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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_ANDROID_VIDEO_SURFACE_CHOOSER_IMPL_H_
#define MEDIA_GPU_ANDROID_VIDEO_SURFACE_CHOOSER_IMPL_H_
#include "base/bind.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/time/tick_clock.h"
#include "base/time/time.h"
#include "media/base/android/android_overlay.h"
#include "media/gpu/android_video_surface_chooser.h"
#include "media/gpu/media_gpu_export.h"
namespace media {
// Implementation of AndroidVideoSurfaceChooser.
class MEDIA_GPU_EXPORT AndroidVideoSurfaceChooserImpl
: public AndroidVideoSurfaceChooser {
public:
// |allow_dynamic| should be true if and only if we are allowed to change the
// surface selection after the initial callback. |tick_clock|, if provided,
// will be used as our time source. Otherwise, we'll use wall clock. If
// provided, then it must outlast |this|.
AndroidVideoSurfaceChooserImpl(bool allow_dynamic,
base::TickClock* tick_clock = nullptr);
~AndroidVideoSurfaceChooserImpl() override;
// AndroidVideoSurfaceChooser
void Initialize(UseOverlayCB use_overlay_cb,
UseSurfaceTextureCB use_surface_texture_cb,
AndroidOverlayFactoryCB initial_factory,
const State& initial_state) override;
void UpdateState(base::Optional<AndroidOverlayFactoryCB> new_factory,
const State& new_state) override;
private:
// Choose whether we should be using a SurfaceTexture or overlay, and issue
// the right callbacks if we're changing between them. This should only be
// called if |allow_dynamic_|.
void Choose();
// Start switching to SurfaceTexture or overlay, as needed. These will call
// the client callbacks if we're changing state, though those callbacks might
// happen after this returns.
void SwitchToSurfaceTexture();
// If |overlay_| has an in-flight request, then this will do nothing.
void SwitchToOverlay();
// AndroidOverlay callbacks.
void OnOverlayReady(AndroidOverlay*);
void OnOverlayFailed(AndroidOverlay*);
void OnOverlayDeleted(AndroidOverlay*);
// Client callbacks.
UseOverlayCB use_overlay_cb_;
UseSurfaceTextureCB use_surface_texture_cb_;
// Current overlay that we've constructed but haven't received ready / failed
// callbacks yet. Will be nullptr if we haven't constructed one, or if we
// sent it to the client already once it became ready to use.
std::unique_ptr<AndroidOverlay> overlay_;
AndroidOverlayFactoryCB overlay_factory_;
// Do we allow dynamic surface switches. Usually this means "Are we running
// on M or later?".
bool allow_dynamic_;
enum OverlayState {
kUnknown,
kUsingSurfaceTexture,
kUsingOverlay,
};
// What was the last signal that the client received?
OverlayState client_overlay_state_ = kUnknown;
State current_state_;
// Not owned by us.
base::TickClock* tick_clock_;
// Owned copy of |tick_clock_|, or nullptr if one was provided to us.
std::unique_ptr<base::TickClock> optional_tick_clock_;
// Time at which we most recently got a failed overlay request.
base::TimeTicks most_recent_overlay_failure_;
base::WeakPtrFactory<AndroidVideoSurfaceChooserImpl> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(AndroidVideoSurfaceChooserImpl);
};
} // namespace media
#endif // MEDIA_GPU_ANDROID_VIDEO_SURFACE_CHOOSER_IMPL_H_