blob: d5b9b1cc609215703ea8dab58b8d311a81c0e1c3 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_EVENTS_EVENT_SOURCE_H_
#define UI_EVENTS_EVENT_SOURCE_H_
#include <vector>
#include "base/macros.h"
#include "ui/events/event_dispatcher.h"
#include "ui/events/events_export.h"
namespace ui {
class Event;
class EventSink;
class EventRewriter;
// EventSource receives events from the native platform (e.g. X11, win32 etc.)
// and sends the events to an EventSink.
class EVENTS_EXPORT EventSource {
public:
EventSource();
virtual ~EventSource();
virtual EventSink* GetEventSink() = 0;
// Adds a rewriter to modify events before they are sent to the
// EventSink. The rewriter must be explicitly removed from the
// EventSource before the rewriter is destroyed. The EventSource
// does not take ownership of the rewriter.
void AddEventRewriter(EventRewriter* rewriter);
void RemoveEventRewriter(EventRewriter* rewriter);
protected:
// Sends the event through all rewriters and onto the source's EventSink.
EventDispatchDetails SendEventToSink(Event* event);
// Sends the event through the rewriters and onto the source's EventSink.
// If |rewriter| is valid, |event| is only sent to the subsequent rewriters.
// This is used for asynchronous reposting of events processed by |rewriter|.
EventDispatchDetails SendEventToSinkFromRewriter(
Event* event,
const EventRewriter* rewriter);
private:
friend class EventRewriter;
friend class EventSourceTestApi;
EventDispatchDetails DeliverEventToSink(Event* event);
typedef std::vector<EventRewriter*> EventRewriterList;
EventRewriterList rewriter_list_;
DISALLOW_COPY_AND_ASSIGN(EventSource);
};
} // namespace ui
#endif // UI_EVENTS_EVENT_SOURCE_H_