| /* |
| * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
| * Copyright (C) 2005 Nokia. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/platform/geometry/float_point.h" |
| |
| #include <math.h> |
| #include <algorithm> |
| #include <limits> |
| |
| #include "SkPoint.h" |
| #include "third_party/blink/renderer/platform/geometry/double_point.h" |
| #include "third_party/blink/renderer/platform/geometry/layout_point.h" |
| #include "third_party/blink/renderer/platform/geometry/layout_size.h" |
| #include "third_party/blink/renderer/platform/wtf/math_extras.h" |
| #include "third_party/blink/renderer/platform/wtf/text/text_stream.h" |
| #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" |
| #include "third_party/skia/include/core/SkPoint.h" |
| #include "ui/gfx/geometry/point3_f.h" |
| #include "ui/gfx/geometry/scroll_offset.h" |
| |
| namespace blink { |
| |
| FloatPoint::FloatPoint(const IntPoint& p) : x_(p.X()), y_(p.Y()) {} |
| |
| FloatPoint::FloatPoint(const SkPoint& point) : x_(point.x()), y_(point.y()) {} |
| |
| FloatPoint::FloatPoint(const DoublePoint& p) : x_(p.X()), y_(p.Y()) {} |
| |
| FloatPoint::FloatPoint(const LayoutPoint& p) |
| : x_(p.X().ToFloat()), y_(p.Y().ToFloat()) {} |
| |
| FloatPoint::FloatPoint(const LayoutSize& size) |
| : x_(size.Width().ToFloat()), y_(size.Height().ToFloat()) {} |
| |
| float FloatPoint::SlopeAngleRadians() const { |
| return atan2f(y_, x_); |
| } |
| |
| float FloatPoint::length() const { |
| return hypotf(x_, y_); |
| } |
| |
| FloatPoint FloatPoint::ExpandedTo(const FloatPoint& other) const { |
| return FloatPoint(std::max(x_, other.x_), std::max(y_, other.y_)); |
| } |
| |
| FloatPoint FloatPoint::ShrunkTo(const FloatPoint& other) const { |
| return FloatPoint(std::min(x_, other.x_), std::min(y_, other.y_)); |
| } |
| |
| void FloatPoint::Move(const LayoutSize& size) { |
| x_ += size.Width(); |
| y_ += size.Height(); |
| } |
| |
| void FloatPoint::MoveBy(const LayoutPoint& point) { |
| x_ += point.X(); |
| y_ += point.Y(); |
| } |
| |
| FloatPoint FloatPoint::NarrowPrecision(double x, double y) { |
| return FloatPoint(clampTo<float>(x), clampTo<float>(y)); |
| } |
| |
| bool FindIntersection(const FloatPoint& p1, |
| const FloatPoint& p2, |
| const FloatPoint& d1, |
| const FloatPoint& d2, |
| FloatPoint& intersection) { |
| float px_length = p2.X() - p1.X(); |
| float py_length = p2.Y() - p1.Y(); |
| |
| float dx_length = d2.X() - d1.X(); |
| float dy_length = d2.Y() - d1.Y(); |
| |
| float denom = px_length * dy_length - py_length * dx_length; |
| if (!denom) |
| return false; |
| |
| float param = |
| ((d1.X() - p1.X()) * dy_length - (d1.Y() - p1.Y()) * dx_length) / denom; |
| |
| intersection.SetX(p1.X() + param * px_length); |
| intersection.SetY(p1.Y() + param * py_length); |
| return true; |
| } |
| |
| FloatPoint::operator gfx::PointF() const { |
| return gfx::PointF(x_, y_); |
| } |
| |
| FloatPoint::operator gfx::ScrollOffset() const { |
| return gfx::ScrollOffset(x_, y_); |
| } |
| |
| FloatPoint::operator gfx::Vector2dF() const { |
| return gfx::Vector2dF(x_, y_); |
| } |
| |
| FloatPoint::operator gfx::Point3F() const { |
| return gfx::Point3F(x_, y_, 0.f); |
| } |
| |
| std::ostream& operator<<(std::ostream& ostream, const FloatPoint& point) { |
| return ostream << point.ToString(); |
| } |
| |
| String FloatPoint::ToString() const { |
| return String::Format("%lg,%lg", X(), Y()); |
| } |
| |
| WTF::TextStream& operator<<(WTF::TextStream& ts, const FloatPoint& p) { |
| ts << "(" << WTF::TextStream::FormatNumberRespectingIntegers(p.X()); |
| ts << "," << WTF::TextStream::FormatNumberRespectingIntegers(p.Y()); |
| ts << ")"; |
| return ts; |
| } |
| |
| } // namespace blink |