blob: 20c75daf7fd21cd2d3a60f91a9fe736bc9814196 [file] [log] [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/xr/xr_frame_provider.h"
#include <utility>
#include "build/build_config.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise_resolver.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/dom/dom_exception.h"
#include "third_party/blink/renderer/core/dom/frame_request_callback_collection.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/imagebitmap/image_bitmap.h"
#include "third_party/blink/renderer/core/loader/document_loader.h"
#include "third_party/blink/renderer/modules/xr/xr_session.h"
#include "third_party/blink/renderer/modules/xr/xr_system.h"
#include "third_party/blink/renderer/modules/xr/xr_viewport.h"
#include "third_party/blink/renderer/modules/xr/xr_webgl_layer.h"
#include "third_party/blink/renderer/platform/graphics/gpu/xr_frame_transport.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/display/display.h"
namespace blink {
namespace {
class XRFrameProviderRequestCallback : public FrameCallback {
public:
explicit XRFrameProviderRequestCallback(XRFrameProvider* frame_provider)
: frame_provider_(frame_provider) {}
~XRFrameProviderRequestCallback() override = default;
void Invoke(double high_res_time_ms) override {
frame_provider_->OnNonImmersiveVSync(high_res_time_ms);
}
void Trace(Visitor* visitor) const override {
visitor->Trace(frame_provider_);
FrameCallback::Trace(visitor);
}
Member<XRFrameProvider> frame_provider_;
};
} // namespace
XRFrameProvider::XRFrameProvider(XRSystem* xr)
: xr_(xr),
frame_transport_(MakeGarbageCollected<XRFrameTransport>(
xr->GetExecutionContext(),
xr->GetExecutionContext()->GetTaskRunner(
TaskType::kMiscPlatformAPI))),
immersive_data_provider_(xr->GetExecutionContext()),
immersive_presentation_provider_(xr->GetExecutionContext()),
last_has_focus_(xr->IsFrameFocused()) {}
void XRFrameProvider::AddImmersiveSessionObserver(
ImmersiveSessionObserver* observer) {
immersive_observers_.insert(observer);
}
void XRFrameProvider::OnSessionStarted(
XRSession* session,
device::mojom::blink::XRSessionPtr session_ptr) {
DCHECK(session);
if (session->immersive()) {
// Ensure we can only have one immersive session at a time.
DCHECK(!immersive_session_);
DCHECK(session_ptr->data_provider);
DCHECK(session_ptr->submit_frame_sink);
immersive_session_ = session;
for (auto& observer : immersive_observers_) {
observer->OnImmersiveSessionStart();
}
immersive_data_provider_.Bind(
std::move(session_ptr->data_provider),
xr_->GetExecutionContext()->GetTaskRunner(TaskType::kMiscPlatformAPI));
immersive_data_provider_.set_disconnect_handler(
WTF::BindOnce(&XRFrameProvider::OnProviderConnectionError,
WrapWeakPersistent(this), WrapWeakPersistent(session)));
immersive_presentation_provider_.Bind(
std::move(session_ptr->submit_frame_sink->provider),
xr_->GetExecutionContext()->GetTaskRunner(TaskType::kMiscPlatformAPI));
immersive_presentation_provider_.set_disconnect_handler(
WTF::BindOnce(&XRFrameProvider::OnProviderConnectionError,
WrapWeakPersistent(this), WrapWeakPersistent(session)));
frame_transport_->BindSubmitFrameClient(
std::move(session_ptr->submit_frame_sink->client_receiver));
frame_transport_->SetTransportOptions(
std::move(session_ptr->submit_frame_sink->transport_options));
frame_transport_->PresentChange();
} else {
// If a non-immersive session doesn't have a data provider, we don't
// need to store a reference to it.
if (!session_ptr->data_provider) {
return;
}
HeapMojoRemote<device::mojom::blink::XRFrameDataProvider> data_provider(
xr_->GetExecutionContext());
data_provider.Bind(
std::move(session_ptr->data_provider),
xr_->GetExecutionContext()->GetTaskRunner(TaskType::kMiscPlatformAPI));
data_provider.set_disconnect_handler(
WTF::BindOnce(&XRFrameProvider::OnProviderConnectionError,
WrapWeakPersistent(this), WrapWeakPersistent(session)));
non_immersive_data_providers_.insert(
session, WrapDisallowNew(std::move(data_provider)));
}
}
void XRFrameProvider::OnFocusChanged() {
bool focus = xr_->IsFrameFocused();
// If we are gaining focus, schedule a frame for magic window. This accounts
// for skipping RAFs in ProcessScheduledFrame. Only do this when there are
// magic window sessions but no immersive session. Note that immersive
// sessions don't stop scheduling RAFs when focus is lost, so there is no need
// to schedule immersive frames when focus is acquired.
if (focus && !last_has_focus_ && requesting_sessions_.size() > 0 &&
!immersive_session_) {
ScheduleNonImmersiveFrame(nullptr);
}
last_has_focus_ = focus;
}
// Ends the immersive session when the presentation or immersive data provider
// got disconnected.
void XRFrameProvider::OnProviderConnectionError(XRSession* session) {
DVLOG(2) << __func__;
// This will call into |OnSessionEnded|, unless it has already ended.
session->ForceEnd(XRSession::ShutdownPolicy::kImmediate);
}
void XRFrameProvider::OnSessionEnded(XRSession* session) {
DVLOG(2) << __func__;
if (session->immersive()) {
DCHECK(session == immersive_session_);
immersive_session_ = nullptr;
pending_immersive_vsync_ = false;
frame_id_ = -1;
immersive_presentation_provider_.reset();
immersive_data_provider_.reset();
immersive_frame_viewer_pose_ = nullptr;
is_immersive_frame_position_emulated_ = false;
first_immersive_frame_time_ = absl::nullopt;
first_immersive_frame_time_delta_ = absl::nullopt;
frame_transport_ = MakeGarbageCollected<XRFrameTransport>(
session->GetExecutionContext(),
session->GetExecutionContext()->GetTaskRunner(
TaskType::kMiscPlatformAPI));
for (auto& observer : immersive_observers_) {
observer->OnImmersiveSessionEnd();
}
} else {
non_immersive_data_providers_.erase(session);
requesting_sessions_.erase(session);
}
}
void XRFrameProvider::RestartNonImmersiveFrameLoop() {
// When we no longer have an active immersive session schedule all the
// outstanding frames that were requested while the immersive session was
// active.
if (immersive_session_ || requesting_sessions_.size() == 0)
return;
for (auto& session : requesting_sessions_) {
RequestNonImmersiveFrameData(session.key.Get());
}
ScheduleNonImmersiveFrame(nullptr);
}
// Schedule a session to be notified when the next XR frame is available.
void XRFrameProvider::RequestFrame(XRSession* session) {
DVLOG(3) << __FUNCTION__;
TRACE_EVENT0("gpu", __FUNCTION__);
DCHECK(session);
auto options = device::mojom::blink::XRFrameDataRequestOptions::New();
options->include_lighting_estimation_data = session->LightEstimationEnabled();
options->stage_parameters_id = session->StageParametersId();
// Immersive frame logic.
if (session->immersive()) {
ScheduleImmersiveFrame(std::move(options));
return;
}
// Non-immersive frame logic.
// Duplicate frame requests are treated as a no-op.
if (requesting_sessions_.Contains(session)) {
DVLOG(2) << __FUNCTION__ << ": session requested duplicate frame";
return;
}
requesting_sessions_.insert(session, nullptr);
// If there's an active immersive session save the request but suppress
// processing it until the immersive session is no longer active.
if (immersive_session_) {
return;
}
RequestNonImmersiveFrameData(session);
ScheduleNonImmersiveFrame(std::move(options));
}
void XRFrameProvider::ScheduleImmersiveFrame(
device::mojom::blink::XRFrameDataRequestOptionsPtr options) {
TRACE_EVENT0("gpu", __FUNCTION__);
if (pending_immersive_vsync_)
return;
pending_immersive_vsync_ = true;
immersive_data_provider_->GetFrameData(
std::move(options), WTF::BindOnce(&XRFrameProvider::OnImmersiveFrameData,
WrapWeakPersistent(this)));
}
void XRFrameProvider::ScheduleNonImmersiveFrame(
device::mojom::blink::XRFrameDataRequestOptionsPtr options) {
DVLOG(3) << __FUNCTION__;
TRACE_EVENT0("gpu", __FUNCTION__);
DCHECK(!immersive_session_)
<< "Scheduling should be done via the exclusive session if present.";
if (pending_non_immersive_vsync_) {
DVLOG(3) << __FUNCTION__ << ": non immersive vsync already pending";
return;
}
LocalDOMWindow* window = xr_->DomWindow();
if (!window)
return;
pending_non_immersive_vsync_ = true;
// Calls |OnNonImmersiveVSync|
window->document()->RequestAnimationFrame(
MakeGarbageCollected<XRFrameProviderRequestCallback>(this));
}
void XRFrameProvider::OnImmersiveFrameData(
device::mojom::blink::XRFrameDataPtr data) {
TRACE_EVENT0("gpu", __FUNCTION__);
DVLOG(2) << __FUNCTION__ << ": data.is_null()=" << data.is_null();
// We may have lost the immersive session since the last VSync request.
if (!immersive_session_) {
DVLOG(1) << __func__ << ": immersive session lost";
return;
}
if (!data) {
DVLOG(3) << __func__ << ": frame data not received, re-requesting frame";
// We have not received any frame data from the device. We could try to run
// an XR animation frame [1], but that may cause issues with APIs that
// receive state updates via XRFrameData (e.g. anchors, planes) for
// maintaining their current state - they would behave as if all entities
// lost tracking and got removed on the device. Let's behave as if we have
// not received anything from the device and request a new frame.
//
// [1] https://immersive-web.github.io/webxr/#xr-animation-frame)
pending_immersive_vsync_ = false;
RequestFrame(immersive_session_);
return;
}
LocalDOMWindow* window = xr_->DomWindow();
if (!window) {
DVLOG(3) << __func__ << ": unable to get local DOM window!";
return;
}
// Note: The |high_res_now_ms| is computed based on frame time returned from
// immersive frame and eventually passed in to requestAnimationFrame callback
// as `DOMHighResTimeStamp time`. This means that in case of immersive frames,
// the `now` is the same as `frameTime` in XR animation frame algorithm [1].
//
// [1] https://immersive-web.github.io/webxr/#xr-animation-frame
double high_res_now_ms = UpdateImmersiveFrameTime(window, *data);
immersive_frame_viewer_pose_ = std::move(data->mojo_from_viewer);
if (immersive_frame_viewer_pose_) {
DVLOG(3) << __func__ << ": pose available, emulated_position="
<< immersive_frame_viewer_pose_->emulated_position;
is_immersive_frame_position_emulated_ =
immersive_frame_viewer_pose_->emulated_position;
} else {
DVLOG(2) << __func__ << ": emulating immersive frame position";
is_immersive_frame_position_emulated_ = true;
}
frame_id_ = data->frame_id;
buffer_mailbox_holder_ = data->buffer_holder;
camera_image_mailbox_holder_ = data->camera_image_buffer_holder;
pending_immersive_vsync_ = false;
for (auto& observer : immersive_observers_) {
observer->OnImmersiveFrame();
}
// Post a task to handle scheduled animations after the current
// execution context finishes, so that we yield to non-mojo tasks in
// between frames. Executing mojo tasks back to back within the same
// execution context caused extreme input delay due to processing
// multiple frames without yielding, see crbug.com/701444.
//
// Used kInternalMedia since 1) this is not spec-ed and 2) this is media
// related then tasks should not be throttled or frozen in background tabs.
window->GetTaskRunner(blink::TaskType::kInternalMedia)
->PostTask(FROM_HERE,
WTF::BindOnce(&XRFrameProvider::ProcessScheduledFrame,
WrapWeakPersistent(this), std::move(data),
high_res_now_ms));
}
void XRFrameProvider::OnNonImmersiveVSync(double high_res_now_ms) {
TRACE_EVENT0("gpu", __FUNCTION__);
DVLOG(2) << __FUNCTION__;
pending_non_immersive_vsync_ = false;
// Suppress non-immersive vsyncs when there's an immersive session active.
if (immersive_session_)
return;
LocalDOMWindow* window = xr_->DomWindow();
if (!window)
return;
window->GetTaskRunner(blink::TaskType::kInternalMedia)
->PostTask(
FROM_HERE,
WTF::BindOnce(&XRFrameProvider::ProcessScheduledFrame,
WrapWeakPersistent(this), nullptr, high_res_now_ms));
}
void XRFrameProvider::OnNonImmersiveFrameData(
XRSession* session,
device::mojom::blink::XRFrameDataPtr frame_data) {
TRACE_EVENT0("gpu", __FUNCTION__);
DVLOG(2) << __FUNCTION__;
// TODO(https://crbug.com/837834): add unit tests for this code path.
LocalDOMWindow* window = xr_->DomWindow();
if (!window)
return;
// Look up the request for this session. The session may have ended between
// when the request was sent and this callback, so skip it in that case.
auto request = requesting_sessions_.find(session);
if (request == requesting_sessions_.end()) {
DVLOG(3) << __FUNCTION__
<< ": request corresponding to received frame data not found";
if (!session->ended()) {
DVLOG(2) << __FUNCTION__
<< ": the session's frame data provider missed the vsync";
}
return;
}
if (frame_data) {
DVLOG(3) << __FUNCTION__ << ": frame data for session stored";
request->value = std::move(frame_data);
} else {
// Unexpectedly didn't get frame data, and we don't have a timestamp.
// Try to request a regular animation frame to avoid getting stuck.
DVLOG(1) << __FUNCTION__ << ": NO FRAME DATA!";
request->value = nullptr;
window->document()->RequestAnimationFrame(
MakeGarbageCollected<XRFrameProviderRequestCallback>(this));
}
}
void XRFrameProvider::RequestNonImmersiveFrameData(XRSession* session) {
DVLOG(3) << __FUNCTION__;
DCHECK(session);
DCHECK(!session->immersive());
DCHECK(!immersive_session_);
// The requesting_sessions_ entry for this session must have already
// been created in |RequestFrame|.
auto request = requesting_sessions_.find(session);
DCHECK(request != requesting_sessions_.end());
auto provider = non_immersive_data_providers_.find(session);
if (provider == non_immersive_data_providers_.end()) {
request->value = nullptr;
} else {
auto& data_provider = provider->value->Value();
auto options = device::mojom::blink::XRFrameDataRequestOptions::New();
options->include_lighting_estimation_data =
session->LightEstimationEnabled();
options->stage_parameters_id = session->StageParametersId();
data_provider->GetFrameData(
std::move(options),
WTF::BindOnce(&XRFrameProvider::OnNonImmersiveFrameData,
WrapWeakPersistent(this), WrapWeakPersistent(session)));
}
}
void XRFrameProvider::ProcessScheduledFrame(
device::mojom::blink::XRFrameDataPtr frame_data,
double high_res_now_ms) {
DVLOG(2) << __FUNCTION__ << ": frame_id_=" << frame_id_
<< ", high_res_now_ms=" << high_res_now_ms;
TRACE_EVENT2("gpu", "XRFrameProvider::ProcessScheduledFrame", "frame",
frame_id_, "timestamp", high_res_now_ms);
LocalDOMWindow* window = xr_->DomWindow();
if (!window)
return;
if (!xr_->IsFrameFocused() && !immersive_session_) {
return; // Not currently focused, so we won't expose poses (except to
// immersive sessions).
}
if (immersive_session_) {
// Check if immersive session is still valid, it may have ended and be
// waiting for shutdown acknowledgement.
if (immersive_session_->ended()) {
return;
}
// We need to ensure that pose data is valid for the duration of the frame,
// because input events may call into |session.end()| which will destroy
// this data otherwise. Move the data into local scope here so that it can't
// be destroyed.
auto mojo_from_viewer_pose = std::move(immersive_frame_viewer_pose_);
// Prior to updating input source state, update the state needed to create
// presentation frame as newly created presentation frame will get passed to
// the input source select[/start/end] events.
immersive_session_->UpdatePresentationFrameState(
high_res_now_ms, mojo_from_viewer_pose, frame_data, frame_id_,
is_immersive_frame_position_emulated_);
// Check if immersive session is still set as OnInputStateChange may have
// allowed a ForceEndSession to be triggered.
if (!immersive_session_ || immersive_session_->ended())
return;
if (frame_data && frame_data->mojo_space_reset) {
immersive_session_->OnMojoSpaceReset();
}
// Check if immersive session is still set as |OnMojoSpaceReset| may have
// allowed a ForceEndSession to be triggered.
if (!immersive_session_ || immersive_session_->ended()) {
return;
}
// If there's an immersive session active only process its frame.
#if DCHECK_IS_ON()
// Sanity check: if drawing into a shared buffer, the optional mailbox
// holder must be present. Exception is the first immersive frame after a
// transition where the frame ID wasn't set yet. In that case, drawing can
// proceed, but the result will be discarded in SubmitWebGLLayer().
if (frame_transport_->DrawingIntoSharedBuffer() && frame_id_ >= 0) {
DCHECK(buffer_mailbox_holder_);
}
#endif
if (frame_data && !frame_data->views.empty()) {
immersive_session_->UpdateViews(frame_data->views);
}
if (frame_data) {
immersive_session_->UpdateStageParameters(frame_data->stage_parameters_id,
frame_data->stage_parameters);
}
// Run immersive_session_->OnFrame() in a posted task to ensure that
// createAnchor promises get a chance to run - the presentation frame state
// is already updated.
window->GetTaskRunner(blink::TaskType::kInternalMedia)
->PostTask(FROM_HERE,
WTF::BindOnce(&XRSession::OnFrame,
WrapWeakPersistent(immersive_session_.Get()),
high_res_now_ms, buffer_mailbox_holder_,
camera_image_mailbox_holder_));
} else {
// In the process of fulfilling the frame requests for each session they are
// extremely likely to request another frame. Work off of a separate list
// from the requests to prevent infinite loops.
decltype(requesting_sessions_) processing_sessions;
DVLOG(3) << __FUNCTION__ << ": clearing requesting_sessions_";
swap(requesting_sessions_, processing_sessions);
// Inform sessions with a pending request of the new frame
for (auto& request : processing_sessions) {
XRSession* session = request.key.Get();
// If the session was terminated between requesting and now, we shouldn't
// process anything further.
if (session->ended())
continue;
const auto& inline_frame_data = request.value;
device::mojom::blink::VRPosePtr inline_pose_data =
inline_frame_data ? std::move(inline_frame_data->mojo_from_viewer)
: nullptr;
// Prior to updating input source state, update the state needed to create
// presentation frame as newly created presentation frame will get passed
// to the input source select[/start/end] events.
session->UpdatePresentationFrameState(
high_res_now_ms, inline_pose_data, inline_frame_data, frame_id_,
true /* Non-immersive positions are always emulated */);
// If the input state change caused this session to end, we should stop
// processing.
if (session->ended())
continue;
if (inline_frame_data) {
session->UpdateStageParameters(inline_frame_data->stage_parameters_id,
inline_frame_data->stage_parameters);
}
if (inline_frame_data && inline_frame_data->mojo_space_reset) {
session->OnMojoSpaceReset();
}
// If the pose reset caused us to end, we should stop processing.
if (session->ended())
continue;
// Run session->OnFrame() in a posted task to ensure that createAnchor
// promises get a chance to run - the presentation frame state is already
// updated.
// Note that rather than call session->OnFrame() directly, we dispatch to
// a helper method who can determine if the state requirements are still
// met that would allow the frame to be served.
window->GetTaskRunner(blink::TaskType::kInternalMedia)
->PostTask(FROM_HERE,
WTF::BindOnce(&XRFrameProvider::OnPreDispatchInlineFrame,
WrapWeakPersistent(this),
WrapWeakPersistent(session), high_res_now_ms,
absl::nullopt, absl::nullopt));
}
}
}
void XRFrameProvider::OnPreDispatchInlineFrame(
XRSession* session,
double timestamp,
const absl::optional<gpu::MailboxHolder>& output_mailbox_holder,
const absl::optional<gpu::MailboxHolder>& camera_image_mailbox_holder) {
// Do nothing if the session was cleaned up or ended before we were schedueld.
if (!session || session->ended())
return;
// If we have an immersive session, we shouldn't serve frames to the inline
// session; however, we need to ensure that we don't stall out its frame loop,
// so add a new frame request to get served after the immersive session exits.
if (immersive_session_) {
RequestFrame(session);
return;
}
// If we still have the session and don't have an immersive session, then we
// should serve the frame.
session->OnFrame(timestamp, output_mailbox_holder,
camera_image_mailbox_holder);
}
double XRFrameProvider::UpdateImmersiveFrameTime(
LocalDOMWindow* window,
const device::mojom::blink::XRFrameData& data) {
DVLOG(3) << __func__;
// `data.time_delta` is in unspecified base. Because of that, we capture the
// `time_delta` of the first frame we see (this gives us device_t_0), along
// with the time we saw it (renderer_t_0). That allows us to translate from
// device time to renderer time, so when we see frame N, we perform:
// renderer_t_N = renderer_t_0 + (device_t_N - device_t_0)
if (!first_immersive_frame_time_) {
DCHECK(!first_immersive_frame_time_delta_);
// This is the first time we got a frame data from an immersive session.
// Let's capture device_t_0 and renderer_t_0.
first_immersive_frame_time_ = base::TimeTicks::Now();
first_immersive_frame_time_delta_ = data.time_delta;
}
// (device_t_N - device_t_0) is:
base::TimeDelta current_frame_time_from_first_frame =
data.time_delta - *first_immersive_frame_time_delta_;
// renderer_t_N is then:
base::TimeTicks current_frame_time =
*first_immersive_frame_time_ + current_frame_time_from_first_frame;
double high_res_now_ms =
window->document()
->Loader()
->GetTiming()
.MonotonicTimeToZeroBasedDocumentTime(current_frame_time)
.InMillisecondsF();
return high_res_now_ms;
}
void XRFrameProvider::SubmitWebGLLayer(XRWebGLLayer* layer, bool was_changed) {
DCHECK(layer);
DCHECK(immersive_session_);
DCHECK(layer->session() == immersive_session_);
if (!immersive_presentation_provider_.is_bound())
return;
TRACE_EVENT1("gpu", "XRFrameProvider::SubmitWebGLLayer", "frame", frame_id_);
WebGLRenderingContextBase* webgl_context = layer->context();
if (frame_id_ < 0) {
// There is no valid frame_id_, and the browser side is not currently
// expecting a frame to be submitted. That can happen for the first
// immersive frame if the animation loop submits without a preceding
// immersive GetFrameData response, in that case frame_id_ is -1 (see
// https://crbug.com/855722).
return;
}
if (!was_changed) {
// Just tell the device side that there was no submitted frame instead of
// executing the implicit end-of-frame submit.
frame_transport_->FrameSubmitMissing(immersive_presentation_provider_.get(),
webgl_context->ContextGL(), frame_id_);
return;
}
frame_transport_->FramePreImage(webgl_context->ContextGL());
if (frame_transport_->DrawingIntoSharedBuffer()) {
// Image is written to shared buffer already. Just submit with a
// placeholder.
scoped_refptr<Image> image_ref;
DVLOG(3) << __FUNCTION__ << ": FrameSubmit for SharedBuffer mode";
frame_transport_->FrameSubmit(
immersive_presentation_provider_.get(), webgl_context->ContextGL(),
webgl_context->SharedImageInterface(), webgl_context,
std::move(image_ref), frame_id_);
return;
}
scoped_refptr<StaticBitmapImage> image_ref =
layer->TransferToStaticBitmapImage();
if (!image_ref)
return;
// Hardware-accelerated rendering should always be texture backed. Ensure this
// is the case, don't attempt to render if using an unexpected drawing path.
if (!image_ref->IsTextureBacked()) {
NOTREACHED() << "WebXR requires hardware-accelerated rendering to texture";
return;
}
frame_transport_->FrameSubmit(immersive_presentation_provider_.get(),
webgl_context->ContextGL(),
webgl_context->SharedImageInterface(),
webgl_context, std::move(image_ref), frame_id_);
// Reset our frame id, since anything we'd want to do (resizing/etc) can
// no-longer happen to this frame.
frame_id_ = -1;
}
// TODO(bajones): This only works because we're restricted to a single layer at
// the moment. Will need an overhaul when we get more robust layering support.
void XRFrameProvider::UpdateWebGLLayerViewports(XRWebGLLayer* layer) {
DCHECK(layer->session() == immersive_session_);
DCHECK(immersive_presentation_provider_.is_bound());
XRViewport* left =
layer->GetViewportForEye(device::mojom::blink::XREye::kLeft);
XRViewport* right =
layer->GetViewportForEye(device::mojom::blink::XREye::kRight);
float width = layer->framebufferWidth();
float height = layer->framebufferHeight();
// We may only have one eye view, i.e. in smartphone immersive AR mode.
// Use all-zero bounds for unused views.
gfx::RectF left_coords =
left ? gfx::RectF(
static_cast<float>(left->x()) / width,
static_cast<float>(height - (left->y() + left->height())) /
height,
static_cast<float>(left->width()) / width,
static_cast<float>(left->height()) / height)
: gfx::RectF();
gfx::RectF right_coords =
right ? gfx::RectF(
static_cast<float>(right->x()) / width,
static_cast<float>(height - (right->y() + right->height())) /
height,
static_cast<float>(right->width()) / width,
static_cast<float>(right->height()) / height)
: gfx::RectF();
immersive_presentation_provider_->UpdateLayerBounds(
frame_id_, left_coords, right_coords, gfx::Size(width, height));
}
void XRFrameProvider::Dispose() {
DVLOG(2) << __func__;
immersive_presentation_provider_.reset();
immersive_data_provider_.reset();
if (immersive_session_)
immersive_session_->ForceEnd(XRSession::ShutdownPolicy::kImmediate);
// TODO(bajones): Do something for outstanding frame requests?
}
void XRFrameProvider::Trace(Visitor* visitor) const {
visitor->Trace(xr_);
visitor->Trace(frame_transport_);
visitor->Trace(immersive_session_);
visitor->Trace(immersive_data_provider_);
visitor->Trace(immersive_presentation_provider_);
visitor->Trace(non_immersive_data_providers_);
visitor->Trace(requesting_sessions_);
visitor->Trace(immersive_observers_);
}
} // namespace blink