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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/platform/animation/animation_translation_util.h"
#include "third_party/blink/renderer/platform/animation/compositor_transform_operations.h"
#include "third_party/blink/renderer/platform/transforms/interpolated_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/matrix_3d_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/matrix_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/perspective_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/rotate_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/scale_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/skew_transform_operation.h"
#include "third_party/blink/renderer/platform/transforms/transform_operations.h"
#include "third_party/blink/renderer/platform/transforms/transformation_matrix.h"
#include "third_party/blink/renderer/platform/transforms/translate_transform_operation.h"
namespace blink {
void ToCompositorTransformOperations(
const TransformOperations& transform_operations,
CompositorTransformOperations* out_transform_operations) {
// We need to do a deep copy the transformOperations may contain ref pointers
// to TransformOperation objects.
for (const auto& operation : transform_operations.Operations()) {
switch (operation->GetType()) {
case TransformOperation::kScaleX:
case TransformOperation::kScaleY:
case TransformOperation::kScaleZ:
case TransformOperation::kScale3D:
case TransformOperation::kScale: {
auto* transform =
static_cast<const ScaleTransformOperation*>(operation.get());
out_transform_operations->AppendScale(transform->X(), transform->Y(),
transform->Z());
break;
}
case TransformOperation::kTranslateX:
case TransformOperation::kTranslateY:
case TransformOperation::kTranslateZ:
case TransformOperation::kTranslate3D:
case TransformOperation::kTranslate: {
auto* transform =
static_cast<const TranslateTransformOperation*>(operation.get());
DCHECK(transform->X().IsFixed() && transform->Y().IsFixed());
out_transform_operations->AppendTranslate(
transform->X().Value(), transform->Y().Value(), transform->Z());
break;
}
case TransformOperation::kRotateX:
case TransformOperation::kRotateY:
case TransformOperation::kRotate3D:
case TransformOperation::kRotate: {
auto* transform =
static_cast<const RotateTransformOperation*>(operation.get());
out_transform_operations->AppendRotate(
transform->X(), transform->Y(), transform->Z(), transform->Angle());
break;
}
case TransformOperation::kSkewX:
case TransformOperation::kSkewY:
case TransformOperation::kSkew: {
auto* transform =
static_cast<const SkewTransformOperation*>(operation.get());
out_transform_operations->AppendSkew(transform->AngleX(),
transform->AngleY());
break;
}
case TransformOperation::kMatrix: {
auto* transform =
static_cast<const MatrixTransformOperation*>(operation.get());
TransformationMatrix m = transform->Matrix();
out_transform_operations->AppendMatrix(
TransformationMatrix::ToSkMatrix44(m));
break;
}
case TransformOperation::kMatrix3D: {
auto* transform =
static_cast<const Matrix3DTransformOperation*>(operation.get());
TransformationMatrix m = transform->Matrix();
out_transform_operations->AppendMatrix(
TransformationMatrix::ToSkMatrix44(m));
break;
}
case TransformOperation::kPerspective: {
auto* transform =
static_cast<const PerspectiveTransformOperation*>(operation.get());
out_transform_operations->AppendPerspective(transform->Perspective());
break;
}
case TransformOperation::kRotateAroundOrigin:
case TransformOperation::kInterpolated: {
TransformationMatrix m;
operation->Apply(m, FloatSize());
out_transform_operations->AppendMatrix(
TransformationMatrix::ToSkMatrix44(m));
break;
}
case TransformOperation::kIdentity:
out_transform_operations->AppendIdentity();
break;
default:
NOTREACHED();
break;
} // switch
} // for each operation
}
} // namespace blink