| // Copyright 2011 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_ |
| #define CC_LAYERS_RENDER_SURFACE_IMPL_H_ |
| |
| #include <stddef.h> |
| |
| #include <memory> |
| #include <optional> |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "base/memory/raw_ptr.h" |
| #include "cc/cc_export.h" |
| #include "cc/layers/draw_mode.h" |
| #include "cc/layers/layer_collections.h" |
| #include "cc/paint/element_id.h" |
| #include "cc/trees/occlusion.h" |
| #include "cc/trees/property_tree.h" |
| #include "components/viz/common/quads/compositor_render_pass.h" |
| #include "components/viz/common/quads/shared_quad_state.h" |
| #include "components/viz/common/surfaces/subtree_capture_id.h" |
| #include "ui/gfx/geometry/mask_filter_info.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/geometry/transform.h" |
| |
| namespace cc { |
| |
| struct AppendQuadsContext; |
| class AppendQuadsData; |
| class DamageTracker; |
| class FilterOperations; |
| class Occlusion; |
| class LayerImpl; |
| class LayerTreeImpl; |
| class PictureLayerImpl; |
| |
| struct RenderSurfacePropertyChangedFlags { |
| public: |
| RenderSurfacePropertyChangedFlags() = default; |
| RenderSurfacePropertyChangedFlags(bool self_changed, bool ancestor_changed) |
| : self_changed_(self_changed), ancestor_changed_(ancestor_changed) {} |
| bool self_changed() const { return self_changed_; } |
| bool ancestor_changed() const { return ancestor_changed_; } |
| |
| private: |
| bool self_changed_ = false; |
| bool ancestor_changed_ = false; |
| }; |
| |
| class CC_EXPORT RenderSurfaceImpl { |
| public: |
| RenderSurfaceImpl(LayerTreeImpl* layer_tree_impl, ElementId stable_id); |
| RenderSurfaceImpl(const RenderSurfaceImpl&) = delete; |
| virtual ~RenderSurfaceImpl(); |
| |
| RenderSurfaceImpl& operator=(const RenderSurfaceImpl&) = delete; |
| |
| // Returns the RenderSurfaceImpl that this render surface contributes to. Root |
| // render surface's render_target is itself. |
| RenderSurfaceImpl* render_target(); |
| const RenderSurfaceImpl* render_target() const; |
| |
| // Returns the rect that encloses the RenderSurfaceImpl including any |
| // reflection. |
| gfx::RectF DrawableContentRect() const; |
| |
| void SetDrawOpacity(float opacity) { |
| draw_properties_.draw_opacity = opacity; |
| } |
| float draw_opacity() const { return draw_properties_.draw_opacity; } |
| |
| void SetMaskFilterInfo(const gfx::MaskFilterInfo& mask_filter_info, |
| bool is_fast_rounded_corner) { |
| draw_properties_.mask_filter_info = mask_filter_info; |
| draw_properties_.is_fast_rounded_corner = is_fast_rounded_corner; |
| } |
| const gfx::MaskFilterInfo& mask_filter_info() const { |
| return draw_properties_.mask_filter_info; |
| } |
| bool is_fast_rounded_corner() const { |
| return draw_properties_.is_fast_rounded_corner; |
| } |
| |
| SkBlendMode BlendMode() const; |
| |
| void SetNearestOcclusionImmuneAncestor(const RenderSurfaceImpl* surface) { |
| nearest_occlusion_immune_ancestor_ = surface; |
| } |
| const RenderSurfaceImpl* nearest_occlusion_immune_ancestor() const { |
| return nearest_occlusion_immune_ancestor_; |
| } |
| |
| SkColor4f GetDebugBorderColor() const; |
| float GetDebugBorderWidth() const; |
| |
| void SetDrawTransform(const gfx::Transform& draw_transform, |
| const gfx::Vector2dF& pixel_alignment_offset) { |
| draw_properties_.draw_transform = draw_transform; |
| draw_properties_.pixel_alignment_offset = pixel_alignment_offset; |
| } |
| const gfx::Transform& draw_transform() const { |
| return draw_properties_.draw_transform; |
| } |
| const gfx::Vector2dF& pixel_alignment_offset() const { |
| return draw_properties_.pixel_alignment_offset; |
| } |
| |
| void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) { |
| draw_properties_.screen_space_transform = screen_space_transform; |
| } |
| const gfx::Transform& screen_space_transform() const { |
| return draw_properties_.screen_space_transform; |
| } |
| |
| void SetIsClipped(bool is_clipped) { |
| draw_properties_.is_clipped = is_clipped; |
| } |
| bool is_clipped() const { return draw_properties_.is_clipped; } |
| |
| void SetClipRect(const gfx::Rect& clip_rect); |
| gfx::Rect clip_rect() const { return draw_properties_.clip_rect; } |
| |
| // When false, the RenderSurface does not contribute to another target |
| // RenderSurface that is being drawn for the current frame. It could still be |
| // drawn to as a target, but its output will not be a part of any other |
| // surface. |
| bool contributes_to_drawn_surface() const { |
| return contributes_to_drawn_surface_; |
| } |
| void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) { |
| contributes_to_drawn_surface_ = contributes_to_drawn_surface; |
| } |
| |
| // Called when any contributing layer's escapes OwningEffectNode's clip node, |
| // or to clear the current `common_ancestor_clip_id_` before a full update. |
| // After this is called for all clip-escaping layers, |
| // `common_ancestor_clip_id_` is the lowest common ancestor of OwningEffect's |
| // clip node and all contributing layers' clips. It will be used as the |
| // render surface's clip. |
| void set_common_ancestor_clip_id(int id) { |
| DCHECK_NE(id, ClipTreeIndex()); |
| DCHECK(id < ClipTreeIndex() || id == kInvalidPropertyNodeId); |
| common_ancestor_clip_id_ = id; |
| } |
| int common_ancestor_clip_id() const { |
| return common_ancestor_clip_id_ == kInvalidPropertyNodeId |
| ? ClipTreeIndex() |
| : common_ancestor_clip_id_; |
| } |
| bool has_contributing_layer_that_escapes_clip() const { |
| return common_ancestor_clip_id_ != kInvalidPropertyNodeId; |
| } |
| |
| void set_is_render_surface_list_member(bool is_render_surface_list_member) { |
| is_render_surface_list_member_ = is_render_surface_list_member; |
| } |
| bool is_render_surface_list_member() const { |
| return is_render_surface_list_member_; |
| } |
| |
| void set_intersects_damage_under(bool intersects_damage_under) { |
| intersects_damage_under_ = intersects_damage_under; |
| } |
| bool intersects_damage_under() const { return intersects_damage_under_; } |
| |
| void CalculateContentRectFromAccumulatedContentRect(int max_texture_size); |
| void SetContentRectToViewport(); |
| void SetContentRectForTesting(const gfx::Rect& rect); |
| gfx::Rect content_rect() const { return draw_properties_.content_rect; } |
| gfx::Rect view_transition_capture_content_rect() const { |
| return view_transition_capture_content_rect_; |
| } |
| |
| void ClearAccumulatedContentRect(); |
| // Please see `append_quads_context.h` for a comment about |
| // `capture_view_transition_tokens`. |
| void AccumulateContentRectFromContributingLayer( |
| LayerImpl* contributing_layer, |
| const base::flat_set<blink::ViewTransitionToken>& |
| capture_view_transition_tokens); |
| void AccumulateContentRectFromContributingRenderSurface( |
| RenderSurfaceImpl* contributing_surface, |
| const base::flat_set<blink::ViewTransitionToken>& |
| capture_view_transition_tokens); |
| |
| gfx::Rect accumulated_content_rect() const { |
| return accumulated_content_rect_; |
| } |
| |
| void increment_num_contributors() { num_contributors_++; } |
| void decrement_num_contributors() { |
| num_contributors_--; |
| DCHECK_GE(num_contributors_, 0); |
| } |
| void reset_num_contributors() { num_contributors_ = 0; } |
| int num_contributors() const { return num_contributors_; } |
| |
| const Occlusion& occlusion_in_content_space() const { |
| return occlusion_in_content_space_; |
| } |
| void set_occlusion_in_content_space(const Occlusion& occlusion) { |
| occlusion_in_content_space_ = occlusion; |
| } |
| |
| ElementId id() const { return id_; } |
| viz::CompositorRenderPassId render_pass_id() const { |
| return viz::CompositorRenderPassId(id().GetInternalValue()); |
| } |
| |
| // This is a render pass id that is used for view transition capture phase |
| // when ViewTransitionCaptureAndDisplay feature is enabled. It's constructed |
| // by using the regular `render_pass_id()` and mapping it to a reserved |
| // internal cc namespace (see code in cc/paint/element_.h: |
| // `kElementIdReservedBitCount` and `RemapElementIdToCcNamespace`). |
| viz::CompositorRenderPassId view_transition_capture_render_pass_id() const { |
| return viz::CompositorRenderPassId( |
| RemapElementIdToCcNamespace(id()).GetInternalValue()); |
| } |
| |
| bool HasMaskingContributingSurface() const; |
| |
| const FilterOperations& Filters() const; |
| const FilterOperations& BackdropFilters() const; |
| std::optional<SkPath> BackdropFilterBounds() const; |
| LayerImpl* BackdropMaskLayer() const; |
| gfx::Transform SurfaceScale() const; |
| |
| bool TrilinearFiltering() const; |
| |
| bool HasCopyRequest() const; |
| |
| // The capture identifier for this render surface and its originating effect |
| // node. If empty, this surface has not been selected as a subtree capture and |
| // is either a root surface or will not be rendered separately. |
| viz::SubtreeCaptureId SubtreeCaptureId() const; |
| |
| // The size of this surface that should be used for cropping capture. If |
| // empty, the entire size of this surface should be used for capture. |
| gfx::Size SubtreeSize() const; |
| |
| bool ShouldCacheRenderSurface() const; |
| |
| // Returns true if it's required to copy the output of this surface (i.e. when |
| // it has copy requests, should be cached, or has a valid subtree capture ID), |
| // and should be e.g. immune from occlusion, etc. Returns false otherwise. |
| bool CopyOfOutputRequired() const; |
| |
| // These are to enable commit, where we need to snapshot these flags from the |
| // main thread property trees, and then apply them to the sync tree. |
| RenderSurfacePropertyChangedFlags GetPropertyChangeFlags() const; |
| void ApplyPropertyChangeFlags(const RenderSurfacePropertyChangedFlags& flags); |
| |
| void ResetPropertyChangedFlags(); |
| bool SurfacePropertyChanged() const; |
| bool AncestorPropertyChanged() const; |
| void NoteAncestorPropertyChanged(); |
| bool HasDamageFromeContributingContent() const; |
| |
| DamageTracker* damage_tracker() const { return damage_tracker_.get(); } |
| gfx::Rect GetDamageRect() const; |
| |
| // Please see `append_quads_context.h` for a comment about |
| // `capture_view_transition_tokens`. |
| std::unique_ptr<viz::CompositorRenderPass> CreateRenderPass( |
| const base::flat_set<blink::ViewTransitionToken>& |
| capture_view_transition_tokens = {}); |
| std::unique_ptr<viz::CompositorRenderPass> |
| CreateViewTransitionCaptureRenderPass( |
| const base::flat_set<blink::ViewTransitionToken>& |
| capture_view_transition_tokens = {}); |
| viz::ResourceId GetMaskResourceFromLayer(PictureLayerImpl* mask_layer, |
| gfx::Size* mask_texture_size, |
| gfx::RectF* mask_uv_rect) const; |
| void AppendQuads(const AppendQuadsContext& context, |
| viz::CompositorRenderPass* render_pass, |
| AppendQuadsData* append_quads_data); |
| |
| int TransformTreeIndex() const; |
| int ClipTreeIndex() const; |
| |
| void set_effect_tree_index(int index) { effect_tree_index_ = index; } |
| int EffectTreeIndex() const; |
| |
| const EffectNode* OwningEffectNode() const; |
| EffectNode* OwningEffectNodeMutableForTest() const; |
| |
| // Returns true if the owning effect node has a view transition resource. |
| bool IsViewTransitionElement() const; |
| |
| // Returns the view transition element resource id for this render surface. |
| // This may be invalid, if this render surface is not a view transition |
| // element. |
| const viz::ViewTransitionElementResourceId& ViewTransitionElementResourceId() |
| const; |
| |
| // Identifies whether this render surface may have a view transition render |
| // pass contribution. |
| bool has_view_transition_capture_contributions() const { |
| return has_view_transition_capture_contributions_; |
| } |
| void set_has_view_transition_capture_contributions(bool flag) { |
| has_view_transition_capture_contributions_ = flag; |
| } |
| |
| private: |
| void SetContentRect(const gfx::Rect& content_rect); |
| gfx::Rect CalculateClippedAccumulatedContentRect(); |
| gfx::Rect CalculateExpandedClipForFilters( |
| const gfx::Transform& target_to_surface); |
| void TileMaskLayer(viz::CompositorRenderPass* render_pass, |
| viz::SharedQuadState* shared_quad_state, |
| const gfx::Rect& unoccluded_content_rect); |
| std::unique_ptr<viz::CompositorRenderPass> CreateRenderPassCommon( |
| viz::CompositorRenderPassId id, |
| const gfx::Rect& output_rect); |
| |
| // Returns true if this surface should be clipped. This is false if there |
| // are copy requests, it should be cached, or is part of a view transition. |
| bool ShouldClip() const; |
| |
| raw_ptr<LayerTreeImpl> layer_tree_impl_; |
| ElementId id_; |
| int effect_tree_index_; |
| |
| // A unique id in the same namespace as `Layer::layer_id_`, so viz can |
| // identify `RenderPassDrawQuads` across the frame, similarly to other quads. |
| uint32_t layer_id_ = 0; |
| |
| // Container for properties that render surfaces need to compute before they |
| // can be drawn. |
| struct DrawProperties { |
| DrawProperties(); |
| ~DrawProperties(); |
| |
| float draw_opacity = 1.0f; |
| |
| // Transforms from the surface's own space to the space of its target |
| // surface. This has been adjusted from the original draw transform |
| // calculated from the property tree, by -pixel_alignment_offset. |
| gfx::Transform draw_transform; |
| // See draw_property_utils::PixelAlignmentOffset(). |
| gfx::Vector2dF pixel_alignment_offset; |
| // Transforms from the surface's own space to the viewport. |
| gfx::Transform screen_space_transform; |
| |
| // This is in the surface's own space. |
| gfx::Rect content_rect; |
| |
| // This is in the space of the surface's target surface. |
| gfx::Rect clip_rect; |
| |
| // True if the surface needs to be clipped by clip_rect. |
| bool is_clipped : 1 = false; |
| |
| // Contains a mask information applied to the layer. The coordinates is in |
| // the target space of the render surface. The root render surface will |
| // never have this set. |
| gfx::MaskFilterInfo mask_filter_info; |
| |
| // This information is further passed to SharedQuadState when a |
| // SharedQuadState and a quad for this layer that represents a render |
| // surface is appended. Then, it's up to the SurfaceAggregator to decide |
| // whether it can actually merge this render surface and avoid having |
| // additional render pass. |
| bool is_fast_rounded_corner : 1 = false; |
| }; |
| |
| DrawProperties draw_properties_; |
| |
| // Is used to calculate the content rect from property trees. |
| gfx::Rect accumulated_content_rect_; |
| int num_contributors_ = 0; |
| |
| // If this is not kInvalidPropertyNodeId, it means that some contributing |
| // layer escaping the effect's clip node, and this is the the lowest common |
| // ancestor of the effect's clip node and the clip nodes of all contributing |
| // layers. Otherwise `ClipTreeIndex()` is already the common ancestor clip. |
| int common_ancestor_clip_id_ = kInvalidPropertyNodeId; |
| |
| bool surface_property_changed_ : 1 = false; |
| bool ancestor_property_changed_ : 1 = false; |
| |
| bool contributes_to_drawn_surface_ : 1 = false; |
| bool is_render_surface_list_member_ : 1 = false; |
| bool intersects_damage_under_ : 1 = true; |
| |
| Occlusion occlusion_in_content_space_; |
| |
| // The nearest ancestor target surface that will contain the contents of this |
| // surface, and that ignores outside occlusion. This can point to itself. |
| raw_ptr<const RenderSurfaceImpl, AcrossTasksDanglingUntriaged> |
| nearest_occlusion_immune_ancestor_ = nullptr; |
| |
| std::unique_ptr<DamageTracker> damage_tracker_; |
| |
| // A ViewTransitionContentLayer only knows its final visible drawable rect |
| // once its originating surface's content rect has been computed. So we defer |
| // adding this contribution until that is complete. |
| std::vector<LayerImpl*> deferred_contributing_layers_; |
| |
| gfx::Rect view_transition_capture_content_rect_; |
| |
| bool has_view_transition_capture_contributions_ = false; |
| }; |
| |
| } // namespace cc |
| #endif // CC_LAYERS_RENDER_SURFACE_IMPL_H_ |