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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_PUBLIC_CPP_BINDINGS_CONNECTOR_H_
#define MOJO_PUBLIC_CPP_BINDINGS_CONNECTOR_H_
#include <memory>
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/optional.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread_checker.h"
#include "mojo/public/cpp/bindings/bindings_export.h"
#include "mojo/public/cpp/bindings/message.h"
#include "mojo/public/cpp/bindings/sync_handle_watcher.h"
#include "mojo/public/cpp/system/core.h"
#include "mojo/public/cpp/system/simple_watcher.h"
namespace base {
class Lock;
}
namespace mojo {
// The Connector class is responsible for performing read/write operations on a
// MessagePipe. It writes messages it receives through the MessageReceiver
// interface that it subclasses, and it forwards messages it reads through the
// MessageReceiver interface assigned as its incoming receiver.
//
// NOTE:
// - MessagePipe I/O is non-blocking.
// - Sending messages can be configured to be thread safe (please see comments
// of the constructor). Other than that, the object should only be accessed
// on the creating thread.
class MOJO_CPP_BINDINGS_EXPORT Connector
: NON_EXPORTED_BASE(public MessageReceiver) {
public:
enum ConnectorConfig {
// Connector::Accept() is only called from a single thread.
SINGLE_THREADED_SEND,
// Connector::Accept() is allowed to be called from multiple threads.
MULTI_THREADED_SEND
};
// The Connector takes ownership of |message_pipe|.
Connector(ScopedMessagePipeHandle message_pipe,
ConnectorConfig config,
scoped_refptr<base::SingleThreadTaskRunner> runner);
~Connector() override;
// Sets the receiver to handle messages read from the message pipe. The
// Connector will read messages from the pipe regardless of whether or not an
// incoming receiver has been set.
void set_incoming_receiver(MessageReceiver* receiver) {
DCHECK(thread_checker_.CalledOnValidThread());
incoming_receiver_ = receiver;
}
// Errors from incoming receivers will force the connector into an error
// state, where no more messages will be processed. This method is used
// during testing to prevent that from happening.
void set_enforce_errors_from_incoming_receiver(bool enforce) {
DCHECK(thread_checker_.CalledOnValidThread());
enforce_errors_from_incoming_receiver_ = enforce;
}
// Sets the error handler to receive notifications when an error is
// encountered while reading from the pipe or waiting to read from the pipe.
void set_connection_error_handler(const base::Closure& error_handler) {
DCHECK(thread_checker_.CalledOnValidThread());
connection_error_handler_ = error_handler;
}
// Returns true if an error was encountered while reading from the pipe or
// waiting to read from the pipe.
bool encountered_error() const {
DCHECK(thread_checker_.CalledOnValidThread());
return error_;
}
// Closes the pipe. The connector is put into a quiescent state.
//
// Please note that this method shouldn't be called unless it results from an
// explicit request of the user of bindings (e.g., the user sets an
// InterfacePtr to null or closes a Binding).
void CloseMessagePipe();
// Releases the pipe. Connector is put into a quiescent state.
ScopedMessagePipeHandle PassMessagePipe();
// Enters the error state. The upper layer may do this for unrecoverable
// issues such as invalid messages are received. If a connection error handler
// has been set, it will be called asynchronously.
//
// It is a no-op if the connector is already in the error state or there isn't
// a bound message pipe. Otherwise, it closes the message pipe, which notifies
// the other end and also prevents potential danger (say, the caller raises
// an error because it believes the other end is malicious). In order to
// appear to the user that the connector still binds to a message pipe, it
// creates a new message pipe, closes one end and binds to the other.
void RaiseError();
// Is the connector bound to a MessagePipe handle?
bool is_valid() const {
DCHECK(thread_checker_.CalledOnValidThread());
return message_pipe_.is_valid();
}
// Waits for the next message on the pipe, blocking until one arrives,
// |deadline| elapses, or an error happens. Returns |true| if a message has
// been delivered, |false| otherwise.
bool WaitForIncomingMessage(MojoDeadline deadline);
// See Binding for details of pause/resume.
void PauseIncomingMethodCallProcessing();
void ResumeIncomingMethodCallProcessing();
// MessageReceiver implementation:
bool Accept(Message* message) override;
MessagePipeHandle handle() const {
DCHECK(thread_checker_.CalledOnValidThread());
return message_pipe_.get();
}
// Allows |message_pipe_| to be watched while others perform sync handle
// watching on the same thread. Please see comments of
// SyncHandleWatcher::AllowWokenUpBySyncWatchOnSameThread().
void AllowWokenUpBySyncWatchOnSameThread();
// Watches |message_pipe_| (as well as other handles registered to be watched
// together) synchronously.
// This method:
// - returns true when |should_stop| is set to true;
// - return false when any error occurs, including |message_pipe_| being
// closed.
bool SyncWatch(const bool* should_stop);
// Whether currently the control flow is inside the sync handle watcher
// callback.
// It always returns false after CloseMessagePipe()/PassMessagePipe().
bool during_sync_handle_watcher_callback() const {
return sync_handle_watcher_callback_count_ > 0;
}
base::SingleThreadTaskRunner* task_runner() const {
return task_runner_.get();
}
// Sets the tag used by the heap profiler.
// |tag| must be a const string literal.
void SetWatcherHeapProfilerTag(const char* tag);
private:
class ActiveDispatchTracker;
class MessageLoopNestingObserver;
// Callback of mojo::SimpleWatcher.
void OnWatcherHandleReady(MojoResult result);
// Callback of SyncHandleWatcher.
void OnSyncHandleWatcherHandleReady(MojoResult result);
void OnHandleReadyInternal(MojoResult result);
void WaitToReadMore();
// Returns false if it is impossible to receive more messages in the future.
// |this| may have been destroyed in that case.
WARN_UNUSED_RESULT bool ReadSingleMessage(MojoResult* read_result);
// |this| can be destroyed during message dispatch.
void ReadAllAvailableMessages();
// If |force_pipe_reset| is true, this method replaces the existing
// |message_pipe_| with a dummy message pipe handle (whose peer is closed).
// If |force_async_handler| is true, |connection_error_handler_| is called
// asynchronously.
void HandleError(bool force_pipe_reset, bool force_async_handler);
// Cancels any calls made to |waiter_|.
void CancelWait();
void EnsureSyncWatcherExists();
base::Closure connection_error_handler_;
ScopedMessagePipeHandle message_pipe_;
MessageReceiver* incoming_receiver_ = nullptr;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
std::unique_ptr<SimpleWatcher> handle_watcher_;
bool error_ = false;
bool drop_writes_ = false;
bool enforce_errors_from_incoming_receiver_ = true;
bool paused_ = false;
// If sending messages is allowed from multiple threads, |lock_| is used to
// protect modifications to |message_pipe_| and |drop_writes_|.
base::Optional<base::Lock> lock_;
std::unique_ptr<SyncHandleWatcher> sync_watcher_;
bool allow_woken_up_by_others_ = false;
// If non-zero, currently the control flow is inside the sync handle watcher
// callback.
size_t sync_handle_watcher_callback_count_ = 0;
base::ThreadChecker thread_checker_;
base::Lock connected_lock_;
bool connected_ = true;
// The tag used to track heap allocations that originated from a Watcher
// notification.
const char* heap_profiler_tag_ = nullptr;
// A cached pointer to the MessageLoopNestingObserver for the MessageLoop on
// which this Connector was created.
MessageLoopNestingObserver* const nesting_observer_;
// |true| iff the Connector is currently dispatching a message. Used to detect
// nested dispatch operations.
bool is_dispatching_ = false;
// Create a single weak ptr and use it everywhere, to avoid the malloc/free
// cost of creating a new weak ptr whenever it is needed.
// NOTE: This weak pointer is invalidated when the message pipe is closed or
// transferred (i.e., when |connected_| is set to false).
base::WeakPtr<Connector> weak_self_;
base::WeakPtrFactory<Connector> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(Connector);
};
} // namespace mojo
#endif // MOJO_PUBLIC_CPP_BINDINGS_CONNECTOR_H_