blob: 4bdfc22b99e8a958ec7767e10222d143275393ad [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/pip/pip_positioner.h"
#include <algorithm>
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/root_window_controller.h"
#include "ash/shelf/shelf.h"
#include "ash/shell.h"
#include "ash/wm/collision_detection/collision_detection_utils.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/work_area_insets.h"
#include "base/logging.h"
#include "ui/aura/window.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/keyboard/keyboard_controller.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
namespace {
const float kPipDismissMovementProportion = 1.5f;
} // namespace
gfx::Rect PipPositioner::GetBoundsForDrag(const display::Display& display,
const gfx::Rect& bounds_in_screen) {
gfx::Rect drag_bounds = bounds_in_screen;
drag_bounds.AdjustToFit(CollisionDetectionUtils::GetMovementArea(display));
drag_bounds = CollisionDetectionUtils::AvoidObstacles(
display, drag_bounds,
CollisionDetectionUtils::RelativePriority::kPictureInPicture);
return drag_bounds;
}
gfx::Rect PipPositioner::GetDismissedPosition(
const display::Display& display,
const gfx::Rect& bounds_in_screen) {
gfx::Rect work_area = CollisionDetectionUtils::GetMovementArea(display);
const CollisionDetectionUtils::Gravity gravity =
CollisionDetectionUtils::GetGravityToClosestEdge(bounds_in_screen,
work_area);
// Allow the bounds to move at most |kPipDismissMovementProportion| of the
// length of the bounds in the direction of movement.
gfx::Rect bounds_movement_area = bounds_in_screen;
bounds_movement_area.Inset(
-bounds_in_screen.width() * kPipDismissMovementProportion,
-bounds_in_screen.height() * kPipDismissMovementProportion);
gfx::Rect dismissed_bounds =
CollisionDetectionUtils::GetAdjustedBoundsByGravity(
bounds_in_screen, bounds_movement_area, gravity);
// If the PIP window isn't close enough to the edge of the screen, don't slide
// it out.
return work_area.Intersects(dismissed_bounds) ? bounds_in_screen
: dismissed_bounds;
}
gfx::Rect PipPositioner::GetPositionAfterMovementAreaChange(
wm::WindowState* window_state) {
// Restore to previous bounds if we have them. This lets us move the PIP
// window back to its original bounds after transient movement area changes,
// like the keyboard popping up and pushing the PIP window up.
gfx::Rect bounds_in_screen = window_state->window()->GetBoundsInScreen();
// If the client changes the window size, don't try to resize it back for
// restore.
if (window_state->HasRestoreBounds()) {
bounds_in_screen.set_origin(
window_state->GetRestoreBoundsInScreen().origin());
}
return CollisionDetectionUtils::GetRestingPosition(
window_state->GetDisplay(), bounds_in_screen,
CollisionDetectionUtils::RelativePriority::kPictureInPicture);
}
} // namespace ash