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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_PUBLIC_PLATFORM_WEB_FLOAT_POINT_H_
#define THIRD_PARTY_BLINK_PUBLIC_PLATFORM_WEB_FLOAT_POINT_H_
#include "third_party/blink/public/platform/web_common.h"
#if INSIDE_BLINK
#include "third_party/blink/renderer/platform/geometry/float_point.h" // nogncheck
#else
#include <ui/gfx/geometry/point_f.h>
#endif
namespace blink {
struct WebFloatPoint {
float x;
float y;
WebFloatPoint() : x(0.0f), y(0.0f) {}
WebFloatPoint(float x, float y) : x(x), y(y) {}
#if INSIDE_BLINK
WebFloatPoint(const FloatPoint& p) : x(p.X()), y(p.Y()) {}
WebFloatPoint& operator=(const FloatPoint& p) {
x = p.X();
y = p.Y();
return *this;
}
operator FloatPoint() const { return FloatPoint(x, y); }
#else
WebFloatPoint(const gfx::PointF& p) : x(p.x()), y(p.y()) {}
WebFloatPoint& operator=(const gfx::PointF& p) {
x = p.x();
y = p.y();
return *this;
}
operator gfx::PointF() const { return gfx::PointF(x, y); }
#endif
};
inline bool operator==(const WebFloatPoint& a, const WebFloatPoint& b) {
return a.x == b.x && a.y == b.y;
}
inline bool operator!=(const WebFloatPoint& a, const WebFloatPoint& b) {
return !(a == b);
}
} // namespace blink
#endif