blob: dd80a9735dbe4cb3275da8dfcdbe8e90a2aaf956 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* CodeGeneratorInstrumentation.py uses this file as a source to generate
* InspectorInstrumentationInl.h and InspectorInstrumentationImpl.cpp
*
* The code below is not a correct IDL but a mix of IDL and C++.
*
* The syntax for an instrumentation method is as follows:
*
* [methodAttributes] returnValue methodName([paramAttr1] param1, [paramAttr2] param2, ...)
*
* Where:
* methodAttributes - optional list of method attributes.
* Attributes without "=" are the names of the agents to be invoked.
* Examples: DOM, Page, Debugger.
*
* paramAttr - optional attribute controlling the parameters handling (one attribute per parameter max).
* Keep - pass first parameter (used to access the InstrumentingAgents instance) to agents.
*
* returnValue: C++ return value. Only "void" and "bool" are supported.
*
* methodName: C++ name for the public instrumentation method and agents methods.
*
* paramList: C++ parameter list with optional names. Names will be deduced from types if omitted but you have to
* specify explicit names for multiple parameters of the same type.
*
* Parameters with type PassRefPtr<T> are converted to raw pointers,
* so reference will not be passed or released until all agents are notified.
*/
interface InspectorInstrumentation {
#include "core/animation/Animation.h"
#include "core/dom/CharacterData.h"
#include "core/dom/PseudoElement.h"
#include "core/html/HTMLSlotElement.h"
class ConsoleMessage;
class ThreadableLoaderClient;
class WebSocketHandshakeRequest;
class WebSocketHandshakeResponse;
class WorkerInspectorProxy;
class XMLHttpRequest;
[Page, Animation]
void didClearDocumentOfWindowObject([Keep] LocalFrame*);
[DOMDebugger]
void willInsertDOMNode([Keep] Node* parent);
[DOM, DOMDebugger]
void didInsertDOMNode([Keep] Node*);
[DOMDebugger, DOM]
void willRemoveDOMNode([Keep] Node*);
[DOMDebugger, DOM]
void willModifyDOMAttr([Keep] Element*, const AtomicString& oldValue, const AtomicString& newValue);
[DOM]
void didModifyDOMAttr([Keep] Element*, const QualifiedName& name, const AtomicString& value);
[DOM]
void didRemoveDOMAttr([Keep] Element*, const QualifiedName& name);
[DOM]
void characterDataModified([Keep] CharacterData*);
[DOM, DOMDebugger]
void didInvalidateStyleAttr([Keep] Node*);
[DOM]
void didPerformElementShadowDistribution([Keep] Element*);
[DOM]
void didPerformSlotDistribution([Keep] HTMLSlotElement*);
[CSS]
void documentDetached([Keep] Document*);
[CSS]
void activeStyleSheetsUpdated([Keep] Document*);
[CSS]
void fontsUpdated(Document*);
[CSS]
void mediaQueryResultChanged(Document*);
[DOM]
void didPushShadowRoot([Keep] Element* host, ShadowRoot*);
[DOM]
void willPopShadowRoot([Keep] Element* host, ShadowRoot*);
[DOMDebugger]
void willSendXMLHttpOrFetchNetworkRequest(ExecutionContext*, const String& url);
[DOMDebugger]
void didFireWebGLError(Element*, const String& errorName);
[DOMDebugger]
void didFireWebGLWarning(Element*);
[DOMDebugger]
void didFireWebGLErrorOrWarning(Element*, const String& message);
[Page]
void didUpdateLayout(LocalFrame*);
[Page]
void didResizeMainFrame(LocalFrame*);
[LayerTree]
void didPaint(LocalFrame*, const GraphicsLayer*, GraphicsContext&, const LayoutRect&);
[Network]
void didScheduleStyleRecalculation([Keep] Document*);
[Network]
void applyUserAgentOverride(LocalFrame*, String* userAgent);
[Network]
void didBlockRequest([Keep] LocalFrame*, const ResourceRequest&, DocumentLoader*, const FetchInitiatorInfo&, ResourceRequestBlockedReason);
[Network]
void didChangeResourcePriority(LocalFrame*, unsigned long identifier, ResourceLoadPriority loadPriority);
[Network]
void willSendRequest([Keep] LocalFrame*, unsigned long identifier, DocumentLoader*, ResourceRequest&, const ResourceResponse& redirectResponse, const FetchInitiatorInfo&);
[Network]
void markResourceAsCached(LocalFrame*, unsigned long identifier);
[Network]
void didReceiveResourceResponse([Keep] LocalFrame*, unsigned long identifier, DocumentLoader*, const ResourceResponse&, Resource*);
[Network]
void didReceiveData([Keep] LocalFrame*, unsigned long identifier, const char* data, int dataLength, int encodedDataLength);
[Network]
void didFinishLoading(LocalFrame* frame, unsigned long identifier, double finishTime, int64_t encodedDataLength);
[Network]
void didReceiveCORSRedirectResponse([Keep] LocalFrame*, unsigned long identifier, DocumentLoader*, const ResourceResponse&, Resource*);
[Network]
void didFailLoading(LocalFrame* frame, unsigned long identifier, const ResourceError&);
[Network]
void documentThreadableLoaderStartedLoadingForClient(ExecutionContext*, unsigned long identifier, ThreadableLoaderClient* client);
[Network]
void documentThreadableLoaderFailedToStartLoadingForClient(ExecutionContext*, ThreadableLoaderClient* client);
[Network]
void willSendEventSourceRequest(ExecutionContext*, ThreadableLoaderClient* eventSource);
[Network]
void willDispatchEventSourceEvent(ExecutionContext*, ThreadableLoaderClient* eventSource, const AtomicString& eventName, const AtomicString& eventId, const String& data);
[Network]
void didFinishEventSourceRequest(ExecutionContext*, ThreadableLoaderClient* eventSource);
[Network]
void willLoadXHR(ExecutionContext*, XMLHttpRequest* xhr, ThreadableLoaderClient* client, const AtomicString& method, const KURL& url, bool async, PassRefPtr<EncodedFormData>, const HTTPHeaderMap& headers, bool includeCredentials);
[Network]
void didFailXHRLoading([Keep] ExecutionContext*, XMLHttpRequest* xhr, ThreadableLoaderClient* client, const AtomicString& method, const String& url);
[Network]
void didFinishXHRLoading([Keep] ExecutionContext*, XMLHttpRequest* xhr, ThreadableLoaderClient* client, const AtomicString& method, const String& url);
[Network]
void willStartFetch(ExecutionContext*, ThreadableLoaderClient*);
[Network]
void didFailFetch(ExecutionContext*, ThreadableLoaderClient*);
[Network]
void didFinishFetch([Keep] ExecutionContext*, ThreadableLoaderClient*, const AtomicString& method, const String& url);
[Network]
void scriptImported(ExecutionContext*, unsigned long identifier, const String& sourceString);
[DOMDebugger]
void scriptExecutionBlockedByCSP(ExecutionContext*, const String& directiveText);
[Network]
void didReceiveScriptResponse(ExecutionContext*, unsigned long identifier);
[DOM, Page]
void domContentLoadedEventFired([Keep] LocalFrame*);
[Page]
void loadEventFired([Keep] LocalFrame*);
[Page]
void frameAttachedToParent([Keep] LocalFrame*);
[Page]
void frameDetachedFromParent([Keep] LocalFrame*);
[Network, DOM, Page]
void didCommitLoad([Keep] LocalFrame*, DocumentLoader*);
[DOM]
void frameDocumentUpdated([Keep] LocalFrame*);
[Page, Tracing]
void frameStartedLoading([Keep] LocalFrame*);
[Page, Tracing]
void frameStoppedLoading([Keep] LocalFrame*);
[Page, Network]
void frameScheduledNavigation([Keep] LocalFrame*, double delay);
[Page, Network]
void frameClearedScheduledNavigation([Keep] LocalFrame*);
[Worker]
void didStartWorker(ExecutionContext*, WorkerInspectorProxy* proxy, bool waitingForDebugger);
[Worker]
void workerTerminated(ExecutionContext*, WorkerInspectorProxy* proxy);
[Network]
void didCreateWebSocket([Keep] Document*, unsigned long identifier, const KURL& requestURL, const String& protocol);
[Network]
void willSendWebSocketHandshakeRequest([Keep] Document*, unsigned long identifier, const WebSocketHandshakeRequest* request);
[Network]
void didReceiveWebSocketHandshakeResponse([Keep] Document*, unsigned long identifier, const WebSocketHandshakeRequest* request, const WebSocketHandshakeResponse* response);
[Network]
void didCloseWebSocket([Keep] Document*, unsigned long identifier);
[Network]
void didReceiveWebSocketFrame(Document*, unsigned long identifier, int opCode, bool masked, const char* payload, size_t payloadLength);
[Network]
void didSendWebSocketFrame(Document*, unsigned long identifier, int opCode, bool masked, const char* payload, size_t payloadLength);
[Network]
void didReceiveWebSocketFrameError(Document*, unsigned long identifier, const String& errorMessage);
[ApplicationCache]
void networkStateChanged([Keep] LocalFrame*, bool online);
[ApplicationCache]
void updateApplicationCacheStatus([Keep] LocalFrame*);
[LayerTree]
void layerTreeDidChange(LocalFrame*);
[DOM]
void pseudoElementCreated([Keep] PseudoElement*);
[DOM]
void pseudoElementDestroyed([Keep] PseudoElement*);
[Animation]
void didCreateAnimation(Document*, unsigned);
[Animation]
void animationPlayStateChanged(Document*, Animation*, Animation::AnimationPlayState oldPlayState, Animation::AnimationPlayState newPlayState);
[Page]
void windowCreated(LocalFrame* opener, LocalFrame* created);
[Log]
void consoleMessageAdded(ExecutionContext*, ConsoleMessage*);
[Network]
void willRecalculateStyle([Keep] Document*);
[Page, Network]
void didRecalculateStyle(Document*);
[Page]
void willRunJavaScriptDialog(LocalFrame* frame, const String& message, ChromeClient::DialogType dialogType);
[Page]
void didRunJavaScriptDialog(LocalFrame* frame, bool result);
}
interface InspectorOverrides {
[CSS]
bool forcePseudoState([Keep] Element* element, CSSSelector::PseudoType pseudoState);
[Worker]
bool shouldWaitForDebuggerOnWorkerStart(ExecutionContext* context);
[Network]
bool shouldForceCORSPreflight(Document*);
[Network]
bool shouldBlockRequest(LocalFrame*, const ResourceRequest&);
}