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/*
* Copyright (C) 2004, 2006, 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CharacterIterator_h
#define CharacterIterator_h
#include "core/CoreExport.h"
#include "core/dom/Range.h"
#include "core/editing/Forward.h"
#include "core/editing/iterators/TextIterator.h"
#include "core/editing/iterators/TextIteratorBehavior.h"
#include "platform/heap/Heap.h"
namespace blink {
// Builds on the text iterator, adding a character position so we can walk one
// character at a time, or faster, as needed. Useful for searching.
template <typename Strategy>
class CORE_EXPORT CharacterIteratorAlgorithm {
STACK_ALLOCATED();
public:
CharacterIteratorAlgorithm(
const PositionTemplate<Strategy>& start,
const PositionTemplate<Strategy>& end,
const TextIteratorBehavior& = TextIteratorBehavior());
explicit CharacterIteratorAlgorithm(
const EphemeralRangeTemplate<Strategy>&,
const TextIteratorBehavior& = TextIteratorBehavior());
void Advance(int num_characters);
bool AtBreak() const { return at_break_; }
bool AtEnd() const { return text_iterator_.AtEnd(); }
int length() const { return text_iterator_.length() - run_offset_; }
UChar CharacterAt(unsigned index) const {
return text_iterator_.CharacterAt(run_offset_ + index);
}
void CopyTextTo(ForwardsTextBuffer* output);
int CharacterOffset() const { return offset_; }
Document* OwnerDocument() const;
const Node* CurrentContainer() const;
int StartOffset() const;
int EndOffset() const;
PositionTemplate<Strategy> StartPosition() const;
PositionTemplate<Strategy> EndPosition() const;
EphemeralRangeTemplate<Strategy> CalculateCharacterSubrange(int offset,
int length);
private:
void Initialize();
int offset_;
int run_offset_;
bool at_break_;
TextIteratorAlgorithm<Strategy> text_iterator_;
};
extern template class CORE_EXTERN_TEMPLATE_EXPORT
CharacterIteratorAlgorithm<EditingStrategy>;
using CharacterIterator = CharacterIteratorAlgorithm<EditingStrategy>;
extern template class CORE_EXTERN_TEMPLATE_EXPORT
CharacterIteratorAlgorithm<EditingInFlatTreeStrategy>;
CORE_EXPORT EphemeralRange CalculateCharacterSubrange(const EphemeralRange&,
int character_offset,
int character_count);
} // namespace blink
#endif // CharacterIterator_h