace(visitor);
}
} // namespace blink