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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "core/style/BasicShapes.h"
#include "core/css/BasicShapeFunctions.h"
#include "core/style/ComputedStyle.h"
#include "platform/CalculationValue.h"
#include "platform/LengthFunctions.h"
#include "platform/geometry/FloatRect.h"
#include "platform/graphics/Path.h"
namespace blink {
bool BasicShape::canBlend(const BasicShape* other) const {
// FIXME: Support animations between different shapes in the future.
if (!other || !isSameType(*other))
return false;
// Just polygons with same number of vertices can be animated.
if (type() == BasicShape::BasicShapePolygonType &&
(toBasicShapePolygon(this)->values().size() !=
toBasicShapePolygon(other)->values().size() ||
toBasicShapePolygon(this)->getWindRule() !=
toBasicShapePolygon(other)->getWindRule()))
return false;
// Circles with keywords for radii or center coordinates cannot be animated.
if (type() == BasicShape::BasicShapeCircleType) {
if (!toBasicShapeCircle(this)->radius().canBlend(
toBasicShapeCircle(other)->radius()))
return false;
}
// Ellipses with keywords for radii or center coordinates cannot be animated.
if (type() != BasicShape::BasicShapeEllipseType)
return true;
return (toBasicShapeEllipse(this)->radiusX().canBlend(
toBasicShapeEllipse(other)->radiusX()) &&
toBasicShapeEllipse(this)->radiusY().canBlend(
toBasicShapeEllipse(other)->radiusY()));
}
bool BasicShapeCircle::operator==(const BasicShape& o) const {
if (!isSameType(o))
return false;
const BasicShapeCircle& other = toBasicShapeCircle(o);
return m_centerX == other.m_centerX && m_centerY == other.m_centerY &&
m_radius == other.m_radius;
}
float BasicShapeCircle::floatValueForRadiusInBox(FloatSize boxSize) const {
if (m_radius.type() == BasicShapeRadius::Value)
return floatValueForLength(
m_radius.value(), hypotf(boxSize.width(), boxSize.height()) / sqrtf(2));
FloatPoint center =
floatPointForCenterCoordinate(m_centerX, m_centerY, boxSize);
float widthDelta = std::abs(boxSize.width() - center.x());
float heightDelta = std::abs(boxSize.height() - center.y());
if (m_radius.type() == BasicShapeRadius::ClosestSide)
return std::min(std::min(std::abs(center.x()), widthDelta),
std::min(std::abs(center.y()), heightDelta));
// If radius.type() == BasicShapeRadius::FarthestSide.
return std::max(std::max(center.x(), widthDelta),
std::max(center.y(), heightDelta));
}
void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox) {
ASSERT(path.isEmpty());
FloatPoint center =
floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
float radius = floatValueForRadiusInBox(boundingBox.size());
path.addEllipse(FloatRect(center.x() - radius + boundingBox.x(),
center.y() - radius + boundingBox.y(), radius * 2,
radius * 2));
}
PassRefPtr<BasicShape> BasicShapeCircle::blend(const BasicShape* other,
double progress) const {
ASSERT(type() == other->type());
const BasicShapeCircle* o = toBasicShapeCircle(other);
RefPtr<BasicShapeCircle> result = BasicShapeCircle::create();
result->setCenterX(m_centerX.blend(o->centerX(), progress));
result->setCenterY(m_centerY.blend(o->centerY(), progress));
result->setRadius(m_radius.blend(o->radius(), progress));
return result.release();
}
bool BasicShapeEllipse::operator==(const BasicShape& o) const {
if (!isSameType(o))
return false;
const BasicShapeEllipse& other = toBasicShapeEllipse(o);
return m_centerX == other.m_centerX && m_centerY == other.m_centerY &&
m_radiusX == other.m_radiusX && m_radiusY == other.m_radiusY;
}
float BasicShapeEllipse::floatValueForRadiusInBox(
const BasicShapeRadius& radius,
float center,
float boxWidthOrHeight) const {
if (radius.type() == BasicShapeRadius::Value)
return floatValueForLength(radius.value(), boxWidthOrHeight);
float widthOrHeightDelta = std::abs(boxWidthOrHeight - center);
if (radius.type() == BasicShapeRadius::ClosestSide)
return std::min(std::abs(center), widthOrHeightDelta);
ASSERT(radius.type() == BasicShapeRadius::FarthestSide);
return std::max(center, widthOrHeightDelta);
}
void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox) {
ASSERT(path.isEmpty());
FloatPoint center =
floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
float radiusX =
floatValueForRadiusInBox(m_radiusX, center.x(), boundingBox.width());
float radiusY =
floatValueForRadiusInBox(m_radiusY, center.y(), boundingBox.height());
path.addEllipse(FloatRect(center.x() - radiusX + boundingBox.x(),
center.y() - radiusY + boundingBox.y(), radiusX * 2,
radiusY * 2));
}
PassRefPtr<BasicShape> BasicShapeEllipse::blend(const BasicShape* other,
double progress) const {
ASSERT(type() == other->type());
const BasicShapeEllipse* o = toBasicShapeEllipse(other);
RefPtr<BasicShapeEllipse> result = BasicShapeEllipse::create();
if (m_radiusX.type() != BasicShapeRadius::Value ||
o->radiusX().type() != BasicShapeRadius::Value ||
m_radiusY.type() != BasicShapeRadius::Value ||
o->radiusY().type() != BasicShapeRadius::Value) {
result->setCenterX(o->centerX());
result->setCenterY(o->centerY());
result->setRadiusX(o->radiusX());
result->setRadiusY(o->radiusY());
return result;
}
result->setCenterX(m_centerX.blend(o->centerX(), progress));
result->setCenterY(m_centerY.blend(o->centerY(), progress));
result->setRadiusX(m_radiusX.blend(o->radiusX(), progress));
result->setRadiusY(m_radiusY.blend(o->radiusY(), progress));
return result.release();
}
void BasicShapePolygon::path(Path& path, const FloatRect& boundingBox) {
ASSERT(path.isEmpty());
ASSERT(!(m_values.size() % 2));
size_t length = m_values.size();
if (!length)
return;
path.moveTo(
FloatPoint(floatValueForLength(m_values.at(0), boundingBox.width()) +
boundingBox.x(),
floatValueForLength(m_values.at(1), boundingBox.height()) +
boundingBox.y()));
for (size_t i = 2; i < length; i = i + 2) {
path.addLineTo(FloatPoint(
floatValueForLength(m_values.at(i), boundingBox.width()) +
boundingBox.x(),
floatValueForLength(m_values.at(i + 1), boundingBox.height()) +
boundingBox.y()));
}
path.closeSubpath();
}
PassRefPtr<BasicShape> BasicShapePolygon::blend(const BasicShape* other,
double progress) const {
ASSERT(other && isSameType(*other));
const BasicShapePolygon* o = toBasicShapePolygon(other);
ASSERT(m_values.size() == o->values().size());
ASSERT(!(m_values.size() % 2));
size_t length = m_values.size();
RefPtr<BasicShapePolygon> result = BasicShapePolygon::create();
if (!length)
return result.release();
result->setWindRule(o->getWindRule());
for (size_t i = 0; i < length; i = i + 2) {
result->appendPoint(
m_values.at(i).blend(o->values().at(i), progress, ValueRangeAll),
m_values.at(i + 1).blend(o->values().at(i + 1), progress,
ValueRangeAll));
}
return result.release();
}
bool BasicShapePolygon::operator==(const BasicShape& o) const {
if (!isSameType(o))
return false;
const BasicShapePolygon& other = toBasicShapePolygon(o);
return m_windRule == other.m_windRule && m_values == other.m_values;
}
static FloatSize floatSizeForLengthSize(const LengthSize& lengthSize,
const FloatRect& boundingBox) {
return FloatSize(
floatValueForLength(lengthSize.width(), boundingBox.width()),
floatValueForLength(lengthSize.height(), boundingBox.height()));
}
void BasicShapeInset::path(Path& path, const FloatRect& boundingBox) {
ASSERT(path.isEmpty());
float left = floatValueForLength(m_left, boundingBox.width());
float top = floatValueForLength(m_top, boundingBox.height());
FloatRect rect(
left + boundingBox.x(), top + boundingBox.y(),
std::max<float>(boundingBox.width() - left -
floatValueForLength(m_right, boundingBox.width()),
0),
std::max<float>(boundingBox.height() - top -
floatValueForLength(m_bottom, boundingBox.height()),
0));
auto radii = FloatRoundedRect::Radii(
floatSizeForLengthSize(m_topLeftRadius, boundingBox),
floatSizeForLengthSize(m_topRightRadius, boundingBox),
floatSizeForLengthSize(m_bottomLeftRadius, boundingBox),
floatSizeForLengthSize(m_bottomRightRadius, boundingBox));
FloatRoundedRect finalRect(rect, radii);
finalRect.constrainRadii();
path.addRoundedRect(finalRect);
}
static inline LengthSize blendLengthSize(const LengthSize& to,
const LengthSize& from,
double progress) {
return LengthSize(
to.width().blend(from.width(), progress, ValueRangeNonNegative),
to.height().blend(from.height(), progress, ValueRangeNonNegative));
}
PassRefPtr<BasicShape> BasicShapeInset::blend(const BasicShape* other,
double progress) const {
ASSERT(other && isSameType(*other));
const BasicShapeInset& otherInset = toBasicShapeInset(*other);
RefPtr<BasicShapeInset> result = BasicShapeInset::create();
result->setTop(m_top.blend(otherInset.top(), progress, ValueRangeAll));
result->setRight(m_right.blend(otherInset.right(), progress, ValueRangeAll));
result->setBottom(
m_bottom.blend(otherInset.bottom(), progress, ValueRangeAll));
result->setLeft(m_left.blend(otherInset.left(), progress, ValueRangeAll));
result->setTopLeftRadius(
blendLengthSize(m_topLeftRadius, otherInset.topLeftRadius(), progress));
result->setTopRightRadius(
blendLengthSize(m_topRightRadius, otherInset.topRightRadius(), progress));
result->setBottomRightRadius(blendLengthSize(
m_bottomRightRadius, otherInset.bottomRightRadius(), progress));
result->setBottomLeftRadius(blendLengthSize(
m_bottomLeftRadius, otherInset.bottomLeftRadius(), progress));
return result.release();
}
bool BasicShapeInset::operator==(const BasicShape& o) const {
if (!isSameType(o))
return false;
const BasicShapeInset& other = toBasicShapeInset(o);
return m_right == other.m_right && m_top == other.m_top &&
m_bottom == other.m_bottom && m_left == other.m_left &&
m_topLeftRadius == other.m_topLeftRadius &&
m_topRightRadius == other.m_topRightRadius &&
m_bottomRightRadius == other.m_bottomRightRadius &&
m_bottomLeftRadius == other.m_bottomLeftRadius;
}
} // namespace blink