| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/component_updater/games_component_installer.h" |
| |
| #include <stdint.h> |
| #include <utility> |
| |
| #include "base/bind.h" |
| #include "base/feature_list.h" |
| #include "base/files/file_util.h" |
| #include "base/location.h" |
| #include "base/task/task_traits.h" |
| #include "base/time/time.h" |
| #include "build/branding_buildflags.h" |
| #include "build/build_config.h" |
| #include "chrome/common/buildflags.h" |
| #include "components/games/core/games_features.h" |
| #include "components/games/core/games_prefs.h" |
| #include "components/games/core/games_utils.h" |
| #include "content/public/browser/browser_task_traits.h" |
| #include "content/public/browser/browser_thread.h" |
| #include "crypto/sha2.h" |
| |
| using content::BrowserThread; |
| |
| namespace component_updater { |
| |
| namespace { |
| |
| // The SHA256 of the SubjectPublicKeyInfo used to sign the extension. |
| // The extension id is: nmjnfgmoafbajdnpaondodmmmhopidgn |
| const uint8_t kGamesPublicKeySHA256[32] = { |
| 0xdc, 0x9d, 0x56, 0xce, 0x05, 0x10, 0x93, 0xdf, 0x0e, 0xd3, 0xe3, |
| 0xcc, 0xc7, 0xef, 0x83, 0x6d, 0xd5, 0x43, 0x4b, 0x5b, 0x1a, 0xeb, |
| 0x0d, 0xf0, 0xaf, 0x90, 0xd6, 0xdd, 0x4c, 0x0b, 0xb9, 0x3f}; |
| static_assert(base::size(kGamesPublicKeySHA256) == crypto::kSHA256Length, |
| "Wrong hash length"); |
| |
| const char kGamesManifestName[] = "Game Data Files"; |
| |
| void UpdateInstallDirPref(PrefService* prefs, |
| const base::FilePath& install_dir) { |
| games::prefs::SetInstallDirPath(prefs, install_dir); |
| VLOG(1) << "Updated Games data files pref."; |
| } |
| |
| void RegisterGamesComponentHelper(ComponentUpdateService* cus, |
| PrefService* prefs) { |
| DCHECK_CURRENTLY_ON(BrowserThread::UI); |
| |
| // TODO crbug.com/1020159 Create a new Enterprise policy. |
| if (base::FeatureList::IsEnabled(games::features::kGamesHub)) { |
| VLOG(1) << "Registering Games component."; |
| |
| auto lambda = [](PrefService* prefs, const base::FilePath& install_dir) { |
| content::GetUIThreadTaskRunner({base::TaskPriority::BEST_EFFORT}) |
| ->PostTask(FROM_HERE, |
| base::BindOnce(&UpdateInstallDirPref, prefs, install_dir)); |
| }; |
| |
| auto installer = base::MakeRefCounted<ComponentInstaller>( |
| std::make_unique<GamesComponentInstallerPolicy>( |
| base::BindRepeating(lambda, prefs))); |
| installer->Register(cus, base::OnceClosure()); |
| } |
| } |
| |
| } // namespace |
| |
| GamesComponentInstallerPolicy::GamesComponentInstallerPolicy( |
| OnGamesComponentReadyCallback callback) |
| : on_component_ready_callback_(callback) {} |
| |
| GamesComponentInstallerPolicy::~GamesComponentInstallerPolicy() = default; |
| |
| bool GamesComponentInstallerPolicy::VerifyInstallation( |
| const base::DictionaryValue& manifest, |
| const base::FilePath& install_dir) const { |
| // Verify that the Games Catalog file exists; that is the most important file |
| // of the component and it should always be there. |
| return base::PathExists(games::GetGamesCatalogPath(install_dir)); |
| } |
| |
| bool GamesComponentInstallerPolicy::SupportsGroupPolicyEnabledComponentUpdates() |
| const { |
| return false; |
| } |
| |
| bool GamesComponentInstallerPolicy::RequiresNetworkEncryption() const { |
| return false; |
| } |
| |
| update_client::CrxInstaller::Result |
| GamesComponentInstallerPolicy::OnCustomInstall( |
| const base::DictionaryValue& manifest, |
| const base::FilePath& install_dir) { |
| return update_client::CrxInstaller::Result(0); // Nothing custom here. |
| } |
| |
| void GamesComponentInstallerPolicy::OnCustomUninstall() {} |
| |
| void GamesComponentInstallerPolicy::ComponentReady( |
| const base::Version& version, |
| const base::FilePath& install_dir, |
| std::unique_ptr<base::DictionaryValue> manifest) { |
| VLOG(1) << "Component ready, version " << version.GetString() << " in " |
| << install_dir.value(); |
| |
| on_component_ready_callback_.Run(install_dir); |
| } |
| |
| base::FilePath GamesComponentInstallerPolicy::GetRelativeInstallDir() const { |
| return base::FilePath(FILE_PATH_LITERAL("Games")); |
| } |
| |
| void GamesComponentInstallerPolicy::GetHash(std::vector<uint8_t>* hash) const { |
| hash->assign(kGamesPublicKeySHA256, |
| kGamesPublicKeySHA256 + base::size(kGamesPublicKeySHA256)); |
| } |
| |
| std::string GamesComponentInstallerPolicy::GetName() const { |
| return kGamesManifestName; |
| } |
| |
| update_client::InstallerAttributes |
| GamesComponentInstallerPolicy::GetInstallerAttributes() const { |
| return update_client::InstallerAttributes(); |
| } |
| |
| std::vector<std::string> GamesComponentInstallerPolicy::GetMimeTypes() const { |
| return std::vector<std::string>(); |
| } |
| |
| void RegisterGamesComponent(ComponentUpdateService* cus, PrefService* prefs) { |
| // We delay the registration because we are not required in the critical path |
| // during browser setup. |
| content::GetUIThreadTaskRunner({base::TaskPriority::BEST_EFFORT}) |
| ->PostTask(FROM_HERE, |
| base::BindOnce(&RegisterGamesComponentHelper, cus, prefs)); |
| } |
| |
| } // namespace component_updater |