blob: 385d700378f66c2621694d868377fb4617dc1cff [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_LOGIN_UI_LOGIN_BASE_BUBBLE_VIEW_H_
#define ASH_LOGIN_UI_LOGIN_BASE_BUBBLE_VIEW_H_
#include "ash/ash_export.h"
#include "ash/login/ui/login_button.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/views/bubble/bubble_dialog_delegate_view.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget_observer.h"
namespace ash {
class LoginBubbleHandler;
// Base bubble view for login screen bubbles.
class ASH_EXPORT LoginBaseBubbleView : public views::View,
public ui::LayerAnimationObserver {
public:
// Without specifying a parent_window, the bubble will default to being in the
// same container as anchor_view.
explicit LoginBaseBubbleView(views::View* anchor_view);
explicit LoginBaseBubbleView(views::View* anchor_view,
gfx::NativeView parent_window);
~LoginBaseBubbleView() override;
void Show();
void Hide();
// Returns the button responsible for opening this bubble.
virtual LoginButton* GetBubbleOpener() const;
// Returns whether or not this bubble should show persistently.
virtual bool IsPersistent() const;
// Change the persistence of the bubble.
virtual void SetPersistent(bool persistent);
// Determine the position of the bubble prior to showing.
virtual gfx::Point CalculatePosition();
void SetAnchorView(views::View* anchor_view);
views::View* GetAnchorView() const { return anchor_view_; }
// ui::LayerAnimationObserver:
void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override;
void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override;
void OnLayerAnimationScheduled(
ui::LayerAnimationSequence* sequence) override {}
// views::View:
gfx::Size CalculatePreferredSize() const override;
void Layout() override;
void OnBlur() override;
protected:
enum class PositioningStrategy {
// Try to show bubble on the right side of the anchor, if there is no space
// show on the left side.
kShowOnRightSideOrLeftSide,
// Try to show bubble on the left side of the anchor, if there is no space
// show on the right side.
kShowOnLeftSideOrRightSide,
};
// Returns calculated position using default positioning strategies.
gfx::Point CalculatePositionUsingDefaultStrategy(PositioningStrategy strategy,
int horizontal_padding,
int vertical_padding) const;
// Return area where bubble could be shown in.
gfx::Rect GetBoundsAvailableToShowBubble() const;
private:
// Create a layer for this view if doesn't exist.
void EnsureLayer();
// Return bounds of the anchors root view. This bounds excludes virtual
// keyboard.
gfx::Rect GetRootViewBounds() const;
// Return bounds of working area. This bounds excludes shelf.
gfx::Rect GetWorkArea() const;
void ScheduleAnimation(bool visible);
views::View* anchor_view_;
std::unique_ptr<LoginBubbleHandler> bubble_handler_;
DISALLOW_COPY_AND_ASSIGN(LoginBaseBubbleView);
};
} // namespace ash
#endif // ASH_LOGIN_UI_LOGIN_BASE_BUBBLE_VIEW_H_