| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_GEOMETRY_MAPPER_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_GEOMETRY_MAPPER_H_ |
| |
| #include "base/optional.h" |
| #include "third_party/blink/renderer/platform/graphics/paint/float_clip_rect.h" |
| #include "third_party/blink/renderer/platform/graphics/paint/property_tree_state.h" |
| #include "third_party/blink/renderer/platform/scroll/scroll_types.h" |
| #include "third_party/blink/renderer/platform/wtf/hash_map.h" |
| |
| namespace blink { |
| |
| class TransformationMatrix; |
| |
| // Clips can use FloatRect::Intersect or FloatRect::InclusiveIntersect. |
| enum InclusiveIntersectOrNot { kNonInclusiveIntersect, kInclusiveIntersect }; |
| |
| // GeometryMapper is a helper class for fast computations of transformed and |
| // visual rects in different PropertyTreeStates. The design document has a |
| // number of details on use cases, algorithmic definitions, and running times. |
| // |
| // NOTE: A GeometryMapper object is only valid for property trees that do not |
| // change. If any mutation occurs, a new GeometryMapper object must be allocated |
| // corresponding to the new state. |
| // |
| // ** WARNING** Callers to the methods below may not assume that any const |
| // references returned remain const across multiple calls into GeometryMapper. |
| // If needed, callers must store local copies of the return values. |
| // |
| // Design document: http://bit.ly/28P4FDA |
| class PLATFORM_EXPORT GeometryMapper { |
| STATIC_ONLY(GeometryMapper); |
| |
| public: |
| // Returns the matrix that is suitable to map geometries on the source plane |
| // to some backing in the destination plane. |
| // Formal definition: |
| // output = flatten(destination_to_screen)^-1 * flatten(source_to_screen) |
| // There are some cases that flatten(destination_to_screen) being |
| // singular yet we can still define a reasonable projection, for example: |
| // 1. Both nodes inherited a common singular flat ancestor: |
| // 2. Both nodes are co-planar to a common singular ancestor: |
| // Not every cases outlined above are supported! |
| // Read implementation comments for specific restrictions. |
| static const TransformationMatrix& SourceToDestinationProjection( |
| const TransformPaintPropertyNode* source, |
| const TransformPaintPropertyNode* destination); |
| |
| // Same as SourceToDestinationProjection() except that it maps the rect |
| // rather than returning the matrix. |
| // |mapping_rect| is both input and output. Its type can be FloatRect, |
| // LayoutRect or IntRect. |
| template <typename Rect> |
| ALWAYS_INLINE static void SourceToDestinationRect( |
| const TransformPaintPropertyNode* source, |
| const TransformPaintPropertyNode* destination, |
| Rect& mapping_rect) { |
| if (source == destination) |
| return; |
| |
| // Fast-path optimization for mapping through just |source| when |source| is |
| // a 2d translation. |
| if (destination == source->Parent() && |
| source->IsIdentityOr2DTranslation()) { |
| MoveRect(mapping_rect, source->Matrix().E(), source->Matrix().F()); |
| return; |
| } |
| |
| // Fast-path optimization for mapping through just |destination| when |
| // |destination| is a 2d translation. |
| if (source == destination->Parent() && |
| destination->IsIdentityOr2DTranslation()) { |
| MoveRect(mapping_rect, -destination->Matrix().E(), |
| -destination->Matrix().F()); |
| return; |
| } |
| |
| bool success = false; |
| const TransformationMatrix& source_to_destination = |
| SourceToDestinationProjectionInternal(source, destination, success); |
| mapping_rect = |
| success ? source_to_destination.MapRect(mapping_rect) : Rect(); |
| } |
| |
| // Returns the clip rect between |local_state| and |ancestor_state|. The clip |
| // rect is the total clip rect that should be applied when painting contents |
| // of |local_state| in |ancestor_state| space. Because this clip rect applies |
| // on contents of |local_state|, it's not affected by any effect nodes between |
| // |local_state| and |ancestor_state|. |
| // |
| // Note that the clip of |ancestor_state| is *not* applied. |
| // |
| // The output FloatClipRect may contain false positives for rounded-ness |
| // if a rounded clip is clipped out, and overly conservative results |
| // in the presences of transforms. |
| |
| static FloatClipRect LocalToAncestorClipRect( |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state, |
| OverlayScrollbarClipBehavior = kIgnorePlatformOverlayScrollbarSize); |
| |
| // Maps from a rect in |local_state| to its visual rect in |ancestor_state|. |
| // If there is no effect node between |local_state| (included) and |
| // |ancestor_state| (not included), the result is computed by multiplying the |
| // rect by its combined transform between |local_state| and |ancestor_space|, |
| // then flattening into 2D space, then intersecting by the clip for |
| // |local_state|'s clips. If there are any pixel-moving effect nodes between |
| // |local_state| and |ancestor_state|, for each segment of states separated |
| // by the effect nodes, we'll execute the above process and map the result |
| // rect with the effect. |
| // |
| // Note that the clip of |ancestor_state| is *not* applied. |
| // |
| // DCHECK fails if any of the paint property tree nodes in |local_state| are |
| // not equal to or a descendant of that in |ancestor_state|. |
| // |
| // |mapping_rect| is both input and output. |
| // |
| // The output FloatClipRect may contain false positives for rounded-ness |
| // if a rounded clip is clipped out, and overly conservative results |
| // in the presences of transforms. |
| // |
| // Returns true if the mapped rect is non-empty. (Note: this has special |
| // meaning in the presence of inclusive intersection.) |
| // |
| // Note: if inclusive intersection is specified, then the |
| // GeometryMapperClipCache is bypassed (the GeometryMapperTRansformCache is |
| // still used, however). |
| // |
| // If kInclusiveIntersect is set, clipping operations will |
| // use FloatRect::InclusiveIntersect, and the return value of |
| // InclusiveIntersect will be propagated to the return value of this method. |
| // Otherwise, clipping operations will use LayoutRect::intersect, and the |
| // return value will be true only if the clipped rect has non-zero area. |
| // See the documentation for FloatRect::InclusiveIntersect for more |
| // information. |
| static bool LocalToAncestorVisualRect( |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state, |
| FloatClipRect& mapping_rect, |
| OverlayScrollbarClipBehavior = kIgnorePlatformOverlayScrollbarSize, |
| InclusiveIntersectOrNot = kNonInclusiveIntersect); |
| |
| // Returns true if |local_rect| is *not* clipped out by any clips |
| // between |local_state| and |ancestor_state|. This includes not just |
| // rectangular clips but rounded clips, and any clip paths stored on the |
| // ClipPaintPropertyNodes. It does *not* include any "complex" clips (see |
| // LayoutSVGResourceClipper::AsPath for the implementation of the heuristic |
| // which differentiates "simple" from "complex". |
| static bool PointVisibleInAncestorSpace( |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state, |
| const FloatPoint& local_point); |
| |
| static void ClearCache(); |
| |
| private: |
| // The internal methods do the same things as their public counterparts, but |
| // take an extra |success| parameter which indicates if the function is |
| // successful on return. See comments of the public functions for failure |
| // conditions. |
| |
| static const TransformationMatrix& SourceToDestinationProjectionInternal( |
| const TransformPaintPropertyNode* source, |
| const TransformPaintPropertyNode* destination, |
| bool& success); |
| |
| static FloatClipRect LocalToAncestorClipRectInternal( |
| const ClipPaintPropertyNode* descendant, |
| const ClipPaintPropertyNode* ancestor_clip, |
| const TransformPaintPropertyNode* ancestor_transform, |
| OverlayScrollbarClipBehavior, |
| InclusiveIntersectOrNot, |
| bool& success); |
| |
| // The return value has the same meaning as that for |
| // LocalToAncestorVisualRect. |
| static bool LocalToAncestorVisualRectInternal( |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state, |
| FloatClipRect& mapping_rect, |
| OverlayScrollbarClipBehavior, |
| InclusiveIntersectOrNot, |
| bool& success); |
| |
| // The return value has the same meaning as that for |
| // LocalToAncestorVisualRect. |
| static bool SlowLocalToAncestorVisualRectWithEffects( |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state, |
| FloatClipRect& mapping_rect, |
| OverlayScrollbarClipBehavior, |
| InclusiveIntersectOrNot, |
| bool& success); |
| |
| static void MoveRect(FloatRect& rect, double dx, double dy) { |
| rect.Move(static_cast<float>(dx), static_cast<float>(dy)); |
| } |
| |
| static void MoveRect(LayoutRect& rect, double dx, double dy) { |
| rect.Move(LayoutUnit(dx), LayoutUnit(dy)); |
| } |
| |
| static void MoveRect(IntRect& rect, double dx, double dy) { |
| auto float_rect = FloatRect(rect); |
| MoveRect(float_rect, dx, dy); |
| rect = EnclosingIntRect(float_rect); |
| } |
| |
| friend class GeometryMapperTest; |
| friend class PaintLayerClipperTest; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_GEOMETRY_MAPPER_H_ |