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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/paint_throbber.h"
#include <algorithm>
#include "base/numerics/safe_conversions.h"
#include "base/time/time.h"
#include "cc/paint/paint_flags.h"
#include "third_party/skia/include/core/SkPath.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/color_utils.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/skia_conversions.h"
namespace gfx {
namespace {
// The maximum size of the "spinning" state arc, in degrees.
constexpr int64_t kMaxArcSize = 270;
// The amount of time it takes to grow the "spinning" arc from 0 to 270 degrees.
constexpr auto kArcTime = base::Seconds(2.0 / 3.0);
// The amount of time it takes for the "spinning" throbber to make a full
// rotation.
constexpr auto kRotationTime = base::Milliseconds(1568);
void PaintArc(Canvas* canvas,
const Rect& bounds,
SkColor color,
SkScalar start_angle,
SkScalar sweep,
std::optional<SkScalar> stroke_width) {
if (!stroke_width) {
// Stroke width depends on size.
// . For size < 28: 3 - (28 - size) / 16
// . For 28 <= size: (8 + size) / 12
stroke_width = bounds.width() < 28
? 3.0 - SkIntToScalar(28 - bounds.width()) / 16.0
: SkIntToScalar(bounds.width() + 8) / 12.0;
}
Rect oval = bounds;
// Inset by half the stroke width to make sure the whole arc is inside
// the visible rect.
const int inset = SkScalarCeilToInt(*stroke_width / 2.0);
oval.Inset(inset);
SkPath path;
path.arcTo(RectToSkRect(oval), start_angle, sweep, true);
cc::PaintFlags flags;
flags.setColor(color);
flags.setStrokeCap(cc::PaintFlags::kRound_Cap);
flags.setStrokeWidth(*stroke_width);
flags.setStyle(cc::PaintFlags::kStroke_Style);
flags.setAntiAlias(true);
canvas->DrawPath(path, flags);
}
// This is a Skia port of the MD spinner SVG. The |start_angle| rotation
// here corresponds to the 'rotate' animation.
ThrobberSpinningState CalculateThrobberSpinningStateWithStartAngle(
base::TimeDelta elapsed_time,
int64_t start_angle,
const int64_t sweep_keyframe_offset = 0) {
// The sweep angle ranges from -270 to 270 over 1333ms. CSS
// animation timing functions apply in between key frames, so we have to
// break up the 1333ms into two keyframes (-270 to 0, then 0 to 270).
const double elapsed_ratio =
(elapsed_time / kArcTime) + sweep_keyframe_offset;
const int64_t sweep_frame = base::ClampFloor<int64_t>(elapsed_ratio);
const double arc_progress = elapsed_ratio - sweep_frame;
// This tween is equivalent to cubic-bezier(0.4, 0.0, 0.2, 1).
double sweep = kMaxArcSize *
Tween::CalculateValue(Tween::FAST_OUT_SLOW_IN, arc_progress);
if (sweep_frame % 2 == 0) {
sweep -= kMaxArcSize;
}
// This part makes sure the sweep is at least 5 degrees long. Roughly
// equivalent to the "magic constants" in SVG's fillunfill animation.
constexpr double kMinSweepLength = 5.0;
if (sweep >= 0.0 && sweep < kMinSweepLength) {
start_angle -= (kMinSweepLength - sweep);
sweep = kMinSweepLength;
} else if (sweep <= 0.0 && sweep > -kMinSweepLength) {
start_angle += (-kMinSweepLength - sweep);
sweep = -kMinSweepLength;
}
// To keep the sweep smooth, we have an additional rotation after each
// arc period has elapsed. See SVG's 'rot' animation.
const int64_t rot_keyframe = (sweep_frame / 2) % 4;
start_angle = start_angle + rot_keyframe * kMaxArcSize;
return ThrobberSpinningState{
.start_angle = static_cast<SkScalar>(start_angle),
.sweep_angle = static_cast<SkScalar>(sweep)};
}
void PaintThrobberSpinningWithState(Canvas* canvas,
const Rect& bounds,
SkColor color,
const ThrobberSpinningState& state,
std::optional<SkScalar> stroke_width) {
PaintArc(canvas, bounds, color, state.start_angle, state.sweep_angle,
stroke_width);
}
} // namespace
ThrobberSpinningState CalculateThrobberSpinningState(
base::TimeDelta elapsed_time,
const int64_t sweep_keyframe_offset) {
const int64_t start_angle =
270 + base::ClampRound<int64_t>(elapsed_time / kRotationTime * 360);
return CalculateThrobberSpinningStateWithStartAngle(elapsed_time, start_angle,
sweep_keyframe_offset);
}
void PaintThrobberSpinning(Canvas* canvas,
const Rect& bounds,
SkColor color,
const base::TimeDelta& elapsed_time,
std::optional<SkScalar> stroke_width) {
const ThrobberSpinningState state =
CalculateThrobberSpinningState(elapsed_time);
PaintThrobberSpinningWithState(canvas, bounds, color, state, stroke_width);
}
void PaintThrobberSpinningWithSweepEasedIn(
Canvas* canvas,
const Rect& bounds,
SkColor color,
const base::TimeDelta& elapsed_time,
std::optional<SkScalar> stroke_width) {
// The second keyframe of the spinning animation is when the arc is
// minimized, compared to the first keyframe, where it is at its maximum.
const ThrobberSpinningState state =
CalculateThrobberSpinningState(elapsed_time, 1);
PaintThrobberSpinningWithState(canvas, bounds, color, state, stroke_width);
}
} // namespace gfx