| // Copyright 2018 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chromecast/graphics/gestures/multiple_tap_detector.h" |
| |
| #include "base/auto_reset.h" |
| #include "base/logging.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/aura/window_tree_host.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_processor.h" |
| #include "ui/events/event_utils.h" |
| |
| namespace chromecast { |
| |
| namespace { |
| |
| std::unique_ptr<ui::TouchEvent> MakeCancelEvent( |
| const base::TimeTicks& time_stamp, |
| const ui::TouchEvent& stashed_press) { |
| std::unique_ptr<ui::TouchEvent> rewritten_touch_event = |
| std::make_unique<ui::TouchEvent>(ui::ET_TOUCH_CANCELLED, gfx::Point(), |
| time_stamp, |
| stashed_press.pointer_details()); |
| rewritten_touch_event->set_location_f(stashed_press.location_f()); |
| rewritten_touch_event->set_root_location_f(stashed_press.root_location_f()); |
| rewritten_touch_event->set_flags(stashed_press.flags()); |
| |
| return rewritten_touch_event; |
| } |
| |
| } // namespace |
| |
| MultipleTapDetector::MultipleTapDetector(aura::Window* root_window, |
| MultipleTapDetectorDelegate* delegate) |
| : root_window_(root_window), |
| delegate_(delegate), |
| enabled_(false), |
| tap_state_(MultiTapState::NONE), |
| tap_count_(0) { |
| root_window->GetHost()->GetEventSource()->AddEventRewriter(this); |
| } |
| |
| MultipleTapDetector::~MultipleTapDetector() { |
| root_window_->GetHost()->GetEventSource()->RemoveEventRewriter(this); |
| } |
| |
| ui::EventRewriteStatus MultipleTapDetector::RewriteEvent( |
| const ui::Event& event, |
| std::unique_ptr<ui::Event>* rewritten_event) { |
| if (!enabled_ || !delegate_ || !event.IsTouchEvent()) { |
| return ui::EVENT_REWRITE_CONTINUE; |
| } |
| |
| const ui::TouchEvent& touch_event = static_cast<const ui::TouchEvent&>(event); |
| if (event.type() == ui::ET_TOUCH_PRESSED) { |
| // If a press happened again before the minimum inter-tap interval, cancel |
| // the detection. |
| if (tap_state_ == MultiTapState::INTERVAL_WAIT && |
| (event.time_stamp() - stashed_events_.back().time_stamp()) < |
| gesture_detector_config_.double_tap_min_time) { |
| stashed_events_.clear(); |
| TapDetectorStateReset(); |
| return ui::EVENT_REWRITE_CONTINUE; |
| } |
| |
| // If the user moved too far from the last tap position, it's not a multi |
| // tap. |
| if (tap_count_) { |
| float distance = (touch_event.location() - last_tap_location_).Length(); |
| if (distance > gesture_detector_config_.double_tap_slop) { |
| TapDetectorStateReset(); |
| stashed_events_.clear(); |
| return ui::EVENT_REWRITE_CONTINUE; |
| } |
| } |
| |
| // Otherwise transition into a touched state. |
| tap_state_ = MultiTapState::TOUCH; |
| last_tap_location_ = touch_event.location(); |
| |
| // If this is pressed too long, it should be treated as a long-press, and |
| // not part of a triple-tap, so set a timer to detect that. |
| triple_tap_timer_.Start( |
| FROM_HERE, gesture_detector_config_.longpress_timeout, this, |
| &MultipleTapDetector::OnLongPressIntervalTimerFired); |
| |
| // If we've already gotten one tap, discard this event, only the original |
| // tap needs to get through. |
| if (tap_count_) { |
| return ui::EVENT_REWRITE_DISCARD; |
| } |
| |
| // Copy the event so we can issue a cancel for it later if this turns out to |
| // be a multi-tap. |
| stashed_events_.push_back(touch_event); |
| |
| return ui::EVENT_REWRITE_CONTINUE; |
| } |
| |
| // Finger was released while we were waiting for one, count it as a tap. |
| if (touch_event.type() == ui::ET_TOUCH_RELEASED && |
| tap_state_ == MultiTapState::TOUCH) { |
| tap_state_ = MultiTapState::INTERVAL_WAIT; |
| triple_tap_timer_.Start(FROM_HERE, |
| gesture_detector_config_.double_tap_timeout, this, |
| &MultipleTapDetector::OnTapIntervalTimerFired); |
| |
| tap_count_++; |
| if (tap_count_ == 3) { |
| TapDetectorStateReset(); |
| delegate_->OnTripleTap(touch_event.location()); |
| |
| // Start issuing cancel events for old presses. |
| DCHECK(!stashed_events_.empty()); |
| *rewritten_event = |
| MakeCancelEvent(touch_event.time_stamp(), stashed_events_.front()); |
| stashed_events_.pop_front(); |
| |
| if (!stashed_events_.empty()) |
| return ui::EVENT_REWRITE_DISPATCH_ANOTHER; |
| else |
| return ui::EVENT_REWRITE_REWRITTEN; |
| } else if (tap_count_ > 1) { |
| return ui::EVENT_REWRITE_DISCARD; |
| } |
| } |
| |
| return ui::EVENT_REWRITE_CONTINUE; |
| } |
| |
| ui::EventRewriteStatus MultipleTapDetector::NextDispatchEvent( |
| const ui::Event& last_event, |
| std::unique_ptr<ui::Event>* new_event) { |
| *new_event = |
| MakeCancelEvent(last_event.time_stamp(), stashed_events_.front()); |
| stashed_events_.pop_front(); |
| |
| if (!stashed_events_.empty()) |
| return ui::EVENT_REWRITE_DISPATCH_ANOTHER; |
| else |
| return ui::EVENT_REWRITE_DISCARD; |
| } |
| |
| void MultipleTapDetector::OnTapIntervalTimerFired() { |
| // We didn't quite reach a third tap, but a second was reached. |
| // So call out the double-tap. |
| if (tap_count_ == 2) { |
| delegate_->OnDoubleTap(last_tap_location_); |
| |
| // Unfortunately we cannot NextDispatchEvent to issue a cancel on the second |
| // tap, so we have to manually DispatchEvent to the EventSource. |
| // Subsequent EventRewriters in the chain will not see the event. |
| if (!stashed_events_.empty()) { |
| std::unique_ptr<ui::TouchEvent> cancel_event = |
| MakeCancelEvent(base::TimeTicks::Now(), stashed_events_.front()); |
| DispatchEvent(cancel_event.get()); |
| } |
| } |
| TapDetectorStateReset(); |
| stashed_events_.clear(); |
| } |
| |
| void MultipleTapDetector::OnLongPressIntervalTimerFired() { |
| TapDetectorStateReset(); |
| stashed_events_.clear(); |
| } |
| |
| void MultipleTapDetector::TapDetectorStateReset() { |
| tap_state_ = MultiTapState::NONE; |
| tap_count_ = 0; |
| triple_tap_timer_.Stop(); |
| } |
| |
| void MultipleTapDetector::DispatchEvent(ui::TouchEvent* event) { |
| // Turn off triple-tap before re-dispatching to avoid infinite recursion into |
| // this detector. |
| base::AutoReset<bool> toggle_enable(&enabled_, false); |
| DCHECK(!root_window_->GetHost() |
| ->dispatcher() |
| ->OnEventFromSource(event) |
| .dispatcher_destroyed); |
| } |
| } // namespace chromecast |