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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/animation_player.h"
#include <algorithm>
#include "base/stl_util.h"
#include "cc/animation/animation_delegate.h"
#include "cc/animation/animation_events.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_timeline.h"
#include "cc/animation/scroll_offset_animation_curve.h"
#include "cc/trees/property_animation_state.h"
namespace cc {
scoped_refptr<AnimationPlayer> AnimationPlayer::Create(int id) {
return make_scoped_refptr(new AnimationPlayer(id));
}
AnimationPlayer::AnimationPlayer(int id)
: animation_host_(),
animation_timeline_(),
element_animations_(),
animation_delegate_(),
id_(id),
needs_push_properties_(false),
needs_to_start_animations_(false),
is_ticking_(false),
scroll_offset_animation_was_interrupted_(false) {
DCHECK(id_);
}
AnimationPlayer::~AnimationPlayer() {
DCHECK(!animation_timeline_);
DCHECK(!element_animations_);
}
scoped_refptr<AnimationPlayer> AnimationPlayer::CreateImplInstance() const {
scoped_refptr<AnimationPlayer> player = AnimationPlayer::Create(id());
return player;
}
void AnimationPlayer::SetAnimationHost(AnimationHost* animation_host) {
animation_host_ = animation_host;
}
void AnimationPlayer::SetAnimationTimeline(AnimationTimeline* timeline) {
if (animation_timeline_ == timeline)
return;
// We need to unregister player to manage ElementAnimations and observers
// properly.
if (element_id_ && element_animations_)
UnregisterPlayer();
animation_timeline_ = timeline;
// Register player only if layer AND host attached.
if (element_id_ && animation_host_)
RegisterPlayer();
}
void AnimationPlayer::AttachElement(ElementId element_id) {
DCHECK(!element_id_);
DCHECK(element_id);
element_id_ = element_id;
// Register player only if layer AND host attached.
if (animation_host_)
RegisterPlayer();
}
void AnimationPlayer::DetachElement() {
DCHECK(element_id_);
if (animation_host_)
UnregisterPlayer();
element_id_ = ElementId();
}
void AnimationPlayer::RegisterPlayer() {
DCHECK(element_id_);
DCHECK(animation_host_);
DCHECK(!element_animations_);
// Create ElementAnimations or re-use existing.
animation_host_->RegisterPlayerForElement(element_id_, this);
// Get local reference to shared ElementAnimations.
BindElementAnimations();
}
void AnimationPlayer::UnregisterPlayer() {
DCHECK(element_id_);
DCHECK(animation_host_);
DCHECK(element_animations_);
UnbindElementAnimations();
// Destroy ElementAnimations or release it if it's still needed.
animation_host_->UnregisterPlayerForElement(element_id_, this);
}
void AnimationPlayer::BindElementAnimations() {
DCHECK(!element_animations_);
element_animations_ =
animation_host_->GetElementAnimationsForElementId(element_id_);
DCHECK(element_animations_);
if (!animations_.empty())
AnimationAdded();
SetNeedsPushProperties();
}
void AnimationPlayer::UnbindElementAnimations() {
SetNeedsPushProperties();
element_animations_ = nullptr;
}
void AnimationPlayer::AddAnimation(std::unique_ptr<Animation> animation) {
DCHECK(animation->target_property() != TargetProperty::SCROLL_OFFSET ||
(animation_host_ && animation_host_->SupportsScrollAnimations()));
DCHECK(!animation->is_impl_only() ||
animation->target_property() == TargetProperty::SCROLL_OFFSET);
animations_.push_back(std::move(animation));
if (element_animations_) {
AnimationAdded();
SetNeedsPushProperties();
}
}
void AnimationPlayer::AnimationAdded() {
DCHECK(element_animations_);
SetNeedsCommit();
needs_to_start_animations_ = true;
UpdateTickingState(UpdateTickingType::NORMAL);
element_animations_->UpdateClientAnimationState();
}
void AnimationPlayer::PauseAnimation(int animation_id, double time_offset) {
const base::TimeDelta time_delta = base::TimeDelta::FromSecondsD(time_offset);
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->id() == animation_id) {
animations_[i]->SetRunState(Animation::PAUSED,
time_delta + animations_[i]->start_time() +
animations_[i]->time_offset());
}
}
if (element_animations_) {
SetNeedsCommit();
SetNeedsPushProperties();
}
}
void AnimationPlayer::RemoveAnimation(int animation_id) {
bool animation_removed = false;
// Since we want to use the animations that we're going to remove, we need to
// use a stable_parition here instead of remove_if. Remove_if leaves the
// removed items in an unspecified state.
auto animations_to_remove = std::stable_partition(
animations_.begin(), animations_.end(),
[animation_id](const std::unique_ptr<Animation>& animation) {
return animation->id() != animation_id;
});
for (auto it = animations_to_remove; it != animations_.end(); ++it) {
if ((*it)->target_property() == TargetProperty::SCROLL_OFFSET) {
if (element_animations_)
scroll_offset_animation_was_interrupted_ = true;
} else if (!(*it)->is_finished()) {
animation_removed = true;
}
}
animations_.erase(animations_to_remove, animations_.end());
if (element_animations_) {
UpdateTickingState(UpdateTickingType::NORMAL);
if (animation_removed)
element_animations_->UpdateClientAnimationState();
SetNeedsCommit();
SetNeedsPushProperties();
}
}
void AnimationPlayer::AbortAnimation(int animation_id) {
if (Animation* animation = GetAnimationById(animation_id)) {
if (!animation->is_finished()) {
animation->SetRunState(Animation::ABORTED, last_tick_time_);
if (element_animations_)
element_animations_->UpdateClientAnimationState();
}
}
if (element_animations_) {
SetNeedsCommit();
SetNeedsPushProperties();
}
}
void AnimationPlayer::AbortAnimations(TargetProperty::Type target_property,
bool needs_completion) {
if (needs_completion)
DCHECK(target_property == TargetProperty::SCROLL_OFFSET);
bool aborted_animation = false;
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->target_property() == target_property &&
!animations_[i]->is_finished()) {
// Currently only impl-only scroll offset animations can be completed on
// the main thread.
if (needs_completion && animations_[i]->is_impl_only()) {
animations_[i]->SetRunState(Animation::ABORTED_BUT_NEEDS_COMPLETION,
last_tick_time_);
} else {
animations_[i]->SetRunState(Animation::ABORTED, last_tick_time_);
}
aborted_animation = true;
}
}
if (element_animations_) {
if (aborted_animation)
element_animations_->UpdateClientAnimationState();
SetNeedsCommit();
SetNeedsPushProperties();
}
}
void AnimationPlayer::PushPropertiesTo(AnimationPlayer* player_impl) {
if (!needs_push_properties_)
return;
needs_push_properties_ = false;
// Create or destroy ElementAnimations.
if (element_id_ != player_impl->element_id()) {
if (player_impl->element_id())
player_impl->DetachElement();
if (element_id_)
player_impl->AttachElement(element_id_);
}
if (!has_any_animation() && !player_impl->has_any_animation())
return;
MarkAbortedAnimationsForDeletion(player_impl);
PurgeAnimationsMarkedForDeletion(/* impl_only */ false);
PushNewAnimationsToImplThread(player_impl);
// Remove finished impl side animations only after pushing,
// and only after the animations are deleted on the main thread
// this insures we will never push an animation twice.
RemoveAnimationsCompletedOnMainThread(player_impl);
PushPropertiesToImplThread(player_impl);
player_impl->UpdateTickingState(UpdateTickingType::NORMAL);
}
void AnimationPlayer::Tick(base::TimeTicks monotonic_time) {
DCHECK(!monotonic_time.is_null());
DCHECK(element_animations_);
if (!element_animations_->has_element_in_any_list())
return;
if (needs_to_start_animations())
StartAnimations(monotonic_time);
TickAnimations(monotonic_time);
last_tick_time_ = monotonic_time;
element_animations_->UpdateClientAnimationState();
}
void AnimationPlayer::UpdateState(bool start_ready_animations,
AnimationEvents* events) {
DCHECK(element_animations_);
if (!element_animations_->has_element_in_active_list())
return;
// Animate hasn't been called, this happens if an element has been added
// between the Commit and Draw phases.
if (last_tick_time_ == base::TimeTicks())
return;
if (start_ready_animations)
PromoteStartedAnimations(last_tick_time_, events);
MarkFinishedAnimations(last_tick_time_);
MarkAnimationsForDeletion(last_tick_time_, events);
PurgeAnimationsMarkedForDeletion(/* impl_only */ true);
if (start_ready_animations) {
if (needs_to_start_animations()) {
StartAnimations(last_tick_time_);
PromoteStartedAnimations(last_tick_time_, events);
}
}
UpdateTickingState(UpdateTickingType::NORMAL);
}
void AnimationPlayer::UpdateTickingState(UpdateTickingType type) {
bool force = type == UpdateTickingType::FORCE;
if (animation_host_) {
bool was_ticking = is_ticking_;
is_ticking_ = HasNonDeletedAnimation();
bool has_element_in_any_list =
element_animations_->has_element_in_any_list();
if (is_ticking_ && ((!was_ticking && has_element_in_any_list) || force)) {
animation_host_->AddToTicking(this);
} else if (!is_ticking_ && (was_ticking || force)) {
RemoveFromTicking();
}
}
}
void AnimationPlayer::RemoveFromTicking() {
DCHECK(animation_host_);
// Resetting last_tick_time_ here ensures that calling ::UpdateState
// before ::Animate doesn't start an animation.
is_ticking_ = false;
last_tick_time_ = base::TimeTicks();
animation_host_->RemoveFromTicking(this);
}
bool AnimationPlayer::NotifyAnimationStarted(const AnimationEvent& event) {
DCHECK(!event.is_impl_only);
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->group() == event.group_id &&
animations_[i]->target_property() == event.target_property &&
animations_[i]->needs_synchronized_start_time()) {
animations_[i]->set_needs_synchronized_start_time(false);
if (!animations_[i]->has_set_start_time())
animations_[i]->set_start_time(event.monotonic_time);
if (animation_delegate_) {
animation_delegate_->NotifyAnimationStarted(
event.monotonic_time, event.target_property, event.group_id);
}
return true;
}
}
return false;
}
bool AnimationPlayer::NotifyAnimationFinished(const AnimationEvent& event) {
DCHECK(!event.is_impl_only);
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->group() == event.group_id &&
animations_[i]->target_property() == event.target_property) {
animations_[i]->set_received_finished_event(true);
if (animation_delegate_) {
animation_delegate_->NotifyAnimationFinished(
event.monotonic_time, event.target_property, event.group_id);
}
return true;
}
}
// This is for the case when an animation is already removed on main thread,
// but the impl version of it sent a finished event and is now waiting for
// deletion. We would need to delete that animation during push properties.
SetNeedsPushProperties();
return false;
}
bool AnimationPlayer::NotifyAnimationFinishedForTesting(
TargetProperty::Type target_property,
int group_id) {
AnimationEvent event(AnimationEvent::FINISHED, element_id_, group_id,
target_property, base::TimeTicks());
return NotifyAnimationFinished(event);
}
bool AnimationPlayer::NotifyAnimationAborted(const AnimationEvent& event) {
DCHECK(!event.is_impl_only);
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->group() == event.group_id &&
animations_[i]->target_property() == event.target_property) {
animations_[i]->SetRunState(Animation::ABORTED, event.monotonic_time);
animations_[i]->set_received_finished_event(true);
if (animation_delegate_) {
animation_delegate_->NotifyAnimationAborted(
event.monotonic_time, event.target_property, event.group_id);
}
return true;
}
}
return false;
}
void AnimationPlayer::NotifyAnimationTakeover(const AnimationEvent& event) {
DCHECK(!event.is_impl_only);
DCHECK(event.target_property == TargetProperty::SCROLL_OFFSET);
// We need to purge animations marked for deletion on CT.
SetNeedsPushProperties();
if (animation_delegate_) {
DCHECK(event.curve);
std::unique_ptr<AnimationCurve> animation_curve = event.curve->Clone();
animation_delegate_->NotifyAnimationTakeover(
event.monotonic_time, event.target_property, event.animation_start_time,
std::move(animation_curve));
}
}
void AnimationPlayer::SetNeedsCommit() {
DCHECK(animation_host_);
animation_host_->SetNeedsCommit();
}
void AnimationPlayer::SetNeedsPushProperties() {
needs_push_properties_ = true;
DCHECK(animation_timeline_);
animation_timeline_->SetNeedsPushProperties();
DCHECK(element_animations_);
element_animations_->SetNeedsPushProperties();
}
bool AnimationPlayer::HasTickingAnimation() const {
for (size_t i = 0; i < animations_.size(); ++i) {
if (!animations_[i]->is_finished())
return true;
}
return false;
}
bool AnimationPlayer::HasNonDeletedAnimation() const {
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->run_state() != Animation::WAITING_FOR_DELETION)
return true;
}
return false;
}
void AnimationPlayer::StartAnimations(base::TimeTicks monotonic_time) {
DCHECK(needs_to_start_animations_);
needs_to_start_animations_ = false;
// First collect running properties affecting each type of element.
TargetProperties blocked_properties_for_active_elements;
TargetProperties blocked_properties_for_pending_elements;
std::vector<size_t> animations_waiting_for_target;
animations_waiting_for_target.reserve(animations_.size());
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->run_state() == Animation::STARTING ||
animations_[i]->run_state() == Animation::RUNNING) {
if (animations_[i]->affects_active_elements()) {
blocked_properties_for_active_elements[animations_[i]
->target_property()] = true;
}
if (animations_[i]->affects_pending_elements()) {
blocked_properties_for_pending_elements[animations_[i]
->target_property()] = true;
}
} else if (animations_[i]->run_state() ==
Animation::WAITING_FOR_TARGET_AVAILABILITY) {
animations_waiting_for_target.push_back(i);
}
}
for (size_t i = 0; i < animations_waiting_for_target.size(); ++i) {
// Collect all properties for animations with the same group id (they
// should all also be in the list of animations).
size_t animation_index = animations_waiting_for_target[i];
Animation* animation_waiting_for_target =
animations_[animation_index].get();
// Check for the run state again even though the animation was waiting
// for target because it might have changed the run state while handling
// previous animation in this loop (if they belong to same group).
if (animation_waiting_for_target->run_state() ==
Animation::WAITING_FOR_TARGET_AVAILABILITY) {
TargetProperties enqueued_properties;
bool affects_active_elements =
animation_waiting_for_target->affects_active_elements();
bool affects_pending_elements =
animation_waiting_for_target->affects_pending_elements();
enqueued_properties[animation_waiting_for_target->target_property()] =
true;
for (size_t j = animation_index + 1; j < animations_.size(); ++j) {
if (animation_waiting_for_target->group() == animations_[j]->group()) {
enqueued_properties[animations_[j]->target_property()] = true;
affects_active_elements |= animations_[j]->affects_active_elements();
affects_pending_elements |=
animations_[j]->affects_pending_elements();
}
}
// Check to see if intersection of the list of properties affected by
// the group and the list of currently blocked properties is null, taking
// into account the type(s) of elements affected by the group. In any
// case, the group's target properties need to be added to the lists of
// blocked properties.
bool null_intersection = true;
for (int property = TargetProperty::FIRST_TARGET_PROPERTY;
property <= TargetProperty::LAST_TARGET_PROPERTY; ++property) {
if (enqueued_properties[property]) {
if (affects_active_elements) {
if (blocked_properties_for_active_elements[property])
null_intersection = false;
else
blocked_properties_for_active_elements[property] = true;
}
if (affects_pending_elements) {
if (blocked_properties_for_pending_elements[property])
null_intersection = false;
else
blocked_properties_for_pending_elements[property] = true;
}
}
}
// If the intersection is null, then we are free to start the animations
// in the group.
if (null_intersection) {
animation_waiting_for_target->SetRunState(Animation::STARTING,
monotonic_time);
for (size_t j = animation_index + 1; j < animations_.size(); ++j) {
if (animation_waiting_for_target->group() ==
animations_[j]->group()) {
animations_[j]->SetRunState(Animation::STARTING, monotonic_time);
}
}
} else {
needs_to_start_animations_ = true;
}
}
}
}
void AnimationPlayer::PromoteStartedAnimations(base::TimeTicks monotonic_time,
AnimationEvents* events) {
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->run_state() == Animation::STARTING &&
animations_[i]->affects_active_elements()) {
animations_[i]->SetRunState(Animation::RUNNING, monotonic_time);
if (!animations_[i]->has_set_start_time() &&
!animations_[i]->needs_synchronized_start_time())
animations_[i]->set_start_time(monotonic_time);
if (events) {
base::TimeTicks start_time;
if (animations_[i]->has_set_start_time())
start_time = animations_[i]->start_time();
else
start_time = monotonic_time;
AnimationEvent started_event(
AnimationEvent::STARTED, element_id_, animations_[i]->group(),
animations_[i]->target_property(), start_time);
started_event.is_impl_only = animations_[i]->is_impl_only();
if (started_event.is_impl_only) {
// Notify delegate directly, do not record the event.
if (animation_delegate_) {
animation_delegate_->NotifyAnimationStarted(
started_event.monotonic_time, started_event.target_property,
started_event.group_id);
}
} else {
events->events_.push_back(started_event);
}
}
}
}
}
void AnimationPlayer::MarkAnimationsForDeletion(base::TimeTicks monotonic_time,
AnimationEvents* events) {
bool marked_animations_for_deletions = false;
std::vector<size_t> animations_with_same_group_id;
animations_with_same_group_id.reserve(animations_.size());
// Non-aborted animations are marked for deletion after a corresponding
// AnimationEvent::FINISHED event is sent or received. This means that if
// we don't have an events vector, we must ensure that non-aborted animations
// have received a finished event before marking them for deletion.
for (size_t i = 0; i < animations_.size(); i++) {
int group_id = animations_[i]->group();
if (animations_[i]->run_state() == Animation::ABORTED) {
if (events && !animations_[i]->is_impl_only()) {
AnimationEvent aborted_event(
AnimationEvent::ABORTED, element_id_, group_id,
animations_[i]->target_property(), monotonic_time);
events->events_.push_back(aborted_event);
}
// If on the compositor or on the main thread and received finish event,
// animation can be marked for deletion.
if (events || animations_[i]->received_finished_event()) {
animations_[i]->SetRunState(Animation::WAITING_FOR_DELETION,
monotonic_time);
marked_animations_for_deletions = true;
}
continue;
}
// If running on the compositor and need to complete an aborted animation
// on the main thread.
if (events &&
animations_[i]->run_state() ==
Animation::ABORTED_BUT_NEEDS_COMPLETION) {
AnimationEvent aborted_event(AnimationEvent::TAKEOVER, element_id_,
group_id, animations_[i]->target_property(),
monotonic_time);
aborted_event.animation_start_time =
(animations_[i]->start_time() - base::TimeTicks()).InSecondsF();
const ScrollOffsetAnimationCurve* scroll_offset_animation_curve =
animations_[i]->curve()->ToScrollOffsetAnimationCurve();
aborted_event.curve = scroll_offset_animation_curve->Clone();
// Notify the compositor that the animation is finished.
if (animation_delegate_) {
animation_delegate_->NotifyAnimationFinished(
aborted_event.monotonic_time, aborted_event.target_property,
aborted_event.group_id);
}
// Notify main thread.
events->events_.push_back(aborted_event);
// Remove the animation from the compositor.
animations_[i]->SetRunState(Animation::WAITING_FOR_DELETION,
monotonic_time);
marked_animations_for_deletions = true;
continue;
}
bool all_anims_with_same_id_are_finished = false;
// Since deleting an animation on the main thread leads to its deletion
// on the impl thread, we only mark a FINISHED main thread animation for
// deletion once it has received a FINISHED event from the impl thread.
bool animation_i_will_send_or_has_received_finish_event =
animations_[i]->is_controlling_instance() ||
animations_[i]->is_impl_only() ||
animations_[i]->received_finished_event();
// If an animation is finished, and not already marked for deletion,
// find out if all other animations in the same group are also finished.
if (animations_[i]->run_state() == Animation::FINISHED &&
animation_i_will_send_or_has_received_finish_event) {
// Clear the animations_with_same_group_id if it was added for
// the previous animation's iteration.
if (animations_with_same_group_id.size() > 0)
animations_with_same_group_id.clear();
all_anims_with_same_id_are_finished = true;
for (size_t j = 0; j < animations_.size(); ++j) {
bool animation_j_will_send_or_has_received_finish_event =
animations_[j]->is_controlling_instance() ||
animations_[j]->is_impl_only() ||
animations_[j]->received_finished_event();
if (group_id == animations_[j]->group()) {
if (!animations_[j]->is_finished() ||
(animations_[j]->run_state() == Animation::FINISHED &&
!animation_j_will_send_or_has_received_finish_event)) {
all_anims_with_same_id_are_finished = false;
break;
} else if (j >= i &&
animations_[j]->run_state() != Animation::ABORTED) {
// Mark down the animations which belong to the same group
// and is not yet aborted. If this current iteration finds that all
// animations with same ID are finished, then the marked
// animations below will be set to WAITING_FOR_DELETION in next
// iteration.
animations_with_same_group_id.push_back(j);
}
}
}
}
if (all_anims_with_same_id_are_finished) {
// We now need to remove all animations with the same group id as
// group_id (and send along animation finished notifications, if
// necessary).
for (size_t j = 0; j < animations_with_same_group_id.size(); j++) {
size_t animation_index = animations_with_same_group_id[j];
if (events) {
AnimationEvent finished_event(
AnimationEvent::FINISHED, element_id_,
animations_[animation_index]->group(),
animations_[animation_index]->target_property(), monotonic_time);
finished_event.is_impl_only =
animations_[animation_index]->is_impl_only();
if (finished_event.is_impl_only) {
// Notify delegate directly, do not record the event.
if (animation_delegate_) {
animation_delegate_->NotifyAnimationFinished(
finished_event.monotonic_time, finished_event.target_property,
finished_event.group_id);
}
} else {
events->events_.push_back(finished_event);
}
}
animations_[animation_index]->SetRunState(
Animation::WAITING_FOR_DELETION, monotonic_time);
}
marked_animations_for_deletions = true;
}
}
// Notify about animations waiting for deletion.
// We need to purge animations marked for deletion, which happens in
// PushProperties().
if (marked_animations_for_deletions)
SetNeedsPushProperties();
}
void AnimationPlayer::TickAnimations(base::TimeTicks monotonic_time) {
DCHECK(element_animations_);
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->run_state() == Animation::STARTING ||
animations_[i]->run_state() == Animation::RUNNING ||
animations_[i]->run_state() == Animation::PAUSED) {
if (!animations_[i]->InEffect(monotonic_time))
continue;
base::TimeDelta trimmed =
animations_[i]->TrimTimeToCurrentIteration(monotonic_time);
switch (animations_[i]->target_property()) {
case TargetProperty::TRANSFORM: {
const TransformAnimationCurve* transform_animation_curve =
animations_[i]->curve()->ToTransformAnimationCurve();
const gfx::Transform transform =
transform_animation_curve->GetValue(trimmed);
element_animations_->NotifyClientTransformAnimated(
transform, animations_[i]->affects_active_elements(),
animations_[i]->affects_pending_elements());
break;
}
case TargetProperty::OPACITY: {
const FloatAnimationCurve* float_animation_curve =
animations_[i]->curve()->ToFloatAnimationCurve();
const float opacity = std::max(
std::min(float_animation_curve->GetValue(trimmed), 1.0f), 0.f);
element_animations_->NotifyClientOpacityAnimated(
opacity, animations_[i]->affects_active_elements(),
animations_[i]->affects_pending_elements());
break;
}
case TargetProperty::FILTER: {
const FilterAnimationCurve* filter_animation_curve =
animations_[i]->curve()->ToFilterAnimationCurve();
const FilterOperations filter =
filter_animation_curve->GetValue(trimmed);
element_animations_->NotifyClientFilterAnimated(
filter, animations_[i]->affects_active_elements(),
animations_[i]->affects_pending_elements());
break;
}
case TargetProperty::BACKGROUND_COLOR: {
// Not yet implemented.
break;
}
case TargetProperty::SCROLL_OFFSET: {
const ScrollOffsetAnimationCurve* scroll_offset_animation_curve =
animations_[i]->curve()->ToScrollOffsetAnimationCurve();
const gfx::ScrollOffset scroll_offset =
scroll_offset_animation_curve->GetValue(trimmed);
element_animations_->NotifyClientScrollOffsetAnimated(
scroll_offset, animations_[i]->affects_active_elements(),
animations_[i]->affects_pending_elements());
break;
}
}
}
}
last_tick_time_ = monotonic_time;
}
void AnimationPlayer::MarkFinishedAnimations(base::TimeTicks monotonic_time) {
bool animation_finished = false;
for (size_t i = 0; i < animations_.size(); ++i) {
if (!animations_[i]->is_finished() &&
animations_[i]->IsFinishedAt(monotonic_time)) {
animations_[i]->SetRunState(Animation::FINISHED, monotonic_time);
animation_finished = true;
SetNeedsPushProperties();
}
if (!animations_[i]->affects_active_elements() &&
!animations_[i]->affects_pending_elements()) {
switch (animations_[i]->run_state()) {
case Animation::WAITING_FOR_TARGET_AVAILABILITY:
case Animation::STARTING:
case Animation::RUNNING:
case Animation::PAUSED:
animations_[i]->SetRunState(Animation::FINISHED, monotonic_time);
animation_finished = true;
break;
default:
break;
}
}
}
DCHECK(element_animations_);
if (animation_finished)
element_animations_->UpdateClientAnimationState();
}
void AnimationPlayer::ActivateAnimations() {
bool animation_activated = false;
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->affects_active_elements() !=
animations_[i]->affects_pending_elements()) {
animation_activated = true;
}
animations_[i]->set_affects_active_elements(
animations_[i]->affects_pending_elements());
}
if (animation_activated)
element_animations_->UpdateClientAnimationState();
scroll_offset_animation_was_interrupted_ = false;
UpdateTickingState(UpdateTickingType::NORMAL);
}
bool AnimationPlayer::HasFilterAnimationThatInflatesBounds() const {
for (size_t i = 0; i < animations_.size(); ++i) {
if (!animations_[i]->is_finished() &&
animations_[i]->target_property() == TargetProperty::FILTER &&
animations_[i]
->curve()
->ToFilterAnimationCurve()
->HasFilterThatMovesPixels())
return true;
}
return false;
}
bool AnimationPlayer::HasTransformAnimationThatInflatesBounds() const {
return IsCurrentlyAnimatingProperty(TargetProperty::TRANSFORM,
ElementListType::ACTIVE) ||
IsCurrentlyAnimatingProperty(TargetProperty::TRANSFORM,
ElementListType::PENDING);
}
bool AnimationPlayer::TransformAnimationBoundsForBox(const gfx::BoxF& box,
gfx::BoxF* bounds) const {
DCHECK(HasTransformAnimationThatInflatesBounds())
<< "TransformAnimationBoundsForBox will give incorrect results if there "
<< "are no transform animations affecting bounds, non-animated transform "
<< "is not known";
// Compute bounds based on animations for which is_finished() is false.
// Do nothing if there are no such animations; in this case, it is assumed
// that callers will take care of computing bounds based on the owning layer's
// actual transform.
*bounds = gfx::BoxF();
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->is_finished() ||
animations_[i]->target_property() != TargetProperty::TRANSFORM)
continue;
const TransformAnimationCurve* transform_animation_curve =
animations_[i]->curve()->ToTransformAnimationCurve();
gfx::BoxF animation_bounds;
bool success =
transform_animation_curve->AnimatedBoundsForBox(box, &animation_bounds);
if (!success)
return false;
bounds->Union(animation_bounds);
}
return true;
}
bool AnimationPlayer::HasOnlyTranslationTransforms(
ElementListType list_type) const {
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->is_finished() ||
animations_[i]->target_property() != TargetProperty::TRANSFORM)
continue;
if ((list_type == ElementListType::ACTIVE &&
!animations_[i]->affects_active_elements()) ||
(list_type == ElementListType::PENDING &&
!animations_[i]->affects_pending_elements()))
continue;
const TransformAnimationCurve* transform_animation_curve =
animations_[i]->curve()->ToTransformAnimationCurve();
if (!transform_animation_curve->IsTranslation())
return false;
}
return true;
}
bool AnimationPlayer::AnimationsPreserveAxisAlignment() const {
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->is_finished() ||
animations_[i]->target_property() != TargetProperty::TRANSFORM)
continue;
const TransformAnimationCurve* transform_animation_curve =
animations_[i]->curve()->ToTransformAnimationCurve();
if (!transform_animation_curve->PreservesAxisAlignment())
return false;
}
return true;
}
bool AnimationPlayer::AnimationStartScale(ElementListType list_type,
float* start_scale) const {
*start_scale = 0.f;
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->is_finished() ||
animations_[i]->target_property() != TargetProperty::TRANSFORM)
continue;
if ((list_type == ElementListType::ACTIVE &&
!animations_[i]->affects_active_elements()) ||
(list_type == ElementListType::PENDING &&
!animations_[i]->affects_pending_elements()))
continue;
bool forward_direction = true;
switch (animations_[i]->direction()) {
case Animation::Direction::NORMAL:
case Animation::Direction::ALTERNATE_NORMAL:
forward_direction = animations_[i]->playback_rate() >= 0.0;
break;
case Animation::Direction::REVERSE:
case Animation::Direction::ALTERNATE_REVERSE:
forward_direction = animations_[i]->playback_rate() < 0.0;
break;
}
const TransformAnimationCurve* transform_animation_curve =
animations_[i]->curve()->ToTransformAnimationCurve();
float animation_start_scale = 0.f;
if (!transform_animation_curve->AnimationStartScale(forward_direction,
&animation_start_scale))
return false;
*start_scale = std::max(*start_scale, animation_start_scale);
}
return true;
}
bool AnimationPlayer::MaximumTargetScale(ElementListType list_type,
float* max_scale) const {
*max_scale = 0.f;
for (size_t i = 0; i < animations_.size(); ++i) {
if (animations_[i]->is_finished() ||
animations_[i]->target_property() != TargetProperty::TRANSFORM)
continue;
if ((list_type == ElementListType::ACTIVE &&
!animations_[i]->affects_active_elements()) ||
(list_type == ElementListType::PENDING &&
!animations_[i]->affects_pending_elements()))
continue;
bool forward_direction = true;
switch (animations_[i]->direction()) {
case Animation::Direction::NORMAL:
case Animation::Direction::ALTERNATE_NORMAL:
forward_direction = animations_[i]->playback_rate() >= 0.0;
break;
case Animation::Direction::REVERSE:
case Animation::Direction::ALTERNATE_REVERSE:
forward_direction = animations_[i]->playback_rate() < 0.0;
break;
}
const TransformAnimationCurve* transform_animation_curve =
animations_[i]->curve()->ToTransformAnimationCurve();
float animation_scale = 0.f;
if (!transform_animation_curve->MaximumTargetScale(forward_direction,
&animation_scale))
return false;
*max_scale = std::max(*max_scale, animation_scale);
}
return true;
}
bool AnimationPlayer::IsPotentiallyAnimatingProperty(
TargetProperty::Type target_property,
ElementListType list_type) const {
for (size_t i = 0; i < animations_.size(); ++i) {
if (!animations_[i]->is_finished() &&
animations_[i]->target_property() == target_property) {
if ((list_type == ElementListType::ACTIVE &&
animations_[i]->affects_active_elements()) ||
(list_type == ElementListType::PENDING &&
animations_[i]->affects_pending_elements()))
return true;
}
}
return false;
}
bool AnimationPlayer::IsCurrentlyAnimatingProperty(
TargetProperty::Type target_property,
ElementListType list_type) const {
for (size_t i = 0; i < animations_.size(); ++i) {
if (!animations_[i]->is_finished() &&
animations_[i]->InEffect(last_tick_time_) &&
animations_[i]->target_property() == target_property) {
if ((list_type == ElementListType::ACTIVE &&
animations_[i]->affects_active_elements()) ||
(list_type == ElementListType::PENDING &&
animations_[i]->affects_pending_elements()))
return true;
}
}
return false;
}
bool AnimationPlayer::HasElementInActiveList() const {
DCHECK(element_animations_);
return element_animations_->has_element_in_active_list();
}
gfx::ScrollOffset AnimationPlayer::ScrollOffsetForAnimation() const {
DCHECK(element_animations_);
return element_animations_->ScrollOffsetForAnimation();
}
Animation* AnimationPlayer::GetAnimation(
TargetProperty::Type target_property) const {
for (size_t i = 0; i < animations_.size(); ++i) {
size_t index = animations_.size() - i - 1;
if (animations_[index]->target_property() == target_property)
return animations_[index].get();
}
return nullptr;
}
Animation* AnimationPlayer::GetAnimationById(int animation_id) const {
for (size_t i = 0; i < animations_.size(); ++i)
if (animations_[i]->id() == animation_id)
return animations_[i].get();
return nullptr;
}
void AnimationPlayer::GetPropertyAnimationState(
PropertyAnimationState* pending_state,
PropertyAnimationState* active_state) const {
pending_state->Clear();
active_state->Clear();
for (const auto& animation : animations_) {
if (!animation->is_finished()) {
bool in_effect = animation->InEffect(last_tick_time_);
bool active = animation->affects_active_elements();
bool pending = animation->affects_pending_elements();
TargetProperty::Type property = animation->target_property();
if (pending)
pending_state->potentially_animating[property] = true;
if (pending && in_effect)
pending_state->currently_running[property] = true;
if (active)
active_state->potentially_animating[property] = true;
if (active && in_effect)
active_state->currently_running[property] = true;
}
}
}
void AnimationPlayer::MarkAbortedAnimationsForDeletion(
AnimationPlayer* animation_player_impl) const {
bool animation_aborted = false;
auto& animations_impl = animation_player_impl->animations_;
for (const auto& animation_impl : animations_impl) {
// If the animation has been aborted on the main thread, mark it for
// deletion.
if (Animation* animation = GetAnimationById(animation_impl->id())) {
if (animation->run_state() == Animation::ABORTED) {
animation_impl->SetRunState(Animation::WAITING_FOR_DELETION,
animation_player_impl->last_tick_time_);
animation->SetRunState(Animation::WAITING_FOR_DELETION,
last_tick_time_);
animation_aborted = true;
}
}
}
if (element_animations_ && animation_aborted)
element_animations_->SetNeedsUpdateImplClientState();
}
void AnimationPlayer::PurgeAnimationsMarkedForDeletion(bool impl_only) {
base::EraseIf(
animations_, [impl_only](const std::unique_ptr<Animation>& animation) {
return animation->run_state() == Animation::WAITING_FOR_DELETION &&
(!impl_only || animation->is_impl_only());
});
}
void AnimationPlayer::PushNewAnimationsToImplThread(
AnimationPlayer* animation_player_impl) const {
// Any new animations owned by the main thread's AnimationPlayer are cloned
// and added to the impl thread's AnimationPlayer.
for (size_t i = 0; i < animations_.size(); ++i) {
// If the animation is already running on the impl thread, there is no
// need to copy it over.
if (animation_player_impl->GetAnimationById(animations_[i]->id()))
continue;
if (animations_[i]->target_property() == TargetProperty::SCROLL_OFFSET &&
!animations_[i]
->curve()
->ToScrollOffsetAnimationCurve()
->HasSetInitialValue()) {
gfx::ScrollOffset current_scroll_offset;
if (animation_player_impl->HasElementInActiveList()) {
current_scroll_offset =
animation_player_impl->ScrollOffsetForAnimation();
} else {
// The owning layer isn't yet in the active tree, so the main thread
// scroll offset will be up to date.
current_scroll_offset = ScrollOffsetForAnimation();
}
animations_[i]->curve()->ToScrollOffsetAnimationCurve()->SetInitialValue(
current_scroll_offset);
}
// The new animation should be set to run as soon as possible.
Animation::RunState initial_run_state =
Animation::WAITING_FOR_TARGET_AVAILABILITY;
std::unique_ptr<Animation> to_add(
animations_[i]->CloneAndInitialize(initial_run_state));
DCHECK(!to_add->needs_synchronized_start_time());
to_add->set_affects_active_elements(false);
animation_player_impl->AddAnimation(std::move(to_add));
}
}
static bool IsCompleted(Animation* animation,
const AnimationPlayer* main_thread_player) {
if (animation->is_impl_only()) {
return (animation->run_state() == Animation::WAITING_FOR_DELETION);
} else {
Animation* main_thread_animation =
main_thread_player->GetAnimationById(animation->id());
return !main_thread_animation || main_thread_animation->is_finished();
}
}
void AnimationPlayer::RemoveAnimationsCompletedOnMainThread(
AnimationPlayer* animation_player_impl) const {
bool animation_completed = false;
// Animations removed on the main thread should no longer affect pending
// elements, and should stop affecting active elements after the next call
// to ActivateAnimations. If already WAITING_FOR_DELETION, they can be removed
// immediately.
auto& animations = animation_player_impl->animations_;
for (const auto& animation : animations) {
if (IsCompleted(animation.get(), this)) {
animation->set_affects_pending_elements(false);
animation_completed = true;
}
}
auto affects_active_only_and_is_waiting_for_deletion =
[](const std::unique_ptr<Animation>& animation) {
return animation->run_state() == Animation::WAITING_FOR_DELETION &&
!animation->affects_pending_elements();
};
base::EraseIf(animations, affects_active_only_and_is_waiting_for_deletion);
if (element_animations_ && animation_completed)
element_animations_->SetNeedsUpdateImplClientState();
}
void AnimationPlayer::PushPropertiesToImplThread(
AnimationPlayer* animation_player_impl) {
for (size_t i = 0; i < animations_.size(); ++i) {
Animation* current_impl =
animation_player_impl->GetAnimationById(animations_[i]->id());
if (current_impl)
animations_[i]->PushPropertiesTo(current_impl);
}
animation_player_impl->scroll_offset_animation_was_interrupted_ =
scroll_offset_animation_was_interrupted_;
scroll_offset_animation_was_interrupted_ = false;
}
} // namespace cc