blob: d4e660272012a8f480f7527391399000849a080c [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/renderers/video_renderer_impl.h"
#include <utility>
#include "base/bind.h"
#include "base/callback.h"
#include "base/callback_helpers.h"
#include "base/location.h"
#include "base/metrics/histogram_macros.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/string_util.h"
#include "base/time/default_tick_clock.h"
#include "base/trace_event/trace_event.h"
#include "media/base/bind_to_current_loop.h"
#include "media/base/limits.h"
#include "media/base/media_log.h"
#include "media/base/media_switches.h"
#include "media/base/pipeline_status.h"
#include "media/base/renderer_client.h"
#include "media/base/video_frame.h"
#include "media/renderers/gpu_video_accelerator_factories.h"
#include "media/video/gpu_memory_buffer_video_frame_pool.h"
namespace media {
VideoRendererImpl::VideoRendererImpl(
const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
const scoped_refptr<base::TaskRunner>& worker_task_runner,
VideoRendererSink* sink,
const CreateVideoDecodersCB& create_video_decoders_cb,
bool drop_frames,
GpuVideoAcceleratorFactories* gpu_factories,
MediaLog* media_log)
: task_runner_(media_task_runner),
sink_(sink),
sink_started_(false),
client_(nullptr),
gpu_memory_buffer_pool_(nullptr),
media_log_(media_log),
low_delay_(false),
received_end_of_stream_(false),
rendered_end_of_stream_(false),
state_(kUninitialized),
create_video_decoders_cb_(create_video_decoders_cb),
gpu_factories_(gpu_factories),
worker_task_runner_(worker_task_runner),
pending_read_(false),
drop_frames_(drop_frames),
buffering_state_(BUFFERING_HAVE_NOTHING),
frames_decoded_(0),
frames_dropped_(0),
tick_clock_(new base::DefaultTickClock()),
was_background_rendering_(false),
time_progressing_(false),
last_video_memory_usage_(0),
have_renderered_frames_(false),
last_frame_opaque_(false),
painted_first_frame_(false),
max_buffered_frames_(limits::kMaxVideoFrames),
weak_factory_(this),
frame_callback_weak_factory_(this) {
DCHECK(create_video_decoders_cb_);
}
VideoRendererImpl::~VideoRendererImpl() {
DCHECK(task_runner_->BelongsToCurrentThread());
if (!init_cb_.is_null())
base::ResetAndReturn(&init_cb_).Run(PIPELINE_ERROR_ABORT);
if (!flush_cb_.is_null())
base::ResetAndReturn(&flush_cb_).Run();
if (sink_started_)
StopSink();
}
void VideoRendererImpl::Flush(const base::Closure& callback) {
DVLOG(1) << __func__;
DCHECK(task_runner_->BelongsToCurrentThread());
if (sink_started_)
StopSink();
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, kPlaying);
flush_cb_ = callback;
state_ = kFlushing;
if (buffering_state_ != BUFFERING_HAVE_NOTHING) {
buffering_state_ = BUFFERING_HAVE_NOTHING;
task_runner_->PostTask(
FROM_HERE, base::Bind(&VideoRendererImpl::OnBufferingStateChange,
weak_factory_.GetWeakPtr(), buffering_state_));
}
received_end_of_stream_ = false;
rendered_end_of_stream_ = false;
// Reset |video_frame_stream_| and drop any pending read callbacks from it.
pending_read_ = false;
frame_callback_weak_factory_.InvalidateWeakPtrs();
video_frame_stream_->Reset(
base::Bind(&VideoRendererImpl::OnVideoFrameStreamResetDone,
weak_factory_.GetWeakPtr()));
// To avoid unnecessary work by VDAs, only delete queued frames after
// resetting |video_frame_stream_|. If this is done in the opposite order VDAs
// will get a bunch of ReusePictureBuffer() calls before the Reset(), which
// they may use to output more frames that won't be used.
algorithm_->Reset();
painted_first_frame_ = false;
// Reset preroll capacity so seek time is not penalized.
// TODO(dalecurtis): Not sure if this is the right decision, but it's what we
// do for audio, so carry over that behavior for now.
max_buffered_frames_ = limits::kMaxVideoFrames;
}
void VideoRendererImpl::StartPlayingFrom(base::TimeDelta timestamp) {
DVLOG(1) << __func__ << "(" << timestamp.InMicroseconds() << ")";
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, kFlushed);
DCHECK(!pending_read_);
DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
state_ = kPlaying;
start_timestamp_ = timestamp;
painted_first_frame_ = false;
AttemptRead_Locked();
}
void VideoRendererImpl::Initialize(
DemuxerStream* stream,
CdmContext* cdm_context,
RendererClient* client,
const TimeSource::WallClockTimeCB& wall_clock_time_cb,
const PipelineStatusCB& init_cb) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK(stream);
DCHECK_EQ(stream->type(), DemuxerStream::VIDEO);
DCHECK(!init_cb.is_null());
DCHECK(!wall_clock_time_cb.is_null());
DCHECK(kUninitialized == state_ || kFlushed == state_);
DCHECK(!was_background_rendering_);
DCHECK(!time_progressing_);
ScopedVector<VideoDecoder> decoders = create_video_decoders_cb_.Run();
video_frame_stream_.reset(
new VideoFrameStream(task_runner_, std::move(decoders), media_log_));
// Always re-initialize or reset the |gpu_memory_buffer_pool_| in case we are
// switching between video tracks with incompatible video formats (e.g. 8-bit
// H.264 to 10-bit H264 or vice versa).
if (gpu_factories_ &&
gpu_factories_->ShouldUseGpuMemoryBuffersForVideoFrames()) {
gpu_memory_buffer_pool_.reset(new GpuMemoryBufferVideoFramePool(
task_runner_, worker_task_runner_, gpu_factories_));
} else {
gpu_memory_buffer_pool_.reset();
}
low_delay_ = (stream->liveness() == DemuxerStream::LIVENESS_LIVE);
UMA_HISTOGRAM_BOOLEAN("Media.VideoRenderer.LowDelay", low_delay_);
if (low_delay_)
MEDIA_LOG(DEBUG, media_log_) << "Video rendering in low delay mode.";
// Always post |init_cb_| because |this| could be destroyed if initialization
// failed.
init_cb_ = BindToCurrentLoop(init_cb);
client_ = client;
wall_clock_time_cb_ = wall_clock_time_cb;
state_ = kInitializing;
video_frame_stream_->Initialize(
stream, base::Bind(&VideoRendererImpl::OnVideoFrameStreamInitialized,
weak_factory_.GetWeakPtr()),
cdm_context, base::Bind(&VideoRendererImpl::OnStatisticsUpdate,
weak_factory_.GetWeakPtr()),
base::Bind(&VideoRendererImpl::OnWaitingForDecryptionKey,
weak_factory_.GetWeakPtr()));
}
scoped_refptr<VideoFrame> VideoRendererImpl::Render(
base::TimeTicks deadline_min,
base::TimeTicks deadline_max,
bool background_rendering) {
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, kPlaying);
size_t frames_dropped = 0;
scoped_refptr<VideoFrame> result =
algorithm_->Render(deadline_min, deadline_max, &frames_dropped);
// Due to how the |algorithm_| holds frames, this should never be null if
// we've had a proper startup sequence.
DCHECK(result);
// Declare HAVE_NOTHING if we reach a state where we can't progress playback
// any further. We don't want to do this if we've already done so, reached
// end of stream, or have frames available. We also don't want to do this in
// background rendering mode, as the frames aren't visible anyways.
MaybeFireEndedCallback_Locked(true);
if (buffering_state_ == BUFFERING_HAVE_ENOUGH && !received_end_of_stream_ &&
!algorithm_->effective_frames_queued() && !background_rendering &&
!was_background_rendering_) {
// Do not set |buffering_state_| here as the lock in FrameReady() may be
// held already and it fire the state changes in the wrong order.
DVLOG(3) << __func__ << " posted TransitionToHaveNothing.";
task_runner_->PostTask(
FROM_HERE, base::Bind(&VideoRendererImpl::TransitionToHaveNothing,
weak_factory_.GetWeakPtr()));
}
// We don't count dropped frames in the background to avoid skewing the count
// and impacting JavaScript visible metrics used by web developers.
//
// Just after resuming from background rendering, we also don't count the
// dropped frames since they are likely just dropped due to being too old.
if (!background_rendering && !was_background_rendering_)
frames_dropped_ += frames_dropped;
UpdateStats_Locked();
was_background_rendering_ = background_rendering;
// Always post this task, it will acquire new frames if necessary and since it
// happens on another thread, even if we don't have room in the queue now, by
// the time it runs (may be delayed up to 50ms for complex decodes!) we might.
task_runner_->PostTask(
FROM_HERE,
base::Bind(&VideoRendererImpl::AttemptReadAndCheckForMetadataChanges,
weak_factory_.GetWeakPtr(), result->format(),
result->natural_size()));
return result;
}
void VideoRendererImpl::OnFrameDropped() {
base::AutoLock auto_lock(lock_);
algorithm_->OnLastFrameDropped();
}
void VideoRendererImpl::OnVideoFrameStreamInitialized(bool success) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, kInitializing);
if (!success) {
state_ = kUninitialized;
base::ResetAndReturn(&init_cb_).Run(DECODER_ERROR_NOT_SUPPORTED);
return;
}
// We're all good! Consider ourselves flushed because we have not read any
// frames yet.
state_ = kFlushed;
algorithm_.reset(new VideoRendererAlgorithm(wall_clock_time_cb_, media_log_));
if (!drop_frames_)
algorithm_->disable_frame_dropping();
base::ResetAndReturn(&init_cb_).Run(PIPELINE_OK);
}
void VideoRendererImpl::OnPlaybackError(PipelineStatus error) {
DCHECK(task_runner_->BelongsToCurrentThread());
client_->OnError(error);
}
void VideoRendererImpl::OnPlaybackEnded() {
DCHECK(task_runner_->BelongsToCurrentThread());
client_->OnEnded();
}
void VideoRendererImpl::OnStatisticsUpdate(const PipelineStatistics& stats) {
DCHECK(task_runner_->BelongsToCurrentThread());
client_->OnStatisticsUpdate(stats);
}
void VideoRendererImpl::OnBufferingStateChange(BufferingState state) {
DCHECK(task_runner_->BelongsToCurrentThread());
media_log_->AddEvent(media_log_->CreateBufferingStateChangedEvent(
"video_buffering_state", state));
client_->OnBufferingStateChange(state);
}
void VideoRendererImpl::OnWaitingForDecryptionKey() {
DCHECK(task_runner_->BelongsToCurrentThread());
client_->OnWaitingForDecryptionKey();
}
void VideoRendererImpl::SetTickClockForTesting(
std::unique_ptr<base::TickClock> tick_clock) {
tick_clock_.swap(tick_clock);
}
void VideoRendererImpl::SetGpuMemoryBufferVideoForTesting(
std::unique_ptr<GpuMemoryBufferVideoFramePool> gpu_memory_buffer_pool) {
gpu_memory_buffer_pool_.swap(gpu_memory_buffer_pool);
}
void VideoRendererImpl::OnTimeProgressing() {
DCHECK(task_runner_->BelongsToCurrentThread());
// WARNING: Do not attempt to use |lock_| here as StartSink() may cause a
// reentrant call.
time_progressing_ = true;
if (sink_started_)
return;
// If only an EOS frame came in after a seek, the renderer may not have
// received the ended event yet though we've posted it.
if (rendered_end_of_stream_)
return;
// If we have no frames queued, there is a pending buffering state change in
// flight and we should ignore the start attempt.
if (!algorithm_->frames_queued()) {
DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
return;
}
StartSink();
}
void VideoRendererImpl::OnTimeStopped() {
DCHECK(task_runner_->BelongsToCurrentThread());
// WARNING: Do not attempt to use |lock_| here as StopSink() may cause a
// reentrant call.
time_progressing_ = false;
if (!sink_started_)
return;
StopSink();
// Make sure we expire everything we can if we can't read any more currently,
// otherwise playback may hang indefinitely. Note: There are no effective
// frames queued at this point, otherwise FrameReady() would have canceled
// the underflow state before reaching this point.
if (buffering_state_ == BUFFERING_HAVE_NOTHING) {
base::AutoLock al(lock_);
RemoveFramesForUnderflowOrBackgroundRendering();
// If we've underflowed, increase the number of frames required to reach
// BUFFERING_HAVE_ENOUGH upon resume; this will help prevent us from
// repeatedly underflowing.
const size_t kMaxBufferedFrames = 2 * limits::kMaxVideoFrames;
if (max_buffered_frames_ < kMaxBufferedFrames)
++max_buffered_frames_;
}
}
void VideoRendererImpl::FrameReadyForCopyingToGpuMemoryBuffers(
VideoFrameStream::Status status,
const scoped_refptr<VideoFrame>& frame) {
if (status != VideoFrameStream::OK || IsBeforeStartTime(frame->timestamp())) {
VideoRendererImpl::FrameReady(status, frame);
return;
}
DCHECK(frame);
gpu_memory_buffer_pool_->MaybeCreateHardwareFrame(
frame, base::Bind(&VideoRendererImpl::FrameReady,
frame_callback_weak_factory_.GetWeakPtr(), status));
}
void VideoRendererImpl::FrameReady(VideoFrameStream::Status status,
const scoped_refptr<VideoFrame>& frame) {
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
DCHECK_EQ(state_, kPlaying);
CHECK(pending_read_);
pending_read_ = false;
if (status == VideoFrameStream::DECODE_ERROR) {
DCHECK(!frame);
task_runner_->PostTask(
FROM_HERE,
base::Bind(&VideoRendererImpl::OnPlaybackError,
weak_factory_.GetWeakPtr(), PIPELINE_ERROR_DECODE));
return;
}
// Can happen when demuxers are preparing for a new Seek().
if (!frame) {
DCHECK_EQ(status, VideoFrameStream::DEMUXER_READ_ABORTED);
return;
}
if (frame->metadata()->IsTrue(VideoFrameMetadata::END_OF_STREAM)) {
DCHECK(!received_end_of_stream_);
received_end_of_stream_ = true;
} else if ((low_delay_ || !video_frame_stream_->CanReadWithoutStalling()) &&
IsBeforeStartTime(frame->timestamp())) {
// Don't accumulate frames that are earlier than the start time if we
// won't have a chance for a better frame, otherwise we could declare
// HAVE_ENOUGH_DATA and start playback prematurely.
AttemptRead_Locked();
return;
} else {
// If the sink hasn't been started, we still have time to release less
// than ideal frames prior to startup. We don't use IsBeforeStartTime()
// here since it's based on a duration estimate and we can be exact here.
if (!sink_started_ && frame->timestamp() <= start_timestamp_)
algorithm_->Reset();
AddReadyFrame_Locked(frame);
}
// Attempt to purge bad frames in case of underflow or backgrounding.
RemoveFramesForUnderflowOrBackgroundRendering();
// We may have removed all frames above and have reached end of stream.
MaybeFireEndedCallback_Locked(time_progressing_);
// Update statistics here instead of during Render() when the sink is stopped.
if (!sink_started_)
UpdateStats_Locked();
// Paint the first frame if possible and necessary. Paint ahead of
// HAVE_ENOUGH_DATA to ensure the user sees the frame as early as possible.
if (!sink_started_ && algorithm_->frames_queued() && !painted_first_frame_) {
// We want to paint the first frame under two conditions: Either (1) we have
// enough frames to know it's definitely the first frame or (2) there may be
// no more frames coming (sometimes unless we paint one of them).
//
// For the first condition, we need at least two frames or the first frame
// must have a timestamp >= |start_timestamp_|, since otherwise we may be
// prerolling frames before the actual start time that will be dropped.
if (algorithm_->frames_queued() > 1 || received_end_of_stream_ ||
frame->timestamp() >= start_timestamp_ || low_delay_ ||
!video_frame_stream_->CanReadWithoutStalling()) {
scoped_refptr<VideoFrame> first_frame =
algorithm_->Render(base::TimeTicks(), base::TimeTicks(), nullptr);
CheckForMetadataChanges(first_frame->format(),
first_frame->natural_size());
sink_->PaintSingleFrame(first_frame);
painted_first_frame_ = true;
}
}
// Signal buffering state if we've met our conditions.
if (buffering_state_ == BUFFERING_HAVE_NOTHING && HaveEnoughData_Locked())
TransitionToHaveEnough_Locked();
// Always request more decoded video if we have capacity.
AttemptRead_Locked();
}
bool VideoRendererImpl::HaveEnoughData_Locked() {
DCHECK_EQ(state_, kPlaying);
lock_.AssertAcquired();
if (received_end_of_stream_)
return true;
if (HaveReachedBufferingCap())
return true;
if (was_background_rendering_ && frames_decoded_)
return true;
if (!low_delay_ && video_frame_stream_->CanReadWithoutStalling())
return false;
return algorithm_->effective_frames_queued() > 0;
}
void VideoRendererImpl::TransitionToHaveEnough_Locked() {
DVLOG(3) << __func__;
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
lock_.AssertAcquired();
buffering_state_ = BUFFERING_HAVE_ENOUGH;
task_runner_->PostTask(
FROM_HERE, base::Bind(&VideoRendererImpl::OnBufferingStateChange,
weak_factory_.GetWeakPtr(), buffering_state_));
}
void VideoRendererImpl::TransitionToHaveNothing() {
DVLOG(3) << __func__;
DCHECK(task_runner_->BelongsToCurrentThread());
base::AutoLock auto_lock(lock_);
TransitionToHaveNothing_Locked();
}
void VideoRendererImpl::TransitionToHaveNothing_Locked() {
DVLOG(3) << __func__;
DCHECK(task_runner_->BelongsToCurrentThread());
lock_.AssertAcquired();
if (buffering_state_ != BUFFERING_HAVE_ENOUGH || HaveEnoughData_Locked())
return;
buffering_state_ = BUFFERING_HAVE_NOTHING;
task_runner_->PostTask(
FROM_HERE, base::Bind(&VideoRendererImpl::OnBufferingStateChange,
weak_factory_.GetWeakPtr(), buffering_state_));
}
void VideoRendererImpl::AddReadyFrame_Locked(
const scoped_refptr<VideoFrame>& frame) {
DCHECK(task_runner_->BelongsToCurrentThread());
lock_.AssertAcquired();
DCHECK(!frame->metadata()->IsTrue(VideoFrameMetadata::END_OF_STREAM));
frames_decoded_++;
algorithm_->EnqueueFrame(frame);
}
void VideoRendererImpl::AttemptRead_Locked() {
DCHECK(task_runner_->BelongsToCurrentThread());
lock_.AssertAcquired();
if (pending_read_ || received_end_of_stream_)
return;
if (HaveReachedBufferingCap())
return;
switch (state_) {
case kPlaying:
pending_read_ = true;
if (gpu_memory_buffer_pool_) {
video_frame_stream_->Read(base::Bind(
&VideoRendererImpl::FrameReadyForCopyingToGpuMemoryBuffers,
frame_callback_weak_factory_.GetWeakPtr()));
} else {
video_frame_stream_->Read(
base::Bind(&VideoRendererImpl::FrameReady,
frame_callback_weak_factory_.GetWeakPtr()));
}
return;
case kUninitialized:
case kInitializing:
case kFlushing:
case kFlushed:
return;
}
}
void VideoRendererImpl::OnVideoFrameStreamResetDone() {
// We don't need to acquire the |lock_| here, because we can only get here
// when Flush is in progress, so rendering and video sink must be stopped.
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK(!sink_started_);
DCHECK_EQ(kFlushing, state_);
DCHECK(!received_end_of_stream_);
DCHECK(!rendered_end_of_stream_);
DCHECK_EQ(buffering_state_, BUFFERING_HAVE_NOTHING);
state_ = kFlushed;
base::ResetAndReturn(&flush_cb_).Run();
}
void VideoRendererImpl::UpdateStats_Locked() {
lock_.AssertAcquired();
DCHECK_GE(frames_decoded_, 0);
DCHECK_GE(frames_dropped_, 0);
if (frames_decoded_ || frames_dropped_) {
PipelineStatistics statistics;
statistics.video_frames_decoded = frames_decoded_;
statistics.video_frames_dropped = frames_dropped_;
const size_t memory_usage = algorithm_->GetMemoryUsage();
statistics.video_memory_usage = memory_usage - last_video_memory_usage_;
task_runner_->PostTask(FROM_HERE,
base::Bind(&VideoRendererImpl::OnStatisticsUpdate,
weak_factory_.GetWeakPtr(), statistics));
frames_decoded_ = 0;
frames_dropped_ = 0;
last_video_memory_usage_ = memory_usage;
}
}
bool VideoRendererImpl::HaveReachedBufferingCap() {
DCHECK(task_runner_->BelongsToCurrentThread());
// When the display rate is less than the frame rate, the effective frames
// queued may be much smaller than the actual number of frames queued. Here
// we ensure that frames_queued() doesn't get excessive.
return algorithm_->effective_frames_queued() >= max_buffered_frames_ ||
algorithm_->frames_queued() >= 3 * max_buffered_frames_;
}
void VideoRendererImpl::StartSink() {
DCHECK(task_runner_->BelongsToCurrentThread());
DCHECK_GT(algorithm_->frames_queued(), 0u);
sink_started_ = true;
was_background_rendering_ = false;
sink_->Start(this);
}
void VideoRendererImpl::StopSink() {
DCHECK(task_runner_->BelongsToCurrentThread());
sink_->Stop();
algorithm_->set_time_stopped();
sink_started_ = false;
was_background_rendering_ = false;
}
void VideoRendererImpl::MaybeFireEndedCallback_Locked(bool time_progressing) {
lock_.AssertAcquired();
// If there's only one frame in the video or Render() was never called, the
// algorithm will have one frame linger indefinitely. So in cases where the
// frame duration is unknown and we've received EOS, fire it once we get down
// to a single frame.
// Don't fire ended if we haven't received EOS or have already done so.
if (!received_end_of_stream_ || rendered_end_of_stream_)
return;
// Don't fire ended if time isn't moving and we have frames.
if (!time_progressing && algorithm_->frames_queued())
return;
// Fire ended if we have no more effective frames or only ever had one frame.
if (!algorithm_->effective_frames_queued() ||
(algorithm_->frames_queued() == 1u &&
algorithm_->average_frame_duration().is_zero())) {
rendered_end_of_stream_ = true;
task_runner_->PostTask(FROM_HERE,
base::Bind(&VideoRendererImpl::OnPlaybackEnded,
weak_factory_.GetWeakPtr()));
}
}
base::TimeTicks VideoRendererImpl::ConvertMediaTimestamp(
base::TimeDelta media_time) {
std::vector<base::TimeDelta> media_times(1, media_time);
std::vector<base::TimeTicks> wall_clock_times;
if (!wall_clock_time_cb_.Run(media_times, &wall_clock_times))
return base::TimeTicks();
return wall_clock_times[0];
}
base::TimeTicks VideoRendererImpl::GetCurrentMediaTimeAsWallClockTime() {
std::vector<base::TimeTicks> current_time;
wall_clock_time_cb_.Run(std::vector<base::TimeDelta>(), &current_time);
return current_time[0];
}
bool VideoRendererImpl::IsBeforeStartTime(base::TimeDelta timestamp) {
return timestamp + video_frame_stream_->AverageDuration() < start_timestamp_;
}
void VideoRendererImpl::RemoveFramesForUnderflowOrBackgroundRendering() {
// Nothing to do if frame dropping is disabled for testing or we have nothing.
if (!drop_frames_ || !algorithm_->frames_queued())
return;
// If we're paused for prerolling (current time is 0), don't expire any
// frames. It's possible that during preroll |have_nothing| is false while
// |was_background_rendering_| is true. We differentiate this from actual
// background rendering by checking if current time is 0.
const base::TimeTicks current_time = GetCurrentMediaTimeAsWallClockTime();
if (current_time.is_null())
return;
// Background rendering updates may not be ticking fast enough to remove
// expired frames, so provide a boost here by ensuring we don't exit the
// decoding cycle too early. Dropped frames are not counted in this case.
if (was_background_rendering_) {
algorithm_->RemoveExpiredFrames(tick_clock_->NowTicks());
return;
}
// If we've paused for underflow, and still have no effective frames, clear
// the entire queue. Note: this may cause slight inaccuracies in the number
// of dropped frames since the frame may have been rendered before.
if (!sink_started_ && !algorithm_->effective_frames_queued()) {
frames_dropped_ += algorithm_->frames_queued();
algorithm_->Reset(
VideoRendererAlgorithm::ResetFlag::kPreserveNextFrameEstimates);
painted_first_frame_ = false;
// It's possible in the background rendering case for us to expire enough
// frames that we need to transition from HAVE_ENOUGH => HAVE_NOTHING. Just
// calling this function will check if we need to transition or not.
if (buffering_state_ == BUFFERING_HAVE_ENOUGH)
TransitionToHaveNothing_Locked();
return;
}
// Use the current media wall clock time plus the frame duration since
// RemoveExpiredFrames() is expecting the end point of an interval (it will
// subtract from the given value). It's important to always call this so
// that frame statistics are updated correctly.
if (buffering_state_ == BUFFERING_HAVE_NOTHING) {
frames_dropped_ += algorithm_->RemoveExpiredFrames(
current_time + algorithm_->average_frame_duration());
return;
}
// If we reach this point, the normal rendering process will take care of
// removing any expired frames.
}
void VideoRendererImpl::CheckForMetadataChanges(VideoPixelFormat pixel_format,
const gfx::Size& natural_size) {
DCHECK(task_runner_->BelongsToCurrentThread());
// Notify client of size and opacity changes if this is the first frame
// or if those have changed from the last frame.
if (!have_renderered_frames_ || last_frame_natural_size_ != natural_size) {
last_frame_natural_size_ = natural_size;
client_->OnVideoNaturalSizeChange(last_frame_natural_size_);
}
const bool is_opaque = IsOpaque(pixel_format);
if (!have_renderered_frames_ || last_frame_opaque_ != is_opaque) {
last_frame_opaque_ = is_opaque;
client_->OnVideoOpacityChange(last_frame_opaque_);
}
have_renderered_frames_ = true;
}
void VideoRendererImpl::AttemptReadAndCheckForMetadataChanges(
VideoPixelFormat pixel_format,
const gfx::Size& natural_size) {
base::AutoLock auto_lock(lock_);
CheckForMetadataChanges(pixel_format, natural_size);
AttemptRead_Locked();
}
} // namespace media