| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // This file is auto-generated from |
| // ui/gl/generate_bindings.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| #include <string> |
| |
| #include "base/trace_event/trace_event.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_enums.h" |
| #include "ui/gl/gl_gl_api_implementation.h" |
| #include "ui/gl/gl_implementation.h" |
| #include "ui/gl/gl_version_info.h" |
| |
| namespace gl { |
| |
| void DriverGL::InitializeStaticBindings() { |
| // Ensure struct has been zero-initialized. |
| char* this_bytes = reinterpret_cast<char*>(this); |
| DCHECK(this_bytes[0] == 0); |
| DCHECK(memcmp(this_bytes, this_bytes + 1, sizeof(*this) - 1) == 0); |
| |
| fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( |
| GetGLProcAddress("glActiveTexture")); |
| fn.glAttachShaderFn = |
| reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); |
| fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( |
| GetGLProcAddress("glBindAttribLocation")); |
| fn.glBindBufferFn = |
| reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); |
| fn.glBindTextureFn = |
| reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); |
| fn.glBlendColorFn = |
| reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); |
| fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( |
| GetGLProcAddress("glBlendEquation")); |
| fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>( |
| GetGLProcAddress("glBlendEquationSeparate")); |
| fn.glBlendFuncFn = |
| reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); |
| fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( |
| GetGLProcAddress("glBlendFuncSeparate")); |
| fn.glBufferDataFn = |
| reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); |
| fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( |
| GetGLProcAddress("glBufferSubData")); |
| fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); |
| fn.glClearColorFn = |
| reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); |
| fn.glClearDepthFn = |
| reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); |
| fn.glClearStencilFn = |
| reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); |
| fn.glColorMaskFn = |
| reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); |
| fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( |
| GetGLProcAddress("glCompileShader")); |
| fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( |
| GetGLProcAddress("glCompressedTexImage2D")); |
| fn.glCompressedTexSubImage2DFn = |
| reinterpret_cast<glCompressedTexSubImage2DProc>( |
| GetGLProcAddress("glCompressedTexSubImage2D")); |
| fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( |
| GetGLProcAddress("glCopyTexImage2D")); |
| fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( |
| GetGLProcAddress("glCopyTexSubImage2D")); |
| fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( |
| GetGLProcAddress("glCreateProgram")); |
| fn.glCreateShaderFn = |
| reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); |
| fn.glCullFaceFn = |
| reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); |
| fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
| GetGLProcAddress("glDeleteBuffers")); |
| fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( |
| GetGLProcAddress("glDeleteProgram")); |
| fn.glDeleteShaderFn = |
| reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); |
| fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( |
| GetGLProcAddress("glDeleteTextures")); |
| fn.glDepthFuncFn = |
| reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); |
| fn.glDepthMaskFn = |
| reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); |
| fn.glDepthRangeFn = |
| reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); |
| fn.glDetachShaderFn = |
| reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); |
| fn.glDisableFn = |
| reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable")); |
| fn.glDisableVertexAttribArrayFn = |
| reinterpret_cast<glDisableVertexAttribArrayProc>( |
| GetGLProcAddress("glDisableVertexAttribArray")); |
| fn.glDrawArraysFn = |
| reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); |
| fn.glDrawElementsFn = |
| reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); |
| fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); |
| fn.glEnableVertexAttribArrayFn = |
| reinterpret_cast<glEnableVertexAttribArrayProc>( |
| GetGLProcAddress("glEnableVertexAttribArray")); |
| fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); |
| fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); |
| fn.glFrontFaceFn = |
| reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); |
| fn.glGenBuffersARBFn = |
| reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); |
| fn.glGenTexturesFn = |
| reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); |
| fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( |
| GetGLProcAddress("glGetActiveAttrib")); |
| fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( |
| GetGLProcAddress("glGetActiveUniform")); |
| fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( |
| GetGLProcAddress("glGetAttachedShaders")); |
| fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( |
| GetGLProcAddress("glGetAttribLocation")); |
| fn.glGetBooleanvFn = |
| reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv")); |
| fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>( |
| GetGLProcAddress("glGetBufferParameteriv")); |
| fn.glGetErrorFn = |
| reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); |
| fn.glGetFloatvFn = |
| reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); |
| fn.glGetIntegervFn = |
| reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); |
| fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( |
| GetGLProcAddress("glGetProgramInfoLog")); |
| fn.glGetProgramivFn = |
| reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); |
| fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( |
| GetGLProcAddress("glGetShaderInfoLog")); |
| fn.glGetShaderivFn = |
| reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); |
| fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( |
| GetGLProcAddress("glGetShaderSource")); |
| fn.glGetStringFn = |
| reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); |
| fn.glGetStringiFn = |
| reinterpret_cast<glGetStringiProc>(GetGLProcAddress("glGetStringi")); |
| fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( |
| GetGLProcAddress("glGetTexParameterfv")); |
| fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( |
| GetGLProcAddress("glGetTexParameteriv")); |
| fn.glGetUniformfvFn = |
| reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); |
| fn.glGetUniformivFn = |
| reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); |
| fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( |
| GetGLProcAddress("glGetUniformLocation")); |
| fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>( |
| GetGLProcAddress("glGetVertexAttribfv")); |
| fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>( |
| GetGLProcAddress("glGetVertexAttribiv")); |
| fn.glGetVertexAttribPointervFn = |
| reinterpret_cast<glGetVertexAttribPointervProc>( |
| GetGLProcAddress("glGetVertexAttribPointerv")); |
| fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); |
| fn.glIsBufferFn = |
| reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); |
| fn.glIsEnabledFn = |
| reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); |
| fn.glIsProgramFn = |
| reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); |
| fn.glIsShaderFn = |
| reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); |
| fn.glIsTextureFn = |
| reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); |
| fn.glLineWidthFn = |
| reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); |
| fn.glLinkProgramFn = |
| reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); |
| fn.glPixelStoreiFn = |
| reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); |
| fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( |
| GetGLProcAddress("glPolygonOffset")); |
| fn.glReadPixelsFn = |
| reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); |
| fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( |
| GetGLProcAddress("glSampleCoverage")); |
| fn.glScissorFn = |
| reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); |
| fn.glShaderSourceFn = |
| reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); |
| fn.glStencilFuncFn = |
| reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc")); |
| fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>( |
| GetGLProcAddress("glStencilFuncSeparate")); |
| fn.glStencilMaskFn = |
| reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask")); |
| fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>( |
| GetGLProcAddress("glStencilMaskSeparate")); |
| fn.glStencilOpFn = |
| reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); |
| fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( |
| GetGLProcAddress("glStencilOpSeparate")); |
| fn.glTexImage2DFn = |
| reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); |
| fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( |
| GetGLProcAddress("glTexParameterf")); |
| fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( |
| GetGLProcAddress("glTexParameterfv")); |
| fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>( |
| GetGLProcAddress("glTexParameteri")); |
| fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( |
| GetGLProcAddress("glTexParameteriv")); |
| fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( |
| GetGLProcAddress("glTexSubImage2D")); |
| fn.glUniform1fFn = |
| reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); |
| fn.glUniform1fvFn = |
| reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv")); |
| fn.glUniform1iFn = |
| reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); |
| fn.glUniform1ivFn = |
| reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); |
| fn.glUniform2fFn = |
| reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); |
| fn.glUniform2fvFn = |
| reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv")); |
| fn.glUniform2iFn = |
| reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); |
| fn.glUniform2ivFn = |
| reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); |
| fn.glUniform3fFn = |
| reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); |
| fn.glUniform3fvFn = |
| reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv")); |
| fn.glUniform3iFn = |
| reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); |
| fn.glUniform3ivFn = |
| reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); |
| fn.glUniform4fFn = |
| reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); |
| fn.glUniform4fvFn = |
| reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv")); |
| fn.glUniform4iFn = |
| reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); |
| fn.glUniform4ivFn = |
| reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); |
| fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( |
| GetGLProcAddress("glUniformMatrix2fv")); |
| fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( |
| GetGLProcAddress("glUniformMatrix3fv")); |
| fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( |
| GetGLProcAddress("glUniformMatrix4fv")); |
| fn.glUseProgramFn = |
| reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); |
| fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( |
| GetGLProcAddress("glValidateProgram")); |
| fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>( |
| GetGLProcAddress("glVertexAttrib1f")); |
| fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>( |
| GetGLProcAddress("glVertexAttrib1fv")); |
| fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>( |
| GetGLProcAddress("glVertexAttrib2f")); |
| fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>( |
| GetGLProcAddress("glVertexAttrib2fv")); |
| fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>( |
| GetGLProcAddress("glVertexAttrib3f")); |
| fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>( |
| GetGLProcAddress("glVertexAttrib3fv")); |
| fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>( |
| GetGLProcAddress("glVertexAttrib4f")); |
| fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( |
| GetGLProcAddress("glVertexAttrib4fv")); |
| fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( |
| GetGLProcAddress("glVertexAttribPointer")); |
| fn.glViewportFn = |
| reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); |
| } |
| |
| void DriverGL::InitializeDynamicBindings(const GLVersionInfo* ver, |
| const gfx::ExtensionSet& extensions) { |
| ext.b_GL_AMD_framebuffer_multisample_advanced = |
| gfx::HasExtension(extensions, "GL_AMD_framebuffer_multisample_advanced"); |
| ext.b_GL_ANGLE_framebuffer_blit = |
| gfx::HasExtension(extensions, "GL_ANGLE_framebuffer_blit"); |
| ext.b_GL_ANGLE_framebuffer_multisample = |
| gfx::HasExtension(extensions, "GL_ANGLE_framebuffer_multisample"); |
| ext.b_GL_ANGLE_instanced_arrays = |
| gfx::HasExtension(extensions, "GL_ANGLE_instanced_arrays"); |
| ext.b_GL_ANGLE_multi_draw = |
| gfx::HasExtension(extensions, "GL_ANGLE_multi_draw"); |
| ext.b_GL_ANGLE_multiview = |
| gfx::HasExtension(extensions, "GL_ANGLE_multiview"); |
| ext.b_GL_ANGLE_request_extension = |
| gfx::HasExtension(extensions, "GL_ANGLE_request_extension"); |
| ext.b_GL_ANGLE_robust_client_memory = |
| gfx::HasExtension(extensions, "GL_ANGLE_robust_client_memory"); |
| ext.b_GL_ANGLE_translated_shader_source = |
| gfx::HasExtension(extensions, "GL_ANGLE_translated_shader_source"); |
| ext.b_GL_APPLE_fence = gfx::HasExtension(extensions, "GL_APPLE_fence"); |
| ext.b_GL_APPLE_vertex_array_object = |
| gfx::HasExtension(extensions, "GL_APPLE_vertex_array_object"); |
| ext.b_GL_ARB_ES2_compatibility = |
| gfx::HasExtension(extensions, "GL_ARB_ES2_compatibility"); |
| ext.b_GL_ARB_blend_func_extended = |
| gfx::HasExtension(extensions, "GL_ARB_blend_func_extended"); |
| ext.b_GL_ARB_draw_buffers = |
| gfx::HasExtension(extensions, "GL_ARB_draw_buffers"); |
| ext.b_GL_ARB_draw_instanced = |
| gfx::HasExtension(extensions, "GL_ARB_draw_instanced"); |
| ext.b_GL_ARB_framebuffer_object = |
| gfx::HasExtension(extensions, "GL_ARB_framebuffer_object"); |
| ext.b_GL_ARB_get_program_binary = |
| gfx::HasExtension(extensions, "GL_ARB_get_program_binary"); |
| ext.b_GL_ARB_instanced_arrays = |
| gfx::HasExtension(extensions, "GL_ARB_instanced_arrays"); |
| ext.b_GL_ARB_internalformat_query = |
| gfx::HasExtension(extensions, "GL_ARB_internalformat_query"); |
| ext.b_GL_ARB_map_buffer_range = |
| gfx::HasExtension(extensions, "GL_ARB_map_buffer_range"); |
| ext.b_GL_ARB_occlusion_query = |
| gfx::HasExtension(extensions, "GL_ARB_occlusion_query"); |
| ext.b_GL_ARB_program_interface_query = |
| gfx::HasExtension(extensions, "GL_ARB_program_interface_query"); |
| ext.b_GL_ARB_robustness = gfx::HasExtension(extensions, "GL_ARB_robustness"); |
| ext.b_GL_ARB_sampler_objects = |
| gfx::HasExtension(extensions, "GL_ARB_sampler_objects"); |
| ext.b_GL_ARB_shader_image_load_store = |
| gfx::HasExtension(extensions, "GL_ARB_shader_image_load_store"); |
| ext.b_GL_ARB_sync = gfx::HasExtension(extensions, "GL_ARB_sync"); |
| ext.b_GL_ARB_texture_multisample = |
| gfx::HasExtension(extensions, "GL_ARB_texture_multisample"); |
| ext.b_GL_ARB_texture_storage = |
| gfx::HasExtension(extensions, "GL_ARB_texture_storage"); |
| ext.b_GL_ARB_timer_query = |
| gfx::HasExtension(extensions, "GL_ARB_timer_query"); |
| ext.b_GL_ARB_transform_feedback2 = |
| gfx::HasExtension(extensions, "GL_ARB_transform_feedback2"); |
| ext.b_GL_ARB_vertex_array_object = |
| gfx::HasExtension(extensions, "GL_ARB_vertex_array_object"); |
| ext.b_GL_CHROMIUM_bind_uniform_location = |
| gfx::HasExtension(extensions, "GL_CHROMIUM_bind_uniform_location"); |
| ext.b_GL_CHROMIUM_copy_texture = |
| gfx::HasExtension(extensions, "GL_CHROMIUM_copy_texture"); |
| ext.b_GL_CHROMIUM_framebuffer_mixed_samples = |
| gfx::HasExtension(extensions, "GL_CHROMIUM_framebuffer_mixed_samples"); |
| ext.b_GL_CHROMIUM_gles_depth_binding_hack = |
| gfx::HasExtension(extensions, "GL_CHROMIUM_gles_depth_binding_hack"); |
| ext.b_GL_CHROMIUM_glgetstringi_hack = |
| gfx::HasExtension(extensions, "GL_CHROMIUM_glgetstringi_hack"); |
| ext.b_GL_CHROMIUM_path_rendering = |
| gfx::HasExtension(extensions, "GL_CHROMIUM_path_rendering"); |
| ext.b_GL_EXT_blend_func_extended = |
| gfx::HasExtension(extensions, "GL_EXT_blend_func_extended"); |
| ext.b_GL_EXT_debug_marker = |
| gfx::HasExtension(extensions, "GL_EXT_debug_marker"); |
| ext.b_GL_EXT_direct_state_access = |
| gfx::HasExtension(extensions, "GL_EXT_direct_state_access"); |
| ext.b_GL_EXT_discard_framebuffer = |
| gfx::HasExtension(extensions, "GL_EXT_discard_framebuffer"); |
| ext.b_GL_EXT_disjoint_timer_query = |
| gfx::HasExtension(extensions, "GL_EXT_disjoint_timer_query"); |
| ext.b_GL_EXT_draw_buffers = |
| gfx::HasExtension(extensions, "GL_EXT_draw_buffers"); |
| ext.b_GL_EXT_framebuffer_blit = |
| gfx::HasExtension(extensions, "GL_EXT_framebuffer_blit"); |
| ext.b_GL_EXT_framebuffer_multisample = |
| gfx::HasExtension(extensions, "GL_EXT_framebuffer_multisample"); |
| ext.b_GL_EXT_framebuffer_object = |
| gfx::HasExtension(extensions, "GL_EXT_framebuffer_object"); |
| ext.b_GL_EXT_gpu_shader4 = |
| gfx::HasExtension(extensions, "GL_EXT_gpu_shader4"); |
| ext.b_GL_EXT_instanced_arrays = |
| gfx::HasExtension(extensions, "GL_EXT_instanced_arrays"); |
| ext.b_GL_EXT_map_buffer_range = |
| gfx::HasExtension(extensions, "GL_EXT_map_buffer_range"); |
| ext.b_GL_EXT_memory_object = |
| gfx::HasExtension(extensions, "GL_EXT_memory_object"); |
| ext.b_GL_EXT_memory_object_fd = |
| gfx::HasExtension(extensions, "GL_EXT_memory_object_fd"); |
| ext.b_GL_EXT_multisampled_render_to_texture = |
| gfx::HasExtension(extensions, "GL_EXT_multisampled_render_to_texture"); |
| ext.b_GL_EXT_occlusion_query_boolean = |
| gfx::HasExtension(extensions, "GL_EXT_occlusion_query_boolean"); |
| ext.b_GL_EXT_robustness = gfx::HasExtension(extensions, "GL_EXT_robustness"); |
| ext.b_GL_EXT_semaphore = gfx::HasExtension(extensions, "GL_EXT_semaphore"); |
| ext.b_GL_EXT_semaphore_fd = |
| gfx::HasExtension(extensions, "GL_EXT_semaphore_fd"); |
| ext.b_GL_EXT_shader_image_load_store = |
| gfx::HasExtension(extensions, "GL_EXT_shader_image_load_store"); |
| ext.b_GL_EXT_texture_buffer = |
| gfx::HasExtension(extensions, "GL_EXT_texture_buffer"); |
| ext.b_GL_EXT_texture_buffer_object = |
| gfx::HasExtension(extensions, "GL_EXT_texture_buffer_object"); |
| ext.b_GL_EXT_texture_storage = |
| gfx::HasExtension(extensions, "GL_EXT_texture_storage"); |
| ext.b_GL_EXT_timer_query = |
| gfx::HasExtension(extensions, "GL_EXT_timer_query"); |
| ext.b_GL_EXT_transform_feedback = |
| gfx::HasExtension(extensions, "GL_EXT_transform_feedback"); |
| ext.b_GL_EXT_unpack_subimage = |
| gfx::HasExtension(extensions, "GL_EXT_unpack_subimage"); |
| ext.b_GL_EXT_window_rectangles = |
| gfx::HasExtension(extensions, "GL_EXT_window_rectangles"); |
| ext.b_GL_IMG_multisampled_render_to_texture = |
| gfx::HasExtension(extensions, "GL_IMG_multisampled_render_to_texture"); |
| ext.b_GL_INTEL_framebuffer_CMAA = |
| gfx::HasExtension(extensions, "GL_INTEL_framebuffer_CMAA"); |
| ext.b_GL_KHR_blend_equation_advanced = |
| gfx::HasExtension(extensions, "GL_KHR_blend_equation_advanced"); |
| ext.b_GL_KHR_debug = gfx::HasExtension(extensions, "GL_KHR_debug"); |
| ext.b_GL_KHR_parallel_shader_compile = |
| gfx::HasExtension(extensions, "GL_KHR_parallel_shader_compile"); |
| ext.b_GL_KHR_robustness = gfx::HasExtension(extensions, "GL_KHR_robustness"); |
| ext.b_GL_NV_blend_equation_advanced = |
| gfx::HasExtension(extensions, "GL_NV_blend_equation_advanced"); |
| ext.b_GL_NV_fence = gfx::HasExtension(extensions, "GL_NV_fence"); |
| ext.b_GL_NV_framebuffer_mixed_samples = |
| gfx::HasExtension(extensions, "GL_NV_framebuffer_mixed_samples"); |
| ext.b_GL_NV_internalformat_sample_query = |
| gfx::HasExtension(extensions, "GL_NV_internalformat_sample_query"); |
| ext.b_GL_NV_path_rendering = |
| gfx::HasExtension(extensions, "GL_NV_path_rendering"); |
| ext.b_GL_OES_EGL_image = gfx::HasExtension(extensions, "GL_OES_EGL_image"); |
| ext.b_GL_OES_get_program_binary = |
| gfx::HasExtension(extensions, "GL_OES_get_program_binary"); |
| ext.b_GL_OES_mapbuffer = gfx::HasExtension(extensions, "GL_OES_mapbuffer"); |
| ext.b_GL_OES_texture_buffer = |
| gfx::HasExtension(extensions, "GL_OES_texture_buffer"); |
| ext.b_GL_OES_vertex_array_object = |
| gfx::HasExtension(extensions, "GL_OES_vertex_array_object"); |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glActiveShaderProgramFn = reinterpret_cast<glActiveShaderProgramProc>( |
| GetGLProcAddress("glActiveShaderProgram")); |
| } |
| |
| if (ext.b_GL_INTEL_framebuffer_CMAA) { |
| fn.glApplyFramebufferAttachmentCMAAINTELFn = |
| reinterpret_cast<glApplyFramebufferAttachmentCMAAINTELProc>( |
| GetGLProcAddress("glApplyFramebufferAttachmentCMAAINTEL")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBeginQueryFn = |
| reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glBeginQueryFn = |
| reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQueryARB")); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glBeginQueryFn = |
| reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQueryEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBeginTransformFeedbackFn = |
| reinterpret_cast<glBeginTransformFeedbackProc>( |
| GetGLProcAddress("glBeginTransformFeedback")); |
| } else if (ext.b_GL_EXT_transform_feedback) { |
| fn.glBeginTransformFeedbackFn = |
| reinterpret_cast<glBeginTransformFeedbackProc>( |
| GetGLProcAddress("glBeginTransformFeedbackEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
| GetGLProcAddress("glBindBufferBase")); |
| } else if (ext.b_GL_EXT_transform_feedback) { |
| fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
| GetGLProcAddress("glBindBufferBaseEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
| GetGLProcAddress("glBindBufferRange")); |
| } else if (ext.b_GL_EXT_transform_feedback) { |
| fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
| GetGLProcAddress("glBindBufferRangeEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ext.b_GL_ARB_blend_func_extended) { |
| fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
| GetGLProcAddress("glBindFragDataLocation")); |
| } else if (ext.b_GL_EXT_gpu_shader4 || ext.b_GL_EXT_blend_func_extended) { |
| fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
| GetGLProcAddress("glBindFragDataLocationEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_blend_func_extended) { |
| fn.glBindFragDataLocationIndexedFn = |
| reinterpret_cast<glBindFragDataLocationIndexedProc>( |
| GetGLProcAddress("glBindFragDataLocationIndexed")); |
| } else if (ext.b_GL_EXT_blend_func_extended) { |
| fn.glBindFragDataLocationIndexedFn = |
| reinterpret_cast<glBindFragDataLocationIndexedProc>( |
| GetGLProcAddress("glBindFragDataLocationIndexedEXT")); |
| } |
| |
| if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glBindFragmentInputLocationCHROMIUMFn = |
| reinterpret_cast<glBindFragmentInputLocationCHROMIUMProc>( |
| GetGLProcAddress("glBindFragmentInputLocationCHROMIUM")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
| GetGLProcAddress("glBindFramebuffer")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
| GetGLProcAddress("glBindFramebufferEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 1u) || |
| ext.b_GL_ARB_shader_image_load_store) { |
| fn.glBindImageTextureEXTFn = reinterpret_cast<glBindImageTextureEXTProc>( |
| GetGLProcAddress("glBindImageTexture")); |
| } else if (ext.b_GL_EXT_shader_image_load_store) { |
| fn.glBindImageTextureEXTFn = reinterpret_cast<glBindImageTextureEXTProc>( |
| GetGLProcAddress("glBindImageTextureEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glBindProgramPipelineFn = reinterpret_cast<glBindProgramPipelineProc>( |
| GetGLProcAddress("glBindProgramPipeline")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| GetGLProcAddress("glBindRenderbuffer")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| GetGLProcAddress("glBindRenderbufferEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sampler_objects) { |
| fn.glBindSamplerFn = |
| reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u) || |
| ext.b_GL_ARB_transform_feedback2) { |
| fn.glBindTransformFeedbackFn = |
| reinterpret_cast<glBindTransformFeedbackProc>( |
| GetGLProcAddress("glBindTransformFeedback")); |
| } |
| |
| if (ext.b_GL_CHROMIUM_bind_uniform_location) { |
| fn.glBindUniformLocationCHROMIUMFn = |
| reinterpret_cast<glBindUniformLocationCHROMIUMProc>( |
| GetGLProcAddress("glBindUniformLocationCHROMIUM")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| GetGLProcAddress("glBindVertexArray")); |
| } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| GetGLProcAddress("glBindVertexArrayOES")); |
| } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
| GetGLProcAddress("glBindVertexArrayAPPLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glBindVertexBufferFn = reinterpret_cast<glBindVertexBufferProc>( |
| GetGLProcAddress("glBindVertexBuffer")); |
| } |
| |
| if (ext.b_GL_NV_blend_equation_advanced) { |
| fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
| GetGLProcAddress("glBlendBarrierNV")); |
| } else if (ext.b_GL_KHR_blend_equation_advanced) { |
| fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
| GetGLProcAddress("glBlendBarrierKHR")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_framebuffer_object) { |
| fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
| GetGLProcAddress("glBlitFramebuffer")); |
| } else if (ext.b_GL_ANGLE_framebuffer_blit) { |
| fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
| GetGLProcAddress("glBlitFramebufferANGLE")); |
| } else if (ext.b_GL_EXT_framebuffer_blit) { |
| fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
| GetGLProcAddress("glBlitFramebufferEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glCheckFramebufferStatusEXTFn = |
| reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| GetGLProcAddress("glCheckFramebufferStatus")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glCheckFramebufferStatusEXTFn = |
| reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| GetGLProcAddress("glCheckFramebufferStatusEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( |
| GetGLProcAddress("glClearBufferfi")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( |
| GetGLProcAddress("glClearBufferfv")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( |
| GetGLProcAddress("glClearBufferiv")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( |
| GetGLProcAddress("glClearBufferuiv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| fn.glClearDepthfFn = |
| reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( |
| GetGLProcAddress("glClientWaitSync")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glCompressedTexImage2DRobustANGLEFn = |
| reinterpret_cast<glCompressedTexImage2DRobustANGLEProc>( |
| GetGLProcAddress("glCompressedTexImage2DRobustANGLE")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
| GetGLProcAddress("glCompressedTexImage3D")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glCompressedTexImage3DRobustANGLEFn = |
| reinterpret_cast<glCompressedTexImage3DRobustANGLEProc>( |
| GetGLProcAddress("glCompressedTexImage3DRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glCompressedTexSubImage2DRobustANGLEFn = |
| reinterpret_cast<glCompressedTexSubImage2DRobustANGLEProc>( |
| GetGLProcAddress("glCompressedTexSubImage2DRobustANGLE")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glCompressedTexSubImage3DFn = |
| reinterpret_cast<glCompressedTexSubImage3DProc>( |
| GetGLProcAddress("glCompressedTexSubImage3D")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glCompressedTexSubImage3DRobustANGLEFn = |
| reinterpret_cast<glCompressedTexSubImage3DRobustANGLEProc>( |
| GetGLProcAddress("glCompressedTexSubImage3DRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( |
| GetGLProcAddress("glCopyBufferSubData")); |
| } |
| |
| if (ext.b_GL_CHROMIUM_copy_texture) { |
| fn.glCopySubTextureCHROMIUMFn = |
| reinterpret_cast<glCopySubTextureCHROMIUMProc>( |
| GetGLProcAddress("glCopySubTextureCHROMIUM")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( |
| GetGLProcAddress("glCopyTexSubImage3D")); |
| } |
| |
| if (ext.b_GL_CHROMIUM_copy_texture) { |
| fn.glCopyTextureCHROMIUMFn = reinterpret_cast<glCopyTextureCHROMIUMProc>( |
| GetGLProcAddress("glCopyTextureCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_framebuffer_mixed_samples) { |
| fn.glCoverageModulationNVFn = reinterpret_cast<glCoverageModulationNVProc>( |
| GetGLProcAddress("glCoverageModulationNV")); |
| } else if (ext.b_GL_CHROMIUM_framebuffer_mixed_samples) { |
| fn.glCoverageModulationNVFn = reinterpret_cast<glCoverageModulationNVProc>( |
| GetGLProcAddress("glCoverageModulationCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glCoverFillPathInstancedNVFn = |
| reinterpret_cast<glCoverFillPathInstancedNVProc>( |
| GetGLProcAddress("glCoverFillPathInstancedNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glCoverFillPathInstancedNVFn = |
| reinterpret_cast<glCoverFillPathInstancedNVProc>( |
| GetGLProcAddress("glCoverFillPathInstancedCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glCoverFillPathNVFn = reinterpret_cast<glCoverFillPathNVProc>( |
| GetGLProcAddress("glCoverFillPathNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glCoverFillPathNVFn = reinterpret_cast<glCoverFillPathNVProc>( |
| GetGLProcAddress("glCoverFillPathCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glCoverStrokePathInstancedNVFn = |
| reinterpret_cast<glCoverStrokePathInstancedNVProc>( |
| GetGLProcAddress("glCoverStrokePathInstancedNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glCoverStrokePathInstancedNVFn = |
| reinterpret_cast<glCoverStrokePathInstancedNVProc>( |
| GetGLProcAddress("glCoverStrokePathInstancedCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glCoverStrokePathNVFn = reinterpret_cast<glCoverStrokePathNVProc>( |
| GetGLProcAddress("glCoverStrokePathNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glCoverStrokePathNVFn = reinterpret_cast<glCoverStrokePathNVProc>( |
| GetGLProcAddress("glCoverStrokePathCHROMIUM")); |
| } |
| |
| if (ext.b_GL_EXT_memory_object) { |
| fn.glCreateMemoryObjectsEXTFn = |
| reinterpret_cast<glCreateMemoryObjectsEXTProc>( |
| GetGLProcAddress("glCreateMemoryObjectsEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glCreateShaderProgramvFn = reinterpret_cast<glCreateShaderProgramvProc>( |
| GetGLProcAddress("glCreateShaderProgramv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glDebugMessageCallbackFn = reinterpret_cast<glDebugMessageCallbackProc>( |
| GetGLProcAddress("glDebugMessageCallback")); |
| } else if (ext.b_GL_KHR_debug) { |
| fn.glDebugMessageCallbackFn = reinterpret_cast<glDebugMessageCallbackProc>( |
| GetGLProcAddress("glDebugMessageCallbackKHR")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glDebugMessageControlFn = reinterpret_cast<glDebugMessageControlProc>( |
| GetGLProcAddress("glDebugMessageControl")); |
| } else if (ext.b_GL_KHR_debug) { |
| fn.glDebugMessageControlFn = reinterpret_cast<glDebugMessageControlProc>( |
| GetGLProcAddress("glDebugMessageControlKHR")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glDebugMessageInsertFn = reinterpret_cast<glDebugMessageInsertProc>( |
| GetGLProcAddress("glDebugMessageInsert")); |
| } else if (ext.b_GL_KHR_debug) { |
| fn.glDebugMessageInsertFn = reinterpret_cast<glDebugMessageInsertProc>( |
| GetGLProcAddress("glDebugMessageInsertKHR")); |
| } |
| |
| if (ext.b_GL_APPLE_fence) { |
| fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( |
| GetGLProcAddress("glDeleteFencesAPPLE")); |
| } |
| |
| if (ext.b_GL_NV_fence) { |
| fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( |
| GetGLProcAddress("glDeleteFencesNV")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glDeleteFramebuffersEXTFn = |
| reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| GetGLProcAddress("glDeleteFramebuffers")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glDeleteFramebuffersEXTFn = |
| reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| GetGLProcAddress("glDeleteFramebuffersEXT")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glDeletePathsNVFn = reinterpret_cast<glDeletePathsNVProc>( |
| GetGLProcAddress("glDeletePathsNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glDeletePathsNVFn = reinterpret_cast<glDeletePathsNVProc>( |
| GetGLProcAddress("glDeletePathsCHROMIUM")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glDeleteProgramPipelinesFn = |
| reinterpret_cast<glDeleteProgramPipelinesProc>( |
| GetGLProcAddress("glDeleteProgramPipelines")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
| GetGLProcAddress("glDeleteQueries")); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
| GetGLProcAddress("glDeleteQueriesARB")); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
| GetGLProcAddress("glDeleteQueriesEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glDeleteRenderbuffersEXTFn = |
| reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| GetGLProcAddress("glDeleteRenderbuffers")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glDeleteRenderbuffersEXTFn = |
| reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| GetGLProcAddress("glDeleteRenderbuffersEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sampler_objects) { |
| fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( |
| GetGLProcAddress("glDeleteSamplers")); |
| } |
| |
| if (ext.b_GL_EXT_semaphore) { |
| fn.glDeleteSemaphoresEXTFn = reinterpret_cast<glDeleteSemaphoresEXTProc>( |
| GetGLProcAddress("glDeleteSemaphoresEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glDeleteSyncFn = |
| reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u) || |
| ext.b_GL_ARB_transform_feedback2) { |
| fn.glDeleteTransformFeedbacksFn = |
| reinterpret_cast<glDeleteTransformFeedbacksProc>( |
| GetGLProcAddress("glDeleteTransformFeedbacks")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glDeleteVertexArraysOESFn = |
| reinterpret_cast<glDeleteVertexArraysOESProc>( |
| GetGLProcAddress("glDeleteVertexArrays")); |
| } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glDeleteVertexArraysOESFn = |
| reinterpret_cast<glDeleteVertexArraysOESProc>( |
| GetGLProcAddress("glDeleteVertexArraysOES")); |
| } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glDeleteVertexArraysOESFn = |
| reinterpret_cast<glDeleteVertexArraysOESProc>( |
| GetGLProcAddress("glDeleteVertexArraysAPPLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| fn.glDepthRangefFn = |
| reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); |
| } |
| |
| if (ext.b_GL_EXT_discard_framebuffer) { |
| fn.glDiscardFramebufferEXTFn = |
| reinterpret_cast<glDiscardFramebufferEXTProc>( |
| GetGLProcAddress("glDiscardFramebufferEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glDispatchComputeFn = reinterpret_cast<glDispatchComputeProc>( |
| GetGLProcAddress("glDispatchCompute")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glDispatchComputeIndirectFn = |
| reinterpret_cast<glDispatchComputeIndirectProc>( |
| GetGLProcAddress("glDispatchComputeIndirect")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 1u) || ver->IsAtLeastGL(4u, 0u)) { |
| fn.glDrawArraysIndirectFn = reinterpret_cast<glDrawArraysIndirectProc>( |
| GetGLProcAddress("glDrawArraysIndirect")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glDrawArraysInstancedANGLEFn = |
| reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| GetGLProcAddress("glDrawArraysInstanced")); |
| } else if (ext.b_GL_ARB_draw_instanced) { |
| fn.glDrawArraysInstancedANGLEFn = |
| reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| GetGLProcAddress("glDrawArraysInstancedARB")); |
| } else if (ext.b_GL_ANGLE_instanced_arrays) { |
| fn.glDrawArraysInstancedANGLEFn = |
| reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| GetGLProcAddress("glDrawArraysInstancedANGLE")); |
| } |
| |
| if (!ver->is_es) { |
| fn.glDrawBufferFn = |
| reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| GetGLProcAddress("glDrawBuffers")); |
| } else if (ext.b_GL_ARB_draw_buffers) { |
| fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| GetGLProcAddress("glDrawBuffersARB")); |
| } else if (ext.b_GL_EXT_draw_buffers) { |
| fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| GetGLProcAddress("glDrawBuffersEXT")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 1u) || ver->IsAtLeastGL(4u, 0u)) { |
| fn.glDrawElementsIndirectFn = reinterpret_cast<glDrawElementsIndirectProc>( |
| GetGLProcAddress("glDrawElementsIndirect")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glDrawElementsInstancedANGLEFn = |
| reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| GetGLProcAddress("glDrawElementsInstanced")); |
| } else if (ext.b_GL_ARB_draw_instanced) { |
| fn.glDrawElementsInstancedANGLEFn = |
| reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| GetGLProcAddress("glDrawElementsInstancedARB")); |
| } else if (ext.b_GL_ANGLE_instanced_arrays) { |
| fn.glDrawElementsInstancedANGLEFn = |
| reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| GetGLProcAddress("glDrawElementsInstancedANGLE")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( |
| GetGLProcAddress("glDrawRangeElements")); |
| } |
| |
| if (ext.b_GL_OES_EGL_image) { |
| fn.glEGLImageTargetRenderbufferStorageOESFn = |
| reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
| GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); |
| } |
| |
| if (ext.b_GL_OES_EGL_image) { |
| fn.glEGLImageTargetTexture2DOESFn = |
| reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
| GetGLProcAddress("glEGLImageTargetTexture2DOES")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glEndQueryFn = |
| reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glEndQueryFn = |
| reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQueryARB")); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glEndQueryFn = |
| reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQueryEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
| GetGLProcAddress("glEndTransformFeedback")); |
| } else if (ext.b_GL_EXT_transform_feedback) { |
| fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
| GetGLProcAddress("glEndTransformFeedbackEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glFenceSyncFn = |
| reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); |
| } |
| |
| if (ext.b_GL_APPLE_fence) { |
| fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( |
| GetGLProcAddress("glFinishFenceAPPLE")); |
| } |
| |
| if (ext.b_GL_NV_fence) { |
| fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( |
| GetGLProcAddress("glFinishFenceNV")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_map_buffer_range) { |
| fn.glFlushMappedBufferRangeFn = |
| reinterpret_cast<glFlushMappedBufferRangeProc>( |
| GetGLProcAddress("glFlushMappedBufferRange")); |
| } else if (ext.b_GL_EXT_map_buffer_range) { |
| fn.glFlushMappedBufferRangeFn = |
| reinterpret_cast<glFlushMappedBufferRangeProc>( |
| GetGLProcAddress("glFlushMappedBufferRangeEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glFramebufferParameteriFn = |
| reinterpret_cast<glFramebufferParameteriProc>( |
| GetGLProcAddress("glFramebufferParameteri")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glFramebufferRenderbufferEXTFn = |
| reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| GetGLProcAddress("glFramebufferRenderbuffer")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glFramebufferRenderbufferEXTFn = |
| reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| GetGLProcAddress("glFramebufferRenderbufferEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glFramebufferTexture2DEXTFn = |
| reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| GetGLProcAddress("glFramebufferTexture2D")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glFramebufferTexture2DEXTFn = |
| reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| GetGLProcAddress("glFramebufferTexture2DEXT")); |
| } |
| |
| if (ext.b_GL_EXT_multisampled_render_to_texture) { |
| fn.glFramebufferTexture2DMultisampleEXTFn = |
| reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
| GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); |
| } else if (ext.b_GL_IMG_multisampled_render_to_texture) { |
| fn.glFramebufferTexture2DMultisampleEXTFn = |
| reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
| GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glFramebufferTextureLayerFn = |
| reinterpret_cast<glFramebufferTextureLayerProc>( |
| GetGLProcAddress("glFramebufferTextureLayer")); |
| } |
| |
| if (ext.b_GL_ANGLE_multiview) { |
| fn.glFramebufferTextureMultiviewLayeredANGLEFn = |
| reinterpret_cast<glFramebufferTextureMultiviewLayeredANGLEProc>( |
| GetGLProcAddress("glFramebufferTextureMultiviewLayeredANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
| GetGLProcAddress("glGenerateMipmap")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
| GetGLProcAddress("glGenerateMipmapEXT")); |
| } |
| |
| if (ext.b_GL_APPLE_fence) { |
| fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( |
| GetGLProcAddress("glGenFencesAPPLE")); |
| } |
| |
| if (ext.b_GL_NV_fence) { |
| fn.glGenFencesNVFn = |
| reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
| GetGLProcAddress("glGenFramebuffers")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
| GetGLProcAddress("glGenFramebuffersEXT")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glGenPathsNVFn = |
| reinterpret_cast<glGenPathsNVProc>(GetGLProcAddress("glGenPathsNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glGenPathsNVFn = reinterpret_cast<glGenPathsNVProc>( |
| GetGLProcAddress("glGenPathsCHROMIUM")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glGenProgramPipelinesFn = reinterpret_cast<glGenProgramPipelinesProc>( |
| GetGLProcAddress("glGenProgramPipelines")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGenQueriesFn = |
| reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGenQueriesFn = |
| reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueriesARB")); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glGenQueriesFn = |
| reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueriesEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| GetGLProcAddress("glGenRenderbuffers")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| GetGLProcAddress("glGenRenderbuffersEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sampler_objects) { |
| fn.glGenSamplersFn = |
| reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); |
| } |
| |
| if (ext.b_GL_EXT_semaphore) { |
| fn.glGenSemaphoresEXTFn = reinterpret_cast<glGenSemaphoresEXTProc>( |
| GetGLProcAddress("glGenSemaphoresEXT")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u) || |
| ext.b_GL_ARB_transform_feedback2) { |
| fn.glGenTransformFeedbacksFn = |
| reinterpret_cast<glGenTransformFeedbacksProc>( |
| GetGLProcAddress("glGenTransformFeedbacks")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| GetGLProcAddress("glGenVertexArrays")); |
| } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| GetGLProcAddress("glGenVertexArraysOES")); |
| } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
| GetGLProcAddress("glGenVertexArraysAPPLE")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glGetActiveUniformBlockivFn = |
| reinterpret_cast<glGetActiveUniformBlockivProc>( |
| GetGLProcAddress("glGetActiveUniformBlockiv")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetActiveUniformBlockivRobustANGLEFn = |
| reinterpret_cast<glGetActiveUniformBlockivRobustANGLEProc>( |
| GetGLProcAddress("glGetActiveUniformBlockivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glGetActiveUniformBlockNameFn = |
| reinterpret_cast<glGetActiveUniformBlockNameProc>( |
| GetGLProcAddress("glGetActiveUniformBlockName")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
| GetGLProcAddress("glGetActiveUniformsiv")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glGetBooleani_vFn = reinterpret_cast<glGetBooleani_vProc>( |
| GetGLProcAddress("glGetBooleani_v")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetBooleani_vRobustANGLEFn = |
| reinterpret_cast<glGetBooleani_vRobustANGLEProc>( |
| GetGLProcAddress("glGetBooleani_vRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetBooleanvRobustANGLEFn = |
| reinterpret_cast<glGetBooleanvRobustANGLEProc>( |
| GetGLProcAddress("glGetBooleanvRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetBufferParameteri64vRobustANGLEFn = |
| reinterpret_cast<glGetBufferParameteri64vRobustANGLEProc>( |
| GetGLProcAddress("glGetBufferParameteri64vRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetBufferParameterivRobustANGLEFn = |
| reinterpret_cast<glGetBufferParameterivRobustANGLEProc>( |
| GetGLProcAddress("glGetBufferParameterivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetBufferPointervRobustANGLEFn = |
| reinterpret_cast<glGetBufferPointervRobustANGLEProc>( |
| GetGLProcAddress("glGetBufferPointervRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glGetDebugMessageLogFn = reinterpret_cast<glGetDebugMessageLogProc>( |
| GetGLProcAddress("glGetDebugMessageLog")); |
| } else if (ext.b_GL_KHR_debug) { |
| fn.glGetDebugMessageLogFn = reinterpret_cast<glGetDebugMessageLogProc>( |
| GetGLProcAddress("glGetDebugMessageLogKHR")); |
| } |
| |
| if (ext.b_GL_NV_fence) { |
| fn.glGetFenceivNVFn = reinterpret_cast<glGetFenceivNVProc>( |
| GetGLProcAddress("glGetFenceivNV")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetFloatvRobustANGLEFn = reinterpret_cast<glGetFloatvRobustANGLEProc>( |
| GetGLProcAddress("glGetFloatvRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_blend_func_extended) { |
| fn.glGetFragDataIndexFn = reinterpret_cast<glGetFragDataIndexProc>( |
| GetGLProcAddress("glGetFragDataIndex")); |
| } else if (ext.b_GL_EXT_blend_func_extended) { |
| fn.glGetFragDataIndexFn = reinterpret_cast<glGetFragDataIndexProc>( |
| GetGLProcAddress("glGetFragDataIndexEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
| GetGLProcAddress("glGetFragDataLocation")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glGetFramebufferAttachmentParameterivEXTFn = |
| reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glGetFramebufferAttachmentParameterivEXTFn = |
| reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetFramebufferAttachmentParameterivRobustANGLEFn = |
| reinterpret_cast<glGetFramebufferAttachmentParameterivRobustANGLEProc>( |
| GetGLProcAddress( |
| "glGetFramebufferAttachmentParameterivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glGetFramebufferParameterivFn = |
| reinterpret_cast<glGetFramebufferParameterivProc>( |
| GetGLProcAddress("glGetFramebufferParameteriv")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetFramebufferParameterivRobustANGLEFn = |
| reinterpret_cast<glGetFramebufferParameterivRobustANGLEProc>( |
| GetGLProcAddress("glGetFramebufferParameterivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 5u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| GetGLProcAddress("glGetGraphicsResetStatus")); |
| } else if (ext.b_GL_ARB_robustness) { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| GetGLProcAddress("glGetGraphicsResetStatusARB")); |
| } else if (ext.b_GL_KHR_robustness) { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| GetGLProcAddress("glGetGraphicsResetStatusKHR")); |
| } else if (ext.b_GL_EXT_robustness) { |
| fn.glGetGraphicsResetStatusARBFn = |
| reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| GetGLProcAddress("glGetGraphicsResetStatusEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( |
| GetGLProcAddress("glGetInteger64i_v")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetInteger64i_vRobustANGLEFn = |
| reinterpret_cast<glGetInteger64i_vRobustANGLEProc>( |
| GetGLProcAddress("glGetInteger64i_vRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( |
| GetGLProcAddress("glGetInteger64v")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetInteger64vRobustANGLEFn = |
| reinterpret_cast<glGetInteger64vRobustANGLEProc>( |
| GetGLProcAddress("glGetInteger64vRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( |
| GetGLProcAddress("glGetIntegeri_v")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetIntegeri_vRobustANGLEFn = |
| reinterpret_cast<glGetIntegeri_vRobustANGLEProc>( |
| GetGLProcAddress("glGetIntegeri_vRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetIntegervRobustANGLEFn = |
| reinterpret_cast<glGetIntegervRobustANGLEProc>( |
| GetGLProcAddress("glGetIntegervRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_internalformat_query) { |
| fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
| GetGLProcAddress("glGetInternalformativ")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetInternalformativRobustANGLEFn = |
| reinterpret_cast<glGetInternalformativRobustANGLEProc>( |
| GetGLProcAddress("glGetInternalformativRobustANGLE")); |
| } |
| |
| if (ext.b_GL_NV_internalformat_sample_query) { |
| fn.glGetInternalformatSampleivNVFn = |
| reinterpret_cast<glGetInternalformatSampleivNVProc>( |
| GetGLProcAddress("glGetInternalformatSampleivNV")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 1u) || |
| ext.b_GL_ARB_texture_multisample) { |
| fn.glGetMultisamplefvFn = reinterpret_cast<glGetMultisamplefvProc>( |
| GetGLProcAddress("glGetMultisamplefv")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetMultisamplefvRobustANGLEFn = |
| reinterpret_cast<glGetMultisamplefvRobustANGLEProc>( |
| GetGLProcAddress("glGetMultisamplefvRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetnUniformfvRobustANGLEFn = |
| reinterpret_cast<glGetnUniformfvRobustANGLEProc>( |
| GetGLProcAddress("glGetnUniformfvRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetnUniformivRobustANGLEFn = |
| reinterpret_cast<glGetnUniformivRobustANGLEProc>( |
| GetGLProcAddress("glGetnUniformivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetnUniformuivRobustANGLEFn = |
| reinterpret_cast<glGetnUniformuivRobustANGLEProc>( |
| GetGLProcAddress("glGetnUniformuivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glGetObjectLabelFn = reinterpret_cast<glGetObjectLabelProc>( |
| GetGLProcAddress("glGetObjectLabel")); |
| } else if (ext.b_GL_KHR_debug) { |
| fn.glGetObjectLabelFn = reinterpret_cast<glGetObjectLabelProc>( |
| GetGLProcAddress("glGetObjectLabelKHR")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glGetObjectPtrLabelFn = reinterpret_cast<glGetObjectPtrLabelProc>( |
| GetGLProcAddress("glGetObjectPtrLabel")); |
| } else if (ext.b_GL_KHR_debug) { |
| fn.glGetObjectPtrLabelFn = reinterpret_cast<glGetObjectPtrLabelProc>( |
| GetGLProcAddress("glGetObjectPtrLabelKHR")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glGetPointervFn = |
| reinterpret_cast<glGetPointervProc>(GetGLProcAddress("glGetPointerv")); |
| } else if (ext.b_GL_KHR_debug) { |
| fn.glGetPointervFn = reinterpret_cast<glGetPointervProc>( |
| GetGLProcAddress("glGetPointervKHR")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetPointervRobustANGLERobustANGLEFn = |
| reinterpret_cast<glGetPointervRobustANGLERobustANGLEProc>( |
| GetGLProcAddress("glGetPointervRobustANGLERobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_get_program_binary) { |
| fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| GetGLProcAddress("glGetProgramBinary")); |
| } else if (ext.b_GL_OES_get_program_binary) { |
| fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| GetGLProcAddress("glGetProgramBinaryOES")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u) || |
| ext.b_GL_ARB_program_interface_query) { |
| fn.glGetProgramInterfaceivFn = |
| reinterpret_cast<glGetProgramInterfaceivProc>( |
| GetGLProcAddress("glGetProgramInterfaceiv")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetProgramInterfaceivRobustANGLEFn = |
| reinterpret_cast<glGetProgramInterfaceivRobustANGLEProc>( |
| GetGLProcAddress("glGetProgramInterfaceivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetProgramivRobustANGLEFn = |
| reinterpret_cast<glGetProgramivRobustANGLEProc>( |
| GetGLProcAddress("glGetProgramivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glGetProgramPipelineInfoLogFn = |
| reinterpret_cast<glGetProgramPipelineInfoLogProc>( |
| GetGLProcAddress("glGetProgramPipelineInfoLog")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glGetProgramPipelineivFn = reinterpret_cast<glGetProgramPipelineivProc>( |
| GetGLProcAddress("glGetProgramPipelineiv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glGetProgramResourceIndexFn = |
| reinterpret_cast<glGetProgramResourceIndexProc>( |
| GetGLProcAddress("glGetProgramResourceIndex")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u) || |
| ext.b_GL_ARB_program_interface_query) { |
| fn.glGetProgramResourceivFn = reinterpret_cast<glGetProgramResourceivProc>( |
| GetGLProcAddress("glGetProgramResourceiv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u) || |
| ext.b_GL_ARB_program_interface_query) { |
| fn.glGetProgramResourceLocationFn = |
| reinterpret_cast<glGetProgramResourceLocationProc>( |
| GetGLProcAddress("glGetProgramResourceLocation")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u) || |
| ext.b_GL_ARB_program_interface_query) { |
| fn.glGetProgramResourceNameFn = |
| reinterpret_cast<glGetProgramResourceNameProc>( |
| GetGLProcAddress("glGetProgramResourceName")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetQueryivFn = |
| reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGetQueryivFn = |
| reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryivARB")); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glGetQueryivFn = |
| reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryivEXT")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetQueryivRobustANGLEFn = |
| reinterpret_cast<glGetQueryivRobustANGLEProc>( |
| GetGLProcAddress("glGetQueryivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
| fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| GetGLProcAddress("glGetQueryObjecti64v")); |
| } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
| fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
| GetGLProcAddress("glGetQueryObjecti64vEXT")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetQueryObjecti64vRobustANGLEFn = |
| reinterpret_cast<glGetQueryObjecti64vRobustANGLEProc>( |
| GetGLProcAddress("glGetQueryObjecti64vRobustANGLE")); |
| } |
| |
| if (!ver->is_es) { |
| fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| GetGLProcAddress("glGetQueryObjectiv")); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| GetGLProcAddress("glGetQueryObjectivARB")); |
| } else if (ext.b_GL_EXT_disjoint_timer_query) { |
| fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
| GetGLProcAddress("glGetQueryObjectivEXT")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetQueryObjectivRobustANGLEFn = |
| reinterpret_cast<glGetQueryObjectivRobustANGLEProc>( |
| GetGLProcAddress("glGetQueryObjectivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
| fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| GetGLProcAddress("glGetQueryObjectui64v")); |
| } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { |
| fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| GetGLProcAddress("glGetQueryObjectui64vEXT")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetQueryObjectui64vRobustANGLEFn = |
| reinterpret_cast<glGetQueryObjectui64vRobustANGLEProc>( |
| GetGLProcAddress("glGetQueryObjectui64vRobustANGLE")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| GetGLProcAddress("glGetQueryObjectuiv")); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| GetGLProcAddress("glGetQueryObjectuivARB")); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| GetGLProcAddress("glGetQueryObjectuivEXT")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetQueryObjectuivRobustANGLEFn = |
| reinterpret_cast<glGetQueryObjectuivRobustANGLEProc>( |
| GetGLProcAddress("glGetQueryObjectuivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glGetRenderbufferParameterivEXTFn = |
| reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| GetGLProcAddress("glGetRenderbufferParameteriv")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glGetRenderbufferParameterivEXTFn = |
| reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| GetGLProcAddress("glGetRenderbufferParameterivEXT")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetRenderbufferParameterivRobustANGLEFn = |
| reinterpret_cast<glGetRenderbufferParameterivRobustANGLEProc>( |
| GetGLProcAddress("glGetRenderbufferParameterivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sampler_objects) { |
| fn.glGetSamplerParameterfvFn = |
| reinterpret_cast<glGetSamplerParameterfvProc>( |
| GetGLProcAddress("glGetSamplerParameterfv")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetSamplerParameterfvRobustANGLEFn = |
| reinterpret_cast<glGetSamplerParameterfvRobustANGLEProc>( |
| GetGLProcAddress("glGetSamplerParameterfvRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetSamplerParameterIivRobustANGLEFn = |
| reinterpret_cast<glGetSamplerParameterIivRobustANGLEProc>( |
| GetGLProcAddress("glGetSamplerParameterIivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetSamplerParameterIuivRobustANGLEFn = |
| reinterpret_cast<glGetSamplerParameterIuivRobustANGLEProc>( |
| GetGLProcAddress("glGetSamplerParameterIuivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sampler_objects) { |
| fn.glGetSamplerParameterivFn = |
| reinterpret_cast<glGetSamplerParameterivProc>( |
| GetGLProcAddress("glGetSamplerParameteriv")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetSamplerParameterivRobustANGLEFn = |
| reinterpret_cast<glGetSamplerParameterivRobustANGLEProc>( |
| GetGLProcAddress("glGetSamplerParameterivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetShaderivRobustANGLEFn = |
| reinterpret_cast<glGetShaderivRobustANGLEProc>( |
| GetGLProcAddress("glGetShaderivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->is_es || |
| ext.b_GL_ARB_ES2_compatibility) { |
| fn.glGetShaderPrecisionFormatFn = |
| reinterpret_cast<glGetShaderPrecisionFormatProc>( |
| GetGLProcAddress("glGetShaderPrecisionFormat")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glGetSyncivFn = |
| reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glGetTexLevelParameterfvFn = |
| reinterpret_cast<glGetTexLevelParameterfvProc>( |
| GetGLProcAddress("glGetTexLevelParameterfv")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetTexLevelParameterfvRobustANGLEFn = |
| reinterpret_cast<glGetTexLevelParameterfvRobustANGLEProc>( |
| GetGLProcAddress("glGetTexLevelParameterfvRobustANGLE")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glGetTexLevelParameterivFn = |
| reinterpret_cast<glGetTexLevelParameterivProc>( |
| GetGLProcAddress("glGetTexLevelParameteriv")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetTexLevelParameterivRobustANGLEFn = |
| reinterpret_cast<glGetTexLevelParameterivRobustANGLEProc>( |
| GetGLProcAddress("glGetTexLevelParameterivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetTexParameterfvRobustANGLEFn = |
| reinterpret_cast<glGetTexParameterfvRobustANGLEProc>( |
| GetGLProcAddress("glGetTexParameterfvRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetTexParameterIivRobustANGLEFn = |
| reinterpret_cast<glGetTexParameterIivRobustANGLEProc>( |
| GetGLProcAddress("glGetTexParameterIivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetTexParameterIuivRobustANGLEFn = |
| reinterpret_cast<glGetTexParameterIuivRobustANGLEProc>( |
| GetGLProcAddress("glGetTexParameterIuivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetTexParameterivRobustANGLEFn = |
| reinterpret_cast<glGetTexParameterivRobustANGLEProc>( |
| GetGLProcAddress("glGetTexParameterivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetTransformFeedbackVaryingFn = |
| reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
| GetGLProcAddress("glGetTransformFeedbackVarying")); |
| } else if (ext.b_GL_EXT_transform_feedback) { |
| fn.glGetTransformFeedbackVaryingFn = |
| reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
| GetGLProcAddress("glGetTransformFeedbackVaryingEXT")); |
| } |
| |
| if (ext.b_GL_ANGLE_translated_shader_source) { |
| fn.glGetTranslatedShaderSourceANGLEFn = |
| reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
| GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
| GetGLProcAddress("glGetUniformBlockIndex")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetUniformfvRobustANGLEFn = |
| reinterpret_cast<glGetUniformfvRobustANGLEProc>( |
| GetGLProcAddress("glGetUniformfvRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( |
| GetGLProcAddress("glGetUniformIndices")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetUniformivRobustANGLEFn = |
| reinterpret_cast<glGetUniformivRobustANGLEProc>( |
| GetGLProcAddress("glGetUniformivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glGetUniformuivFn = reinterpret_cast<glGetUniformuivProc>( |
| GetGLProcAddress("glGetUniformuiv")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetUniformuivRobustANGLEFn = |
| reinterpret_cast<glGetUniformuivRobustANGLEProc>( |
| GetGLProcAddress("glGetUniformuivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetVertexAttribfvRobustANGLEFn = |
| reinterpret_cast<glGetVertexAttribfvRobustANGLEProc>( |
| GetGLProcAddress("glGetVertexAttribfvRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetVertexAttribIivRobustANGLEFn = |
| reinterpret_cast<glGetVertexAttribIivRobustANGLEProc>( |
| GetGLProcAddress("glGetVertexAttribIivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetVertexAttribIuivRobustANGLEFn = |
| reinterpret_cast<glGetVertexAttribIuivRobustANGLEProc>( |
| GetGLProcAddress("glGetVertexAttribIuivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetVertexAttribivRobustANGLEFn = |
| reinterpret_cast<glGetVertexAttribivRobustANGLEProc>( |
| GetGLProcAddress("glGetVertexAttribivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glGetVertexAttribPointervRobustANGLEFn = |
| reinterpret_cast<glGetVertexAttribPointervRobustANGLEProc>( |
| GetGLProcAddress("glGetVertexAttribPointervRobustANGLE")); |
| } |
| |
| if (ext.b_GL_EXT_memory_object_fd) { |
| fn.glImportMemoryFdEXTFn = reinterpret_cast<glImportMemoryFdEXTProc>( |
| GetGLProcAddress("glImportMemoryFdEXT")); |
| } |
| |
| if (ext.b_GL_EXT_semaphore_fd) { |
| fn.glImportSemaphoreFdEXTFn = reinterpret_cast<glImportSemaphoreFdEXTProc>( |
| GetGLProcAddress("glImportSemaphoreFdEXT")); |
| } |
| |
| if (ext.b_GL_EXT_debug_marker) { |
| fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
| GetGLProcAddress("glInsertEventMarkerEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glInvalidateFramebufferFn = |
| reinterpret_cast<glInvalidateFramebufferProc>( |
| GetGLProcAddress("glInvalidateFramebuffer")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glInvalidateSubFramebufferFn = |
| reinterpret_cast<glInvalidateSubFramebufferProc>( |
| GetGLProcAddress("glInvalidateSubFramebuffer")); |
| } |
| |
| if (ext.b_GL_APPLE_fence) { |
| fn.glIsFenceAPPLEFn = reinterpret_cast<glIsFenceAPPLEProc>( |
| GetGLProcAddress("glIsFenceAPPLE")); |
| } |
| |
| if (ext.b_GL_NV_fence) { |
| fn.glIsFenceNVFn = |
| reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
| GetGLProcAddress("glIsFramebuffer")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
| GetGLProcAddress("glIsFramebufferEXT")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glIsPathNVFn = |
| reinterpret_cast<glIsPathNVProc>(GetGLProcAddress("glIsPathNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glIsPathNVFn = |
| reinterpret_cast<glIsPathNVProc>(GetGLProcAddress("glIsPathCHROMIUM")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glIsProgramPipelineFn = reinterpret_cast<glIsProgramPipelineProc>( |
| GetGLProcAddress("glIsProgramPipeline")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glIsQueryFn = |
| reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); |
| } else if (ext.b_GL_ARB_occlusion_query) { |
| fn.glIsQueryFn = |
| reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQueryARB")); |
| } else if (ext.b_GL_EXT_disjoint_timer_query || |
| ext.b_GL_EXT_occlusion_query_boolean) { |
| fn.glIsQueryFn = |
| reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQueryEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
| GetGLProcAddress("glIsRenderbuffer")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
| GetGLProcAddress("glIsRenderbufferEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sampler_objects) { |
| fn.glIsSamplerFn = |
| reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glIsSyncFn = |
| reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u) || |
| ext.b_GL_ARB_transform_feedback2) { |
| fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
| GetGLProcAddress("glIsTransformFeedback")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_vertex_array_object) { |
| fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| GetGLProcAddress("glIsVertexArray")); |
| } else if (ext.b_GL_OES_vertex_array_object) { |
| fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| GetGLProcAddress("glIsVertexArrayOES")); |
| } else if (ext.b_GL_APPLE_vertex_array_object) { |
| fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
| GetGLProcAddress("glIsVertexArrayAPPLE")); |
| } |
| |
| if (!ver->is_es) { |
| fn.glMapBufferFn = |
| reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); |
| } else if (ext.b_GL_OES_mapbuffer) { |
| fn.glMapBufferFn = |
| reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_map_buffer_range) { |
| fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
| GetGLProcAddress("glMapBufferRange")); |
| } else if (ext.b_GL_EXT_map_buffer_range) { |
| fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
| GetGLProcAddress("glMapBufferRangeEXT")); |
| } |
| |
| if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
| fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
| GetGLProcAddress("glMatrixLoadfEXT")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
| GetGLProcAddress("glMatrixLoadfCHROMIUM")); |
| } |
| |
| if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { |
| fn.glMatrixLoadIdentityEXTFn = |
| reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
| GetGLProcAddress("glMatrixLoadIdentityEXT")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glMatrixLoadIdentityEXTFn = |
| reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
| GetGLProcAddress("glMatrixLoadIdentityCHROMIUM")); |
| } |
| |
| if (ext.b_GL_KHR_parallel_shader_compile) { |
| fn.glMaxShaderCompilerThreadsKHRFn = |
| reinterpret_cast<glMaxShaderCompilerThreadsKHRProc>( |
| GetGLProcAddress("glMaxShaderCompilerThreadsKHR")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 1u) || ver->IsAtLeastGL(4u, 5u)) { |
| fn.glMemoryBarrierByRegionFn = |
| reinterpret_cast<glMemoryBarrierByRegionProc>( |
| GetGLProcAddress("glMemoryBarrierByRegion")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 1u) || |
| ext.b_GL_ARB_shader_image_load_store) { |
| fn.glMemoryBarrierEXTFn = reinterpret_cast<glMemoryBarrierEXTProc>( |
| GetGLProcAddress("glMemoryBarrier")); |
| } else if (ext.b_GL_EXT_shader_image_load_store) { |
| fn.glMemoryBarrierEXTFn = reinterpret_cast<glMemoryBarrierEXTProc>( |
| GetGLProcAddress("glMemoryBarrierEXT")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 2u) || ver->IsAtLeastGL(4u, 0u)) { |
| fn.glMinSampleShadingFn = reinterpret_cast<glMinSampleShadingProc>( |
| GetGLProcAddress("glMinSampleShading")); |
| } |
| |
| if (ext.b_GL_ANGLE_multi_draw) { |
| fn.glMultiDrawArraysANGLEFn = reinterpret_cast<glMultiDrawArraysANGLEProc>( |
| GetGLProcAddress("glMultiDrawArraysANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_multi_draw) { |
| fn.glMultiDrawArraysInstancedANGLEFn = |
| reinterpret_cast<glMultiDrawArraysInstancedANGLEProc>( |
| GetGLProcAddress("glMultiDrawArraysInstancedANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_multi_draw) { |
| fn.glMultiDrawElementsANGLEFn = |
| reinterpret_cast<glMultiDrawElementsANGLEProc>( |
| GetGLProcAddress("glMultiDrawElementsANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_multi_draw) { |
| fn.glMultiDrawElementsInstancedANGLEFn = |
| reinterpret_cast<glMultiDrawElementsInstancedANGLEProc>( |
| GetGLProcAddress("glMultiDrawElementsInstancedANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glObjectLabelFn = |
| reinterpret_cast<glObjectLabelProc>(GetGLProcAddress("glObjectLabel")); |
| } else if (ext.b_GL_KHR_debug) { |
| fn.glObjectLabelFn = reinterpret_cast<glObjectLabelProc>( |
| GetGLProcAddress("glObjectLabelKHR")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glObjectPtrLabelFn = reinterpret_cast<glObjectPtrLabelProc>( |
| GetGLProcAddress("glObjectPtrLabel")); |
| } else if (ext.b_GL_KHR_debug) { |
| fn.glObjectPtrLabelFn = reinterpret_cast<glObjectPtrLabelProc>( |
| GetGLProcAddress("glObjectPtrLabelKHR")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glPathCommandsNVFn = reinterpret_cast<glPathCommandsNVProc>( |
| GetGLProcAddress("glPathCommandsNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glPathCommandsNVFn = reinterpret_cast<glPathCommandsNVProc>( |
| GetGLProcAddress("glPathCommandsCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glPathParameterfNVFn = reinterpret_cast<glPathParameterfNVProc>( |
| GetGLProcAddress("glPathParameterfNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glPathParameterfNVFn = reinterpret_cast<glPathParameterfNVProc>( |
| GetGLProcAddress("glPathParameterfCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glPathParameteriNVFn = reinterpret_cast<glPathParameteriNVProc>( |
| GetGLProcAddress("glPathParameteriNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glPathParameteriNVFn = reinterpret_cast<glPathParameteriNVProc>( |
| GetGLProcAddress("glPathParameteriCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glPathStencilFuncNVFn = reinterpret_cast<glPathStencilFuncNVProc>( |
| GetGLProcAddress("glPathStencilFuncNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glPathStencilFuncNVFn = reinterpret_cast<glPathStencilFuncNVProc>( |
| GetGLProcAddress("glPathStencilFuncCHROMIUM")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u) || |
| ext.b_GL_ARB_transform_feedback2) { |
| fn.glPauseTransformFeedbackFn = |
| reinterpret_cast<glPauseTransformFeedbackProc>( |
| GetGLProcAddress("glPauseTransformFeedback")); |
| } |
| |
| if (!ver->is_es) { |
| fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( |
| GetGLProcAddress("glPointParameteri")); |
| } |
| |
| if (!ver->is_es) { |
| fn.glPolygonModeFn = |
| reinterpret_cast<glPolygonModeProc>(GetGLProcAddress("glPolygonMode")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glPopDebugGroupFn = reinterpret_cast<glPopDebugGroupProc>( |
| GetGLProcAddress("glPopDebugGroup")); |
| } else if (ext.b_GL_KHR_debug) { |
| fn.glPopDebugGroupFn = reinterpret_cast<glPopDebugGroupProc>( |
| GetGLProcAddress("glPopDebugGroupKHR")); |
| } |
| |
| if (ext.b_GL_EXT_debug_marker) { |
| fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( |
| GetGLProcAddress("glPopGroupMarkerEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 1u)) { |
| fn.glPrimitiveRestartIndexFn = |
| reinterpret_cast<glPrimitiveRestartIndexProc>( |
| GetGLProcAddress("glPrimitiveRestartIndex")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_get_program_binary) { |
| fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| GetGLProcAddress("glProgramBinary")); |
| } else if (ext.b_GL_OES_get_program_binary) { |
| fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| GetGLProcAddress("glProgramBinaryOES")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_get_program_binary) { |
| fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( |
| GetGLProcAddress("glProgramParameteri")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glProgramPathFragmentInputGenNVFn = |
| reinterpret_cast<glProgramPathFragmentInputGenNVProc>( |
| GetGLProcAddress("glProgramPathFragmentInputGenNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glProgramPathFragmentInputGenNVFn = |
| reinterpret_cast<glProgramPathFragmentInputGenNVProc>( |
| GetGLProcAddress("glProgramPathFragmentInputGenCHROMIUM")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform1fFn = reinterpret_cast<glProgramUniform1fProc>( |
| GetGLProcAddress("glProgramUniform1f")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform1fvFn = reinterpret_cast<glProgramUniform1fvProc>( |
| GetGLProcAddress("glProgramUniform1fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform1iFn = reinterpret_cast<glProgramUniform1iProc>( |
| GetGLProcAddress("glProgramUniform1i")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform1ivFn = reinterpret_cast<glProgramUniform1ivProc>( |
| GetGLProcAddress("glProgramUniform1iv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform1uiFn = reinterpret_cast<glProgramUniform1uiProc>( |
| GetGLProcAddress("glProgramUniform1ui")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform1uivFn = reinterpret_cast<glProgramUniform1uivProc>( |
| GetGLProcAddress("glProgramUniform1uiv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform2fFn = reinterpret_cast<glProgramUniform2fProc>( |
| GetGLProcAddress("glProgramUniform2f")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform2fvFn = reinterpret_cast<glProgramUniform2fvProc>( |
| GetGLProcAddress("glProgramUniform2fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform2iFn = reinterpret_cast<glProgramUniform2iProc>( |
| GetGLProcAddress("glProgramUniform2i")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform2ivFn = reinterpret_cast<glProgramUniform2ivProc>( |
| GetGLProcAddress("glProgramUniform2iv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform2uiFn = reinterpret_cast<glProgramUniform2uiProc>( |
| GetGLProcAddress("glProgramUniform2ui")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform2uivFn = reinterpret_cast<glProgramUniform2uivProc>( |
| GetGLProcAddress("glProgramUniform2uiv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform3fFn = reinterpret_cast<glProgramUniform3fProc>( |
| GetGLProcAddress("glProgramUniform3f")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform3fvFn = reinterpret_cast<glProgramUniform3fvProc>( |
| GetGLProcAddress("glProgramUniform3fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform3iFn = reinterpret_cast<glProgramUniform3iProc>( |
| GetGLProcAddress("glProgramUniform3i")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform3ivFn = reinterpret_cast<glProgramUniform3ivProc>( |
| GetGLProcAddress("glProgramUniform3iv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform3uiFn = reinterpret_cast<glProgramUniform3uiProc>( |
| GetGLProcAddress("glProgramUniform3ui")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform3uivFn = reinterpret_cast<glProgramUniform3uivProc>( |
| GetGLProcAddress("glProgramUniform3uiv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform4fFn = reinterpret_cast<glProgramUniform4fProc>( |
| GetGLProcAddress("glProgramUniform4f")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform4fvFn = reinterpret_cast<glProgramUniform4fvProc>( |
| GetGLProcAddress("glProgramUniform4fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform4iFn = reinterpret_cast<glProgramUniform4iProc>( |
| GetGLProcAddress("glProgramUniform4i")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform4ivFn = reinterpret_cast<glProgramUniform4ivProc>( |
| GetGLProcAddress("glProgramUniform4iv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform4uiFn = reinterpret_cast<glProgramUniform4uiProc>( |
| GetGLProcAddress("glProgramUniform4ui")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniform4uivFn = reinterpret_cast<glProgramUniform4uivProc>( |
| GetGLProcAddress("glProgramUniform4uiv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniformMatrix2fvFn = |
| reinterpret_cast<glProgramUniformMatrix2fvProc>( |
| GetGLProcAddress("glProgramUniformMatrix2fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniformMatrix2x3fvFn = |
| reinterpret_cast<glProgramUniformMatrix2x3fvProc>( |
| GetGLProcAddress("glProgramUniformMatrix2x3fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniformMatrix2x4fvFn = |
| reinterpret_cast<glProgramUniformMatrix2x4fvProc>( |
| GetGLProcAddress("glProgramUniformMatrix2x4fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniformMatrix3fvFn = |
| reinterpret_cast<glProgramUniformMatrix3fvProc>( |
| GetGLProcAddress("glProgramUniformMatrix3fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniformMatrix3x2fvFn = |
| reinterpret_cast<glProgramUniformMatrix3x2fvProc>( |
| GetGLProcAddress("glProgramUniformMatrix3x2fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniformMatrix3x4fvFn = |
| reinterpret_cast<glProgramUniformMatrix3x4fvProc>( |
| GetGLProcAddress("glProgramUniformMatrix3x4fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniformMatrix4fvFn = |
| reinterpret_cast<glProgramUniformMatrix4fvProc>( |
| GetGLProcAddress("glProgramUniformMatrix4fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniformMatrix4x2fvFn = |
| reinterpret_cast<glProgramUniformMatrix4x2fvProc>( |
| GetGLProcAddress("glProgramUniformMatrix4x2fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glProgramUniformMatrix4x3fvFn = |
| reinterpret_cast<glProgramUniformMatrix4x3fvProc>( |
| GetGLProcAddress("glProgramUniformMatrix4x3fv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glPushDebugGroupFn = reinterpret_cast<glPushDebugGroupProc>( |
| GetGLProcAddress("glPushDebugGroup")); |
| } else if (ext.b_GL_KHR_debug) { |
| fn.glPushDebugGroupFn = reinterpret_cast<glPushDebugGroupProc>( |
| GetGLProcAddress("glPushDebugGroupKHR")); |
| } |
| |
| if (ext.b_GL_EXT_debug_marker) { |
| fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
| GetGLProcAddress("glPushGroupMarkerEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { |
| fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
| GetGLProcAddress("glQueryCounter")); |
| } else if (ext.b_GL_EXT_disjoint_timer_query) { |
| fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
| GetGLProcAddress("glQueryCounterEXT")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glReadBufferFn = |
| reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glReadnPixelsRobustANGLEFn = |
| reinterpret_cast<glReadnPixelsRobustANGLEProc>( |
| GetGLProcAddress("glReadnPixelsRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glReadPixelsRobustANGLEFn = |
| reinterpret_cast<glReadPixelsRobustANGLEProc>( |
| GetGLProcAddress("glReadPixelsRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| fn.glReleaseShaderCompilerFn = |
| reinterpret_cast<glReleaseShaderCompilerProc>( |
| GetGLProcAddress("glReleaseShaderCompiler")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { |
| fn.glRenderbufferStorageEXTFn = |
| reinterpret_cast<glRenderbufferStorageEXTProc>( |
| GetGLProcAddress("glRenderbufferStorage")); |
| } else if (ext.b_GL_EXT_framebuffer_object) { |
| fn.glRenderbufferStorageEXTFn = |
| reinterpret_cast<glRenderbufferStorageEXTProc>( |
| GetGLProcAddress("glRenderbufferStorageEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_framebuffer_object) { |
| fn.glRenderbufferStorageMultisampleFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisample")); |
| } else if (ext.b_GL_ANGLE_framebuffer_multisample) { |
| fn.glRenderbufferStorageMultisampleFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); |
| } else if (ext.b_GL_EXT_framebuffer_multisample) { |
| fn.glRenderbufferStorageMultisampleFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); |
| } |
| |
| if (ext.b_GL_AMD_framebuffer_multisample_advanced) { |
| fn.glRenderbufferStorageMultisampleAdvancedAMDFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleAdvancedAMDProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisampleAdvancedAMD")); |
| } |
| |
| if (ext.b_GL_EXT_multisampled_render_to_texture) { |
| fn.glRenderbufferStorageMultisampleEXTFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); |
| } else if (ext.b_GL_IMG_multisampled_render_to_texture) { |
| fn.glRenderbufferStorageMultisampleEXTFn = |
| reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); |
| } |
| |
| if (ext.b_GL_ANGLE_request_extension) { |
| fn.glRequestExtensionANGLEFn = |
| reinterpret_cast<glRequestExtensionANGLEProc>( |
| GetGLProcAddress("glRequestExtensionANGLE")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u) || |
| ext.b_GL_ARB_transform_feedback2) { |
| fn.glResumeTransformFeedbackFn = |
| reinterpret_cast<glResumeTransformFeedbackProc>( |
| GetGLProcAddress("glResumeTransformFeedback")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glSampleMaskiFn = |
| reinterpret_cast<glSampleMaskiProc>(GetGLProcAddress("glSampleMaski")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sampler_objects) { |
| fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( |
| GetGLProcAddress("glSamplerParameterf")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sampler_objects) { |
| fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
| GetGLProcAddress("glSamplerParameterfv")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glSamplerParameterfvRobustANGLEFn = |
| reinterpret_cast<glSamplerParameterfvRobustANGLEProc>( |
| GetGLProcAddress("glSamplerParameterfvRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sampler_objects) { |
| fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( |
| GetGLProcAddress("glSamplerParameteri")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glSamplerParameterIivRobustANGLEFn = |
| reinterpret_cast<glSamplerParameterIivRobustANGLEProc>( |
| GetGLProcAddress("glSamplerParameterIivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glSamplerParameterIuivRobustANGLEFn = |
| reinterpret_cast<glSamplerParameterIuivRobustANGLEProc>( |
| GetGLProcAddress("glSamplerParameterIuivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sampler_objects) { |
| fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
| GetGLProcAddress("glSamplerParameteriv")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glSamplerParameterivRobustANGLEFn = |
| reinterpret_cast<glSamplerParameterivRobustANGLEProc>( |
| GetGLProcAddress("glSamplerParameterivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_APPLE_fence) { |
| fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( |
| GetGLProcAddress("glSetFenceAPPLE")); |
| } |
| |
| if (ext.b_GL_NV_fence) { |
| fn.glSetFenceNVFn = |
| reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { |
| fn.glShaderBinaryFn = reinterpret_cast<glShaderBinaryProc>( |
| GetGLProcAddress("glShaderBinary")); |
| } |
| |
| if (ext.b_GL_EXT_semaphore) { |
| fn.glSignalSemaphoreEXTFn = reinterpret_cast<glSignalSemaphoreEXTProc>( |
| GetGLProcAddress("glSignalSemaphoreEXT")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glStencilFillPathInstancedNVFn = |
| reinterpret_cast<glStencilFillPathInstancedNVProc>( |
| GetGLProcAddress("glStencilFillPathInstancedNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glStencilFillPathInstancedNVFn = |
| reinterpret_cast<glStencilFillPathInstancedNVProc>( |
| GetGLProcAddress("glStencilFillPathInstancedCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glStencilFillPathNVFn = reinterpret_cast<glStencilFillPathNVProc>( |
| GetGLProcAddress("glStencilFillPathNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glStencilFillPathNVFn = reinterpret_cast<glStencilFillPathNVProc>( |
| GetGLProcAddress("glStencilFillPathCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glStencilStrokePathInstancedNVFn = |
| reinterpret_cast<glStencilStrokePathInstancedNVProc>( |
| GetGLProcAddress("glStencilStrokePathInstancedNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glStencilStrokePathInstancedNVFn = |
| reinterpret_cast<glStencilStrokePathInstancedNVProc>( |
| GetGLProcAddress("glStencilStrokePathInstancedCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glStencilStrokePathNVFn = reinterpret_cast<glStencilStrokePathNVProc>( |
| GetGLProcAddress("glStencilStrokePathNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glStencilStrokePathNVFn = reinterpret_cast<glStencilStrokePathNVProc>( |
| GetGLProcAddress("glStencilStrokePathCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glStencilThenCoverFillPathInstancedNVFn = |
| reinterpret_cast<glStencilThenCoverFillPathInstancedNVProc>( |
| GetGLProcAddress("glStencilThenCoverFillPathInstancedNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glStencilThenCoverFillPathInstancedNVFn = |
| reinterpret_cast<glStencilThenCoverFillPathInstancedNVProc>( |
| GetGLProcAddress("glStencilThenCoverFillPathInstancedCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glStencilThenCoverFillPathNVFn = |
| reinterpret_cast<glStencilThenCoverFillPathNVProc>( |
| GetGLProcAddress("glStencilThenCoverFillPathNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glStencilThenCoverFillPathNVFn = |
| reinterpret_cast<glStencilThenCoverFillPathNVProc>( |
| GetGLProcAddress("glStencilThenCoverFillPathCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glStencilThenCoverStrokePathInstancedNVFn = |
| reinterpret_cast<glStencilThenCoverStrokePathInstancedNVProc>( |
| GetGLProcAddress("glStencilThenCoverStrokePathInstancedNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glStencilThenCoverStrokePathInstancedNVFn = |
| reinterpret_cast<glStencilThenCoverStrokePathInstancedNVProc>( |
| GetGLProcAddress("glStencilThenCoverStrokePathInstancedCHROMIUM")); |
| } |
| |
| if (ext.b_GL_NV_path_rendering) { |
| fn.glStencilThenCoverStrokePathNVFn = |
| reinterpret_cast<glStencilThenCoverStrokePathNVProc>( |
| GetGLProcAddress("glStencilThenCoverStrokePathNV")); |
| } else if (ext.b_GL_CHROMIUM_path_rendering) { |
| fn.glStencilThenCoverStrokePathNVFn = |
| reinterpret_cast<glStencilThenCoverStrokePathNVProc>( |
| GetGLProcAddress("glStencilThenCoverStrokePathCHROMIUM")); |
| } |
| |
| if (ext.b_GL_APPLE_fence) { |
| fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( |
| GetGLProcAddress("glTestFenceAPPLE")); |
| } |
| |
| if (ext.b_GL_NV_fence) { |
| fn.glTestFenceNVFn = |
| reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 2u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glTexBufferFn = |
| reinterpret_cast<glTexBufferProc>(GetGLProcAddress("glTexBuffer")); |
| } else if (ext.b_GL_OES_texture_buffer) { |
| fn.glTexBufferFn = |
| reinterpret_cast<glTexBufferProc>(GetGLProcAddress("glTexBufferOES")); |
| } else if (ext.b_GL_EXT_texture_buffer_object || |
| ext.b_GL_EXT_texture_buffer) { |
| fn.glTexBufferFn = |
| reinterpret_cast<glTexBufferProc>(GetGLProcAddress("glTexBufferEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 2u)) { |
| fn.glTexBufferRangeFn = reinterpret_cast<glTexBufferRangeProc>( |
| GetGLProcAddress("glTexBufferRange")); |
| } else if (ext.b_GL_OES_texture_buffer) { |
| fn.glTexBufferRangeFn = reinterpret_cast<glTexBufferRangeProc>( |
| GetGLProcAddress("glTexBufferRangeOES")); |
| } else if (ext.b_GL_EXT_texture_buffer) { |
| fn.glTexBufferRangeFn = reinterpret_cast<glTexBufferRangeProc>( |
| GetGLProcAddress("glTexBufferRangeEXT")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glTexImage2DRobustANGLEFn = |
| reinterpret_cast<glTexImage2DRobustANGLEProc>( |
| GetGLProcAddress("glTexImage2DRobustANGLE")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glTexImage3DFn = |
| reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glTexImage3DRobustANGLEFn = |
| reinterpret_cast<glTexImage3DRobustANGLEProc>( |
| GetGLProcAddress("glTexImage3DRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glTexParameterfvRobustANGLEFn = |
| reinterpret_cast<glTexParameterfvRobustANGLEProc>( |
| GetGLProcAddress("glTexParameterfvRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glTexParameterIivRobustANGLEFn = |
| reinterpret_cast<glTexParameterIivRobustANGLEProc>( |
| GetGLProcAddress("glTexParameterIivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glTexParameterIuivRobustANGLEFn = |
| reinterpret_cast<glTexParameterIuivRobustANGLEProc>( |
| GetGLProcAddress("glTexParameterIuivRobustANGLE")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glTexParameterivRobustANGLEFn = |
| reinterpret_cast<glTexParameterivRobustANGLEProc>( |
| GetGLProcAddress("glTexParameterivRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_texture_storage) { |
| fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
| GetGLProcAddress("glTexStorage2D")); |
| } else if (ext.b_GL_EXT_texture_storage) { |
| fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
| GetGLProcAddress("glTexStorage2DEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glTexStorage2DMultisampleFn = |
| reinterpret_cast<glTexStorage2DMultisampleProc>( |
| GetGLProcAddress("glTexStorage2DMultisample")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_texture_storage) { |
| fn.glTexStorage3DFn = reinterpret_cast<glTexStorage3DProc>( |
| GetGLProcAddress("glTexStorage3D")); |
| } |
| |
| if (ext.b_GL_EXT_memory_object) { |
| fn.glTexStorageMem2DEXTFn = reinterpret_cast<glTexStorageMem2DEXTProc>( |
| GetGLProcAddress("glTexStorageMem2DEXT")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glTexSubImage2DRobustANGLEFn = |
| reinterpret_cast<glTexSubImage2DRobustANGLEProc>( |
| GetGLProcAddress("glTexSubImage2DRobustANGLE")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glTexSubImage3DFn = reinterpret_cast<glTexSubImage3DProc>( |
| GetGLProcAddress("glTexSubImage3D")); |
| } |
| |
| if (ext.b_GL_ANGLE_robust_client_memory) { |
| fn.glTexSubImage3DRobustANGLEFn = |
| reinterpret_cast<glTexSubImage3DRobustANGLEProc>( |
| GetGLProcAddress("glTexSubImage3DRobustANGLE")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glTransformFeedbackVaryingsFn = |
| reinterpret_cast<glTransformFeedbackVaryingsProc>( |
| GetGLProcAddress("glTransformFeedbackVaryings")); |
| } else if (ext.b_GL_EXT_transform_feedback) { |
| fn.glTransformFeedbackVaryingsFn = |
| reinterpret_cast<glTransformFeedbackVaryingsProc>( |
| GetGLProcAddress("glTransformFeedbackVaryingsEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform1uiFn = |
| reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform1uivFn = |
| reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform2uiFn = |
| reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform2uivFn = |
| reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform3uiFn = |
| reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform3uivFn = |
| reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform4uiFn = |
| reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniform4uivFn = |
| reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); |
| } |
| |
| if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { |
| fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
| GetGLProcAddress("glUniformBlockBinding")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
| GetGLProcAddress("glUniformMatrix2x3fv")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
| GetGLProcAddress("glUniformMatrix2x4fv")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
| GetGLProcAddress("glUniformMatrix3x2fv")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
| GetGLProcAddress("glUniformMatrix3x4fv")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
| GetGLProcAddress("glUniformMatrix4x2fv")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
| GetGLProcAddress("glUniformMatrix4x3fv")); |
| } |
| |
| if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glUnmapBufferFn = |
| reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); |
| } else if (ext.b_GL_OES_mapbuffer) { |
| fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( |
| GetGLProcAddress("glUnmapBufferOES")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glUseProgramStagesFn = reinterpret_cast<glUseProgramStagesProc>( |
| GetGLProcAddress("glUseProgramStages")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glValidateProgramPipelineFn = |
| reinterpret_cast<glValidateProgramPipelineProc>( |
| GetGLProcAddress("glValidateProgramPipeline")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glVertexAttribBindingFn = reinterpret_cast<glVertexAttribBindingProc>( |
| GetGLProcAddress("glVertexAttribBinding")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribDivisorANGLEFn = |
| reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| GetGLProcAddress("glVertexAttribDivisor")); |
| } else if (ext.b_GL_ARB_instanced_arrays) { |
| fn.glVertexAttribDivisorANGLEFn = |
| reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| GetGLProcAddress("glVertexAttribDivisorARB")); |
| } else if (ext.b_GL_ANGLE_instanced_arrays) { |
| fn.glVertexAttribDivisorANGLEFn = |
| reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| GetGLProcAddress("glVertexAttribDivisorANGLE")); |
| } else if (ext.b_GL_EXT_instanced_arrays) { |
| fn.glVertexAttribDivisorANGLEFn = |
| reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| GetGLProcAddress("glVertexAttribDivisorEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glVertexAttribFormatFn = reinterpret_cast<glVertexAttribFormatProc>( |
| GetGLProcAddress("glVertexAttribFormat")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( |
| GetGLProcAddress("glVertexAttribI4i")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( |
| GetGLProcAddress("glVertexAttribI4iv")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( |
| GetGLProcAddress("glVertexAttribI4ui")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( |
| GetGLProcAddress("glVertexAttribI4uiv")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glVertexAttribIFormatFn = reinterpret_cast<glVertexAttribIFormatProc>( |
| GetGLProcAddress("glVertexAttribIFormat")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { |
| fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
| GetGLProcAddress("glVertexAttribIPointer")); |
| } |
| |
| if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 1u)) { |
| fn.glVertexBindingDivisorFn = reinterpret_cast<glVertexBindingDivisorProc>( |
| GetGLProcAddress("glVertexBindingDivisor")); |
| } |
| |
| if (ext.b_GL_EXT_semaphore) { |
| fn.glWaitSemaphoreEXTFn = reinterpret_cast<glWaitSemaphoreEXTProc>( |
| GetGLProcAddress("glWaitSemaphoreEXT")); |
| } |
| |
| if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || |
| ext.b_GL_ARB_sync) { |
| fn.glWaitSyncFn = |
| reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); |
| } |
| |
| if (ext.b_GL_EXT_window_rectangles) { |
| fn.glWindowRectanglesEXTFn = reinterpret_cast<glWindowRectanglesEXTProc>( |
| GetGLProcAddress("glWindowRectanglesEXT")); |
| } |
| } |
| |
| void DriverGL::ClearBindings() { |
| memset(this, 0, sizeof(*this)); |
| } |
| |
| void GLApiBase::glActiveShaderProgramFn(GLuint pipeline, GLuint program) { |
| driver_->fn.glActiveShaderProgramFn(pipeline, program); |
| } |
| |
| void GLApiBase::glActiveTextureFn(GLenum texture) { |
| driver_->fn.glActiveTextureFn(texture); |
| } |
| |
| void GLApiBase::glApplyFramebufferAttachmentCMAAINTELFn(void) { |
| driver_->fn.glApplyFramebufferAttachmentCMAAINTELFn(); |
| } |
| |
| void GLApiBase::glAttachShaderFn(GLuint program, GLuint shader) { |
| driver_->fn.glAttachShaderFn(program, shader); |
| } |
| |
| void GLApiBase::glBeginQueryFn(GLenum target, GLuint id) { |
| driver_->fn.glBeginQueryFn(target, id); |
| } |
| |
| void GLApiBase::glBeginTransformFeedbackFn(GLenum primitiveMode) { |
| driver_->fn.glBeginTransformFeedbackFn(primitiveMode); |
| } |
| |
| void GLApiBase::glBindAttribLocationFn(GLuint program, |
| GLuint index, |
| const char* name) { |
| driver_->fn.glBindAttribLocationFn(program, index, name); |
| } |
| |
| void GLApiBase::glBindBufferFn(GLenum target, GLuint buffer) { |
| driver_->fn.glBindBufferFn(target, buffer); |
| } |
| |
| void GLApiBase::glBindBufferBaseFn(GLenum target, GLuint index, GLuint buffer) { |
| driver_->fn.glBindBufferBaseFn(target, index, buffer); |
| } |
| |
| void GLApiBase::glBindBufferRangeFn(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| driver_->fn.glBindBufferRangeFn(target, index, buffer, offset, size); |
| } |
| |
| void GLApiBase::glBindFragDataLocationFn(GLuint program, |
| GLuint colorNumber, |
| const char* name) { |
| driver_->fn.glBindFragDataLocationFn(program, colorNumber, name); |
| } |
| |
| void GLApiBase::glBindFragDataLocationIndexedFn(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name) { |
| driver_->fn.glBindFragDataLocationIndexedFn(program, colorNumber, index, |
| name); |
| } |
| |
| void GLApiBase::glBindFragmentInputLocationCHROMIUMFn(GLuint program, |
| GLint location, |
| const char* name) { |
| driver_->fn.glBindFragmentInputLocationCHROMIUMFn(program, location, name); |
| } |
| |
| void GLApiBase::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { |
| driver_->fn.glBindFramebufferEXTFn(target, framebuffer); |
| } |
| |
| void GLApiBase::glBindImageTextureEXTFn(GLuint index, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLint format) { |
| driver_->fn.glBindImageTextureEXTFn(index, texture, level, layered, layer, |
| access, format); |
| } |
| |
| void GLApiBase::glBindProgramPipelineFn(GLuint pipeline) { |
| driver_->fn.glBindProgramPipelineFn(pipeline); |
| } |
| |
| void GLApiBase::glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) { |
| driver_->fn.glBindRenderbufferEXTFn(target, renderbuffer); |
| } |
| |
| void GLApiBase::glBindSamplerFn(GLuint unit, GLuint sampler) { |
| driver_->fn.glBindSamplerFn(unit, sampler); |
| } |
| |
| void GLApiBase::glBindTextureFn(GLenum target, GLuint texture) { |
| driver_->fn.glBindTextureFn(target, texture); |
| } |
| |
| void GLApiBase::glBindTransformFeedbackFn(GLenum target, GLuint id) { |
| driver_->fn.glBindTransformFeedbackFn(target, id); |
| } |
| |
| void GLApiBase::glBindUniformLocationCHROMIUMFn(GLuint program, |
| GLint location, |
| const char* name) { |
| driver_->fn.glBindUniformLocationCHROMIUMFn(program, location, name); |
| } |
| |
| void GLApiBase::glBindVertexArrayOESFn(GLuint array) { |
| driver_->fn.glBindVertexArrayOESFn(array); |
| } |
| |
| void GLApiBase::glBindVertexBufferFn(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride) { |
| driver_->fn.glBindVertexBufferFn(bindingindex, buffer, offset, stride); |
| } |
| |
| void GLApiBase::glBlendBarrierKHRFn(void) { |
| driver_->fn.glBlendBarrierKHRFn(); |
| } |
| |
| void GLApiBase::glBlendColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| driver_->fn.glBlendColorFn(red, green, blue, alpha); |
| } |
| |
| void GLApiBase::glBlendEquationFn(GLenum mode) { |
| driver_->fn.glBlendEquationFn(mode); |
| } |
| |
| void GLApiBase::glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) { |
| driver_->fn.glBlendEquationSeparateFn(modeRGB, modeAlpha); |
| } |
| |
| void GLApiBase::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { |
| driver_->fn.glBlendFuncFn(sfactor, dfactor); |
| } |
| |
| void GLApiBase::glBlendFuncSeparateFn(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) { |
| driver_->fn.glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void GLApiBase::glBlitFramebufferFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| driver_->fn.glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, |
| dstX1, dstY1, mask, filter); |
| } |
| |
| void GLApiBase::glBufferDataFn(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) { |
| driver_->fn.glBufferDataFn(target, size, data, usage); |
| } |
| |
| void GLApiBase::glBufferSubDataFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) { |
| driver_->fn.glBufferSubDataFn(target, offset, size, data); |
| } |
| |
| GLenum GLApiBase::glCheckFramebufferStatusEXTFn(GLenum target) { |
| return driver_->fn.glCheckFramebufferStatusEXTFn(target); |
| } |
| |
| void GLApiBase::glClearFn(GLbitfield mask) { |
| driver_->fn.glClearFn(mask); |
| } |
| |
| void GLApiBase::glClearBufferfiFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil) { |
| driver_->fn.glClearBufferfiFn(buffer, drawbuffer, depth, stencil); |
| } |
| |
| void GLApiBase::glClearBufferfvFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat* value) { |
| driver_->fn.glClearBufferfvFn(buffer, drawbuffer, value); |
| } |
| |
| void GLApiBase::glClearBufferivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLint* value) { |
| driver_->fn.glClearBufferivFn(buffer, drawbuffer, value); |
| } |
| |
| void GLApiBase::glClearBufferuivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint* value) { |
| driver_->fn.glClearBufferuivFn(buffer, drawbuffer, value); |
| } |
| |
| void GLApiBase::glClearColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| driver_->fn.glClearColorFn(red, green, blue, alpha); |
| } |
| |
| void GLApiBase::glClearDepthFn(GLclampd depth) { |
| driver_->fn.glClearDepthFn(depth); |
| } |
| |
| void GLApiBase::glClearDepthfFn(GLclampf depth) { |
| driver_->fn.glClearDepthfFn(depth); |
| } |
| |
| void GLApiBase::glClearStencilFn(GLint s) { |
| driver_->fn.glClearStencilFn(s); |
| } |
| |
| GLenum GLApiBase::glClientWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| return driver_->fn.glClientWaitSyncFn(sync, flags, timeout); |
| } |
| |
| void GLApiBase::glColorMaskFn(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) { |
| driver_->fn.glColorMaskFn(red, green, blue, alpha); |
| } |
| |
| void GLApiBase::glCompileShaderFn(GLuint shader) { |
| driver_->fn.glCompileShaderFn(shader); |
| } |
| |
| void GLApiBase::glCompressedTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| driver_->fn.glCompressedTexImage2DFn(target, level, internalformat, width, |
| height, border, imageSize, data); |
| } |
| |
| void GLApiBase::glCompressedTexImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| driver_->fn.glCompressedTexImage2DRobustANGLEFn(target, level, internalformat, |
| width, height, border, |
| imageSize, dataSize, data); |
| } |
| |
| void GLApiBase::glCompressedTexImage3DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| driver_->fn.glCompressedTexImage3DFn(target, level, internalformat, width, |
| height, depth, border, imageSize, data); |
| } |
| |
| void GLApiBase::glCompressedTexImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| driver_->fn.glCompressedTexImage3DRobustANGLEFn(target, level, internalformat, |
| width, height, depth, border, |
| imageSize, dataSize, data); |
| } |
| |
| void GLApiBase::glCompressedTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| driver_->fn.glCompressedTexSubImage2DFn( |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| void GLApiBase::glCompressedTexSubImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| driver_->fn.glCompressedTexSubImage2DRobustANGLEFn( |
| target, level, xoffset, yoffset, width, height, format, imageSize, |
| dataSize, data); |
| } |
| |
| void GLApiBase::glCompressedTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| driver_->fn.glCompressedTexSubImage3DFn(target, level, xoffset, yoffset, |
| zoffset, width, height, depth, format, |
| imageSize, data); |
| } |
| |
| void GLApiBase::glCompressedTexSubImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| driver_->fn.glCompressedTexSubImage3DRobustANGLEFn( |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
| imageSize, dataSize, data); |
| } |
| |
| void GLApiBase::glCopyBufferSubDataFn(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) { |
| driver_->fn.glCopyBufferSubDataFn(readTarget, writeTarget, readOffset, |
| writeOffset, size); |
| } |
| |
| void GLApiBase::glCopySubTextureCHROMIUMFn(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) { |
| driver_->fn.glCopySubTextureCHROMIUMFn( |
| sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x, |
| y, width, height, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha); |
| } |
| |
| void GLApiBase::glCopyTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) { |
| driver_->fn.glCopyTexImage2DFn(target, level, internalformat, x, y, width, |
| height, border); |
| } |
| |
| void GLApiBase::glCopyTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x, y, |
| width, height); |
| } |
| |
| void GLApiBase::glCopyTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glCopyTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, x, |
| y, width, height); |
| } |
| |
| void GLApiBase::glCopyTextureCHROMIUMFn(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) { |
| driver_->fn.glCopyTextureCHROMIUMFn( |
| sourceId, sourceLevel, destTarget, destId, destLevel, internalFormat, |
| destType, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); |
| } |
| |
| void GLApiBase::glCoverageModulationNVFn(GLenum components) { |
| driver_->fn.glCoverageModulationNVFn(components); |
| } |
| |
| void GLApiBase::glCoverFillPathInstancedNVFn(GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| driver_->fn.glCoverFillPathInstancedNVFn(numPaths, pathNameType, paths, |
| pathBase, coverMode, transformType, |
| transformValues); |
| } |
| |
| void GLApiBase::glCoverFillPathNVFn(GLuint path, GLenum coverMode) { |
| driver_->fn.glCoverFillPathNVFn(path, coverMode); |
| } |
| |
| void GLApiBase::glCoverStrokePathInstancedNVFn(GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| driver_->fn.glCoverStrokePathInstancedNVFn(numPaths, pathNameType, paths, |
| pathBase, coverMode, transformType, |
| transformValues); |
| } |
| |
| void GLApiBase::glCoverStrokePathNVFn(GLuint name, GLenum coverMode) { |
| driver_->fn.glCoverStrokePathNVFn(name, coverMode); |
| } |
| |
| void GLApiBase::glCreateMemoryObjectsEXTFn(GLsizei n, GLuint* memoryObjects) { |
| driver_->fn.glCreateMemoryObjectsEXTFn(n, memoryObjects); |
| } |
| |
| GLuint GLApiBase::glCreateProgramFn(void) { |
| return driver_->fn.glCreateProgramFn(); |
| } |
| |
| GLuint GLApiBase::glCreateShaderFn(GLenum type) { |
| return driver_->fn.glCreateShaderFn(type); |
| } |
| |
| GLuint GLApiBase::glCreateShaderProgramvFn(GLenum type, |
| GLsizei count, |
| const char* const* strings) { |
| return driver_->fn.glCreateShaderProgramvFn(type, count, strings); |
| } |
| |
| void GLApiBase::glCullFaceFn(GLenum mode) { |
| driver_->fn.glCullFaceFn(mode); |
| } |
| |
| void GLApiBase::glDebugMessageCallbackFn(GLDEBUGPROC callback, |
| const void* userParam) { |
| driver_->fn.glDebugMessageCallbackFn(callback, userParam); |
| } |
| |
| void GLApiBase::glDebugMessageControlFn(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint* ids, |
| GLboolean enabled) { |
| driver_->fn.glDebugMessageControlFn(source, type, severity, count, ids, |
| enabled); |
| } |
| |
| void GLApiBase::glDebugMessageInsertFn(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const char* buf) { |
| driver_->fn.glDebugMessageInsertFn(source, type, id, severity, length, buf); |
| } |
| |
| void GLApiBase::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { |
| driver_->fn.glDeleteBuffersARBFn(n, buffers); |
| } |
| |
| void GLApiBase::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) { |
| driver_->fn.glDeleteFencesAPPLEFn(n, fences); |
| } |
| |
| void GLApiBase::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { |
| driver_->fn.glDeleteFencesNVFn(n, fences); |
| } |
| |
| void GLApiBase::glDeleteFramebuffersEXTFn(GLsizei n, |
| const GLuint* framebuffers) { |
| driver_->fn.glDeleteFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| void GLApiBase::glDeletePathsNVFn(GLuint path, GLsizei range) { |
| driver_->fn.glDeletePathsNVFn(path, range); |
| } |
| |
| void GLApiBase::glDeleteProgramFn(GLuint program) { |
| driver_->fn.glDeleteProgramFn(program); |
| } |
| |
| void GLApiBase::glDeleteProgramPipelinesFn(GLsizei n, const GLuint* pipelines) { |
| driver_->fn.glDeleteProgramPipelinesFn(n, pipelines); |
| } |
| |
| void GLApiBase::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { |
| driver_->fn.glDeleteQueriesFn(n, ids); |
| } |
| |
| void GLApiBase::glDeleteRenderbuffersEXTFn(GLsizei n, |
| const GLuint* renderbuffers) { |
| driver_->fn.glDeleteRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| void GLApiBase::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) { |
| driver_->fn.glDeleteSamplersFn(n, samplers); |
| } |
| |
| void GLApiBase::glDeleteSemaphoresEXTFn(GLsizei n, const GLuint* semaphores) { |
| driver_->fn.glDeleteSemaphoresEXTFn(n, semaphores); |
| } |
| |
| void GLApiBase::glDeleteShaderFn(GLuint shader) { |
| driver_->fn.glDeleteShaderFn(shader); |
| } |
| |
| void GLApiBase::glDeleteSyncFn(GLsync sync) { |
| driver_->fn.glDeleteSyncFn(sync); |
| } |
| |
| void GLApiBase::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { |
| driver_->fn.glDeleteTexturesFn(n, textures); |
| } |
| |
| void GLApiBase::glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) { |
| driver_->fn.glDeleteTransformFeedbacksFn(n, ids); |
| } |
| |
| void GLApiBase::glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) { |
| driver_->fn.glDeleteVertexArraysOESFn(n, arrays); |
| } |
| |
| void GLApiBase::glDepthFuncFn(GLenum func) { |
| driver_->fn.glDepthFuncFn(func); |
| } |
| |
| void GLApiBase::glDepthMaskFn(GLboolean flag) { |
| driver_->fn.glDepthMaskFn(flag); |
| } |
| |
| void GLApiBase::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { |
| driver_->fn.glDepthRangeFn(zNear, zFar); |
| } |
| |
| void GLApiBase::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { |
| driver_->fn.glDepthRangefFn(zNear, zFar); |
| } |
| |
| void GLApiBase::glDetachShaderFn(GLuint program, GLuint shader) { |
| driver_->fn.glDetachShaderFn(program, shader); |
| } |
| |
| void GLApiBase::glDisableFn(GLenum cap) { |
| driver_->fn.glDisableFn(cap); |
| } |
| |
| void GLApiBase::glDisableVertexAttribArrayFn(GLuint index) { |
| driver_->fn.glDisableVertexAttribArrayFn(index); |
| } |
| |
| void GLApiBase::glDiscardFramebufferEXTFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| driver_->fn.glDiscardFramebufferEXTFn(target, numAttachments, attachments); |
| } |
| |
| void GLApiBase::glDispatchComputeFn(GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) { |
| driver_->fn.glDispatchComputeFn(numGroupsX, numGroupsY, numGroupsZ); |
| } |
| |
| void GLApiBase::glDispatchComputeIndirectFn(GLintptr indirect) { |
| driver_->fn.glDispatchComputeIndirectFn(indirect); |
| } |
| |
| void GLApiBase::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { |
| driver_->fn.glDrawArraysFn(mode, first, count); |
| } |
| |
| void GLApiBase::glDrawArraysIndirectFn(GLenum mode, const void* indirect) { |
| driver_->fn.glDrawArraysIndirectFn(mode, indirect); |
| } |
| |
| void GLApiBase::glDrawArraysInstancedANGLEFn(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) { |
| driver_->fn.glDrawArraysInstancedANGLEFn(mode, first, count, primcount); |
| } |
| |
| void GLApiBase::glDrawBufferFn(GLenum mode) { |
| driver_->fn.glDrawBufferFn(mode); |
| } |
| |
| void GLApiBase::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { |
| driver_->fn.glDrawBuffersARBFn(n, bufs); |
| } |
| |
| void GLApiBase::glDrawElementsFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| driver_->fn.glDrawElementsFn(mode, count, type, indices); |
| } |
| |
| void GLApiBase::glDrawElementsIndirectFn(GLenum mode, |
| GLenum type, |
| const void* indirect) { |
| driver_->fn.glDrawElementsIndirectFn(mode, type, indirect); |
| } |
| |
| void GLApiBase::glDrawElementsInstancedANGLEFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) { |
| driver_->fn.glDrawElementsInstancedANGLEFn(mode, count, type, indices, |
| primcount); |
| } |
| |
| void GLApiBase::glDrawRangeElementsFn(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| driver_->fn.glDrawRangeElementsFn(mode, start, end, count, type, indices); |
| } |
| |
| void GLApiBase::glEGLImageTargetRenderbufferStorageOESFn(GLenum target, |
| GLeglImageOES image) { |
| driver_->fn.glEGLImageTargetRenderbufferStorageOESFn(target, image); |
| } |
| |
| void GLApiBase::glEGLImageTargetTexture2DOESFn(GLenum target, |
| GLeglImageOES image) { |
| driver_->fn.glEGLImageTargetTexture2DOESFn(target, image); |
| } |
| |
| void GLApiBase::glEnableFn(GLenum cap) { |
| driver_->fn.glEnableFn(cap); |
| } |
| |
| void GLApiBase::glEnableVertexAttribArrayFn(GLuint index) { |
| driver_->fn.glEnableVertexAttribArrayFn(index); |
| } |
| |
| void GLApiBase::glEndQueryFn(GLenum target) { |
| driver_->fn.glEndQueryFn(target); |
| } |
| |
| void GLApiBase::glEndTransformFeedbackFn(void) { |
| driver_->fn.glEndTransformFeedbackFn(); |
| } |
| |
| GLsync GLApiBase::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
| return driver_->fn.glFenceSyncFn(condition, flags); |
| } |
| |
| void GLApiBase::glFinishFn(void) { |
| driver_->fn.glFinishFn(); |
| } |
| |
| void GLApiBase::glFinishFenceAPPLEFn(GLuint fence) { |
| driver_->fn.glFinishFenceAPPLEFn(fence); |
| } |
| |
| void GLApiBase::glFinishFenceNVFn(GLuint fence) { |
| driver_->fn.glFinishFenceNVFn(fence); |
| } |
| |
| void GLApiBase::glFlushFn(void) { |
| driver_->fn.glFlushFn(); |
| } |
| |
| void GLApiBase::glFlushMappedBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) { |
| driver_->fn.glFlushMappedBufferRangeFn(target, offset, length); |
| } |
| |
| void GLApiBase::glFramebufferParameteriFn(GLenum target, |
| GLenum pname, |
| GLint param) { |
| driver_->fn.glFramebufferParameteriFn(target, pname, param); |
| } |
| |
| void GLApiBase::glFramebufferRenderbufferEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| driver_->fn.glFramebufferRenderbufferEXTFn(target, attachment, |
| renderbuffertarget, renderbuffer); |
| } |
| |
| void GLApiBase::glFramebufferTexture2DEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) { |
| driver_->fn.glFramebufferTexture2DEXTFn(target, attachment, textarget, |
| texture, level); |
| } |
| |
| void GLApiBase::glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| driver_->fn.glFramebufferTexture2DMultisampleEXTFn( |
| target, attachment, textarget, texture, level, samples); |
| } |
| |
| void GLApiBase::glFramebufferTextureLayerFn(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) { |
| driver_->fn.glFramebufferTextureLayerFn(target, attachment, texture, level, |
| layer); |
| } |
| |
| void GLApiBase::glFramebufferTextureMultiviewLayeredANGLEFn(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews) { |
| driver_->fn.glFramebufferTextureMultiviewLayeredANGLEFn( |
| target, attachment, texture, level, baseViewIndex, numViews); |
| } |
| |
| void GLApiBase::glFrontFaceFn(GLenum mode) { |
| driver_->fn.glFrontFaceFn(mode); |
| } |
| |
| void GLApiBase::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { |
| driver_->fn.glGenBuffersARBFn(n, buffers); |
| } |
| |
| void GLApiBase::glGenerateMipmapEXTFn(GLenum target) { |
| driver_->fn.glGenerateMipmapEXTFn(target); |
| } |
| |
| void GLApiBase::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) { |
| driver_->fn.glGenFencesAPPLEFn(n, fences); |
| } |
| |
| void GLApiBase::glGenFencesNVFn(GLsizei n, GLuint* fences) { |
| driver_->fn.glGenFencesNVFn(n, fences); |
| } |
| |
| void GLApiBase::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { |
| driver_->fn.glGenFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| GLuint GLApiBase::glGenPathsNVFn(GLsizei range) { |
| return driver_->fn.glGenPathsNVFn(range); |
| } |
| |
| GLuint GLApiBase::glGenProgramPipelinesFn(GLsizei n, GLuint* pipelines) { |
| return driver_->fn.glGenProgramPipelinesFn(n, pipelines); |
| } |
| |
| void GLApiBase::glGenQueriesFn(GLsizei n, GLuint* ids) { |
| driver_->fn.glGenQueriesFn(n, ids); |
| } |
| |
| void GLApiBase::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { |
| driver_->fn.glGenRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| void GLApiBase::glGenSamplersFn(GLsizei n, GLuint* samplers) { |
| driver_->fn.glGenSamplersFn(n, samplers); |
| } |
| |
| void GLApiBase::glGenSemaphoresEXTFn(GLsizei n, GLuint* semaphores) { |
| driver_->fn.glGenSemaphoresEXTFn(n, semaphores); |
| } |
| |
| void GLApiBase::glGenTexturesFn(GLsizei n, GLuint* textures) { |
| driver_->fn.glGenTexturesFn(n, textures); |
| } |
| |
| void GLApiBase::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) { |
| driver_->fn.glGenTransformFeedbacksFn(n, ids); |
| } |
| |
| void GLApiBase::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { |
| driver_->fn.glGenVertexArraysOESFn(n, arrays); |
| } |
| |
| void GLApiBase::glGetActiveAttribFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| driver_->fn.glGetActiveAttribFn(program, index, bufsize, length, size, type, |
| name); |
| } |
| |
| void GLApiBase::glGetActiveUniformFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| driver_->fn.glGetActiveUniformFn(program, index, bufsize, length, size, type, |
| name); |
| } |
| |
| void GLApiBase::glGetActiveUniformBlockivFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetActiveUniformBlockivFn(program, uniformBlockIndex, pname, |
| params); |
| } |
| |
| void GLApiBase::glGetActiveUniformBlockivRobustANGLEFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetActiveUniformBlockivRobustANGLEFn( |
| program, uniformBlockIndex, pname, bufSize, length, params); |
| } |
| |
| void GLApiBase::glGetActiveUniformBlockNameFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName) { |
| driver_->fn.glGetActiveUniformBlockNameFn(program, uniformBlockIndex, bufSize, |
| length, uniformBlockName); |
| } |
| |
| void GLApiBase::glGetActiveUniformsivFn(GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetActiveUniformsivFn(program, uniformCount, uniformIndices, |
| pname, params); |
| } |
| |
| void GLApiBase::glGetAttachedShadersFn(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) { |
| driver_->fn.glGetAttachedShadersFn(program, maxcount, count, shaders); |
| } |
| |
| GLint GLApiBase::glGetAttribLocationFn(GLuint program, const char* name) { |
| return driver_->fn.glGetAttribLocationFn(program, name); |
| } |
| |
| void GLApiBase::glGetBooleani_vFn(GLenum target, |
| GLuint index, |
| GLboolean* data) { |
| driver_->fn.glGetBooleani_vFn(target, index, data); |
| } |
| |
| void GLApiBase::glGetBooleani_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) { |
| driver_->fn.glGetBooleani_vRobustANGLEFn(target, index, bufSize, length, |
| data); |
| } |
| |
| void GLApiBase::glGetBooleanvFn(GLenum pname, GLboolean* params) { |
| driver_->fn.glGetBooleanvFn(pname, params); |
| } |
| |
| void GLApiBase::glGetBooleanvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) { |
| driver_->fn.glGetBooleanvRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| void GLApiBase::glGetBufferParameteri64vRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params) { |
| driver_->fn.glGetBufferParameteri64vRobustANGLEFn(target, pname, bufSize, |
| length, params); |
| } |
| |
| void GLApiBase::glGetBufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetBufferParameterivFn(target, pname, params); |
| } |
| |
| void GLApiBase::glGetBufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetBufferParameterivRobustANGLEFn(target, pname, bufSize, |
| length, params); |
| } |
| |
| void GLApiBase::glGetBufferPointervRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params) { |
| driver_->fn.glGetBufferPointervRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| GLuint GLApiBase::glGetDebugMessageLogFn(GLuint count, |
| GLsizei bufSize, |
| GLenum* sources, |
| GLenum* types, |
| GLuint* ids, |
| GLenum* severities, |
| GLsizei* lengths, |
| char* messageLog) { |
| return driver_->fn.glGetDebugMessageLogFn(count, bufSize, sources, types, ids, |
| severities, lengths, messageLog); |
| } |
| |
| GLenum GLApiBase::glGetErrorFn(void) { |
| return driver_->fn.glGetErrorFn(); |
| } |
| |
| void GLApiBase::glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) { |
| driver_->fn.glGetFenceivNVFn(fence, pname, params); |
| } |
| |
| void GLApiBase::glGetFloatvFn(GLenum pname, GLfloat* params) { |
| driver_->fn.glGetFloatvFn(pname, params); |
| } |
| |
| void GLApiBase::glGetFloatvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* data) { |
| driver_->fn.glGetFloatvRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| GLint GLApiBase::glGetFragDataIndexFn(GLuint program, const char* name) { |
| return driver_->fn.glGetFragDataIndexFn(program, name); |
| } |
| |
| GLint GLApiBase::glGetFragDataLocationFn(GLuint program, const char* name) { |
| return driver_->fn.glGetFragDataLocationFn(program, name); |
| } |
| |
| void GLApiBase::glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetFramebufferAttachmentParameterivEXTFn(target, attachment, |
| pname, params); |
| } |
| |
| void GLApiBase::glGetFramebufferAttachmentParameterivRobustANGLEFn( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetFramebufferAttachmentParameterivRobustANGLEFn( |
| target, attachment, pname, bufSize, length, params); |
| } |
| |
| void GLApiBase::glGetFramebufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetFramebufferParameterivFn(target, pname, params); |
| } |
| |
| void GLApiBase::glGetFramebufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetFramebufferParameterivRobustANGLEFn(target, pname, bufSize, |
| length, params); |
| } |
| |
| GLenum GLApiBase::glGetGraphicsResetStatusARBFn(void) { |
| return driver_->fn.glGetGraphicsResetStatusARBFn(); |
| } |
| |
| void GLApiBase::glGetInteger64i_vFn(GLenum target, |
| GLuint index, |
| GLint64* data) { |
| driver_->fn.glGetInteger64i_vFn(target, index, data); |
| } |
| |
| void GLApiBase::glGetInteger64i_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data) { |
| driver_->fn.glGetInteger64i_vRobustANGLEFn(target, index, bufSize, length, |
| data); |
| } |
| |
| void GLApiBase::glGetInteger64vFn(GLenum pname, GLint64* params) { |
| driver_->fn.glGetInteger64vFn(pname, params); |
| } |
| |
| void GLApiBase::glGetInteger64vRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data) { |
| driver_->fn.glGetInteger64vRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| void GLApiBase::glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) { |
| driver_->fn.glGetIntegeri_vFn(target, index, data); |
| } |
| |
| void GLApiBase::glGetIntegeri_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data) { |
| driver_->fn.glGetIntegeri_vRobustANGLEFn(target, index, bufSize, length, |
| data); |
| } |
| |
| void GLApiBase::glGetIntegervFn(GLenum pname, GLint* params) { |
| driver_->fn.glGetIntegervFn(pname, params); |
| } |
| |
| void GLApiBase::glGetIntegervRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data) { |
| driver_->fn.glGetIntegervRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| void GLApiBase::glGetInternalformativFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| driver_->fn.glGetInternalformativFn(target, internalformat, pname, bufSize, |
| params); |
| } |
| |
| void GLApiBase::glGetInternalformativRobustANGLEFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetInternalformativRobustANGLEFn(target, internalformat, pname, |
| bufSize, length, params); |
| } |
| |
| void GLApiBase::glGetInternalformatSampleivNVFn(GLenum target, |
| GLenum internalformat, |
| GLsizei samples, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| driver_->fn.glGetInternalformatSampleivNVFn(target, internalformat, samples, |
| pname, bufSize, params); |
| } |
| |
| void GLApiBase::glGetMultisamplefvFn(GLenum pname, GLuint index, GLfloat* val) { |
| driver_->fn.glGetMultisamplefvFn(pname, index, val); |
| } |
| |
| void GLApiBase::glGetMultisamplefvRobustANGLEFn(GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* val) { |
| driver_->fn.glGetMultisamplefvRobustANGLEFn(pname, index, bufSize, length, |
| val); |
| } |
| |
| void GLApiBase::glGetnUniformfvRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| driver_->fn.glGetnUniformfvRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetnUniformivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetnUniformivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetnUniformuivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| driver_->fn.glGetnUniformuivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetObjectLabelFn(GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label) { |
| driver_->fn.glGetObjectLabelFn(identifier, name, bufSize, length, label); |
| } |
| |
| void GLApiBase::glGetObjectPtrLabelFn(void* ptr, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label) { |
| driver_->fn.glGetObjectPtrLabelFn(ptr, bufSize, length, label); |
| } |
| |
| void GLApiBase::glGetPointervFn(GLenum pname, void** params) { |
| driver_->fn.glGetPointervFn(pname, params); |
| } |
| |
| void GLApiBase::glGetPointervRobustANGLERobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params) { |
| driver_->fn.glGetPointervRobustANGLERobustANGLEFn(pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetProgramBinaryFn(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary) { |
| driver_->fn.glGetProgramBinaryFn(program, bufSize, length, binaryFormat, |
| binary); |
| } |
| |
| void GLApiBase::glGetProgramInfoLogFn(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| driver_->fn.glGetProgramInfoLogFn(program, bufsize, length, infolog); |
| } |
| |
| void GLApiBase::glGetProgramInterfaceivFn(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetProgramInterfaceivFn(program, programInterface, pname, |
| params); |
| } |
| |
| void GLApiBase::glGetProgramInterfaceivRobustANGLEFn(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetProgramInterfaceivRobustANGLEFn( |
| program, programInterface, pname, bufSize, length, params); |
| } |
| |
| void GLApiBase::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) { |
| driver_->fn.glGetProgramivFn(program, pname, params); |
| } |
| |
| void GLApiBase::glGetProgramivRobustANGLEFn(GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetProgramivRobustANGLEFn(program, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetProgramPipelineInfoLogFn(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* infoLog) { |
| driver_->fn.glGetProgramPipelineInfoLogFn(pipeline, bufSize, length, infoLog); |
| } |
| |
| void GLApiBase::glGetProgramPipelineivFn(GLuint pipeline, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetProgramPipelineivFn(pipeline, pname, params); |
| } |
| |
| GLuint GLApiBase::glGetProgramResourceIndexFn(GLuint program, |
| GLenum programInterface, |
| const GLchar* name) { |
| return driver_->fn.glGetProgramResourceIndexFn(program, programInterface, |
| name); |
| } |
| |
| void GLApiBase::glGetProgramResourceivFn(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum* props, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetProgramResourceivFn(program, programInterface, index, |
| propCount, props, bufSize, length, |
| params); |
| } |
| |
| GLint GLApiBase::glGetProgramResourceLocationFn(GLuint program, |
| GLenum programInterface, |
| const char* name) { |
| return driver_->fn.glGetProgramResourceLocationFn(program, programInterface, |
| name); |
| } |
| |
| void GLApiBase::glGetProgramResourceNameFn(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* name) { |
| driver_->fn.glGetProgramResourceNameFn(program, programInterface, index, |
| bufSize, length, name); |
| } |
| |
| void GLApiBase::glGetQueryivFn(GLenum target, GLenum pname, GLint* params) { |
| driver_->fn.glGetQueryivFn(target, pname, params); |
| } |
| |
| void GLApiBase::glGetQueryivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetQueryivRobustANGLEFn(target, pname, bufSize, length, params); |
| } |
| |
| void GLApiBase::glGetQueryObjecti64vFn(GLuint id, |
| GLenum pname, |
| GLint64* params) { |
| driver_->fn.glGetQueryObjecti64vFn(id, pname, params); |
| } |
| |
| void GLApiBase::glGetQueryObjecti64vRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params) { |
| driver_->fn.glGetQueryObjecti64vRobustANGLEFn(id, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) { |
| driver_->fn.glGetQueryObjectivFn(id, pname, params); |
| } |
| |
| void GLApiBase::glGetQueryObjectivRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetQueryObjectivRobustANGLEFn(id, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetQueryObjectui64vFn(GLuint id, |
| GLenum pname, |
| GLuint64* params) { |
| driver_->fn.glGetQueryObjectui64vFn(id, pname, params); |
| } |
| |
| void GLApiBase::glGetQueryObjectui64vRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint64* params) { |
| driver_->fn.glGetQueryObjectui64vRobustANGLEFn(id, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetQueryObjectuivFn(GLuint id, GLenum pname, GLuint* params) { |
| driver_->fn.glGetQueryObjectuivFn(id, pname, params); |
| } |
| |
| void GLApiBase::glGetQueryObjectuivRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| driver_->fn.glGetQueryObjectuivRobustANGLEFn(id, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetRenderbufferParameterivEXTFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetRenderbufferParameterivEXTFn(target, pname, params); |
| } |
| |
| void GLApiBase::glGetRenderbufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetRenderbufferParameterivRobustANGLEFn(target, pname, bufSize, |
| length, params); |
| } |
| |
| void GLApiBase::glGetSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| GLfloat* params) { |
| driver_->fn.glGetSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| void GLApiBase::glGetSamplerParameterfvRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| driver_->fn.glGetSamplerParameterfvRobustANGLEFn(sampler, pname, bufSize, |
| length, params); |
| } |
| |
| void GLApiBase::glGetSamplerParameterIivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetSamplerParameterIivRobustANGLEFn(sampler, pname, bufSize, |
| length, params); |
| } |
| |
| void GLApiBase::glGetSamplerParameterIuivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| driver_->fn.glGetSamplerParameterIuivRobustANGLEFn(sampler, pname, bufSize, |
| length, params); |
| } |
| |
| void GLApiBase::glGetSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| void GLApiBase::glGetSamplerParameterivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetSamplerParameterivRobustANGLEFn(sampler, pname, bufSize, |
| length, params); |
| } |
| |
| void GLApiBase::glGetShaderInfoLogFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| driver_->fn.glGetShaderInfoLogFn(shader, bufsize, length, infolog); |
| } |
| |
| void GLApiBase::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) { |
| driver_->fn.glGetShaderivFn(shader, pname, params); |
| } |
| |
| void GLApiBase::glGetShaderivRobustANGLEFn(GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetShaderivRobustANGLEFn(shader, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetShaderPrecisionFormatFn(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) { |
| driver_->fn.glGetShaderPrecisionFormatFn(shadertype, precisiontype, range, |
| precision); |
| } |
| |
| void GLApiBase::glGetShaderSourceFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| driver_->fn.glGetShaderSourceFn(shader, bufsize, length, source); |
| } |
| |
| const GLubyte* GLApiBase::glGetStringFn(GLenum name) { |
| return driver_->fn.glGetStringFn(name); |
| } |
| |
| const GLubyte* GLApiBase::glGetStringiFn(GLenum name, GLuint index) { |
| return driver_->fn.glGetStringiFn(name, index); |
| } |
| |
| void GLApiBase::glGetSyncivFn(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values) { |
| driver_->fn.glGetSyncivFn(sync, pname, bufSize, length, values); |
| } |
| |
| void GLApiBase::glGetTexLevelParameterfvFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params) { |
| driver_->fn.glGetTexLevelParameterfvFn(target, level, pname, params); |
| } |
| |
| void GLApiBase::glGetTexLevelParameterfvRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| driver_->fn.glGetTexLevelParameterfvRobustANGLEFn(target, level, pname, |
| bufSize, length, params); |
| } |
| |
| void GLApiBase::glGetTexLevelParameterivFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetTexLevelParameterivFn(target, level, pname, params); |
| } |
| |
| void GLApiBase::glGetTexLevelParameterivRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetTexLevelParameterivRobustANGLEFn(target, level, pname, |
| bufSize, length, params); |
| } |
| |
| void GLApiBase::glGetTexParameterfvFn(GLenum target, |
| GLenum pname, |
| GLfloat* params) { |
| driver_->fn.glGetTexParameterfvFn(target, pname, params); |
| } |
| |
| void GLApiBase::glGetTexParameterfvRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| driver_->fn.glGetTexParameterfvRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetTexParameterIivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetTexParameterIivRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetTexParameterIuivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| driver_->fn.glGetTexParameterIuivRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetTexParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetTexParameterivFn(target, pname, params); |
| } |
| |
| void GLApiBase::glGetTexParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetTexParameterivRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetTransformFeedbackVaryingFn(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name) { |
| driver_->fn.glGetTransformFeedbackVaryingFn(program, index, bufSize, length, |
| size, type, name); |
| } |
| |
| void GLApiBase::glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| driver_->fn.glGetTranslatedShaderSourceANGLEFn(shader, bufsize, length, |
| source); |
| } |
| |
| GLuint GLApiBase::glGetUniformBlockIndexFn(GLuint program, |
| const char* uniformBlockName) { |
| return driver_->fn.glGetUniformBlockIndexFn(program, uniformBlockName); |
| } |
| |
| void GLApiBase::glGetUniformfvFn(GLuint program, |
| GLint location, |
| GLfloat* params) { |
| driver_->fn.glGetUniformfvFn(program, location, params); |
| } |
| |
| void GLApiBase::glGetUniformfvRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| driver_->fn.glGetUniformfvRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetUniformIndicesFn(GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices) { |
| driver_->fn.glGetUniformIndicesFn(program, uniformCount, uniformNames, |
| uniformIndices); |
| } |
| |
| void GLApiBase::glGetUniformivFn(GLuint program, |
| GLint location, |
| GLint* params) { |
| driver_->fn.glGetUniformivFn(program, location, params); |
| } |
| |
| void GLApiBase::glGetUniformivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetUniformivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| GLint GLApiBase::glGetUniformLocationFn(GLuint program, const char* name) { |
| return driver_->fn.glGetUniformLocationFn(program, name); |
| } |
| |
| void GLApiBase::glGetUniformuivFn(GLuint program, |
| GLint location, |
| GLuint* params) { |
| driver_->fn.glGetUniformuivFn(program, location, params); |
| } |
| |
| void GLApiBase::glGetUniformuivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| driver_->fn.glGetUniformuivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetVertexAttribfvFn(GLuint index, |
| GLenum pname, |
| GLfloat* params) { |
| driver_->fn.glGetVertexAttribfvFn(index, pname, params); |
| } |
| |
| void GLApiBase::glGetVertexAttribfvRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| driver_->fn.glGetVertexAttribfvRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetVertexAttribIivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetVertexAttribIivRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetVertexAttribIuivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| driver_->fn.glGetVertexAttribIuivRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetVertexAttribivFn(GLuint index, |
| GLenum pname, |
| GLint* params) { |
| driver_->fn.glGetVertexAttribivFn(index, pname, params); |
| } |
| |
| void GLApiBase::glGetVertexAttribivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| driver_->fn.glGetVertexAttribivRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void GLApiBase::glGetVertexAttribPointervFn(GLuint index, |
| GLenum pname, |
| void** pointer) { |
| driver_->fn.glGetVertexAttribPointervFn(index, pname, pointer); |
| } |
| |
| void GLApiBase::glGetVertexAttribPointervRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** pointer) { |
| driver_->fn.glGetVertexAttribPointervRobustANGLEFn(index, pname, bufSize, |
| length, pointer); |
| } |
| |
| void GLApiBase::glHintFn(GLenum target, GLenum mode) { |
| driver_->fn.glHintFn(target, mode); |
| } |
| |
| void GLApiBase::glImportMemoryFdEXTFn(GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLint fd) { |
| driver_->fn.glImportMemoryFdEXTFn(memory, size, handleType, fd); |
| } |
| |
| void GLApiBase::glImportSemaphoreFdEXTFn(GLuint semaphore, |
| GLenum handleType, |
| GLint fd) { |
| driver_->fn.glImportSemaphoreFdEXTFn(semaphore, handleType, fd); |
| } |
| |
| void GLApiBase::glInsertEventMarkerEXTFn(GLsizei length, const char* marker) { |
| driver_->fn.glInsertEventMarkerEXTFn(length, marker); |
| } |
| |
| void GLApiBase::glInvalidateFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| driver_->fn.glInvalidateFramebufferFn(target, numAttachments, attachments); |
| } |
| |
| void GLApiBase::glInvalidateSubFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height) { |
| driver_->fn.glInvalidateSubFramebufferFn(target, numAttachments, attachments, |
| x, y, width, height); |
| } |
| |
| GLboolean GLApiBase::glIsBufferFn(GLuint buffer) { |
| return driver_->fn.glIsBufferFn(buffer); |
| } |
| |
| GLboolean GLApiBase::glIsEnabledFn(GLenum cap) { |
| return driver_->fn.glIsEnabledFn(cap); |
| } |
| |
| GLboolean GLApiBase::glIsFenceAPPLEFn(GLuint fence) { |
| return driver_->fn.glIsFenceAPPLEFn(fence); |
| } |
| |
| GLboolean GLApiBase::glIsFenceNVFn(GLuint fence) { |
| return driver_->fn.glIsFenceNVFn(fence); |
| } |
| |
| GLboolean GLApiBase::glIsFramebufferEXTFn(GLuint framebuffer) { |
| return driver_->fn.glIsFramebufferEXTFn(framebuffer); |
| } |
| |
| GLboolean GLApiBase::glIsPathNVFn(GLuint path) { |
| return driver_->fn.glIsPathNVFn(path); |
| } |
| |
| GLboolean GLApiBase::glIsProgramFn(GLuint program) { |
| return driver_->fn.glIsProgramFn(program); |
| } |
| |
| GLboolean GLApiBase::glIsProgramPipelineFn(GLuint pipeline) { |
| return driver_->fn.glIsProgramPipelineFn(pipeline); |
| } |
| |
| GLboolean GLApiBase::glIsQueryFn(GLuint query) { |
| return driver_->fn.glIsQueryFn(query); |
| } |
| |
| GLboolean GLApiBase::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
| return driver_->fn.glIsRenderbufferEXTFn(renderbuffer); |
| } |
| |
| GLboolean GLApiBase::glIsSamplerFn(GLuint sampler) { |
| return driver_->fn.glIsSamplerFn(sampler); |
| } |
| |
| GLboolean GLApiBase::glIsShaderFn(GLuint shader) { |
| return driver_->fn.glIsShaderFn(shader); |
| } |
| |
| GLboolean GLApiBase::glIsSyncFn(GLsync sync) { |
| return driver_->fn.glIsSyncFn(sync); |
| } |
| |
| GLboolean GLApiBase::glIsTextureFn(GLuint texture) { |
| return driver_->fn.glIsTextureFn(texture); |
| } |
| |
| GLboolean GLApiBase::glIsTransformFeedbackFn(GLuint id) { |
| return driver_->fn.glIsTransformFeedbackFn(id); |
| } |
| |
| GLboolean GLApiBase::glIsVertexArrayOESFn(GLuint array) { |
| return driver_->fn.glIsVertexArrayOESFn(array); |
| } |
| |
| void GLApiBase::glLineWidthFn(GLfloat width) { |
| driver_->fn.glLineWidthFn(width); |
| } |
| |
| void GLApiBase::glLinkProgramFn(GLuint program) { |
| driver_->fn.glLinkProgramFn(program); |
| } |
| |
| void* GLApiBase::glMapBufferFn(GLenum target, GLenum access) { |
| return driver_->fn.glMapBufferFn(target, access); |
| } |
| |
| void* GLApiBase::glMapBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) { |
| return driver_->fn.glMapBufferRangeFn(target, offset, length, access); |
| } |
| |
| void GLApiBase::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) { |
| driver_->fn.glMatrixLoadfEXTFn(matrixMode, m); |
| } |
| |
| void GLApiBase::glMatrixLoadIdentityEXTFn(GLenum matrixMode) { |
| driver_->fn.glMatrixLoadIdentityEXTFn(matrixMode); |
| } |
| |
| void GLApiBase::glMaxShaderCompilerThreadsKHRFn(GLuint count) { |
| driver_->fn.glMaxShaderCompilerThreadsKHRFn(count); |
| } |
| |
| void GLApiBase::glMemoryBarrierByRegionFn(GLbitfield barriers) { |
| driver_->fn.glMemoryBarrierByRegionFn(barriers); |
| } |
| |
| void GLApiBase::glMemoryBarrierEXTFn(GLbitfield barriers) { |
| driver_->fn.glMemoryBarrierEXTFn(barriers); |
| } |
| |
| void GLApiBase::glMinSampleShadingFn(GLfloat value) { |
| driver_->fn.glMinSampleShadingFn(value); |
| } |
| |
| void GLApiBase::glMultiDrawArraysANGLEFn(GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| GLsizei drawcount) { |
| driver_->fn.glMultiDrawArraysANGLEFn(mode, firsts, counts, drawcount); |
| } |
| |
| void GLApiBase::glMultiDrawArraysInstancedANGLEFn(GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount) { |
| driver_->fn.glMultiDrawArraysInstancedANGLEFn(mode, firsts, counts, |
| instanceCounts, drawcount); |
| } |
| |
| void GLApiBase::glMultiDrawElementsANGLEFn(GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| GLsizei drawcount) { |
| driver_->fn.glMultiDrawElementsANGLEFn(mode, counts, type, indices, |
| drawcount); |
| } |
| |
| void GLApiBase::glMultiDrawElementsInstancedANGLEFn( |
| GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount) { |
| driver_->fn.glMultiDrawElementsInstancedANGLEFn(mode, counts, type, indices, |
| instanceCounts, drawcount); |
| } |
| |
| void GLApiBase::glObjectLabelFn(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const char* label) { |
| driver_->fn.glObjectLabelFn(identifier, name, length, label); |
| } |
| |
| void GLApiBase::glObjectPtrLabelFn(void* ptr, |
| GLsizei length, |
| const char* label) { |
| driver_->fn.glObjectPtrLabelFn(ptr, length, label); |
| } |
| |
| void GLApiBase::glPathCommandsNVFn(GLuint path, |
| GLsizei numCommands, |
| const GLubyte* commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const GLvoid* coords) { |
| driver_->fn.glPathCommandsNVFn(path, numCommands, commands, numCoords, |
| coordType, coords); |
| } |
| |
| void GLApiBase::glPathParameterfNVFn(GLuint path, GLenum pname, GLfloat value) { |
| driver_->fn.glPathParameterfNVFn(path, pname, value); |
| } |
| |
| void GLApiBase::glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) { |
| driver_->fn.glPathParameteriNVFn(path, pname, value); |
| } |
| |
| void GLApiBase::glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) { |
| driver_->fn.glPathStencilFuncNVFn(func, ref, mask); |
| } |
| |
| void GLApiBase::glPauseTransformFeedbackFn(void) { |
| driver_->fn.glPauseTransformFeedbackFn(); |
| } |
| |
| void GLApiBase::glPixelStoreiFn(GLenum pname, GLint param) { |
| driver_->fn.glPixelStoreiFn(pname, param); |
| } |
| |
| void GLApiBase::glPointParameteriFn(GLenum pname, GLint param) { |
| driver_->fn.glPointParameteriFn(pname, param); |
| } |
| |
| void GLApiBase::glPolygonModeFn(GLenum face, GLenum mode) { |
| driver_->fn.glPolygonModeFn(face, mode); |
| } |
| |
| void GLApiBase::glPolygonOffsetFn(GLfloat factor, GLfloat units) { |
| driver_->fn.glPolygonOffsetFn(factor, units); |
| } |
| |
| void GLApiBase::glPopDebugGroupFn() { |
| driver_->fn.glPopDebugGroupFn(); |
| } |
| |
| void GLApiBase::glPopGroupMarkerEXTFn(void) { |
| driver_->fn.glPopGroupMarkerEXTFn(); |
| } |
| |
| void GLApiBase::glPrimitiveRestartIndexFn(GLuint index) { |
| driver_->fn.glPrimitiveRestartIndexFn(index); |
| } |
| |
| void GLApiBase::glProgramBinaryFn(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length) { |
| driver_->fn.glProgramBinaryFn(program, binaryFormat, binary, length); |
| } |
| |
| void GLApiBase::glProgramParameteriFn(GLuint program, |
| GLenum pname, |
| GLint value) { |
| driver_->fn.glProgramParameteriFn(program, pname, value); |
| } |
| |
| void GLApiBase::glProgramPathFragmentInputGenNVFn(GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat* coeffs) { |
| driver_->fn.glProgramPathFragmentInputGenNVFn(program, location, genMode, |
| components, coeffs); |
| } |
| |
| void GLApiBase::glProgramUniform1fFn(GLuint program, |
| GLint location, |
| GLfloat v0) { |
| driver_->fn.glProgramUniform1fFn(program, location, v0); |
| } |
| |
| void GLApiBase::glProgramUniform1fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniform1fvFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniform1iFn(GLuint program, GLint location, GLint v0) { |
| driver_->fn.glProgramUniform1iFn(program, location, v0); |
| } |
| |
| void GLApiBase::glProgramUniform1ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| driver_->fn.glProgramUniform1ivFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniform1uiFn(GLuint program, |
| GLint location, |
| GLuint v0) { |
| driver_->fn.glProgramUniform1uiFn(program, location, v0); |
| } |
| |
| void GLApiBase::glProgramUniform1uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| driver_->fn.glProgramUniform1uivFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniform2fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1) { |
| driver_->fn.glProgramUniform2fFn(program, location, v0, v1); |
| } |
| |
| void GLApiBase::glProgramUniform2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniform2fvFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniform2iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1) { |
| driver_->fn.glProgramUniform2iFn(program, location, v0, v1); |
| } |
| |
| void GLApiBase::glProgramUniform2ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| driver_->fn.glProgramUniform2ivFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniform2uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1) { |
| driver_->fn.glProgramUniform2uiFn(program, location, v0, v1); |
| } |
| |
| void GLApiBase::glProgramUniform2uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| driver_->fn.glProgramUniform2uivFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniform3fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2) { |
| driver_->fn.glProgramUniform3fFn(program, location, v0, v1, v2); |
| } |
| |
| void GLApiBase::glProgramUniform3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniform3fvFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniform3iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2) { |
| driver_->fn.glProgramUniform3iFn(program, location, v0, v1, v2); |
| } |
| |
| void GLApiBase::glProgramUniform3ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| driver_->fn.glProgramUniform3ivFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniform3uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) { |
| driver_->fn.glProgramUniform3uiFn(program, location, v0, v1, v2); |
| } |
| |
| void GLApiBase::glProgramUniform3uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| driver_->fn.glProgramUniform3uivFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniform4fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3) { |
| driver_->fn.glProgramUniform4fFn(program, location, v0, v1, v2, v3); |
| } |
| |
| void GLApiBase::glProgramUniform4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniform4fvFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniform4iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3) { |
| driver_->fn.glProgramUniform4iFn(program, location, v0, v1, v2, v3); |
| } |
| |
| void GLApiBase::glProgramUniform4ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| driver_->fn.glProgramUniform4ivFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniform4uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) { |
| driver_->fn.glProgramUniform4uiFn(program, location, v0, v1, v2, v3); |
| } |
| |
| void GLApiBase::glProgramUniform4uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| driver_->fn.glProgramUniform4uivFn(program, location, count, value); |
| } |
| |
| void GLApiBase::glProgramUniformMatrix2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniformMatrix2fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void GLApiBase::glProgramUniformMatrix2x3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniformMatrix2x3fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void GLApiBase::glProgramUniformMatrix2x4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniformMatrix2x4fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void GLApiBase::glProgramUniformMatrix3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniformMatrix3fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void GLApiBase::glProgramUniformMatrix3x2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniformMatrix3x2fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void GLApiBase::glProgramUniformMatrix3x4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniformMatrix3x4fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void GLApiBase::glProgramUniformMatrix4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniformMatrix4fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void GLApiBase::glProgramUniformMatrix4x2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniformMatrix4x2fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void GLApiBase::glProgramUniformMatrix4x3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glProgramUniformMatrix4x3fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void GLApiBase::glPushDebugGroupFn(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const char* message) { |
| driver_->fn.glPushDebugGroupFn(source, id, length, message); |
| } |
| |
| void GLApiBase::glPushGroupMarkerEXTFn(GLsizei length, const char* marker) { |
| driver_->fn.glPushGroupMarkerEXTFn(length, marker); |
| } |
| |
| void GLApiBase::glQueryCounterFn(GLuint id, GLenum target) { |
| driver_->fn.glQueryCounterFn(id, target); |
| } |
| |
| void GLApiBase::glReadBufferFn(GLenum src) { |
| driver_->fn.glReadBufferFn(src); |
| } |
| |
| void GLApiBase::glReadnPixelsRobustANGLEFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* data) { |
| driver_->fn.glReadnPixelsRobustANGLEFn(x, y, width, height, format, type, |
| bufSize, length, columns, rows, data); |
| } |
| |
| void GLApiBase::glReadPixelsFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) { |
| driver_->fn.glReadPixelsFn(x, y, width, height, format, type, pixels); |
| } |
| |
| void GLApiBase::glReadPixelsRobustANGLEFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* pixels) { |
| driver_->fn.glReadPixelsRobustANGLEFn(x, y, width, height, format, type, |
| bufSize, length, columns, rows, pixels); |
| } |
| |
| void GLApiBase::glReleaseShaderCompilerFn(void) { |
| driver_->fn.glReleaseShaderCompilerFn(); |
| } |
| |
| void GLApiBase::glRenderbufferStorageEXTFn(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glRenderbufferStorageEXTFn(target, internalformat, width, height); |
| } |
| |
| void GLApiBase::glRenderbufferStorageMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glRenderbufferStorageMultisampleFn(target, samples, |
| internalformat, width, height); |
| } |
| |
| void GLApiBase::glRenderbufferStorageMultisampleAdvancedAMDFn( |
| GLenum target, |
| GLsizei samples, |
| GLsizei storageSamples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glRenderbufferStorageMultisampleAdvancedAMDFn( |
| target, samples, storageSamples, internalformat, width, height); |
| } |
| |
| void GLApiBase::glRenderbufferStorageMultisampleEXTFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glRenderbufferStorageMultisampleEXTFn( |
| target, samples, internalformat, width, height); |
| } |
| |
| void GLApiBase::glRequestExtensionANGLEFn(const char* name) { |
| driver_->fn.glRequestExtensionANGLEFn(name); |
| } |
| |
| void GLApiBase::glResumeTransformFeedbackFn(void) { |
| driver_->fn.glResumeTransformFeedbackFn(); |
| } |
| |
| void GLApiBase::glSampleCoverageFn(GLclampf value, GLboolean invert) { |
| driver_->fn.glSampleCoverageFn(value, invert); |
| } |
| |
| void GLApiBase::glSampleMaskiFn(GLuint maskNumber, GLbitfield mask) { |
| driver_->fn.glSampleMaskiFn(maskNumber, mask); |
| } |
| |
| void GLApiBase::glSamplerParameterfFn(GLuint sampler, |
| GLenum pname, |
| GLfloat param) { |
| driver_->fn.glSamplerParameterfFn(sampler, pname, param); |
| } |
| |
| void GLApiBase::glSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params) { |
| driver_->fn.glSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| void GLApiBase::glSamplerParameterfvRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* param) { |
| driver_->fn.glSamplerParameterfvRobustANGLEFn(sampler, pname, bufSize, param); |
| } |
| |
| void GLApiBase::glSamplerParameteriFn(GLuint sampler, |
| GLenum pname, |
| GLint param) { |
| driver_->fn.glSamplerParameteriFn(sampler, pname, param); |
| } |
| |
| void GLApiBase::glSamplerParameterIivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param) { |
| driver_->fn.glSamplerParameterIivRobustANGLEFn(sampler, pname, bufSize, |
| param); |
| } |
| |
| void GLApiBase::glSamplerParameterIuivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* param) { |
| driver_->fn.glSamplerParameterIuivRobustANGLEFn(sampler, pname, bufSize, |
| param); |
| } |
| |
| void GLApiBase::glSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| const GLint* params) { |
| driver_->fn.glSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| void GLApiBase::glSamplerParameterivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param) { |
| driver_->fn.glSamplerParameterivRobustANGLEFn(sampler, pname, bufSize, param); |
| } |
| |
| void GLApiBase::glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| driver_->fn.glScissorFn(x, y, width, height); |
| } |
| |
| void GLApiBase::glSetFenceAPPLEFn(GLuint fence) { |
| driver_->fn.glSetFenceAPPLEFn(fence); |
| } |
| |
| void GLApiBase::glSetFenceNVFn(GLuint fence, GLenum condition) { |
| driver_->fn.glSetFenceNVFn(fence, condition); |
| } |
| |
| void GLApiBase::glShaderBinaryFn(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) { |
| driver_->fn.glShaderBinaryFn(n, shaders, binaryformat, binary, length); |
| } |
| |
| void GLApiBase::glShaderSourceFn(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length) { |
| driver_->fn.glShaderSourceFn(shader, count, str, length); |
| } |
| |
| void GLApiBase::glSignalSemaphoreEXTFn(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint* buffers, |
| GLuint numTextureBarriers, |
| const GLuint* textures, |
| const GLenum* dstLayouts) { |
| driver_->fn.glSignalSemaphoreEXTFn(semaphore, numBufferBarriers, buffers, |
| numTextureBarriers, textures, dstLayouts); |
| } |
| |
| void GLApiBase::glStencilFillPathInstancedNVFn(GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| driver_->fn.glStencilFillPathInstancedNVFn(numPaths, pathNameType, paths, |
| pathBase, fillMode, mask, |
| transformType, transformValues); |
| } |
| |
| void GLApiBase::glStencilFillPathNVFn(GLuint path, |
| GLenum fillMode, |
| GLuint mask) { |
| driver_->fn.glStencilFillPathNVFn(path, fillMode, mask); |
| } |
| |
| void GLApiBase::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { |
| driver_->fn.glStencilFuncFn(func, ref, mask); |
| } |
| |
| void GLApiBase::glStencilFuncSeparateFn(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) { |
| driver_->fn.glStencilFuncSeparateFn(face, func, ref, mask); |
| } |
| |
| void GLApiBase::glStencilMaskFn(GLuint mask) { |
| driver_->fn.glStencilMaskFn(mask); |
| } |
| |
| void GLApiBase::glStencilMaskSeparateFn(GLenum face, GLuint mask) { |
| driver_->fn.glStencilMaskSeparateFn(face, mask); |
| } |
| |
| void GLApiBase::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { |
| driver_->fn.glStencilOpFn(fail, zfail, zpass); |
| } |
| |
| void GLApiBase::glStencilOpSeparateFn(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) { |
| driver_->fn.glStencilOpSeparateFn(face, fail, zfail, zpass); |
| } |
| |
| void GLApiBase::glStencilStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| driver_->fn.glStencilStrokePathInstancedNVFn(numPaths, pathNameType, paths, |
| pathBase, ref, mask, |
| transformType, transformValues); |
| } |
| |
| void GLApiBase::glStencilStrokePathNVFn(GLuint path, |
| GLint reference, |
| GLuint mask) { |
| driver_->fn.glStencilStrokePathNVFn(path, reference, mask); |
| } |
| |
| void GLApiBase::glStencilThenCoverFillPathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| driver_->fn.glStencilThenCoverFillPathInstancedNVFn( |
| numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, |
| transformType, transformValues); |
| } |
| |
| void GLApiBase::glStencilThenCoverFillPathNVFn(GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode) { |
| driver_->fn.glStencilThenCoverFillPathNVFn(path, fillMode, mask, coverMode); |
| } |
| |
| void GLApiBase::glStencilThenCoverStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| driver_->fn.glStencilThenCoverStrokePathInstancedNVFn( |
| numPaths, pathNameType, paths, pathBase, ref, mask, coverMode, |
| transformType, transformValues); |
| } |
| |
| void GLApiBase::glStencilThenCoverStrokePathNVFn(GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode) { |
| driver_->fn.glStencilThenCoverStrokePathNVFn(path, reference, mask, |
| coverMode); |
| } |
| |
| GLboolean GLApiBase::glTestFenceAPPLEFn(GLuint fence) { |
| return driver_->fn.glTestFenceAPPLEFn(fence); |
| } |
| |
| GLboolean GLApiBase::glTestFenceNVFn(GLuint fence) { |
| return driver_->fn.glTestFenceNVFn(fence); |
| } |
| |
| void GLApiBase::glTexBufferFn(GLenum target, |
| GLenum internalformat, |
| GLuint buffer) { |
| driver_->fn.glTexBufferFn(target, internalformat, buffer); |
| } |
| |
| void GLApiBase::glTexBufferRangeFn(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| driver_->fn.glTexBufferRangeFn(target, internalformat, buffer, offset, size); |
| } |
| |
| void GLApiBase::glTexImage2DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| driver_->fn.glTexImage2DFn(target, level, internalformat, width, height, |
| border, format, type, pixels); |
| } |
| |
| void GLApiBase::glTexImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| driver_->fn.glTexImage2DRobustANGLEFn(target, level, internalformat, width, |
| height, border, format, type, bufSize, |
| pixels); |
| } |
| |
| void GLApiBase::glTexImage3DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| driver_->fn.glTexImage3DFn(target, level, internalformat, width, height, |
| depth, border, format, type, pixels); |
| } |
| |
| void GLApiBase::glTexImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| driver_->fn.glTexImage3DRobustANGLEFn(target, level, internalformat, width, |
| height, depth, border, format, type, |
| bufSize, pixels); |
| } |
| |
| void GLApiBase::glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) { |
| driver_->fn.glTexParameterfFn(target, pname, param); |
| } |
| |
| void GLApiBase::glTexParameterfvFn(GLenum target, |
| GLenum pname, |
| const GLfloat* params) { |
| driver_->fn.glTexParameterfvFn(target, pname, params); |
| } |
| |
| void GLApiBase::glTexParameterfvRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* params) { |
| driver_->fn.glTexParameterfvRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void GLApiBase::glTexParameteriFn(GLenum target, GLenum pname, GLint param) { |
| driver_->fn.glTexParameteriFn(target, pname, param); |
| } |
| |
| void GLApiBase::glTexParameterIivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params) { |
| driver_->fn.glTexParameterIivRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void GLApiBase::glTexParameterIuivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* params) { |
| driver_->fn.glTexParameterIuivRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void GLApiBase::glTexParameterivFn(GLenum target, |
| GLenum pname, |
| const GLint* params) { |
| driver_->fn.glTexParameterivFn(target, pname, params); |
| } |
| |
| void GLApiBase::glTexParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params) { |
| driver_->fn.glTexParameterivRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void GLApiBase::glTexStorage2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| driver_->fn.glTexStorage2DEXTFn(target, levels, internalformat, width, |
| height); |
| } |
| |
| void GLApiBase::glTexStorage2DMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) { |
| driver_->fn.glTexStorage2DMultisampleFn(target, samples, internalformat, |
| width, height, fixedsamplelocations); |
| } |
| |
| void GLApiBase::glTexStorage3DFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) { |
| driver_->fn.glTexStorage3DFn(target, levels, internalformat, width, height, |
| depth); |
| } |
| |
| void GLApiBase::glTexStorageMem2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset) { |
| driver_->fn.glTexStorageMem2DEXTFn(target, levels, internalFormat, width, |
| height, memory, offset); |
| } |
| |
| void GLApiBase::glTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| driver_->fn.glTexSubImage2DFn(target, level, xoffset, yoffset, width, height, |
| format, type, pixels); |
| } |
| |
| void GLApiBase::glTexSubImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| driver_->fn.glTexSubImage2DRobustANGLEFn(target, level, xoffset, yoffset, |
| width, height, format, type, bufSize, |
| pixels); |
| } |
| |
| void GLApiBase::glTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| driver_->fn.glTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, type, pixels); |
| } |
| |
| void GLApiBase::glTexSubImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| driver_->fn.glTexSubImage3DRobustANGLEFn(target, level, xoffset, yoffset, |
| zoffset, width, height, depth, |
| format, type, bufSize, pixels); |
| } |
| |
| void GLApiBase::glTransformFeedbackVaryingsFn(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode) { |
| driver_->fn.glTransformFeedbackVaryingsFn(program, count, varyings, |
| bufferMode); |
| } |
| |
| void GLApiBase::glUniform1fFn(GLint location, GLfloat x) { |
| driver_->fn.glUniform1fFn(location, x); |
| } |
| |
| void GLApiBase::glUniform1fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| driver_->fn.glUniform1fvFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform1iFn(GLint location, GLint x) { |
| driver_->fn.glUniform1iFn(location, x); |
| } |
| |
| void GLApiBase::glUniform1ivFn(GLint location, GLsizei count, const GLint* v) { |
| driver_->fn.glUniform1ivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform1uiFn(GLint location, GLuint v0) { |
| driver_->fn.glUniform1uiFn(location, v0); |
| } |
| |
| void GLApiBase::glUniform1uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| driver_->fn.glUniform1uivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { |
| driver_->fn.glUniform2fFn(location, x, y); |
| } |
| |
| void GLApiBase::glUniform2fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| driver_->fn.glUniform2fvFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform2iFn(GLint location, GLint x, GLint y) { |
| driver_->fn.glUniform2iFn(location, x, y); |
| } |
| |
| void GLApiBase::glUniform2ivFn(GLint location, GLsizei count, const GLint* v) { |
| driver_->fn.glUniform2ivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) { |
| driver_->fn.glUniform2uiFn(location, v0, v1); |
| } |
| |
| void GLApiBase::glUniform2uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| driver_->fn.glUniform2uivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform3fFn(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| driver_->fn.glUniform3fFn(location, x, y, z); |
| } |
| |
| void GLApiBase::glUniform3fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| driver_->fn.glUniform3fvFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { |
| driver_->fn.glUniform3iFn(location, x, y, z); |
| } |
| |
| void GLApiBase::glUniform3ivFn(GLint location, GLsizei count, const GLint* v) { |
| driver_->fn.glUniform3ivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform3uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) { |
| driver_->fn.glUniform3uiFn(location, v0, v1, v2); |
| } |
| |
| void GLApiBase::glUniform3uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| driver_->fn.glUniform3uivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform4fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| driver_->fn.glUniform4fFn(location, x, y, z, w); |
| } |
| |
| void GLApiBase::glUniform4fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| driver_->fn.glUniform4fvFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform4iFn(GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| driver_->fn.glUniform4iFn(location, x, y, z, w); |
| } |
| |
| void GLApiBase::glUniform4ivFn(GLint location, GLsizei count, const GLint* v) { |
| driver_->fn.glUniform4ivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniform4uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) { |
| driver_->fn.glUniform4uiFn(location, v0, v1, v2, v3); |
| } |
| |
| void GLApiBase::glUniform4uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| driver_->fn.glUniform4uivFn(location, count, v); |
| } |
| |
| void GLApiBase::glUniformBlockBindingFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) { |
| driver_->fn.glUniformBlockBindingFn(program, uniformBlockIndex, |
| uniformBlockBinding); |
| } |
| |
| void GLApiBase::glUniformMatrix2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix2fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix2x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix2x3fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix2x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix2x4fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix3fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix3x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix3x2fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix3x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix3x4fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix4fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix4x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix4x2fvFn(location, count, transpose, value); |
| } |
| |
| void GLApiBase::glUniformMatrix4x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| driver_->fn.glUniformMatrix4x3fvFn(location, count, transpose, value); |
| } |
| |
| GLboolean GLApiBase::glUnmapBufferFn(GLenum target) { |
| return driver_->fn.glUnmapBufferFn(target); |
| } |
| |
| void GLApiBase::glUseProgramFn(GLuint program) { |
| driver_->fn.glUseProgramFn(program); |
| } |
| |
| void GLApiBase::glUseProgramStagesFn(GLuint pipeline, |
| GLbitfield stages, |
| GLuint program) { |
| driver_->fn.glUseProgramStagesFn(pipeline, stages, program); |
| } |
| |
| void GLApiBase::glValidateProgramFn(GLuint program) { |
| driver_->fn.glValidateProgramFn(program); |
| } |
| |
| void GLApiBase::glValidateProgramPipelineFn(GLuint pipeline) { |
| driver_->fn.glValidateProgramPipelineFn(pipeline); |
| } |
| |
| void GLApiBase::glVertexAttrib1fFn(GLuint indx, GLfloat x) { |
| driver_->fn.glVertexAttrib1fFn(indx, x); |
| } |
| |
| void GLApiBase::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { |
| driver_->fn.glVertexAttrib1fvFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { |
| driver_->fn.glVertexAttrib2fFn(indx, x, y); |
| } |
| |
| void GLApiBase::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { |
| driver_->fn.glVertexAttrib2fvFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttrib3fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| driver_->fn.glVertexAttrib3fFn(indx, x, y, z); |
| } |
| |
| void GLApiBase::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { |
| driver_->fn.glVertexAttrib3fvFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttrib4fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| driver_->fn.glVertexAttrib4fFn(indx, x, y, z, w); |
| } |
| |
| void GLApiBase::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { |
| driver_->fn.glVertexAttrib4fvFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttribBindingFn(GLuint attribindex, |
| GLuint bindingindex) { |
| driver_->fn.glVertexAttribBindingFn(attribindex, bindingindex); |
| } |
| |
| void GLApiBase::glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) { |
| driver_->fn.glVertexAttribDivisorANGLEFn(index, divisor); |
| } |
| |
| void GLApiBase::glVertexAttribFormatFn(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) { |
| driver_->fn.glVertexAttribFormatFn(attribindex, size, type, normalized, |
| relativeoffset); |
| } |
| |
| void GLApiBase::glVertexAttribI4iFn(GLuint indx, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| driver_->fn.glVertexAttribI4iFn(indx, x, y, z, w); |
| } |
| |
| void GLApiBase::glVertexAttribI4ivFn(GLuint indx, const GLint* values) { |
| driver_->fn.glVertexAttribI4ivFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttribI4uiFn(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w) { |
| driver_->fn.glVertexAttribI4uiFn(indx, x, y, z, w); |
| } |
| |
| void GLApiBase::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) { |
| driver_->fn.glVertexAttribI4uivFn(indx, values); |
| } |
| |
| void GLApiBase::glVertexAttribIFormatFn(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) { |
| driver_->fn.glVertexAttribIFormatFn(attribindex, size, type, relativeoffset); |
| } |
| |
| void GLApiBase::glVertexAttribIPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr) { |
| driver_->fn.glVertexAttribIPointerFn(indx, size, type, stride, ptr); |
| } |
| |
| void GLApiBase::glVertexAttribPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) { |
| driver_->fn.glVertexAttribPointerFn(indx, size, type, normalized, stride, |
| ptr); |
| } |
| |
| void GLApiBase::glVertexBindingDivisorFn(GLuint bindingindex, GLuint divisor) { |
| driver_->fn.glVertexBindingDivisorFn(bindingindex, divisor); |
| } |
| |
| void GLApiBase::glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| driver_->fn.glViewportFn(x, y, width, height); |
| } |
| |
| void GLApiBase::glWaitSemaphoreEXTFn(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint* buffers, |
| GLuint numTextureBarriers, |
| const GLuint* textures, |
| const GLenum* srcLayouts) { |
| driver_->fn.glWaitSemaphoreEXTFn(semaphore, numBufferBarriers, buffers, |
| numTextureBarriers, textures, srcLayouts); |
| } |
| |
| void GLApiBase::glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| driver_->fn.glWaitSyncFn(sync, flags, timeout); |
| } |
| |
| void GLApiBase::glWindowRectanglesEXTFn(GLenum mode, |
| GLsizei n, |
| const GLint* box) { |
| driver_->fn.glWindowRectanglesEXTFn(mode, n, box); |
| } |
| |
| void TraceGLApi::glActiveShaderProgramFn(GLuint pipeline, GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glActiveShaderProgram") |
| gl_api_->glActiveShaderProgramFn(pipeline, program); |
| } |
| |
| void TraceGLApi::glActiveTextureFn(GLenum texture) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glActiveTexture") |
| gl_api_->glActiveTextureFn(texture); |
| } |
| |
| void TraceGLApi::glApplyFramebufferAttachmentCMAAINTELFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glApplyFramebufferAttachmentCMAAINTEL") |
| gl_api_->glApplyFramebufferAttachmentCMAAINTELFn(); |
| } |
| |
| void TraceGLApi::glAttachShaderFn(GLuint program, GLuint shader) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glAttachShader") |
| gl_api_->glAttachShaderFn(program, shader); |
| } |
| |
| void TraceGLApi::glBeginQueryFn(GLenum target, GLuint id) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBeginQuery") |
| gl_api_->glBeginQueryFn(target, id); |
| } |
| |
| void TraceGLApi::glBeginTransformFeedbackFn(GLenum primitiveMode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBeginTransformFeedback") |
| gl_api_->glBeginTransformFeedbackFn(primitiveMode); |
| } |
| |
| void TraceGLApi::glBindAttribLocationFn(GLuint program, |
| GLuint index, |
| const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindAttribLocation") |
| gl_api_->glBindAttribLocationFn(program, index, name); |
| } |
| |
| void TraceGLApi::glBindBufferFn(GLenum target, GLuint buffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBuffer") |
| gl_api_->glBindBufferFn(target, buffer); |
| } |
| |
| void TraceGLApi::glBindBufferBaseFn(GLenum target, |
| GLuint index, |
| GLuint buffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBufferBase") |
| gl_api_->glBindBufferBaseFn(target, index, buffer); |
| } |
| |
| void TraceGLApi::glBindBufferRangeFn(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindBufferRange") |
| gl_api_->glBindBufferRangeFn(target, index, buffer, offset, size); |
| } |
| |
| void TraceGLApi::glBindFragDataLocationFn(GLuint program, |
| GLuint colorNumber, |
| const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindFragDataLocation") |
| gl_api_->glBindFragDataLocationFn(program, colorNumber, name); |
| } |
| |
| void TraceGLApi::glBindFragDataLocationIndexedFn(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glBindFragDataLocationIndexed") |
| gl_api_->glBindFragDataLocationIndexedFn(program, colorNumber, index, name); |
| } |
| |
| void TraceGLApi::glBindFragmentInputLocationCHROMIUMFn(GLuint program, |
| GLint location, |
| const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glBindFragmentInputLocationCHROMIUM") |
| gl_api_->glBindFragmentInputLocationCHROMIUMFn(program, location, name); |
| } |
| |
| void TraceGLApi::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindFramebufferEXT") |
| gl_api_->glBindFramebufferEXTFn(target, framebuffer); |
| } |
| |
| void TraceGLApi::glBindImageTextureEXTFn(GLuint index, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLint format) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindImageTextureEXT") |
| gl_api_->glBindImageTextureEXTFn(index, texture, level, layered, layer, |
| access, format); |
| } |
| |
| void TraceGLApi::glBindProgramPipelineFn(GLuint pipeline) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindProgramPipeline") |
| gl_api_->glBindProgramPipelineFn(pipeline); |
| } |
| |
| void TraceGLApi::glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindRenderbufferEXT") |
| gl_api_->glBindRenderbufferEXTFn(target, renderbuffer); |
| } |
| |
| void TraceGLApi::glBindSamplerFn(GLuint unit, GLuint sampler) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindSampler") |
| gl_api_->glBindSamplerFn(unit, sampler); |
| } |
| |
| void TraceGLApi::glBindTextureFn(GLenum target, GLuint texture) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindTexture") |
| gl_api_->glBindTextureFn(target, texture); |
| } |
| |
| void TraceGLApi::glBindTransformFeedbackFn(GLenum target, GLuint id) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindTransformFeedback") |
| gl_api_->glBindTransformFeedbackFn(target, id); |
| } |
| |
| void TraceGLApi::glBindUniformLocationCHROMIUMFn(GLuint program, |
| GLint location, |
| const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glBindUniformLocationCHROMIUM") |
| gl_api_->glBindUniformLocationCHROMIUMFn(program, location, name); |
| } |
| |
| void TraceGLApi::glBindVertexArrayOESFn(GLuint array) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindVertexArrayOES") |
| gl_api_->glBindVertexArrayOESFn(array); |
| } |
| |
| void TraceGLApi::glBindVertexBufferFn(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBindVertexBuffer") |
| gl_api_->glBindVertexBufferFn(bindingindex, buffer, offset, stride); |
| } |
| |
| void TraceGLApi::glBlendBarrierKHRFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendBarrierKHR") |
| gl_api_->glBlendBarrierKHRFn(); |
| } |
| |
| void TraceGLApi::glBlendColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendColor") |
| gl_api_->glBlendColorFn(red, green, blue, alpha); |
| } |
| |
| void TraceGLApi::glBlendEquationFn(GLenum mode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendEquation") |
| gl_api_->glBlendEquationFn(mode); |
| } |
| |
| void TraceGLApi::glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendEquationSeparate") |
| gl_api_->glBlendEquationSeparateFn(modeRGB, modeAlpha); |
| } |
| |
| void TraceGLApi::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendFunc") |
| gl_api_->glBlendFuncFn(sfactor, dfactor); |
| } |
| |
| void TraceGLApi::glBlendFuncSeparateFn(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlendFuncSeparate") |
| gl_api_->glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void TraceGLApi::glBlitFramebufferFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBlitFramebuffer") |
| gl_api_->glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, |
| dstY1, mask, filter); |
| } |
| |
| void TraceGLApi::glBufferDataFn(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBufferData") |
| gl_api_->glBufferDataFn(target, size, data, usage); |
| } |
| |
| void TraceGLApi::glBufferSubDataFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glBufferSubData") |
| gl_api_->glBufferSubDataFn(target, offset, size, data); |
| } |
| |
| GLenum TraceGLApi::glCheckFramebufferStatusEXTFn(GLenum target) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glCheckFramebufferStatusEXT") |
| return gl_api_->glCheckFramebufferStatusEXTFn(target); |
| } |
| |
| void TraceGLApi::glClearFn(GLbitfield mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClear") |
| gl_api_->glClearFn(mask); |
| } |
| |
| void TraceGLApi::glClearBufferfiFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferfi") |
| gl_api_->glClearBufferfiFn(buffer, drawbuffer, depth, stencil); |
| } |
| |
| void TraceGLApi::glClearBufferfvFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferfv") |
| gl_api_->glClearBufferfvFn(buffer, drawbuffer, value); |
| } |
| |
| void TraceGLApi::glClearBufferivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferiv") |
| gl_api_->glClearBufferivFn(buffer, drawbuffer, value); |
| } |
| |
| void TraceGLApi::glClearBufferuivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearBufferuiv") |
| gl_api_->glClearBufferuivFn(buffer, drawbuffer, value); |
| } |
| |
| void TraceGLApi::glClearColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearColor") |
| gl_api_->glClearColorFn(red, green, blue, alpha); |
| } |
| |
| void TraceGLApi::glClearDepthFn(GLclampd depth) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearDepth") |
| gl_api_->glClearDepthFn(depth); |
| } |
| |
| void TraceGLApi::glClearDepthfFn(GLclampf depth) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearDepthf") |
| gl_api_->glClearDepthfFn(depth); |
| } |
| |
| void TraceGLApi::glClearStencilFn(GLint s) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClearStencil") |
| gl_api_->glClearStencilFn(s); |
| } |
| |
| GLenum TraceGLApi::glClientWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glClientWaitSync") |
| return gl_api_->glClientWaitSyncFn(sync, flags, timeout); |
| } |
| |
| void TraceGLApi::glColorMaskFn(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glColorMask") |
| gl_api_->glColorMaskFn(red, green, blue, alpha); |
| } |
| |
| void TraceGLApi::glCompileShaderFn(GLuint shader) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompileShader") |
| gl_api_->glCompileShaderFn(shader); |
| } |
| |
| void TraceGLApi::glCompressedTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexImage2D") |
| gl_api_->glCompressedTexImage2DFn(target, level, internalformat, width, |
| height, border, imageSize, data); |
| } |
| |
| void TraceGLApi::glCompressedTexImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glCompressedTexImage2DRobustANGLE") |
| gl_api_->glCompressedTexImage2DRobustANGLEFn(target, level, internalformat, |
| width, height, border, imageSize, |
| dataSize, data); |
| } |
| |
| void TraceGLApi::glCompressedTexImage3DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexImage3D") |
| gl_api_->glCompressedTexImage3DFn(target, level, internalformat, width, |
| height, depth, border, imageSize, data); |
| } |
| |
| void TraceGLApi::glCompressedTexImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glCompressedTexImage3DRobustANGLE") |
| gl_api_->glCompressedTexImage3DRobustANGLEFn(target, level, internalformat, |
| width, height, depth, border, |
| imageSize, dataSize, data); |
| } |
| |
| void TraceGLApi::glCompressedTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexSubImage2D") |
| gl_api_->glCompressedTexSubImage2DFn(target, level, xoffset, yoffset, width, |
| height, format, imageSize, data); |
| } |
| |
| void TraceGLApi::glCompressedTexSubImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glCompressedTexSubImage2DRobustANGLE") |
| gl_api_->glCompressedTexSubImage2DRobustANGLEFn( |
| target, level, xoffset, yoffset, width, height, format, imageSize, |
| dataSize, data); |
| } |
| |
| void TraceGLApi::glCompressedTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCompressedTexSubImage3D") |
| gl_api_->glCompressedTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, |
| width, height, depth, format, imageSize, |
| data); |
| } |
| |
| void TraceGLApi::glCompressedTexSubImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glCompressedTexSubImage3DRobustANGLE") |
| gl_api_->glCompressedTexSubImage3DRobustANGLEFn( |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
| imageSize, dataSize, data); |
| } |
| |
| void TraceGLApi::glCopyBufferSubDataFn(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyBufferSubData") |
| gl_api_->glCopyBufferSubDataFn(readTarget, writeTarget, readOffset, |
| writeOffset, size); |
| } |
| |
| void TraceGLApi::glCopySubTextureCHROMIUMFn(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopySubTextureCHROMIUM") |
| gl_api_->glCopySubTextureCHROMIUMFn( |
| sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x, |
| y, width, height, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha); |
| } |
| |
| void TraceGLApi::glCopyTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexImage2D") |
| gl_api_->glCopyTexImage2DFn(target, level, internalformat, x, y, width, |
| height, border); |
| } |
| |
| void TraceGLApi::glCopyTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexSubImage2D") |
| gl_api_->glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x, y, width, |
| height); |
| } |
| |
| void TraceGLApi::glCopyTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTexSubImage3D") |
| gl_api_->glCopyTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, x, y, |
| width, height); |
| } |
| |
| void TraceGLApi::glCopyTextureCHROMIUMFn(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCopyTextureCHROMIUM") |
| gl_api_->glCopyTextureCHROMIUMFn( |
| sourceId, sourceLevel, destTarget, destId, destLevel, internalFormat, |
| destType, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); |
| } |
| |
| void TraceGLApi::glCoverageModulationNVFn(GLenum components) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCoverageModulationNV") |
| gl_api_->glCoverageModulationNVFn(components); |
| } |
| |
| void TraceGLApi::glCoverFillPathInstancedNVFn(GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCoverFillPathInstancedNV") |
| gl_api_->glCoverFillPathInstancedNVFn(numPaths, pathNameType, paths, pathBase, |
| coverMode, transformType, |
| transformValues); |
| } |
| |
| void TraceGLApi::glCoverFillPathNVFn(GLuint path, GLenum coverMode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCoverFillPathNV") |
| gl_api_->glCoverFillPathNVFn(path, coverMode); |
| } |
| |
| void TraceGLApi::glCoverStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glCoverStrokePathInstancedNV") |
| gl_api_->glCoverStrokePathInstancedNVFn(numPaths, pathNameType, paths, |
| pathBase, coverMode, transformType, |
| transformValues); |
| } |
| |
| void TraceGLApi::glCoverStrokePathNVFn(GLuint name, GLenum coverMode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCoverStrokePathNV") |
| gl_api_->glCoverStrokePathNVFn(name, coverMode); |
| } |
| |
| void TraceGLApi::glCreateMemoryObjectsEXTFn(GLsizei n, GLuint* memoryObjects) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCreateMemoryObjectsEXT") |
| gl_api_->glCreateMemoryObjectsEXTFn(n, memoryObjects); |
| } |
| |
| GLuint TraceGLApi::glCreateProgramFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCreateProgram") |
| return gl_api_->glCreateProgramFn(); |
| } |
| |
| GLuint TraceGLApi::glCreateShaderFn(GLenum type) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCreateShader") |
| return gl_api_->glCreateShaderFn(type); |
| } |
| |
| GLuint TraceGLApi::glCreateShaderProgramvFn(GLenum type, |
| GLsizei count, |
| const char* const* strings) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCreateShaderProgramv") |
| return gl_api_->glCreateShaderProgramvFn(type, count, strings); |
| } |
| |
| void TraceGLApi::glCullFaceFn(GLenum mode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glCullFace") |
| gl_api_->glCullFaceFn(mode); |
| } |
| |
| void TraceGLApi::glDebugMessageCallbackFn(GLDEBUGPROC callback, |
| const void* userParam) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDebugMessageCallback") |
| gl_api_->glDebugMessageCallbackFn(callback, userParam); |
| } |
| |
| void TraceGLApi::glDebugMessageControlFn(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint* ids, |
| GLboolean enabled) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDebugMessageControl") |
| gl_api_->glDebugMessageControlFn(source, type, severity, count, ids, enabled); |
| } |
| |
| void TraceGLApi::glDebugMessageInsertFn(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const char* buf) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDebugMessageInsert") |
| gl_api_->glDebugMessageInsertFn(source, type, id, severity, length, buf); |
| } |
| |
| void TraceGLApi::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteBuffersARB") |
| gl_api_->glDeleteBuffersARBFn(n, buffers); |
| } |
| |
| void TraceGLApi::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFencesAPPLE") |
| gl_api_->glDeleteFencesAPPLEFn(n, fences); |
| } |
| |
| void TraceGLApi::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFencesNV") |
| gl_api_->glDeleteFencesNVFn(n, fences); |
| } |
| |
| void TraceGLApi::glDeleteFramebuffersEXTFn(GLsizei n, |
| const GLuint* framebuffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteFramebuffersEXT") |
| gl_api_->glDeleteFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| void TraceGLApi::glDeletePathsNVFn(GLuint path, GLsizei range) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeletePathsNV") |
| gl_api_->glDeletePathsNVFn(path, range); |
| } |
| |
| void TraceGLApi::glDeleteProgramFn(GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteProgram") |
| gl_api_->glDeleteProgramFn(program); |
| } |
| |
| void TraceGLApi::glDeleteProgramPipelinesFn(GLsizei n, |
| const GLuint* pipelines) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteProgramPipelines") |
| gl_api_->glDeleteProgramPipelinesFn(n, pipelines); |
| } |
| |
| void TraceGLApi::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteQueries") |
| gl_api_->glDeleteQueriesFn(n, ids); |
| } |
| |
| void TraceGLApi::glDeleteRenderbuffersEXTFn(GLsizei n, |
| const GLuint* renderbuffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteRenderbuffersEXT") |
| gl_api_->glDeleteRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| void TraceGLApi::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteSamplers") |
| gl_api_->glDeleteSamplersFn(n, samplers); |
| } |
| |
| void TraceGLApi::glDeleteSemaphoresEXTFn(GLsizei n, const GLuint* semaphores) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteSemaphoresEXT") |
| gl_api_->glDeleteSemaphoresEXTFn(n, semaphores); |
| } |
| |
| void TraceGLApi::glDeleteShaderFn(GLuint shader) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteShader") |
| gl_api_->glDeleteShaderFn(shader); |
| } |
| |
| void TraceGLApi::glDeleteSyncFn(GLsync sync) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteSync") |
| gl_api_->glDeleteSyncFn(sync); |
| } |
| |
| void TraceGLApi::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteTextures") |
| gl_api_->glDeleteTexturesFn(n, textures); |
| } |
| |
| void TraceGLApi::glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteTransformFeedbacks") |
| gl_api_->glDeleteTransformFeedbacksFn(n, ids); |
| } |
| |
| void TraceGLApi::glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDeleteVertexArraysOES") |
| gl_api_->glDeleteVertexArraysOESFn(n, arrays); |
| } |
| |
| void TraceGLApi::glDepthFuncFn(GLenum func) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthFunc") |
| gl_api_->glDepthFuncFn(func); |
| } |
| |
| void TraceGLApi::glDepthMaskFn(GLboolean flag) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthMask") |
| gl_api_->glDepthMaskFn(flag); |
| } |
| |
| void TraceGLApi::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthRange") |
| gl_api_->glDepthRangeFn(zNear, zFar); |
| } |
| |
| void TraceGLApi::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDepthRangef") |
| gl_api_->glDepthRangefFn(zNear, zFar); |
| } |
| |
| void TraceGLApi::glDetachShaderFn(GLuint program, GLuint shader) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDetachShader") |
| gl_api_->glDetachShaderFn(program, shader); |
| } |
| |
| void TraceGLApi::glDisableFn(GLenum cap) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDisable") |
| gl_api_->glDisableFn(cap); |
| } |
| |
| void TraceGLApi::glDisableVertexAttribArrayFn(GLuint index) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDisableVertexAttribArray") |
| gl_api_->glDisableVertexAttribArrayFn(index); |
| } |
| |
| void TraceGLApi::glDiscardFramebufferEXTFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDiscardFramebufferEXT") |
| gl_api_->glDiscardFramebufferEXTFn(target, numAttachments, attachments); |
| } |
| |
| void TraceGLApi::glDispatchComputeFn(GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDispatchCompute") |
| gl_api_->glDispatchComputeFn(numGroupsX, numGroupsY, numGroupsZ); |
| } |
| |
| void TraceGLApi::glDispatchComputeIndirectFn(GLintptr indirect) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDispatchComputeIndirect") |
| gl_api_->glDispatchComputeIndirectFn(indirect); |
| } |
| |
| void TraceGLApi::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawArrays") |
| gl_api_->glDrawArraysFn(mode, first, count); |
| } |
| |
| void TraceGLApi::glDrawArraysIndirectFn(GLenum mode, const void* indirect) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawArraysIndirect") |
| gl_api_->glDrawArraysIndirectFn(mode, indirect); |
| } |
| |
| void TraceGLApi::glDrawArraysInstancedANGLEFn(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawArraysInstancedANGLE") |
| gl_api_->glDrawArraysInstancedANGLEFn(mode, first, count, primcount); |
| } |
| |
| void TraceGLApi::glDrawBufferFn(GLenum mode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawBuffer") |
| gl_api_->glDrawBufferFn(mode); |
| } |
| |
| void TraceGLApi::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawBuffersARB") |
| gl_api_->glDrawBuffersARBFn(n, bufs); |
| } |
| |
| void TraceGLApi::glDrawElementsFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawElements") |
| gl_api_->glDrawElementsFn(mode, count, type, indices); |
| } |
| |
| void TraceGLApi::glDrawElementsIndirectFn(GLenum mode, |
| GLenum type, |
| const void* indirect) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawElementsIndirect") |
| gl_api_->glDrawElementsIndirectFn(mode, type, indirect); |
| } |
| |
| void TraceGLApi::glDrawElementsInstancedANGLEFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glDrawElementsInstancedANGLE") |
| gl_api_->glDrawElementsInstancedANGLEFn(mode, count, type, indices, |
| primcount); |
| } |
| |
| void TraceGLApi::glDrawRangeElementsFn(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glDrawRangeElements") |
| gl_api_->glDrawRangeElementsFn(mode, start, end, count, type, indices); |
| } |
| |
| void TraceGLApi::glEGLImageTargetRenderbufferStorageOESFn(GLenum target, |
| GLeglImageOES image) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glEGLImageTargetRenderbufferStorageOES") |
| gl_api_->glEGLImageTargetRenderbufferStorageOESFn(target, image); |
| } |
| |
| void TraceGLApi::glEGLImageTargetTexture2DOESFn(GLenum target, |
| GLeglImageOES image) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glEGLImageTargetTexture2DOES") |
| gl_api_->glEGLImageTargetTexture2DOESFn(target, image); |
| } |
| |
| void TraceGLApi::glEnableFn(GLenum cap) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEnable") |
| gl_api_->glEnableFn(cap); |
| } |
| |
| void TraceGLApi::glEnableVertexAttribArrayFn(GLuint index) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEnableVertexAttribArray") |
| gl_api_->glEnableVertexAttribArrayFn(index); |
| } |
| |
| void TraceGLApi::glEndQueryFn(GLenum target) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEndQuery") |
| gl_api_->glEndQueryFn(target); |
| } |
| |
| void TraceGLApi::glEndTransformFeedbackFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glEndTransformFeedback") |
| gl_api_->glEndTransformFeedbackFn(); |
| } |
| |
| GLsync TraceGLApi::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFenceSync") |
| return gl_api_->glFenceSyncFn(condition, flags); |
| } |
| |
| void TraceGLApi::glFinishFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinish") |
| gl_api_->glFinishFn(); |
| } |
| |
| void TraceGLApi::glFinishFenceAPPLEFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinishFenceAPPLE") |
| gl_api_->glFinishFenceAPPLEFn(fence); |
| } |
| |
| void TraceGLApi::glFinishFenceNVFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFinishFenceNV") |
| gl_api_->glFinishFenceNVFn(fence); |
| } |
| |
| void TraceGLApi::glFlushFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFlush") |
| gl_api_->glFlushFn(); |
| } |
| |
| void TraceGLApi::glFlushMappedBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFlushMappedBufferRange") |
| gl_api_->glFlushMappedBufferRangeFn(target, offset, length); |
| } |
| |
| void TraceGLApi::glFramebufferParameteriFn(GLenum target, |
| GLenum pname, |
| GLint param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFramebufferParameteri") |
| gl_api_->glFramebufferParameteriFn(target, pname, param); |
| } |
| |
| void TraceGLApi::glFramebufferRenderbufferEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glFramebufferRenderbufferEXT") |
| gl_api_->glFramebufferRenderbufferEXTFn(target, attachment, |
| renderbuffertarget, renderbuffer); |
| } |
| |
| void TraceGLApi::glFramebufferTexture2DEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFramebufferTexture2DEXT") |
| gl_api_->glFramebufferTexture2DEXTFn(target, attachment, textarget, texture, |
| level); |
| } |
| |
| void TraceGLApi::glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glFramebufferTexture2DMultisampleEXT") |
| gl_api_->glFramebufferTexture2DMultisampleEXTFn(target, attachment, textarget, |
| texture, level, samples); |
| } |
| |
| void TraceGLApi::glFramebufferTextureLayerFn(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFramebufferTextureLayer") |
| gl_api_->glFramebufferTextureLayerFn(target, attachment, texture, level, |
| layer); |
| } |
| |
| void TraceGLApi::glFramebufferTextureMultiviewLayeredANGLEFn( |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glFramebufferTextureMultiviewLayeredANGLE") |
| gl_api_->glFramebufferTextureMultiviewLayeredANGLEFn( |
| target, attachment, texture, level, baseViewIndex, numViews); |
| } |
| |
| void TraceGLApi::glFrontFaceFn(GLenum mode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glFrontFace") |
| gl_api_->glFrontFaceFn(mode); |
| } |
| |
| void TraceGLApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenBuffersARB") |
| gl_api_->glGenBuffersARBFn(n, buffers); |
| } |
| |
| void TraceGLApi::glGenerateMipmapEXTFn(GLenum target) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenerateMipmapEXT") |
| gl_api_->glGenerateMipmapEXTFn(target); |
| } |
| |
| void TraceGLApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFencesAPPLE") |
| gl_api_->glGenFencesAPPLEFn(n, fences); |
| } |
| |
| void TraceGLApi::glGenFencesNVFn(GLsizei n, GLuint* fences) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFencesNV") |
| gl_api_->glGenFencesNVFn(n, fences); |
| } |
| |
| void TraceGLApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenFramebuffersEXT") |
| gl_api_->glGenFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| GLuint TraceGLApi::glGenPathsNVFn(GLsizei range) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenPathsNV") |
| return gl_api_->glGenPathsNVFn(range); |
| } |
| |
| GLuint TraceGLApi::glGenProgramPipelinesFn(GLsizei n, GLuint* pipelines) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenProgramPipelines") |
| return gl_api_->glGenProgramPipelinesFn(n, pipelines); |
| } |
| |
| void TraceGLApi::glGenQueriesFn(GLsizei n, GLuint* ids) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenQueries") |
| gl_api_->glGenQueriesFn(n, ids); |
| } |
| |
| void TraceGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenRenderbuffersEXT") |
| gl_api_->glGenRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| void TraceGLApi::glGenSamplersFn(GLsizei n, GLuint* samplers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenSamplers") |
| gl_api_->glGenSamplersFn(n, samplers); |
| } |
| |
| void TraceGLApi::glGenSemaphoresEXTFn(GLsizei n, GLuint* semaphores) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenSemaphoresEXT") |
| gl_api_->glGenSemaphoresEXTFn(n, semaphores); |
| } |
| |
| void TraceGLApi::glGenTexturesFn(GLsizei n, GLuint* textures) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenTextures") |
| gl_api_->glGenTexturesFn(n, textures); |
| } |
| |
| void TraceGLApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenTransformFeedbacks") |
| gl_api_->glGenTransformFeedbacksFn(n, ids); |
| } |
| |
| void TraceGLApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGenVertexArraysOES") |
| gl_api_->glGenVertexArraysOESFn(n, arrays); |
| } |
| |
| void TraceGLApi::glGetActiveAttribFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveAttrib") |
| gl_api_->glGetActiveAttribFn(program, index, bufsize, length, size, type, |
| name); |
| } |
| |
| void TraceGLApi::glGetActiveUniformFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniform") |
| gl_api_->glGetActiveUniformFn(program, index, bufsize, length, size, type, |
| name); |
| } |
| |
| void TraceGLApi::glGetActiveUniformBlockivFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniformBlockiv") |
| gl_api_->glGetActiveUniformBlockivFn(program, uniformBlockIndex, pname, |
| params); |
| } |
| |
| void TraceGLApi::glGetActiveUniformBlockivRobustANGLEFn( |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetActiveUniformBlockivRobustANGLE") |
| gl_api_->glGetActiveUniformBlockivRobustANGLEFn( |
| program, uniformBlockIndex, pname, bufSize, length, params); |
| } |
| |
| void TraceGLApi::glGetActiveUniformBlockNameFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetActiveUniformBlockName") |
| gl_api_->glGetActiveUniformBlockNameFn(program, uniformBlockIndex, bufSize, |
| length, uniformBlockName); |
| } |
| |
| void TraceGLApi::glGetActiveUniformsivFn(GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetActiveUniformsiv") |
| gl_api_->glGetActiveUniformsivFn(program, uniformCount, uniformIndices, pname, |
| params); |
| } |
| |
| void TraceGLApi::glGetAttachedShadersFn(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetAttachedShaders") |
| gl_api_->glGetAttachedShadersFn(program, maxcount, count, shaders); |
| } |
| |
| GLint TraceGLApi::glGetAttribLocationFn(GLuint program, const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetAttribLocation") |
| return gl_api_->glGetAttribLocationFn(program, name); |
| } |
| |
| void TraceGLApi::glGetBooleani_vFn(GLenum target, |
| GLuint index, |
| GLboolean* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetBooleani_v") |
| gl_api_->glGetBooleani_vFn(target, index, data); |
| } |
| |
| void TraceGLApi::glGetBooleani_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetBooleani_vRobustANGLE") |
| gl_api_->glGetBooleani_vRobustANGLEFn(target, index, bufSize, length, data); |
| } |
| |
| void TraceGLApi::glGetBooleanvFn(GLenum pname, GLboolean* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetBooleanv") |
| gl_api_->glGetBooleanvFn(pname, params); |
| } |
| |
| void TraceGLApi::glGetBooleanvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetBooleanvRobustANGLE") |
| gl_api_->glGetBooleanvRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| void TraceGLApi::glGetBufferParameteri64vRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetBufferParameteri64vRobustANGLE") |
| gl_api_->glGetBufferParameteri64vRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetBufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetBufferParameteriv") |
| gl_api_->glGetBufferParameterivFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glGetBufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetBufferParameterivRobustANGLE") |
| gl_api_->glGetBufferParameterivRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetBufferPointervRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetBufferPointervRobustANGLE") |
| gl_api_->glGetBufferPointervRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| GLuint TraceGLApi::glGetDebugMessageLogFn(GLuint count, |
| GLsizei bufSize, |
| GLenum* sources, |
| GLenum* types, |
| GLuint* ids, |
| GLenum* severities, |
| GLsizei* lengths, |
| char* messageLog) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetDebugMessageLog") |
| return gl_api_->glGetDebugMessageLogFn(count, bufSize, sources, types, ids, |
| severities, lengths, messageLog); |
| } |
| |
| GLenum TraceGLApi::glGetErrorFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetError") |
| return gl_api_->glGetErrorFn(); |
| } |
| |
| void TraceGLApi::glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFenceivNV") |
| gl_api_->glGetFenceivNVFn(fence, pname, params); |
| } |
| |
| void TraceGLApi::glGetFloatvFn(GLenum pname, GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFloatv") |
| gl_api_->glGetFloatvFn(pname, params); |
| } |
| |
| void TraceGLApi::glGetFloatvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFloatvRobustANGLE") |
| gl_api_->glGetFloatvRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| GLint TraceGLApi::glGetFragDataIndexFn(GLuint program, const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFragDataIndex") |
| return gl_api_->glGetFragDataIndexFn(program, name); |
| } |
| |
| GLint TraceGLApi::glGetFragDataLocationFn(GLuint program, const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetFragDataLocation") |
| return gl_api_->glGetFragDataLocationFn(program, name); |
| } |
| |
| void TraceGLApi::glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetFramebufferAttachmentParameterivEXT") |
| gl_api_->glGetFramebufferAttachmentParameterivEXTFn(target, attachment, pname, |
| params); |
| } |
| |
| void TraceGLApi::glGetFramebufferAttachmentParameterivRobustANGLEFn( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetFramebufferAttachmentParameterivRobustANGLE") |
| gl_api_->glGetFramebufferAttachmentParameterivRobustANGLEFn( |
| target, attachment, pname, bufSize, length, params); |
| } |
| |
| void TraceGLApi::glGetFramebufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetFramebufferParameteriv") |
| gl_api_->glGetFramebufferParameterivFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glGetFramebufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetFramebufferParameterivRobustANGLE") |
| gl_api_->glGetFramebufferParameterivRobustANGLEFn(target, pname, bufSize, |
| length, params); |
| } |
| |
| GLenum TraceGLApi::glGetGraphicsResetStatusARBFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetGraphicsResetStatusARB") |
| return gl_api_->glGetGraphicsResetStatusARBFn(); |
| } |
| |
| void TraceGLApi::glGetInteger64i_vFn(GLenum target, |
| GLuint index, |
| GLint64* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInteger64i_v") |
| gl_api_->glGetInteger64i_vFn(target, index, data); |
| } |
| |
| void TraceGLApi::glGetInteger64i_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetInteger64i_vRobustANGLE") |
| gl_api_->glGetInteger64i_vRobustANGLEFn(target, index, bufSize, length, data); |
| } |
| |
| void TraceGLApi::glGetInteger64vFn(GLenum pname, GLint64* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInteger64v") |
| gl_api_->glGetInteger64vFn(pname, params); |
| } |
| |
| void TraceGLApi::glGetInteger64vRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInteger64vRobustANGLE") |
| gl_api_->glGetInteger64vRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| void TraceGLApi::glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetIntegeri_v") |
| gl_api_->glGetIntegeri_vFn(target, index, data); |
| } |
| |
| void TraceGLApi::glGetIntegeri_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetIntegeri_vRobustANGLE") |
| gl_api_->glGetIntegeri_vRobustANGLEFn(target, index, bufSize, length, data); |
| } |
| |
| void TraceGLApi::glGetIntegervFn(GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetIntegerv") |
| gl_api_->glGetIntegervFn(pname, params); |
| } |
| |
| void TraceGLApi::glGetIntegervRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetIntegervRobustANGLE") |
| gl_api_->glGetIntegervRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| void TraceGLApi::glGetInternalformativFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetInternalformativ") |
| gl_api_->glGetInternalformativFn(target, internalformat, pname, bufSize, |
| params); |
| } |
| |
| void TraceGLApi::glGetInternalformativRobustANGLEFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetInternalformativRobustANGLE") |
| gl_api_->glGetInternalformativRobustANGLEFn(target, internalformat, pname, |
| bufSize, length, params); |
| } |
| |
| void TraceGLApi::glGetInternalformatSampleivNVFn(GLenum target, |
| GLenum internalformat, |
| GLsizei samples, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetInternalformatSampleivNV") |
| gl_api_->glGetInternalformatSampleivNVFn(target, internalformat, samples, |
| pname, bufSize, params); |
| } |
| |
| void TraceGLApi::glGetMultisamplefvFn(GLenum pname, |
| GLuint index, |
| GLfloat* val) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetMultisamplefv") |
| gl_api_->glGetMultisamplefvFn(pname, index, val); |
| } |
| |
| void TraceGLApi::glGetMultisamplefvRobustANGLEFn(GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* val) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetMultisamplefvRobustANGLE") |
| gl_api_->glGetMultisamplefvRobustANGLEFn(pname, index, bufSize, length, val); |
| } |
| |
| void TraceGLApi::glGetnUniformfvRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetnUniformfvRobustANGLE") |
| gl_api_->glGetnUniformfvRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetnUniformivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetnUniformivRobustANGLE") |
| gl_api_->glGetnUniformivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetnUniformuivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetnUniformuivRobustANGLE") |
| gl_api_->glGetnUniformuivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetObjectLabelFn(GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetObjectLabel") |
| gl_api_->glGetObjectLabelFn(identifier, name, bufSize, length, label); |
| } |
| |
| void TraceGLApi::glGetObjectPtrLabelFn(void* ptr, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetObjectPtrLabel") |
| gl_api_->glGetObjectPtrLabelFn(ptr, bufSize, length, label); |
| } |
| |
| void TraceGLApi::glGetPointervFn(GLenum pname, void** params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetPointerv") |
| gl_api_->glGetPointervFn(pname, params); |
| } |
| |
| void TraceGLApi::glGetPointervRobustANGLERobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetPointervRobustANGLERobustANGLE") |
| gl_api_->glGetPointervRobustANGLERobustANGLEFn(pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetProgramBinaryFn(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramBinary") |
| gl_api_->glGetProgramBinaryFn(program, bufSize, length, binaryFormat, binary); |
| } |
| |
| void TraceGLApi::glGetProgramInfoLogFn(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramInfoLog") |
| gl_api_->glGetProgramInfoLogFn(program, bufsize, length, infolog); |
| } |
| |
| void TraceGLApi::glGetProgramInterfaceivFn(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramInterfaceiv") |
| gl_api_->glGetProgramInterfaceivFn(program, programInterface, pname, params); |
| } |
| |
| void TraceGLApi::glGetProgramInterfaceivRobustANGLEFn(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetProgramInterfaceivRobustANGLE") |
| gl_api_->glGetProgramInterfaceivRobustANGLEFn(program, programInterface, |
| pname, bufSize, length, params); |
| } |
| |
| void TraceGLApi::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramiv") |
| gl_api_->glGetProgramivFn(program, pname, params); |
| } |
| |
| void TraceGLApi::glGetProgramivRobustANGLEFn(GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramivRobustANGLE") |
| gl_api_->glGetProgramivRobustANGLEFn(program, pname, bufSize, length, params); |
| } |
| |
| void TraceGLApi::glGetProgramPipelineInfoLogFn(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* infoLog) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetProgramPipelineInfoLog") |
| gl_api_->glGetProgramPipelineInfoLogFn(pipeline, bufSize, length, infoLog); |
| } |
| |
| void TraceGLApi::glGetProgramPipelineivFn(GLuint pipeline, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramPipelineiv") |
| gl_api_->glGetProgramPipelineivFn(pipeline, pname, params); |
| } |
| |
| GLuint TraceGLApi::glGetProgramResourceIndexFn(GLuint program, |
| GLenum programInterface, |
| const GLchar* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramResourceIndex") |
| return gl_api_->glGetProgramResourceIndexFn(program, programInterface, name); |
| } |
| |
| void TraceGLApi::glGetProgramResourceivFn(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum* props, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramResourceiv") |
| gl_api_->glGetProgramResourceivFn(program, programInterface, index, propCount, |
| props, bufSize, length, params); |
| } |
| |
| GLint TraceGLApi::glGetProgramResourceLocationFn(GLuint program, |
| GLenum programInterface, |
| const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetProgramResourceLocation") |
| return gl_api_->glGetProgramResourceLocationFn(program, programInterface, |
| name); |
| } |
| |
| void TraceGLApi::glGetProgramResourceNameFn(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetProgramResourceName") |
| gl_api_->glGetProgramResourceNameFn(program, programInterface, index, bufSize, |
| length, name); |
| } |
| |
| void TraceGLApi::glGetQueryivFn(GLenum target, GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryiv") |
| gl_api_->glGetQueryivFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glGetQueryivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryivRobustANGLE") |
| gl_api_->glGetQueryivRobustANGLEFn(target, pname, bufSize, length, params); |
| } |
| |
| void TraceGLApi::glGetQueryObjecti64vFn(GLuint id, |
| GLenum pname, |
| GLint64* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjecti64v") |
| gl_api_->glGetQueryObjecti64vFn(id, pname, params); |
| } |
| |
| void TraceGLApi::glGetQueryObjecti64vRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetQueryObjecti64vRobustANGLE") |
| gl_api_->glGetQueryObjecti64vRobustANGLEFn(id, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectiv") |
| gl_api_->glGetQueryObjectivFn(id, pname, params); |
| } |
| |
| void TraceGLApi::glGetQueryObjectivRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetQueryObjectivRobustANGLE") |
| gl_api_->glGetQueryObjectivRobustANGLEFn(id, pname, bufSize, length, params); |
| } |
| |
| void TraceGLApi::glGetQueryObjectui64vFn(GLuint id, |
| GLenum pname, |
| GLuint64* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectui64v") |
| gl_api_->glGetQueryObjectui64vFn(id, pname, params); |
| } |
| |
| void TraceGLApi::glGetQueryObjectui64vRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint64* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetQueryObjectui64vRobustANGLE") |
| gl_api_->glGetQueryObjectui64vRobustANGLEFn(id, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetQueryObjectuivFn(GLuint id, |
| GLenum pname, |
| GLuint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetQueryObjectuiv") |
| gl_api_->glGetQueryObjectuivFn(id, pname, params); |
| } |
| |
| void TraceGLApi::glGetQueryObjectuivRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetQueryObjectuivRobustANGLE") |
| gl_api_->glGetQueryObjectuivRobustANGLEFn(id, pname, bufSize, length, params); |
| } |
| |
| void TraceGLApi::glGetRenderbufferParameterivEXTFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetRenderbufferParameterivEXT") |
| gl_api_->glGetRenderbufferParameterivEXTFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glGetRenderbufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetRenderbufferParameterivRobustANGLE") |
| gl_api_->glGetRenderbufferParameterivRobustANGLEFn(target, pname, bufSize, |
| length, params); |
| } |
| |
| void TraceGLApi::glGetSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSamplerParameterfv") |
| gl_api_->glGetSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| void TraceGLApi::glGetSamplerParameterfvRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetSamplerParameterfvRobustANGLE") |
| gl_api_->glGetSamplerParameterfvRobustANGLEFn(sampler, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetSamplerParameterIivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetSamplerParameterIivRobustANGLE") |
| gl_api_->glGetSamplerParameterIivRobustANGLEFn(sampler, pname, bufSize, |
| length, params); |
| } |
| |
| void TraceGLApi::glGetSamplerParameterIuivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetSamplerParameterIuivRobustANGLE") |
| gl_api_->glGetSamplerParameterIuivRobustANGLEFn(sampler, pname, bufSize, |
| length, params); |
| } |
| |
| void TraceGLApi::glGetSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSamplerParameteriv") |
| gl_api_->glGetSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| void TraceGLApi::glGetSamplerParameterivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetSamplerParameterivRobustANGLE") |
| gl_api_->glGetSamplerParameterivRobustANGLEFn(sampler, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetShaderInfoLogFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderInfoLog") |
| gl_api_->glGetShaderInfoLogFn(shader, bufsize, length, infolog); |
| } |
| |
| void TraceGLApi::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderiv") |
| gl_api_->glGetShaderivFn(shader, pname, params); |
| } |
| |
| void TraceGLApi::glGetShaderivRobustANGLEFn(GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderivRobustANGLE") |
| gl_api_->glGetShaderivRobustANGLEFn(shader, pname, bufSize, length, params); |
| } |
| |
| void TraceGLApi::glGetShaderPrecisionFormatFn(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderPrecisionFormat") |
| gl_api_->glGetShaderPrecisionFormatFn(shadertype, precisiontype, range, |
| precision); |
| } |
| |
| void TraceGLApi::glGetShaderSourceFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetShaderSource") |
| gl_api_->glGetShaderSourceFn(shader, bufsize, length, source); |
| } |
| |
| const GLubyte* TraceGLApi::glGetStringFn(GLenum name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetString") |
| return gl_api_->glGetStringFn(name); |
| } |
| |
| const GLubyte* TraceGLApi::glGetStringiFn(GLenum name, GLuint index) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetStringi") |
| return gl_api_->glGetStringiFn(name, index); |
| } |
| |
| void TraceGLApi::glGetSyncivFn(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetSynciv") |
| gl_api_->glGetSyncivFn(sync, pname, bufSize, length, values); |
| } |
| |
| void TraceGLApi::glGetTexLevelParameterfvFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexLevelParameterfv") |
| gl_api_->glGetTexLevelParameterfvFn(target, level, pname, params); |
| } |
| |
| void TraceGLApi::glGetTexLevelParameterfvRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetTexLevelParameterfvRobustANGLE") |
| gl_api_->glGetTexLevelParameterfvRobustANGLEFn(target, level, pname, bufSize, |
| length, params); |
| } |
| |
| void TraceGLApi::glGetTexLevelParameterivFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexLevelParameteriv") |
| gl_api_->glGetTexLevelParameterivFn(target, level, pname, params); |
| } |
| |
| void TraceGLApi::glGetTexLevelParameterivRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetTexLevelParameterivRobustANGLE") |
| gl_api_->glGetTexLevelParameterivRobustANGLEFn(target, level, pname, bufSize, |
| length, params); |
| } |
| |
| void TraceGLApi::glGetTexParameterfvFn(GLenum target, |
| GLenum pname, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexParameterfv") |
| gl_api_->glGetTexParameterfvFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glGetTexParameterfvRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetTexParameterfvRobustANGLE") |
| gl_api_->glGetTexParameterfvRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetTexParameterIivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetTexParameterIivRobustANGLE") |
| gl_api_->glGetTexParameterIivRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetTexParameterIuivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetTexParameterIuivRobustANGLE") |
| gl_api_->glGetTexParameterIuivRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetTexParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetTexParameteriv") |
| gl_api_->glGetTexParameterivFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glGetTexParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetTexParameterivRobustANGLE") |
| gl_api_->glGetTexParameterivRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetTransformFeedbackVaryingFn(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetTransformFeedbackVarying") |
| gl_api_->glGetTransformFeedbackVaryingFn(program, index, bufSize, length, |
| size, type, name); |
| } |
| |
| void TraceGLApi::glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetTranslatedShaderSourceANGLE") |
| gl_api_->glGetTranslatedShaderSourceANGLEFn(shader, bufsize, length, source); |
| } |
| |
| GLuint TraceGLApi::glGetUniformBlockIndexFn(GLuint program, |
| const char* uniformBlockName) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformBlockIndex") |
| return gl_api_->glGetUniformBlockIndexFn(program, uniformBlockName); |
| } |
| |
| void TraceGLApi::glGetUniformfvFn(GLuint program, |
| GLint location, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformfv") |
| gl_api_->glGetUniformfvFn(program, location, params); |
| } |
| |
| void TraceGLApi::glGetUniformfvRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformfvRobustANGLE") |
| gl_api_->glGetUniformfvRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetUniformIndicesFn(GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformIndices") |
| gl_api_->glGetUniformIndicesFn(program, uniformCount, uniformNames, |
| uniformIndices); |
| } |
| |
| void TraceGLApi::glGetUniformivFn(GLuint program, |
| GLint location, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformiv") |
| gl_api_->glGetUniformivFn(program, location, params); |
| } |
| |
| void TraceGLApi::glGetUniformivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformivRobustANGLE") |
| gl_api_->glGetUniformivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| GLint TraceGLApi::glGetUniformLocationFn(GLuint program, const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformLocation") |
| return gl_api_->glGetUniformLocationFn(program, name); |
| } |
| |
| void TraceGLApi::glGetUniformuivFn(GLuint program, |
| GLint location, |
| GLuint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformuiv") |
| gl_api_->glGetUniformuivFn(program, location, params); |
| } |
| |
| void TraceGLApi::glGetUniformuivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetUniformuivRobustANGLE") |
| gl_api_->glGetUniformuivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetVertexAttribfvFn(GLuint index, |
| GLenum pname, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribfv") |
| gl_api_->glGetVertexAttribfvFn(index, pname, params); |
| } |
| |
| void TraceGLApi::glGetVertexAttribfvRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetVertexAttribfvRobustANGLE") |
| gl_api_->glGetVertexAttribfvRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetVertexAttribIivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetVertexAttribIivRobustANGLE") |
| gl_api_->glGetVertexAttribIivRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetVertexAttribIuivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetVertexAttribIuivRobustANGLE") |
| gl_api_->glGetVertexAttribIuivRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetVertexAttribivFn(GLuint index, |
| GLenum pname, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribiv") |
| gl_api_->glGetVertexAttribivFn(index, pname, params); |
| } |
| |
| void TraceGLApi::glGetVertexAttribivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glGetVertexAttribivRobustANGLE") |
| gl_api_->glGetVertexAttribivRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void TraceGLApi::glGetVertexAttribPointervFn(GLuint index, |
| GLenum pname, |
| void** pointer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glGetVertexAttribPointerv") |
| gl_api_->glGetVertexAttribPointervFn(index, pname, pointer); |
| } |
| |
| void TraceGLApi::glGetVertexAttribPointervRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** pointer) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glGetVertexAttribPointervRobustANGLE") |
| gl_api_->glGetVertexAttribPointervRobustANGLEFn(index, pname, bufSize, length, |
| pointer); |
| } |
| |
| void TraceGLApi::glHintFn(GLenum target, GLenum mode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glHint") |
| gl_api_->glHintFn(target, mode); |
| } |
| |
| void TraceGLApi::glImportMemoryFdEXTFn(GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLint fd) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glImportMemoryFdEXT") |
| gl_api_->glImportMemoryFdEXTFn(memory, size, handleType, fd); |
| } |
| |
| void TraceGLApi::glImportSemaphoreFdEXTFn(GLuint semaphore, |
| GLenum handleType, |
| GLint fd) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glImportSemaphoreFdEXT") |
| gl_api_->glImportSemaphoreFdEXTFn(semaphore, handleType, fd); |
| } |
| |
| void TraceGLApi::glInsertEventMarkerEXTFn(GLsizei length, const char* marker) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInsertEventMarkerEXT") |
| gl_api_->glInsertEventMarkerEXTFn(length, marker); |
| } |
| |
| void TraceGLApi::glInvalidateFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInvalidateFramebuffer") |
| gl_api_->glInvalidateFramebufferFn(target, numAttachments, attachments); |
| } |
| |
| void TraceGLApi::glInvalidateSubFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glInvalidateSubFramebuffer") |
| gl_api_->glInvalidateSubFramebufferFn(target, numAttachments, attachments, x, |
| y, width, height); |
| } |
| |
| GLboolean TraceGLApi::glIsBufferFn(GLuint buffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsBuffer") |
| return gl_api_->glIsBufferFn(buffer); |
| } |
| |
| GLboolean TraceGLApi::glIsEnabledFn(GLenum cap) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsEnabled") |
| return gl_api_->glIsEnabledFn(cap); |
| } |
| |
| GLboolean TraceGLApi::glIsFenceAPPLEFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFenceAPPLE") |
| return gl_api_->glIsFenceAPPLEFn(fence); |
| } |
| |
| GLboolean TraceGLApi::glIsFenceNVFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFenceNV") |
| return gl_api_->glIsFenceNVFn(fence); |
| } |
| |
| GLboolean TraceGLApi::glIsFramebufferEXTFn(GLuint framebuffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsFramebufferEXT") |
| return gl_api_->glIsFramebufferEXTFn(framebuffer); |
| } |
| |
| GLboolean TraceGLApi::glIsPathNVFn(GLuint path) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsPathNV") |
| return gl_api_->glIsPathNVFn(path); |
| } |
| |
| GLboolean TraceGLApi::glIsProgramFn(GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsProgram") |
| return gl_api_->glIsProgramFn(program); |
| } |
| |
| GLboolean TraceGLApi::glIsProgramPipelineFn(GLuint pipeline) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsProgramPipeline") |
| return gl_api_->glIsProgramPipelineFn(pipeline); |
| } |
| |
| GLboolean TraceGLApi::glIsQueryFn(GLuint query) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsQuery") |
| return gl_api_->glIsQueryFn(query); |
| } |
| |
| GLboolean TraceGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsRenderbufferEXT") |
| return gl_api_->glIsRenderbufferEXTFn(renderbuffer); |
| } |
| |
| GLboolean TraceGLApi::glIsSamplerFn(GLuint sampler) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsSampler") |
| return gl_api_->glIsSamplerFn(sampler); |
| } |
| |
| GLboolean TraceGLApi::glIsShaderFn(GLuint shader) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsShader") |
| return gl_api_->glIsShaderFn(shader); |
| } |
| |
| GLboolean TraceGLApi::glIsSyncFn(GLsync sync) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsSync") |
| return gl_api_->glIsSyncFn(sync); |
| } |
| |
| GLboolean TraceGLApi::glIsTextureFn(GLuint texture) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsTexture") |
| return gl_api_->glIsTextureFn(texture); |
| } |
| |
| GLboolean TraceGLApi::glIsTransformFeedbackFn(GLuint id) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsTransformFeedback") |
| return gl_api_->glIsTransformFeedbackFn(id); |
| } |
| |
| GLboolean TraceGLApi::glIsVertexArrayOESFn(GLuint array) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glIsVertexArrayOES") |
| return gl_api_->glIsVertexArrayOESFn(array); |
| } |
| |
| void TraceGLApi::glLineWidthFn(GLfloat width) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glLineWidth") |
| gl_api_->glLineWidthFn(width); |
| } |
| |
| void TraceGLApi::glLinkProgramFn(GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glLinkProgram") |
| gl_api_->glLinkProgramFn(program); |
| } |
| |
| void* TraceGLApi::glMapBufferFn(GLenum target, GLenum access) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMapBuffer") |
| return gl_api_->glMapBufferFn(target, access); |
| } |
| |
| void* TraceGLApi::glMapBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMapBufferRange") |
| return gl_api_->glMapBufferRangeFn(target, offset, length, access); |
| } |
| |
| void TraceGLApi::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMatrixLoadfEXT") |
| gl_api_->glMatrixLoadfEXTFn(matrixMode, m); |
| } |
| |
| void TraceGLApi::glMatrixLoadIdentityEXTFn(GLenum matrixMode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMatrixLoadIdentityEXT") |
| gl_api_->glMatrixLoadIdentityEXTFn(matrixMode); |
| } |
| |
| void TraceGLApi::glMaxShaderCompilerThreadsKHRFn(GLuint count) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glMaxShaderCompilerThreadsKHR") |
| gl_api_->glMaxShaderCompilerThreadsKHRFn(count); |
| } |
| |
| void TraceGLApi::glMemoryBarrierByRegionFn(GLbitfield barriers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMemoryBarrierByRegion") |
| gl_api_->glMemoryBarrierByRegionFn(barriers); |
| } |
| |
| void TraceGLApi::glMemoryBarrierEXTFn(GLbitfield barriers) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMemoryBarrierEXT") |
| gl_api_->glMemoryBarrierEXTFn(barriers); |
| } |
| |
| void TraceGLApi::glMinSampleShadingFn(GLfloat value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMinSampleShading") |
| gl_api_->glMinSampleShadingFn(value); |
| } |
| |
| void TraceGLApi::glMultiDrawArraysANGLEFn(GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| GLsizei drawcount) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMultiDrawArraysANGLE") |
| gl_api_->glMultiDrawArraysANGLEFn(mode, firsts, counts, drawcount); |
| } |
| |
| void TraceGLApi::glMultiDrawArraysInstancedANGLEFn( |
| GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glMultiDrawArraysInstancedANGLE") |
| gl_api_->glMultiDrawArraysInstancedANGLEFn(mode, firsts, counts, |
| instanceCounts, drawcount); |
| } |
| |
| void TraceGLApi::glMultiDrawElementsANGLEFn(GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| GLsizei drawcount) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glMultiDrawElementsANGLE") |
| gl_api_->glMultiDrawElementsANGLEFn(mode, counts, type, indices, drawcount); |
| } |
| |
| void TraceGLApi::glMultiDrawElementsInstancedANGLEFn( |
| GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glMultiDrawElementsInstancedANGLE") |
| gl_api_->glMultiDrawElementsInstancedANGLEFn(mode, counts, type, indices, |
| instanceCounts, drawcount); |
| } |
| |
| void TraceGLApi::glObjectLabelFn(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const char* label) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glObjectLabel") |
| gl_api_->glObjectLabelFn(identifier, name, length, label); |
| } |
| |
| void TraceGLApi::glObjectPtrLabelFn(void* ptr, |
| GLsizei length, |
| const char* label) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glObjectPtrLabel") |
| gl_api_->glObjectPtrLabelFn(ptr, length, label); |
| } |
| |
| void TraceGLApi::glPathCommandsNVFn(GLuint path, |
| GLsizei numCommands, |
| const GLubyte* commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const GLvoid* coords) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPathCommandsNV") |
| gl_api_->glPathCommandsNVFn(path, numCommands, commands, numCoords, coordType, |
| coords); |
| } |
| |
| void TraceGLApi::glPathParameterfNVFn(GLuint path, |
| GLenum pname, |
| GLfloat value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPathParameterfNV") |
| gl_api_->glPathParameterfNVFn(path, pname, value); |
| } |
| |
| void TraceGLApi::glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPathParameteriNV") |
| gl_api_->glPathParameteriNVFn(path, pname, value); |
| } |
| |
| void TraceGLApi::glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPathStencilFuncNV") |
| gl_api_->glPathStencilFuncNVFn(func, ref, mask); |
| } |
| |
| void TraceGLApi::glPauseTransformFeedbackFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPauseTransformFeedback") |
| gl_api_->glPauseTransformFeedbackFn(); |
| } |
| |
| void TraceGLApi::glPixelStoreiFn(GLenum pname, GLint param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPixelStorei") |
| gl_api_->glPixelStoreiFn(pname, param); |
| } |
| |
| void TraceGLApi::glPointParameteriFn(GLenum pname, GLint param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPointParameteri") |
| gl_api_->glPointParameteriFn(pname, param); |
| } |
| |
| void TraceGLApi::glPolygonModeFn(GLenum face, GLenum mode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPolygonMode") |
| gl_api_->glPolygonModeFn(face, mode); |
| } |
| |
| void TraceGLApi::glPolygonOffsetFn(GLfloat factor, GLfloat units) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPolygonOffset") |
| gl_api_->glPolygonOffsetFn(factor, units); |
| } |
| |
| void TraceGLApi::glPopDebugGroupFn() { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPopDebugGroup") |
| gl_api_->glPopDebugGroupFn(); |
| } |
| |
| void TraceGLApi::glPopGroupMarkerEXTFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPopGroupMarkerEXT") |
| gl_api_->glPopGroupMarkerEXTFn(); |
| } |
| |
| void TraceGLApi::glPrimitiveRestartIndexFn(GLuint index) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPrimitiveRestartIndex") |
| gl_api_->glPrimitiveRestartIndexFn(index); |
| } |
| |
| void TraceGLApi::glProgramBinaryFn(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramBinary") |
| gl_api_->glProgramBinaryFn(program, binaryFormat, binary, length); |
| } |
| |
| void TraceGLApi::glProgramParameteriFn(GLuint program, |
| GLenum pname, |
| GLint value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramParameteri") |
| gl_api_->glProgramParameteriFn(program, pname, value); |
| } |
| |
| void TraceGLApi::glProgramPathFragmentInputGenNVFn(GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat* coeffs) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glProgramPathFragmentInputGenNV") |
| gl_api_->glProgramPathFragmentInputGenNVFn(program, location, genMode, |
| components, coeffs); |
| } |
| |
| void TraceGLApi::glProgramUniform1fFn(GLuint program, |
| GLint location, |
| GLfloat v0) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform1f") |
| gl_api_->glProgramUniform1fFn(program, location, v0); |
| } |
| |
| void TraceGLApi::glProgramUniform1fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform1fv") |
| gl_api_->glProgramUniform1fvFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniform1iFn(GLuint program, |
| GLint location, |
| GLint v0) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform1i") |
| gl_api_->glProgramUniform1iFn(program, location, v0); |
| } |
| |
| void TraceGLApi::glProgramUniform1ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform1iv") |
| gl_api_->glProgramUniform1ivFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniform1uiFn(GLuint program, |
| GLint location, |
| GLuint v0) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform1ui") |
| gl_api_->glProgramUniform1uiFn(program, location, v0); |
| } |
| |
| void TraceGLApi::glProgramUniform1uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform1uiv") |
| gl_api_->glProgramUniform1uivFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniform2fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform2f") |
| gl_api_->glProgramUniform2fFn(program, location, v0, v1); |
| } |
| |
| void TraceGLApi::glProgramUniform2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform2fv") |
| gl_api_->glProgramUniform2fvFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniform2iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform2i") |
| gl_api_->glProgramUniform2iFn(program, location, v0, v1); |
| } |
| |
| void TraceGLApi::glProgramUniform2ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform2iv") |
| gl_api_->glProgramUniform2ivFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniform2uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform2ui") |
| gl_api_->glProgramUniform2uiFn(program, location, v0, v1); |
| } |
| |
| void TraceGLApi::glProgramUniform2uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform2uiv") |
| gl_api_->glProgramUniform2uivFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniform3fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform3f") |
| gl_api_->glProgramUniform3fFn(program, location, v0, v1, v2); |
| } |
| |
| void TraceGLApi::glProgramUniform3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform3fv") |
| gl_api_->glProgramUniform3fvFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniform3iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform3i") |
| gl_api_->glProgramUniform3iFn(program, location, v0, v1, v2); |
| } |
| |
| void TraceGLApi::glProgramUniform3ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform3iv") |
| gl_api_->glProgramUniform3ivFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniform3uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform3ui") |
| gl_api_->glProgramUniform3uiFn(program, location, v0, v1, v2); |
| } |
| |
| void TraceGLApi::glProgramUniform3uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform3uiv") |
| gl_api_->glProgramUniform3uivFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniform4fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform4f") |
| gl_api_->glProgramUniform4fFn(program, location, v0, v1, v2, v3); |
| } |
| |
| void TraceGLApi::glProgramUniform4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform4fv") |
| gl_api_->glProgramUniform4fvFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniform4iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform4i") |
| gl_api_->glProgramUniform4iFn(program, location, v0, v1, v2, v3); |
| } |
| |
| void TraceGLApi::glProgramUniform4ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform4iv") |
| gl_api_->glProgramUniform4ivFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniform4uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform4ui") |
| gl_api_->glProgramUniform4uiFn(program, location, v0, v1, v2, v3); |
| } |
| |
| void TraceGLApi::glProgramUniform4uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniform4uiv") |
| gl_api_->glProgramUniform4uivFn(program, location, count, value); |
| } |
| |
| void TraceGLApi::glProgramUniformMatrix2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniformMatrix2fv") |
| gl_api_->glProgramUniformMatrix2fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void TraceGLApi::glProgramUniformMatrix2x3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glProgramUniformMatrix2x3fv") |
| gl_api_->glProgramUniformMatrix2x3fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void TraceGLApi::glProgramUniformMatrix2x4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glProgramUniformMatrix2x4fv") |
| gl_api_->glProgramUniformMatrix2x4fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void TraceGLApi::glProgramUniformMatrix3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniformMatrix3fv") |
| gl_api_->glProgramUniformMatrix3fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void TraceGLApi::glProgramUniformMatrix3x2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glProgramUniformMatrix3x2fv") |
| gl_api_->glProgramUniformMatrix3x2fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void TraceGLApi::glProgramUniformMatrix3x4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glProgramUniformMatrix3x4fv") |
| gl_api_->glProgramUniformMatrix3x4fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void TraceGLApi::glProgramUniformMatrix4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glProgramUniformMatrix4fv") |
| gl_api_->glProgramUniformMatrix4fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void TraceGLApi::glProgramUniformMatrix4x2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glProgramUniformMatrix4x2fv") |
| gl_api_->glProgramUniformMatrix4x2fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void TraceGLApi::glProgramUniformMatrix4x3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glProgramUniformMatrix4x3fv") |
| gl_api_->glProgramUniformMatrix4x3fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void TraceGLApi::glPushDebugGroupFn(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const char* message) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPushDebugGroup") |
| gl_api_->glPushDebugGroupFn(source, id, length, message); |
| } |
| |
| void TraceGLApi::glPushGroupMarkerEXTFn(GLsizei length, const char* marker) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glPushGroupMarkerEXT") |
| gl_api_->glPushGroupMarkerEXTFn(length, marker); |
| } |
| |
| void TraceGLApi::glQueryCounterFn(GLuint id, GLenum target) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glQueryCounter") |
| gl_api_->glQueryCounterFn(id, target); |
| } |
| |
| void TraceGLApi::glReadBufferFn(GLenum src) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReadBuffer") |
| gl_api_->glReadBufferFn(src); |
| } |
| |
| void TraceGLApi::glReadnPixelsRobustANGLEFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* data) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReadnPixelsRobustANGLE") |
| gl_api_->glReadnPixelsRobustANGLEFn(x, y, width, height, format, type, |
| bufSize, length, columns, rows, data); |
| } |
| |
| void TraceGLApi::glReadPixelsFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReadPixels") |
| gl_api_->glReadPixelsFn(x, y, width, height, format, type, pixels); |
| } |
| |
| void TraceGLApi::glReadPixelsRobustANGLEFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReadPixelsRobustANGLE") |
| gl_api_->glReadPixelsRobustANGLEFn(x, y, width, height, format, type, bufSize, |
| length, columns, rows, pixels); |
| } |
| |
| void TraceGLApi::glReleaseShaderCompilerFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glReleaseShaderCompiler") |
| gl_api_->glReleaseShaderCompilerFn(); |
| } |
| |
| void TraceGLApi::glRenderbufferStorageEXTFn(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glRenderbufferStorageEXT") |
| gl_api_->glRenderbufferStorageEXTFn(target, internalformat, width, height); |
| } |
| |
| void TraceGLApi::glRenderbufferStorageMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glRenderbufferStorageMultisample") |
| gl_api_->glRenderbufferStorageMultisampleFn(target, samples, internalformat, |
| width, height); |
| } |
| |
| void TraceGLApi::glRenderbufferStorageMultisampleAdvancedAMDFn( |
| GLenum target, |
| GLsizei samples, |
| GLsizei storageSamples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleAdvancedAMD") |
| gl_api_->glRenderbufferStorageMultisampleAdvancedAMDFn( |
| target, samples, storageSamples, internalformat, width, height); |
| } |
| |
| void TraceGLApi::glRenderbufferStorageMultisampleEXTFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glRenderbufferStorageMultisampleEXT") |
| gl_api_->glRenderbufferStorageMultisampleEXTFn(target, samples, |
| internalformat, width, height); |
| } |
| |
| void TraceGLApi::glRequestExtensionANGLEFn(const char* name) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glRequestExtensionANGLE") |
| gl_api_->glRequestExtensionANGLEFn(name); |
| } |
| |
| void TraceGLApi::glResumeTransformFeedbackFn(void) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glResumeTransformFeedback") |
| gl_api_->glResumeTransformFeedbackFn(); |
| } |
| |
| void TraceGLApi::glSampleCoverageFn(GLclampf value, GLboolean invert) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSampleCoverage") |
| gl_api_->glSampleCoverageFn(value, invert); |
| } |
| |
| void TraceGLApi::glSampleMaskiFn(GLuint maskNumber, GLbitfield mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSampleMaski") |
| gl_api_->glSampleMaskiFn(maskNumber, mask); |
| } |
| |
| void TraceGLApi::glSamplerParameterfFn(GLuint sampler, |
| GLenum pname, |
| GLfloat param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameterf") |
| gl_api_->glSamplerParameterfFn(sampler, pname, param); |
| } |
| |
| void TraceGLApi::glSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameterfv") |
| gl_api_->glSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| void TraceGLApi::glSamplerParameterfvRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glSamplerParameterfvRobustANGLE") |
| gl_api_->glSamplerParameterfvRobustANGLEFn(sampler, pname, bufSize, param); |
| } |
| |
| void TraceGLApi::glSamplerParameteriFn(GLuint sampler, |
| GLenum pname, |
| GLint param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameteri") |
| gl_api_->glSamplerParameteriFn(sampler, pname, param); |
| } |
| |
| void TraceGLApi::glSamplerParameterIivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glSamplerParameterIivRobustANGLE") |
| gl_api_->glSamplerParameterIivRobustANGLEFn(sampler, pname, bufSize, param); |
| } |
| |
| void TraceGLApi::glSamplerParameterIuivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glSamplerParameterIuivRobustANGLE") |
| gl_api_->glSamplerParameterIuivRobustANGLEFn(sampler, pname, bufSize, param); |
| } |
| |
| void TraceGLApi::glSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| const GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSamplerParameteriv") |
| gl_api_->glSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| void TraceGLApi::glSamplerParameterivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glSamplerParameterivRobustANGLE") |
| gl_api_->glSamplerParameterivRobustANGLEFn(sampler, pname, bufSize, param); |
| } |
| |
| void TraceGLApi::glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glScissor") |
| gl_api_->glScissorFn(x, y, width, height); |
| } |
| |
| void TraceGLApi::glSetFenceAPPLEFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSetFenceAPPLE") |
| gl_api_->glSetFenceAPPLEFn(fence); |
| } |
| |
| void TraceGLApi::glSetFenceNVFn(GLuint fence, GLenum condition) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSetFenceNV") |
| gl_api_->glSetFenceNVFn(fence, condition); |
| } |
| |
| void TraceGLApi::glShaderBinaryFn(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glShaderBinary") |
| gl_api_->glShaderBinaryFn(n, shaders, binaryformat, binary, length); |
| } |
| |
| void TraceGLApi::glShaderSourceFn(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glShaderSource") |
| gl_api_->glShaderSourceFn(shader, count, str, length); |
| } |
| |
| void TraceGLApi::glSignalSemaphoreEXTFn(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint* buffers, |
| GLuint numTextureBarriers, |
| const GLuint* textures, |
| const GLenum* dstLayouts) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glSignalSemaphoreEXT") |
| gl_api_->glSignalSemaphoreEXTFn(semaphore, numBufferBarriers, buffers, |
| numTextureBarriers, textures, dstLayouts); |
| } |
| |
| void TraceGLApi::glStencilFillPathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glStencilFillPathInstancedNV") |
| gl_api_->glStencilFillPathInstancedNVFn(numPaths, pathNameType, paths, |
| pathBase, fillMode, mask, |
| transformType, transformValues); |
| } |
| |
| void TraceGLApi::glStencilFillPathNVFn(GLuint path, |
| GLenum fillMode, |
| GLuint mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilFillPathNV") |
| gl_api_->glStencilFillPathNVFn(path, fillMode, mask); |
| } |
| |
| void TraceGLApi::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilFunc") |
| gl_api_->glStencilFuncFn(func, ref, mask); |
| } |
| |
| void TraceGLApi::glStencilFuncSeparateFn(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilFuncSeparate") |
| gl_api_->glStencilFuncSeparateFn(face, func, ref, mask); |
| } |
| |
| void TraceGLApi::glStencilMaskFn(GLuint mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilMask") |
| gl_api_->glStencilMaskFn(mask); |
| } |
| |
| void TraceGLApi::glStencilMaskSeparateFn(GLenum face, GLuint mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilMaskSeparate") |
| gl_api_->glStencilMaskSeparateFn(face, mask); |
| } |
| |
| void TraceGLApi::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilOp") |
| gl_api_->glStencilOpFn(fail, zfail, zpass); |
| } |
| |
| void TraceGLApi::glStencilOpSeparateFn(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilOpSeparate") |
| gl_api_->glStencilOpSeparateFn(face, fail, zfail, zpass); |
| } |
| |
| void TraceGLApi::glStencilStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glStencilStrokePathInstancedNV") |
| gl_api_->glStencilStrokePathInstancedNVFn(numPaths, pathNameType, paths, |
| pathBase, ref, mask, transformType, |
| transformValues); |
| } |
| |
| void TraceGLApi::glStencilStrokePathNVFn(GLuint path, |
| GLint reference, |
| GLuint mask) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glStencilStrokePathNV") |
| gl_api_->glStencilStrokePathNVFn(path, reference, mask); |
| } |
| |
| void TraceGLApi::glStencilThenCoverFillPathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glStencilThenCoverFillPathInstancedNV") |
| gl_api_->glStencilThenCoverFillPathInstancedNVFn( |
| numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, |
| transformType, transformValues); |
| } |
| |
| void TraceGLApi::glStencilThenCoverFillPathNVFn(GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glStencilThenCoverFillPathNV") |
| gl_api_->glStencilThenCoverFillPathNVFn(path, fillMode, mask, coverMode); |
| } |
| |
| void TraceGLApi::glStencilThenCoverStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| TRACE_EVENT_BINARY_EFFICIENT0( |
| "gpu", "TraceGLAPI::glStencilThenCoverStrokePathInstancedNV") |
| gl_api_->glStencilThenCoverStrokePathInstancedNVFn( |
| numPaths, pathNameType, paths, pathBase, ref, mask, coverMode, |
| transformType, transformValues); |
| } |
| |
| void TraceGLApi::glStencilThenCoverStrokePathNVFn(GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glStencilThenCoverStrokePathNV") |
| gl_api_->glStencilThenCoverStrokePathNVFn(path, reference, mask, coverMode); |
| } |
| |
| GLboolean TraceGLApi::glTestFenceAPPLEFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTestFenceAPPLE") |
| return gl_api_->glTestFenceAPPLEFn(fence); |
| } |
| |
| GLboolean TraceGLApi::glTestFenceNVFn(GLuint fence) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTestFenceNV") |
| return gl_api_->glTestFenceNVFn(fence); |
| } |
| |
| void TraceGLApi::glTexBufferFn(GLenum target, |
| GLenum internalformat, |
| GLuint buffer) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexBuffer") |
| gl_api_->glTexBufferFn(target, internalformat, buffer); |
| } |
| |
| void TraceGLApi::glTexBufferRangeFn(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexBufferRange") |
| gl_api_->glTexBufferRangeFn(target, internalformat, buffer, offset, size); |
| } |
| |
| void TraceGLApi::glTexImage2DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexImage2D") |
| gl_api_->glTexImage2DFn(target, level, internalformat, width, height, border, |
| format, type, pixels); |
| } |
| |
| void TraceGLApi::glTexImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexImage2DRobustANGLE") |
| gl_api_->glTexImage2DRobustANGLEFn(target, level, internalformat, width, |
| height, border, format, type, bufSize, |
| pixels); |
| } |
| |
| void TraceGLApi::glTexImage3DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexImage3D") |
| gl_api_->glTexImage3DFn(target, level, internalformat, width, height, depth, |
| border, format, type, pixels); |
| } |
| |
| void TraceGLApi::glTexImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexImage3DRobustANGLE") |
| gl_api_->glTexImage3DRobustANGLEFn(target, level, internalformat, width, |
| height, depth, border, format, type, |
| bufSize, pixels); |
| } |
| |
| void TraceGLApi::glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameterf") |
| gl_api_->glTexParameterfFn(target, pname, param); |
| } |
| |
| void TraceGLApi::glTexParameterfvFn(GLenum target, |
| GLenum pname, |
| const GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameterfv") |
| gl_api_->glTexParameterfvFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glTexParameterfvRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glTexParameterfvRobustANGLE") |
| gl_api_->glTexParameterfvRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void TraceGLApi::glTexParameteriFn(GLenum target, GLenum pname, GLint param) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameteri") |
| gl_api_->glTexParameteriFn(target, pname, param); |
| } |
| |
| void TraceGLApi::glTexParameterIivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glTexParameterIivRobustANGLE") |
| gl_api_->glTexParameterIivRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void TraceGLApi::glTexParameterIuivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glTexParameterIuivRobustANGLE") |
| gl_api_->glTexParameterIuivRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void TraceGLApi::glTexParameterivFn(GLenum target, |
| GLenum pname, |
| const GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexParameteriv") |
| gl_api_->glTexParameterivFn(target, pname, params); |
| } |
| |
| void TraceGLApi::glTexParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glTexParameterivRobustANGLE") |
| gl_api_->glTexParameterivRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void TraceGLApi::glTexStorage2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexStorage2DEXT") |
| gl_api_->glTexStorage2DEXTFn(target, levels, internalformat, width, height); |
| } |
| |
| void TraceGLApi::glTexStorage2DMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexStorage2DMultisample") |
| gl_api_->glTexStorage2DMultisampleFn(target, samples, internalformat, width, |
| height, fixedsamplelocations); |
| } |
| |
| void TraceGLApi::glTexStorage3DFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexStorage3D") |
| gl_api_->glTexStorage3DFn(target, levels, internalformat, width, height, |
| depth); |
| } |
| |
| void TraceGLApi::glTexStorageMem2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexStorageMem2DEXT") |
| gl_api_->glTexStorageMem2DEXTFn(target, levels, internalFormat, width, height, |
| memory, offset); |
| } |
| |
| void TraceGLApi::glTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexSubImage2D") |
| gl_api_->glTexSubImage2DFn(target, level, xoffset, yoffset, width, height, |
| format, type, pixels); |
| } |
| |
| void TraceGLApi::glTexSubImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexSubImage2DRobustANGLE") |
| gl_api_->glTexSubImage2DRobustANGLEFn(target, level, xoffset, yoffset, width, |
| height, format, type, bufSize, pixels); |
| } |
| |
| void TraceGLApi::glTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexSubImage3D") |
| gl_api_->glTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, type, pixels); |
| } |
| |
| void TraceGLApi::glTexSubImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glTexSubImage3DRobustANGLE") |
| gl_api_->glTexSubImage3DRobustANGLEFn(target, level, xoffset, yoffset, |
| zoffset, width, height, depth, format, |
| type, bufSize, pixels); |
| } |
| |
| void TraceGLApi::glTransformFeedbackVaryingsFn(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", |
| "TraceGLAPI::glTransformFeedbackVaryings") |
| gl_api_->glTransformFeedbackVaryingsFn(program, count, varyings, bufferMode); |
| } |
| |
| void TraceGLApi::glUniform1fFn(GLint location, GLfloat x) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1f") |
| gl_api_->glUniform1fFn(location, x); |
| } |
| |
| void TraceGLApi::glUniform1fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1fv") |
| gl_api_->glUniform1fvFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform1iFn(GLint location, GLint x) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1i") |
| gl_api_->glUniform1iFn(location, x); |
| } |
| |
| void TraceGLApi::glUniform1ivFn(GLint location, GLsizei count, const GLint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1iv") |
| gl_api_->glUniform1ivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform1uiFn(GLint location, GLuint v0) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1ui") |
| gl_api_->glUniform1uiFn(location, v0); |
| } |
| |
| void TraceGLApi::glUniform1uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform1uiv") |
| gl_api_->glUniform1uivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2f") |
| gl_api_->glUniform2fFn(location, x, y); |
| } |
| |
| void TraceGLApi::glUniform2fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2fv") |
| gl_api_->glUniform2fvFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform2iFn(GLint location, GLint x, GLint y) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2i") |
| gl_api_->glUniform2iFn(location, x, y); |
| } |
| |
| void TraceGLApi::glUniform2ivFn(GLint location, GLsizei count, const GLint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2iv") |
| gl_api_->glUniform2ivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2ui") |
| gl_api_->glUniform2uiFn(location, v0, v1); |
| } |
| |
| void TraceGLApi::glUniform2uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform2uiv") |
| gl_api_->glUniform2uivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform3fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3f") |
| gl_api_->glUniform3fFn(location, x, y, z); |
| } |
| |
| void TraceGLApi::glUniform3fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3fv") |
| gl_api_->glUniform3fvFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3i") |
| gl_api_->glUniform3iFn(location, x, y, z); |
| } |
| |
| void TraceGLApi::glUniform3ivFn(GLint location, GLsizei count, const GLint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3iv") |
| gl_api_->glUniform3ivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform3uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3ui") |
| gl_api_->glUniform3uiFn(location, v0, v1, v2); |
| } |
| |
| void TraceGLApi::glUniform3uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform3uiv") |
| gl_api_->glUniform3uivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform4fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4f") |
| gl_api_->glUniform4fFn(location, x, y, z, w); |
| } |
| |
| void TraceGLApi::glUniform4fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4fv") |
| gl_api_->glUniform4fvFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform4iFn(GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4i") |
| gl_api_->glUniform4iFn(location, x, y, z, w); |
| } |
| |
| void TraceGLApi::glUniform4ivFn(GLint location, GLsizei count, const GLint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4iv") |
| gl_api_->glUniform4ivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniform4uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4ui") |
| gl_api_->glUniform4uiFn(location, v0, v1, v2, v3); |
| } |
| |
| void TraceGLApi::glUniform4uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniform4uiv") |
| gl_api_->glUniform4uivFn(location, count, v); |
| } |
| |
| void TraceGLApi::glUniformBlockBindingFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformBlockBinding") |
| gl_api_->glUniformBlockBindingFn(program, uniformBlockIndex, |
| uniformBlockBinding); |
| } |
| |
| void TraceGLApi::glUniformMatrix2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2fv") |
| gl_api_->glUniformMatrix2fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix2x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2x3fv") |
| gl_api_->glUniformMatrix2x3fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix2x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix2x4fv") |
| gl_api_->glUniformMatrix2x4fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3fv") |
| gl_api_->glUniformMatrix3fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix3x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3x2fv") |
| gl_api_->glUniformMatrix3x2fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix3x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix3x4fv") |
| gl_api_->glUniformMatrix3x4fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4fv") |
| gl_api_->glUniformMatrix4fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix4x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4x2fv") |
| gl_api_->glUniformMatrix4x2fvFn(location, count, transpose, value); |
| } |
| |
| void TraceGLApi::glUniformMatrix4x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUniformMatrix4x3fv") |
| gl_api_->glUniformMatrix4x3fvFn(location, count, transpose, value); |
| } |
| |
| GLboolean TraceGLApi::glUnmapBufferFn(GLenum target) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUnmapBuffer") |
| return gl_api_->glUnmapBufferFn(target); |
| } |
| |
| void TraceGLApi::glUseProgramFn(GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUseProgram") |
| gl_api_->glUseProgramFn(program); |
| } |
| |
| void TraceGLApi::glUseProgramStagesFn(GLuint pipeline, |
| GLbitfield stages, |
| GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glUseProgramStages") |
| gl_api_->glUseProgramStagesFn(pipeline, stages, program); |
| } |
| |
| void TraceGLApi::glValidateProgramFn(GLuint program) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glValidateProgram") |
| gl_api_->glValidateProgramFn(program); |
| } |
| |
| void TraceGLApi::glValidateProgramPipelineFn(GLuint pipeline) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glValidateProgramPipeline") |
| gl_api_->glValidateProgramPipelineFn(pipeline); |
| } |
| |
| void TraceGLApi::glVertexAttrib1fFn(GLuint indx, GLfloat x) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib1f") |
| gl_api_->glVertexAttrib1fFn(indx, x); |
| } |
| |
| void TraceGLApi::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib1fv") |
| gl_api_->glVertexAttrib1fvFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib2f") |
| gl_api_->glVertexAttrib2fFn(indx, x, y); |
| } |
| |
| void TraceGLApi::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib2fv") |
| gl_api_->glVertexAttrib2fvFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttrib3fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib3f") |
| gl_api_->glVertexAttrib3fFn(indx, x, y, z); |
| } |
| |
| void TraceGLApi::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib3fv") |
| gl_api_->glVertexAttrib3fvFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttrib4fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib4f") |
| gl_api_->glVertexAttrib4fFn(indx, x, y, z, w); |
| } |
| |
| void TraceGLApi::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttrib4fv") |
| gl_api_->glVertexAttrib4fvFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttribBindingFn(GLuint attribindex, |
| GLuint bindingindex) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribBinding") |
| gl_api_->glVertexAttribBindingFn(attribindex, bindingindex); |
| } |
| |
| void TraceGLApi::glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribDivisorANGLE") |
| gl_api_->glVertexAttribDivisorANGLEFn(index, divisor); |
| } |
| |
| void TraceGLApi::glVertexAttribFormatFn(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribFormat") |
| gl_api_->glVertexAttribFormatFn(attribindex, size, type, normalized, |
| relativeoffset); |
| } |
| |
| void TraceGLApi::glVertexAttribI4iFn(GLuint indx, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4i") |
| gl_api_->glVertexAttribI4iFn(indx, x, y, z, w); |
| } |
| |
| void TraceGLApi::glVertexAttribI4ivFn(GLuint indx, const GLint* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4iv") |
| gl_api_->glVertexAttribI4ivFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttribI4uiFn(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4ui") |
| gl_api_->glVertexAttribI4uiFn(indx, x, y, z, w); |
| } |
| |
| void TraceGLApi::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribI4uiv") |
| gl_api_->glVertexAttribI4uivFn(indx, values); |
| } |
| |
| void TraceGLApi::glVertexAttribIFormatFn(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribIFormat") |
| gl_api_->glVertexAttribIFormatFn(attribindex, size, type, relativeoffset); |
| } |
| |
| void TraceGLApi::glVertexAttribIPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribIPointer") |
| gl_api_->glVertexAttribIPointerFn(indx, size, type, stride, ptr); |
| } |
| |
| void TraceGLApi::glVertexAttribPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexAttribPointer") |
| gl_api_->glVertexAttribPointerFn(indx, size, type, normalized, stride, ptr); |
| } |
| |
| void TraceGLApi::glVertexBindingDivisorFn(GLuint bindingindex, GLuint divisor) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glVertexBindingDivisor") |
| gl_api_->glVertexBindingDivisorFn(bindingindex, divisor); |
| } |
| |
| void TraceGLApi::glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glViewport") |
| gl_api_->glViewportFn(x, y, width, height); |
| } |
| |
| void TraceGLApi::glWaitSemaphoreEXTFn(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint* buffers, |
| GLuint numTextureBarriers, |
| const GLuint* textures, |
| const GLenum* srcLayouts) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glWaitSemaphoreEXT") |
| gl_api_->glWaitSemaphoreEXTFn(semaphore, numBufferBarriers, buffers, |
| numTextureBarriers, textures, srcLayouts); |
| } |
| |
| void TraceGLApi::glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glWaitSync") |
| gl_api_->glWaitSyncFn(sync, flags, timeout); |
| } |
| |
| void TraceGLApi::glWindowRectanglesEXTFn(GLenum mode, |
| GLsizei n, |
| const GLint* box) { |
| TRACE_EVENT_BINARY_EFFICIENT0("gpu", "TraceGLAPI::glWindowRectanglesEXT") |
| gl_api_->glWindowRectanglesEXTFn(mode, n, box); |
| } |
| |
| void DebugGLApi::glActiveShaderProgramFn(GLuint pipeline, GLuint program) { |
| GL_SERVICE_LOG("glActiveShaderProgram" |
| << "(" << pipeline << ", " << program << ")"); |
| gl_api_->glActiveShaderProgramFn(pipeline, program); |
| } |
| |
| void DebugGLApi::glActiveTextureFn(GLenum texture) { |
| GL_SERVICE_LOG("glActiveTexture" |
| << "(" << GLEnums::GetStringEnum(texture) << ")"); |
| gl_api_->glActiveTextureFn(texture); |
| } |
| |
| void DebugGLApi::glApplyFramebufferAttachmentCMAAINTELFn(void) { |
| GL_SERVICE_LOG("glApplyFramebufferAttachmentCMAAINTEL" |
| << "(" |
| << ")"); |
| gl_api_->glApplyFramebufferAttachmentCMAAINTELFn(); |
| } |
| |
| void DebugGLApi::glAttachShaderFn(GLuint program, GLuint shader) { |
| GL_SERVICE_LOG("glAttachShader" |
| << "(" << program << ", " << shader << ")"); |
| gl_api_->glAttachShaderFn(program, shader); |
| } |
| |
| void DebugGLApi::glBeginQueryFn(GLenum target, GLuint id) { |
| GL_SERVICE_LOG("glBeginQuery" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << id << ")"); |
| gl_api_->glBeginQueryFn(target, id); |
| } |
| |
| void DebugGLApi::glBeginTransformFeedbackFn(GLenum primitiveMode) { |
| GL_SERVICE_LOG("glBeginTransformFeedback" |
| << "(" << GLEnums::GetStringEnum(primitiveMode) << ")"); |
| gl_api_->glBeginTransformFeedbackFn(primitiveMode); |
| } |
| |
| void DebugGLApi::glBindAttribLocationFn(GLuint program, |
| GLuint index, |
| const char* name) { |
| GL_SERVICE_LOG("glBindAttribLocation" |
| << "(" << program << ", " << index << ", " << name << ")"); |
| gl_api_->glBindAttribLocationFn(program, index, name); |
| } |
| |
| void DebugGLApi::glBindBufferFn(GLenum target, GLuint buffer) { |
| GL_SERVICE_LOG("glBindBuffer" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << buffer |
| << ")"); |
| gl_api_->glBindBufferFn(target, buffer); |
| } |
| |
| void DebugGLApi::glBindBufferBaseFn(GLenum target, |
| GLuint index, |
| GLuint buffer) { |
| GL_SERVICE_LOG("glBindBufferBase" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << buffer << ")"); |
| gl_api_->glBindBufferBaseFn(target, index, buffer); |
| } |
| |
| void DebugGLApi::glBindBufferRangeFn(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| GL_SERVICE_LOG("glBindBufferRange" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << buffer << ", " << offset << ", " << size << ")"); |
| gl_api_->glBindBufferRangeFn(target, index, buffer, offset, size); |
| } |
| |
| void DebugGLApi::glBindFragDataLocationFn(GLuint program, |
| GLuint colorNumber, |
| const char* name) { |
| GL_SERVICE_LOG("glBindFragDataLocation" |
| << "(" << program << ", " << colorNumber << ", " << name |
| << ")"); |
| gl_api_->glBindFragDataLocationFn(program, colorNumber, name); |
| } |
| |
| void DebugGLApi::glBindFragDataLocationIndexedFn(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name) { |
| GL_SERVICE_LOG("glBindFragDataLocationIndexed" |
| << "(" << program << ", " << colorNumber << ", " << index |
| << ", " << name << ")"); |
| gl_api_->glBindFragDataLocationIndexedFn(program, colorNumber, index, name); |
| } |
| |
| void DebugGLApi::glBindFragmentInputLocationCHROMIUMFn(GLuint program, |
| GLint location, |
| const char* name) { |
| GL_SERVICE_LOG("glBindFragmentInputLocationCHROMIUM" |
| << "(" << program << ", " << location << ", " << name << ")"); |
| gl_api_->glBindFragmentInputLocationCHROMIUMFn(program, location, name); |
| } |
| |
| void DebugGLApi::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { |
| GL_SERVICE_LOG("glBindFramebufferEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << framebuffer |
| << ")"); |
| gl_api_->glBindFramebufferEXTFn(target, framebuffer); |
| } |
| |
| void DebugGLApi::glBindImageTextureEXTFn(GLuint index, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLint format) { |
| GL_SERVICE_LOG("glBindImageTextureEXT" |
| << "(" << index << ", " << texture << ", " << level << ", " |
| << GLEnums::GetStringBool(layered) << ", " << layer << ", " |
| << GLEnums::GetStringEnum(access) << ", " << format << ")"); |
| gl_api_->glBindImageTextureEXTFn(index, texture, level, layered, layer, |
| access, format); |
| } |
| |
| void DebugGLApi::glBindProgramPipelineFn(GLuint pipeline) { |
| GL_SERVICE_LOG("glBindProgramPipeline" |
| << "(" << pipeline << ")"); |
| gl_api_->glBindProgramPipelineFn(pipeline); |
| } |
| |
| void DebugGLApi::glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) { |
| GL_SERVICE_LOG("glBindRenderbufferEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << renderbuffer << ")"); |
| gl_api_->glBindRenderbufferEXTFn(target, renderbuffer); |
| } |
| |
| void DebugGLApi::glBindSamplerFn(GLuint unit, GLuint sampler) { |
| GL_SERVICE_LOG("glBindSampler" |
| << "(" << unit << ", " << sampler << ")"); |
| gl_api_->glBindSamplerFn(unit, sampler); |
| } |
| |
| void DebugGLApi::glBindTextureFn(GLenum target, GLuint texture) { |
| GL_SERVICE_LOG("glBindTexture" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << texture |
| << ")"); |
| gl_api_->glBindTextureFn(target, texture); |
| } |
| |
| void DebugGLApi::glBindTransformFeedbackFn(GLenum target, GLuint id) { |
| GL_SERVICE_LOG("glBindTransformFeedback" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << id << ")"); |
| gl_api_->glBindTransformFeedbackFn(target, id); |
| } |
| |
| void DebugGLApi::glBindUniformLocationCHROMIUMFn(GLuint program, |
| GLint location, |
| const char* name) { |
| GL_SERVICE_LOG("glBindUniformLocationCHROMIUM" |
| << "(" << program << ", " << location << ", " << name << ")"); |
| gl_api_->glBindUniformLocationCHROMIUMFn(program, location, name); |
| } |
| |
| void DebugGLApi::glBindVertexArrayOESFn(GLuint array) { |
| GL_SERVICE_LOG("glBindVertexArrayOES" |
| << "(" << array << ")"); |
| gl_api_->glBindVertexArrayOESFn(array); |
| } |
| |
| void DebugGLApi::glBindVertexBufferFn(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride) { |
| GL_SERVICE_LOG("glBindVertexBuffer" |
| << "(" << bindingindex << ", " << buffer << ", " << offset |
| << ", " << stride << ")"); |
| gl_api_->glBindVertexBufferFn(bindingindex, buffer, offset, stride); |
| } |
| |
| void DebugGLApi::glBlendBarrierKHRFn(void) { |
| GL_SERVICE_LOG("glBlendBarrierKHR" |
| << "(" |
| << ")"); |
| gl_api_->glBlendBarrierKHRFn(); |
| } |
| |
| void DebugGLApi::glBlendColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| GL_SERVICE_LOG("glBlendColor" |
| << "(" << red << ", " << green << ", " << blue << ", " << alpha |
| << ")"); |
| gl_api_->glBlendColorFn(red, green, blue, alpha); |
| } |
| |
| void DebugGLApi::glBlendEquationFn(GLenum mode) { |
| GL_SERVICE_LOG("glBlendEquation" |
| << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| gl_api_->glBlendEquationFn(mode); |
| } |
| |
| void DebugGLApi::glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) { |
| GL_SERVICE_LOG("glBlendEquationSeparate" |
| << "(" << GLEnums::GetStringEnum(modeRGB) << ", " |
| << GLEnums::GetStringEnum(modeAlpha) << ")"); |
| gl_api_->glBlendEquationSeparateFn(modeRGB, modeAlpha); |
| } |
| |
| void DebugGLApi::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { |
| GL_SERVICE_LOG("glBlendFunc" |
| << "(" << GLEnums::GetStringEnum(sfactor) << ", " |
| << GLEnums::GetStringEnum(dfactor) << ")"); |
| gl_api_->glBlendFuncFn(sfactor, dfactor); |
| } |
| |
| void DebugGLApi::glBlendFuncSeparateFn(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) { |
| GL_SERVICE_LOG("glBlendFuncSeparate" |
| << "(" << GLEnums::GetStringEnum(srcRGB) << ", " |
| << GLEnums::GetStringEnum(dstRGB) << ", " |
| << GLEnums::GetStringEnum(srcAlpha) << ", " |
| << GLEnums::GetStringEnum(dstAlpha) << ")"); |
| gl_api_->glBlendFuncSeparateFn(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| void DebugGLApi::glBlitFramebufferFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| GL_SERVICE_LOG("glBlitFramebuffer" |
| << "(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", " |
| << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1 |
| << ", " << dstY1 << ", " << mask << ", " |
| << GLEnums::GetStringEnum(filter) << ")"); |
| gl_api_->glBlitFramebufferFn(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, |
| dstY1, mask, filter); |
| } |
| |
| void DebugGLApi::glBufferDataFn(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) { |
| GL_SERVICE_LOG("glBufferData" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << size |
| << ", " << static_cast<const void*>(data) << ", " |
| << GLEnums::GetStringEnum(usage) << ")"); |
| gl_api_->glBufferDataFn(target, size, data, usage); |
| } |
| |
| void DebugGLApi::glBufferSubDataFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) { |
| GL_SERVICE_LOG("glBufferSubData" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << offset |
| << ", " << size << ", " << static_cast<const void*>(data) |
| << ")"); |
| gl_api_->glBufferSubDataFn(target, offset, size, data); |
| } |
| |
| GLenum DebugGLApi::glCheckFramebufferStatusEXTFn(GLenum target) { |
| GL_SERVICE_LOG("glCheckFramebufferStatusEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ")"); |
| GLenum result = gl_api_->glCheckFramebufferStatusEXTFn(target); |
| |
| GL_SERVICE_LOG("GL_RESULT: " << GLEnums::GetStringEnum(result)); |
| |
| return result; |
| } |
| |
| void DebugGLApi::glClearFn(GLbitfield mask) { |
| GL_SERVICE_LOG("glClear" |
| << "(" << mask << ")"); |
| gl_api_->glClearFn(mask); |
| } |
| |
| void DebugGLApi::glClearBufferfiFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil) { |
| GL_SERVICE_LOG("glClearBufferfi" |
| << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| << ", " << depth << ", " << stencil << ")"); |
| gl_api_->glClearBufferfiFn(buffer, drawbuffer, depth, stencil); |
| } |
| |
| void DebugGLApi::glClearBufferfvFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glClearBufferfv" |
| << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| << ", " << static_cast<const void*>(value) << ")"); |
| gl_api_->glClearBufferfvFn(buffer, drawbuffer, value); |
| } |
| |
| void DebugGLApi::glClearBufferivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLint* value) { |
| GL_SERVICE_LOG("glClearBufferiv" |
| << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| << ", " << static_cast<const void*>(value) << ")"); |
| gl_api_->glClearBufferivFn(buffer, drawbuffer, value); |
| } |
| |
| void DebugGLApi::glClearBufferuivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint* value) { |
| GL_SERVICE_LOG("glClearBufferuiv" |
| << "(" << GLEnums::GetStringEnum(buffer) << ", " << drawbuffer |
| << ", " << static_cast<const void*>(value) << ")"); |
| gl_api_->glClearBufferuivFn(buffer, drawbuffer, value); |
| } |
| |
| void DebugGLApi::glClearColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| GL_SERVICE_LOG("glClearColor" |
| << "(" << red << ", " << green << ", " << blue << ", " << alpha |
| << ")"); |
| gl_api_->glClearColorFn(red, green, blue, alpha); |
| } |
| |
| void DebugGLApi::glClearDepthFn(GLclampd depth) { |
| GL_SERVICE_LOG("glClearDepth" |
| << "(" << depth << ")"); |
| gl_api_->glClearDepthFn(depth); |
| } |
| |
| void DebugGLApi::glClearDepthfFn(GLclampf depth) { |
| GL_SERVICE_LOG("glClearDepthf" |
| << "(" << depth << ")"); |
| gl_api_->glClearDepthfFn(depth); |
| } |
| |
| void DebugGLApi::glClearStencilFn(GLint s) { |
| GL_SERVICE_LOG("glClearStencil" |
| << "(" << s << ")"); |
| gl_api_->glClearStencilFn(s); |
| } |
| |
| GLenum DebugGLApi::glClientWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| GL_SERVICE_LOG("glClientWaitSync" |
| << "(" << sync << ", " << flags << ", " << timeout << ")"); |
| GLenum result = gl_api_->glClientWaitSyncFn(sync, flags, timeout); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glColorMaskFn(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) { |
| GL_SERVICE_LOG("glColorMask" |
| << "(" << GLEnums::GetStringBool(red) << ", " |
| << GLEnums::GetStringBool(green) << ", " |
| << GLEnums::GetStringBool(blue) << ", " |
| << GLEnums::GetStringBool(alpha) << ")"); |
| gl_api_->glColorMaskFn(red, green, blue, alpha); |
| } |
| |
| void DebugGLApi::glCompileShaderFn(GLuint shader) { |
| GL_SERVICE_LOG("glCompileShader" |
| << "(" << shader << ")"); |
| gl_api_->glCompileShaderFn(shader); |
| } |
| |
| void DebugGLApi::glCompressedTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| GL_SERVICE_LOG("glCompressedTexImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ", " << border << ", " |
| << imageSize << ", " << static_cast<const void*>(data) << ")"); |
| gl_api_->glCompressedTexImage2DFn(target, level, internalformat, width, |
| height, border, imageSize, data); |
| } |
| |
| void DebugGLApi::glCompressedTexImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| GL_SERVICE_LOG("glCompressedTexImage2DRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ", " << border << ", " |
| << imageSize << ", " << dataSize << ", " |
| << static_cast<const void*>(data) << ")"); |
| gl_api_->glCompressedTexImage2DRobustANGLEFn(target, level, internalformat, |
| width, height, border, imageSize, |
| dataSize, data); |
| } |
| |
| void DebugGLApi::glCompressedTexImage3DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| GL_SERVICE_LOG("glCompressedTexImage3D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ", " << depth << ", " << border |
| << ", " << imageSize << ", " << static_cast<const void*>(data) |
| << ")"); |
| gl_api_->glCompressedTexImage3DFn(target, level, internalformat, width, |
| height, depth, border, imageSize, data); |
| } |
| |
| void DebugGLApi::glCompressedTexImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| GL_SERVICE_LOG("glCompressedTexImage3DRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ", " << depth << ", " << border |
| << ", " << imageSize << ", " << dataSize << ", " |
| << static_cast<const void*>(data) << ")"); |
| gl_api_->glCompressedTexImage3DRobustANGLEFn(target, level, internalformat, |
| width, height, depth, border, |
| imageSize, dataSize, data); |
| } |
| |
| void DebugGLApi::glCompressedTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| GL_SERVICE_LOG("glCompressedTexSubImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << width << ", " |
| << height << ", " << GLEnums::GetStringEnum(format) << ", " |
| << imageSize << ", " << static_cast<const void*>(data) << ")"); |
| gl_api_->glCompressedTexSubImage2DFn(target, level, xoffset, yoffset, width, |
| height, format, imageSize, data); |
| } |
| |
| void DebugGLApi::glCompressedTexSubImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| GL_SERVICE_LOG("glCompressedTexSubImage2DRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << width << ", " |
| << height << ", " << GLEnums::GetStringEnum(format) << ", " |
| << imageSize << ", " << dataSize << ", " |
| << static_cast<const void*>(data) << ")"); |
| gl_api_->glCompressedTexSubImage2DRobustANGLEFn( |
| target, level, xoffset, yoffset, width, height, format, imageSize, |
| dataSize, data); |
| } |
| |
| void DebugGLApi::glCompressedTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| GL_SERVICE_LOG("glCompressedTexSubImage3D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << zoffset |
| << ", " << width << ", " << height << ", " << depth << ", " |
| << GLEnums::GetStringEnum(format) << ", " << imageSize << ", " |
| << static_cast<const void*>(data) << ")"); |
| gl_api_->glCompressedTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, |
| width, height, depth, format, imageSize, |
| data); |
| } |
| |
| void DebugGLApi::glCompressedTexSubImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| GL_SERVICE_LOG("glCompressedTexSubImage3DRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << zoffset |
| << ", " << width << ", " << height << ", " << depth << ", " |
| << GLEnums::GetStringEnum(format) << ", " << imageSize << ", " |
| << dataSize << ", " << static_cast<const void*>(data) << ")"); |
| gl_api_->glCompressedTexSubImage3DRobustANGLEFn( |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
| imageSize, dataSize, data); |
| } |
| |
| void DebugGLApi::glCopyBufferSubDataFn(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) { |
| GL_SERVICE_LOG("glCopyBufferSubData" |
| << "(" << GLEnums::GetStringEnum(readTarget) << ", " |
| << GLEnums::GetStringEnum(writeTarget) << ", " << readOffset |
| << ", " << writeOffset << ", " << size << ")"); |
| gl_api_->glCopyBufferSubDataFn(readTarget, writeTarget, readOffset, |
| writeOffset, size); |
| } |
| |
| void DebugGLApi::glCopySubTextureCHROMIUMFn(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) { |
| GL_SERVICE_LOG("glCopySubTextureCHROMIUM" |
| << "(" << sourceId << ", " << sourceLevel << ", " |
| << GLEnums::GetStringEnum(destTarget) << ", " << destId << ", " |
| << destLevel << ", " << xoffset << ", " << yoffset << ", " << x |
| << ", " << y << ", " << width << ", " << height << ", " |
| << GLEnums::GetStringBool(unpackFlipY) << ", " |
| << GLEnums::GetStringBool(unpackPremultiplyAlpha) << ", " |
| << GLEnums::GetStringBool(unpackUnmultiplyAlpha) << ")"); |
| gl_api_->glCopySubTextureCHROMIUMFn( |
| sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x, |
| y, width, height, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha); |
| } |
| |
| void DebugGLApi::glCopyTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) { |
| GL_SERVICE_LOG("glCopyTexImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " << x |
| << ", " << y << ", " << width << ", " << height << ", " |
| << border << ")"); |
| gl_api_->glCopyTexImage2DFn(target, level, internalformat, x, y, width, |
| height, border); |
| } |
| |
| void DebugGLApi::glCopyTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glCopyTexSubImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << x << ", " << y |
| << ", " << width << ", " << height << ")"); |
| gl_api_->glCopyTexSubImage2DFn(target, level, xoffset, yoffset, x, y, width, |
| height); |
| } |
| |
| void DebugGLApi::glCopyTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glCopyTexSubImage3D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << zoffset |
| << ", " << x << ", " << y << ", " << width << ", " << height |
| << ")"); |
| gl_api_->glCopyTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, x, y, |
| width, height); |
| } |
| |
| void DebugGLApi::glCopyTextureCHROMIUMFn(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) { |
| GL_SERVICE_LOG("glCopyTextureCHROMIUM" |
| << "(" << sourceId << ", " << sourceLevel << ", " |
| << GLEnums::GetStringEnum(destTarget) << ", " << destId << ", " |
| << destLevel << ", " << internalFormat << ", " |
| << GLEnums::GetStringEnum(destType) << ", " |
| << GLEnums::GetStringBool(unpackFlipY) << ", " |
| << GLEnums::GetStringBool(unpackPremultiplyAlpha) << ", " |
| << GLEnums::GetStringBool(unpackUnmultiplyAlpha) << ")"); |
| gl_api_->glCopyTextureCHROMIUMFn( |
| sourceId, sourceLevel, destTarget, destId, destLevel, internalFormat, |
| destType, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); |
| } |
| |
| void DebugGLApi::glCoverageModulationNVFn(GLenum components) { |
| GL_SERVICE_LOG("glCoverageModulationNV" |
| << "(" << GLEnums::GetStringEnum(components) << ")"); |
| gl_api_->glCoverageModulationNVFn(components); |
| } |
| |
| void DebugGLApi::glCoverFillPathInstancedNVFn(GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| GL_SERVICE_LOG("glCoverFillPathInstancedNV" |
| << "(" << numPaths << ", " |
| << GLEnums::GetStringEnum(pathNameType) << ", " |
| << static_cast<const void*>(paths) << ", " << pathBase << ", " |
| << GLEnums::GetStringEnum(coverMode) << ", " |
| << GLEnums::GetStringEnum(transformType) << ", " |
| << static_cast<const void*>(transformValues) << ")"); |
| gl_api_->glCoverFillPathInstancedNVFn(numPaths, pathNameType, paths, pathBase, |
| coverMode, transformType, |
| transformValues); |
| } |
| |
| void DebugGLApi::glCoverFillPathNVFn(GLuint path, GLenum coverMode) { |
| GL_SERVICE_LOG("glCoverFillPathNV" |
| << "(" << path << ", " << GLEnums::GetStringEnum(coverMode) |
| << ")"); |
| gl_api_->glCoverFillPathNVFn(path, coverMode); |
| } |
| |
| void DebugGLApi::glCoverStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| GL_SERVICE_LOG("glCoverStrokePathInstancedNV" |
| << "(" << numPaths << ", " |
| << GLEnums::GetStringEnum(pathNameType) << ", " |
| << static_cast<const void*>(paths) << ", " << pathBase << ", " |
| << GLEnums::GetStringEnum(coverMode) << ", " |
| << GLEnums::GetStringEnum(transformType) << ", " |
| << static_cast<const void*>(transformValues) << ")"); |
| gl_api_->glCoverStrokePathInstancedNVFn(numPaths, pathNameType, paths, |
| pathBase, coverMode, transformType, |
| transformValues); |
| } |
| |
| void DebugGLApi::glCoverStrokePathNVFn(GLuint name, GLenum coverMode) { |
| GL_SERVICE_LOG("glCoverStrokePathNV" |
| << "(" << name << ", " << GLEnums::GetStringEnum(coverMode) |
| << ")"); |
| gl_api_->glCoverStrokePathNVFn(name, coverMode); |
| } |
| |
| void DebugGLApi::glCreateMemoryObjectsEXTFn(GLsizei n, GLuint* memoryObjects) { |
| GL_SERVICE_LOG("glCreateMemoryObjectsEXT" |
| << "(" << n << ", " << static_cast<const void*>(memoryObjects) |
| << ")"); |
| gl_api_->glCreateMemoryObjectsEXTFn(n, memoryObjects); |
| } |
| |
| GLuint DebugGLApi::glCreateProgramFn(void) { |
| GL_SERVICE_LOG("glCreateProgram" |
| << "(" |
| << ")"); |
| GLuint result = gl_api_->glCreateProgramFn(); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLuint DebugGLApi::glCreateShaderFn(GLenum type) { |
| GL_SERVICE_LOG("glCreateShader" |
| << "(" << GLEnums::GetStringEnum(type) << ")"); |
| GLuint result = gl_api_->glCreateShaderFn(type); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLuint DebugGLApi::glCreateShaderProgramvFn(GLenum type, |
| GLsizei count, |
| const char* const* strings) { |
| GL_SERVICE_LOG("glCreateShaderProgramv" |
| << "(" << GLEnums::GetStringEnum(type) << ", " << count << ", " |
| << static_cast<const void*>(strings) << ")"); |
| GLuint result = gl_api_->glCreateShaderProgramvFn(type, count, strings); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glCullFaceFn(GLenum mode) { |
| GL_SERVICE_LOG("glCullFace" |
| << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| gl_api_->glCullFaceFn(mode); |
| } |
| |
| void DebugGLApi::glDebugMessageCallbackFn(GLDEBUGPROC callback, |
| const void* userParam) { |
| GL_SERVICE_LOG("glDebugMessageCallback" |
| << "(" << reinterpret_cast<void*>(callback) << ", " |
| << static_cast<const void*>(userParam) << ")"); |
| gl_api_->glDebugMessageCallbackFn(callback, userParam); |
| } |
| |
| void DebugGLApi::glDebugMessageControlFn(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint* ids, |
| GLboolean enabled) { |
| GL_SERVICE_LOG("glDebugMessageControl" |
| << "(" << GLEnums::GetStringEnum(source) << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << GLEnums::GetStringEnum(severity) << ", " << count << ", " |
| << static_cast<const void*>(ids) << ", " |
| << GLEnums::GetStringBool(enabled) << ")"); |
| gl_api_->glDebugMessageControlFn(source, type, severity, count, ids, enabled); |
| } |
| |
| void DebugGLApi::glDebugMessageInsertFn(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const char* buf) { |
| GL_SERVICE_LOG("glDebugMessageInsert" |
| << "(" << GLEnums::GetStringEnum(source) << ", " |
| << GLEnums::GetStringEnum(type) << ", " << id << ", " |
| << GLEnums::GetStringEnum(severity) << ", " << length << ", " |
| << buf << ")"); |
| gl_api_->glDebugMessageInsertFn(source, type, id, severity, length, buf); |
| } |
| |
| void DebugGLApi::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { |
| GL_SERVICE_LOG("glDeleteBuffersARB" |
| << "(" << n << ", " << static_cast<const void*>(buffers) |
| << ")"); |
| gl_api_->glDeleteBuffersARBFn(n, buffers); |
| } |
| |
| void DebugGLApi::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) { |
| GL_SERVICE_LOG("glDeleteFencesAPPLE" |
| << "(" << n << ", " << static_cast<const void*>(fences) |
| << ")"); |
| gl_api_->glDeleteFencesAPPLEFn(n, fences); |
| } |
| |
| void DebugGLApi::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { |
| GL_SERVICE_LOG("glDeleteFencesNV" |
| << "(" << n << ", " << static_cast<const void*>(fences) |
| << ")"); |
| gl_api_->glDeleteFencesNVFn(n, fences); |
| } |
| |
| void DebugGLApi::glDeleteFramebuffersEXTFn(GLsizei n, |
| const GLuint* framebuffers) { |
| GL_SERVICE_LOG("glDeleteFramebuffersEXT" |
| << "(" << n << ", " << static_cast<const void*>(framebuffers) |
| << ")"); |
| gl_api_->glDeleteFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| void DebugGLApi::glDeletePathsNVFn(GLuint path, GLsizei range) { |
| GL_SERVICE_LOG("glDeletePathsNV" |
| << "(" << path << ", " << range << ")"); |
| gl_api_->glDeletePathsNVFn(path, range); |
| } |
| |
| void DebugGLApi::glDeleteProgramFn(GLuint program) { |
| GL_SERVICE_LOG("glDeleteProgram" |
| << "(" << program << ")"); |
| gl_api_->glDeleteProgramFn(program); |
| } |
| |
| void DebugGLApi::glDeleteProgramPipelinesFn(GLsizei n, |
| const GLuint* pipelines) { |
| GL_SERVICE_LOG("glDeleteProgramPipelines" |
| << "(" << n << ", " << static_cast<const void*>(pipelines) |
| << ")"); |
| gl_api_->glDeleteProgramPipelinesFn(n, pipelines); |
| } |
| |
| void DebugGLApi::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { |
| GL_SERVICE_LOG("glDeleteQueries" |
| << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| gl_api_->glDeleteQueriesFn(n, ids); |
| } |
| |
| void DebugGLApi::glDeleteRenderbuffersEXTFn(GLsizei n, |
| const GLuint* renderbuffers) { |
| GL_SERVICE_LOG("glDeleteRenderbuffersEXT" |
| << "(" << n << ", " << static_cast<const void*>(renderbuffers) |
| << ")"); |
| gl_api_->glDeleteRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| void DebugGLApi::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) { |
| GL_SERVICE_LOG("glDeleteSamplers" |
| << "(" << n << ", " << static_cast<const void*>(samplers) |
| << ")"); |
| gl_api_->glDeleteSamplersFn(n, samplers); |
| } |
| |
| void DebugGLApi::glDeleteSemaphoresEXTFn(GLsizei n, const GLuint* semaphores) { |
| GL_SERVICE_LOG("glDeleteSemaphoresEXT" |
| << "(" << n << ", " << static_cast<const void*>(semaphores) |
| << ")"); |
| gl_api_->glDeleteSemaphoresEXTFn(n, semaphores); |
| } |
| |
| void DebugGLApi::glDeleteShaderFn(GLuint shader) { |
| GL_SERVICE_LOG("glDeleteShader" |
| << "(" << shader << ")"); |
| gl_api_->glDeleteShaderFn(shader); |
| } |
| |
| void DebugGLApi::glDeleteSyncFn(GLsync sync) { |
| GL_SERVICE_LOG("glDeleteSync" |
| << "(" << sync << ")"); |
| gl_api_->glDeleteSyncFn(sync); |
| } |
| |
| void DebugGLApi::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { |
| GL_SERVICE_LOG("glDeleteTextures" |
| << "(" << n << ", " << static_cast<const void*>(textures) |
| << ")"); |
| gl_api_->glDeleteTexturesFn(n, textures); |
| } |
| |
| void DebugGLApi::glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) { |
| GL_SERVICE_LOG("glDeleteTransformFeedbacks" |
| << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| gl_api_->glDeleteTransformFeedbacksFn(n, ids); |
| } |
| |
| void DebugGLApi::glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) { |
| GL_SERVICE_LOG("glDeleteVertexArraysOES" |
| << "(" << n << ", " << static_cast<const void*>(arrays) |
| << ")"); |
| gl_api_->glDeleteVertexArraysOESFn(n, arrays); |
| } |
| |
| void DebugGLApi::glDepthFuncFn(GLenum func) { |
| GL_SERVICE_LOG("glDepthFunc" |
| << "(" << GLEnums::GetStringEnum(func) << ")"); |
| gl_api_->glDepthFuncFn(func); |
| } |
| |
| void DebugGLApi::glDepthMaskFn(GLboolean flag) { |
| GL_SERVICE_LOG("glDepthMask" |
| << "(" << GLEnums::GetStringBool(flag) << ")"); |
| gl_api_->glDepthMaskFn(flag); |
| } |
| |
| void DebugGLApi::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { |
| GL_SERVICE_LOG("glDepthRange" |
| << "(" << zNear << ", " << zFar << ")"); |
| gl_api_->glDepthRangeFn(zNear, zFar); |
| } |
| |
| void DebugGLApi::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { |
| GL_SERVICE_LOG("glDepthRangef" |
| << "(" << zNear << ", " << zFar << ")"); |
| gl_api_->glDepthRangefFn(zNear, zFar); |
| } |
| |
| void DebugGLApi::glDetachShaderFn(GLuint program, GLuint shader) { |
| GL_SERVICE_LOG("glDetachShader" |
| << "(" << program << ", " << shader << ")"); |
| gl_api_->glDetachShaderFn(program, shader); |
| } |
| |
| void DebugGLApi::glDisableFn(GLenum cap) { |
| GL_SERVICE_LOG("glDisable" |
| << "(" << GLEnums::GetStringEnum(cap) << ")"); |
| gl_api_->glDisableFn(cap); |
| } |
| |
| void DebugGLApi::glDisableVertexAttribArrayFn(GLuint index) { |
| GL_SERVICE_LOG("glDisableVertexAttribArray" |
| << "(" << index << ")"); |
| gl_api_->glDisableVertexAttribArrayFn(index); |
| } |
| |
| void DebugGLApi::glDiscardFramebufferEXTFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| GL_SERVICE_LOG("glDiscardFramebufferEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << numAttachments << ", " |
| << static_cast<const void*>(attachments) << ")"); |
| gl_api_->glDiscardFramebufferEXTFn(target, numAttachments, attachments); |
| } |
| |
| void DebugGLApi::glDispatchComputeFn(GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) { |
| GL_SERVICE_LOG("glDispatchCompute" |
| << "(" << numGroupsX << ", " << numGroupsY << ", " |
| << numGroupsZ << ")"); |
| gl_api_->glDispatchComputeFn(numGroupsX, numGroupsY, numGroupsZ); |
| } |
| |
| void DebugGLApi::glDispatchComputeIndirectFn(GLintptr indirect) { |
| GL_SERVICE_LOG("glDispatchComputeIndirect" |
| << "(" << indirect << ")"); |
| gl_api_->glDispatchComputeIndirectFn(indirect); |
| } |
| |
| void DebugGLApi::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { |
| GL_SERVICE_LOG("glDrawArrays" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " << first << ", " |
| << count << ")"); |
| gl_api_->glDrawArraysFn(mode, first, count); |
| } |
| |
| void DebugGLApi::glDrawArraysIndirectFn(GLenum mode, const void* indirect) { |
| GL_SERVICE_LOG("glDrawArraysIndirect" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " |
| << static_cast<const void*>(indirect) << ")"); |
| gl_api_->glDrawArraysIndirectFn(mode, indirect); |
| } |
| |
| void DebugGLApi::glDrawArraysInstancedANGLEFn(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) { |
| GL_SERVICE_LOG("glDrawArraysInstancedANGLE" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " << first << ", " |
| << count << ", " << primcount << ")"); |
| gl_api_->glDrawArraysInstancedANGLEFn(mode, first, count, primcount); |
| } |
| |
| void DebugGLApi::glDrawBufferFn(GLenum mode) { |
| GL_SERVICE_LOG("glDrawBuffer" |
| << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| gl_api_->glDrawBufferFn(mode); |
| } |
| |
| void DebugGLApi::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { |
| GL_SERVICE_LOG("glDrawBuffersARB" |
| << "(" << n << ", " << static_cast<const void*>(bufs) << ")"); |
| gl_api_->glDrawBuffersARBFn(n, bufs); |
| } |
| |
| void DebugGLApi::glDrawElementsFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| GL_SERVICE_LOG("glDrawElements" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " << count << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(indices) << ")"); |
| gl_api_->glDrawElementsFn(mode, count, type, indices); |
| } |
| |
| void DebugGLApi::glDrawElementsIndirectFn(GLenum mode, |
| GLenum type, |
| const void* indirect) { |
| GL_SERVICE_LOG("glDrawElementsIndirect" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(indirect) << ")"); |
| gl_api_->glDrawElementsIndirectFn(mode, type, indirect); |
| } |
| |
| void DebugGLApi::glDrawElementsInstancedANGLEFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) { |
| GL_SERVICE_LOG("glDrawElementsInstancedANGLE" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " << count << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(indices) << ", " << primcount |
| << ")"); |
| gl_api_->glDrawElementsInstancedANGLEFn(mode, count, type, indices, |
| primcount); |
| } |
| |
| void DebugGLApi::glDrawRangeElementsFn(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| GL_SERVICE_LOG("glDrawRangeElements" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " << start << ", " |
| << end << ", " << count << ", " << GLEnums::GetStringEnum(type) |
| << ", " << static_cast<const void*>(indices) << ")"); |
| gl_api_->glDrawRangeElementsFn(mode, start, end, count, type, indices); |
| } |
| |
| void DebugGLApi::glEGLImageTargetRenderbufferStorageOESFn(GLenum target, |
| GLeglImageOES image) { |
| GL_SERVICE_LOG("glEGLImageTargetRenderbufferStorageOES" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << image |
| << ")"); |
| gl_api_->glEGLImageTargetRenderbufferStorageOESFn(target, image); |
| } |
| |
| void DebugGLApi::glEGLImageTargetTexture2DOESFn(GLenum target, |
| GLeglImageOES image) { |
| GL_SERVICE_LOG("glEGLImageTargetTexture2DOES" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << image |
| << ")"); |
| gl_api_->glEGLImageTargetTexture2DOESFn(target, image); |
| } |
| |
| void DebugGLApi::glEnableFn(GLenum cap) { |
| GL_SERVICE_LOG("glEnable" |
| << "(" << GLEnums::GetStringEnum(cap) << ")"); |
| gl_api_->glEnableFn(cap); |
| } |
| |
| void DebugGLApi::glEnableVertexAttribArrayFn(GLuint index) { |
| GL_SERVICE_LOG("glEnableVertexAttribArray" |
| << "(" << index << ")"); |
| gl_api_->glEnableVertexAttribArrayFn(index); |
| } |
| |
| void DebugGLApi::glEndQueryFn(GLenum target) { |
| GL_SERVICE_LOG("glEndQuery" |
| << "(" << GLEnums::GetStringEnum(target) << ")"); |
| gl_api_->glEndQueryFn(target); |
| } |
| |
| void DebugGLApi::glEndTransformFeedbackFn(void) { |
| GL_SERVICE_LOG("glEndTransformFeedback" |
| << "(" |
| << ")"); |
| gl_api_->glEndTransformFeedbackFn(); |
| } |
| |
| GLsync DebugGLApi::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
| GL_SERVICE_LOG("glFenceSync" |
| << "(" << GLEnums::GetStringEnum(condition) << ", " << flags |
| << ")"); |
| GLsync result = gl_api_->glFenceSyncFn(condition, flags); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glFinishFn(void) { |
| GL_SERVICE_LOG("glFinish" |
| << "(" |
| << ")"); |
| gl_api_->glFinishFn(); |
| } |
| |
| void DebugGLApi::glFinishFenceAPPLEFn(GLuint fence) { |
| GL_SERVICE_LOG("glFinishFenceAPPLE" |
| << "(" << fence << ")"); |
| gl_api_->glFinishFenceAPPLEFn(fence); |
| } |
| |
| void DebugGLApi::glFinishFenceNVFn(GLuint fence) { |
| GL_SERVICE_LOG("glFinishFenceNV" |
| << "(" << fence << ")"); |
| gl_api_->glFinishFenceNVFn(fence); |
| } |
| |
| void DebugGLApi::glFlushFn(void) { |
| GL_SERVICE_LOG("glFlush" |
| << "(" |
| << ")"); |
| gl_api_->glFlushFn(); |
| } |
| |
| void DebugGLApi::glFlushMappedBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) { |
| GL_SERVICE_LOG("glFlushMappedBufferRange" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << offset |
| << ", " << length << ")"); |
| gl_api_->glFlushMappedBufferRangeFn(target, offset, length); |
| } |
| |
| void DebugGLApi::glFramebufferParameteriFn(GLenum target, |
| GLenum pname, |
| GLint param) { |
| GL_SERVICE_LOG("glFramebufferParameteri" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << param << ")"); |
| gl_api_->glFramebufferParameteriFn(target, pname, param); |
| } |
| |
| void DebugGLApi::glFramebufferRenderbufferEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| GL_SERVICE_LOG("glFramebufferRenderbufferEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " |
| << GLEnums::GetStringEnum(renderbuffertarget) << ", " |
| << renderbuffer << ")"); |
| gl_api_->glFramebufferRenderbufferEXTFn(target, attachment, |
| renderbuffertarget, renderbuffer); |
| } |
| |
| void DebugGLApi::glFramebufferTexture2DEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) { |
| GL_SERVICE_LOG("glFramebufferTexture2DEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " |
| << GLEnums::GetStringEnum(textarget) << ", " << texture << ", " |
| << level << ")"); |
| gl_api_->glFramebufferTexture2DEXTFn(target, attachment, textarget, texture, |
| level); |
| } |
| |
| void DebugGLApi::glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| GL_SERVICE_LOG("glFramebufferTexture2DMultisampleEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " |
| << GLEnums::GetStringEnum(textarget) << ", " << texture << ", " |
| << level << ", " << samples << ")"); |
| gl_api_->glFramebufferTexture2DMultisampleEXTFn(target, attachment, textarget, |
| texture, level, samples); |
| } |
| |
| void DebugGLApi::glFramebufferTextureLayerFn(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) { |
| GL_SERVICE_LOG("glFramebufferTextureLayer" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " << texture |
| << ", " << level << ", " << layer << ")"); |
| gl_api_->glFramebufferTextureLayerFn(target, attachment, texture, level, |
| layer); |
| } |
| |
| void DebugGLApi::glFramebufferTextureMultiviewLayeredANGLEFn( |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews) { |
| GL_SERVICE_LOG("glFramebufferTextureMultiviewLayeredANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " << texture |
| << ", " << level << ", " << baseViewIndex << ", " << numViews |
| << ")"); |
| gl_api_->glFramebufferTextureMultiviewLayeredANGLEFn( |
| target, attachment, texture, level, baseViewIndex, numViews); |
| } |
| |
| void DebugGLApi::glFrontFaceFn(GLenum mode) { |
| GL_SERVICE_LOG("glFrontFace" |
| << "(" << GLEnums::GetStringEnum(mode) << ")"); |
| gl_api_->glFrontFaceFn(mode); |
| } |
| |
| void DebugGLApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { |
| GL_SERVICE_LOG("glGenBuffersARB" |
| << "(" << n << ", " << static_cast<const void*>(buffers) |
| << ")"); |
| gl_api_->glGenBuffersARBFn(n, buffers); |
| } |
| |
| void DebugGLApi::glGenerateMipmapEXTFn(GLenum target) { |
| GL_SERVICE_LOG("glGenerateMipmapEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ")"); |
| gl_api_->glGenerateMipmapEXTFn(target); |
| } |
| |
| void DebugGLApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) { |
| GL_SERVICE_LOG("glGenFencesAPPLE" |
| << "(" << n << ", " << static_cast<const void*>(fences) |
| << ")"); |
| gl_api_->glGenFencesAPPLEFn(n, fences); |
| } |
| |
| void DebugGLApi::glGenFencesNVFn(GLsizei n, GLuint* fences) { |
| GL_SERVICE_LOG("glGenFencesNV" |
| << "(" << n << ", " << static_cast<const void*>(fences) |
| << ")"); |
| gl_api_->glGenFencesNVFn(n, fences); |
| } |
| |
| void DebugGLApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { |
| GL_SERVICE_LOG("glGenFramebuffersEXT" |
| << "(" << n << ", " << static_cast<const void*>(framebuffers) |
| << ")"); |
| gl_api_->glGenFramebuffersEXTFn(n, framebuffers); |
| } |
| |
| GLuint DebugGLApi::glGenPathsNVFn(GLsizei range) { |
| GL_SERVICE_LOG("glGenPathsNV" |
| << "(" << range << ")"); |
| GLuint result = gl_api_->glGenPathsNVFn(range); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLuint DebugGLApi::glGenProgramPipelinesFn(GLsizei n, GLuint* pipelines) { |
| GL_SERVICE_LOG("glGenProgramPipelines" |
| << "(" << n << ", " << static_cast<const void*>(pipelines) |
| << ")"); |
| GLuint result = gl_api_->glGenProgramPipelinesFn(n, pipelines); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glGenQueriesFn(GLsizei n, GLuint* ids) { |
| GL_SERVICE_LOG("glGenQueries" |
| << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| gl_api_->glGenQueriesFn(n, ids); |
| } |
| |
| void DebugGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { |
| GL_SERVICE_LOG("glGenRenderbuffersEXT" |
| << "(" << n << ", " << static_cast<const void*>(renderbuffers) |
| << ")"); |
| gl_api_->glGenRenderbuffersEXTFn(n, renderbuffers); |
| } |
| |
| void DebugGLApi::glGenSamplersFn(GLsizei n, GLuint* samplers) { |
| GL_SERVICE_LOG("glGenSamplers" |
| << "(" << n << ", " << static_cast<const void*>(samplers) |
| << ")"); |
| gl_api_->glGenSamplersFn(n, samplers); |
| } |
| |
| void DebugGLApi::glGenSemaphoresEXTFn(GLsizei n, GLuint* semaphores) { |
| GL_SERVICE_LOG("glGenSemaphoresEXT" |
| << "(" << n << ", " << static_cast<const void*>(semaphores) |
| << ")"); |
| gl_api_->glGenSemaphoresEXTFn(n, semaphores); |
| } |
| |
| void DebugGLApi::glGenTexturesFn(GLsizei n, GLuint* textures) { |
| GL_SERVICE_LOG("glGenTextures" |
| << "(" << n << ", " << static_cast<const void*>(textures) |
| << ")"); |
| gl_api_->glGenTexturesFn(n, textures); |
| } |
| |
| void DebugGLApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) { |
| GL_SERVICE_LOG("glGenTransformFeedbacks" |
| << "(" << n << ", " << static_cast<const void*>(ids) << ")"); |
| gl_api_->glGenTransformFeedbacksFn(n, ids); |
| } |
| |
| void DebugGLApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { |
| GL_SERVICE_LOG("glGenVertexArraysOES" |
| << "(" << n << ", " << static_cast<const void*>(arrays) |
| << ")"); |
| gl_api_->glGenVertexArraysOESFn(n, arrays); |
| } |
| |
| void DebugGLApi::glGetActiveAttribFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| GL_SERVICE_LOG("glGetActiveAttrib" |
| << "(" << program << ", " << index << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(size) << ", " |
| << static_cast<const void*>(type) << ", " |
| << static_cast<const void*>(name) << ")"); |
| gl_api_->glGetActiveAttribFn(program, index, bufsize, length, size, type, |
| name); |
| } |
| |
| void DebugGLApi::glGetActiveUniformFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| GL_SERVICE_LOG("glGetActiveUniform" |
| << "(" << program << ", " << index << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(size) << ", " |
| << static_cast<const void*>(type) << ", " |
| << static_cast<const void*>(name) << ")"); |
| gl_api_->glGetActiveUniformFn(program, index, bufsize, length, size, type, |
| name); |
| } |
| |
| void DebugGLApi::glGetActiveUniformBlockivFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetActiveUniformBlockiv" |
| << "(" << program << ", " << uniformBlockIndex << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetActiveUniformBlockivFn(program, uniformBlockIndex, pname, |
| params); |
| } |
| |
| void DebugGLApi::glGetActiveUniformBlockivRobustANGLEFn( |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetActiveUniformBlockivRobustANGLE" |
| << "(" << program << ", " << uniformBlockIndex << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetActiveUniformBlockivRobustANGLEFn( |
| program, uniformBlockIndex, pname, bufSize, length, params); |
| } |
| |
| void DebugGLApi::glGetActiveUniformBlockNameFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName) { |
| GL_SERVICE_LOG("glGetActiveUniformBlockName" |
| << "(" << program << ", " << uniformBlockIndex << ", " |
| << bufSize << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(uniformBlockName) << ")"); |
| gl_api_->glGetActiveUniformBlockNameFn(program, uniformBlockIndex, bufSize, |
| length, uniformBlockName); |
| } |
| |
| void DebugGLApi::glGetActiveUniformsivFn(GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetActiveUniformsiv" |
| << "(" << program << ", " << uniformCount << ", " |
| << static_cast<const void*>(uniformIndices) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetActiveUniformsivFn(program, uniformCount, uniformIndices, pname, |
| params); |
| } |
| |
| void DebugGLApi::glGetAttachedShadersFn(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) { |
| GL_SERVICE_LOG("glGetAttachedShaders" |
| << "(" << program << ", " << maxcount << ", " |
| << static_cast<const void*>(count) << ", " |
| << static_cast<const void*>(shaders) << ")"); |
| gl_api_->glGetAttachedShadersFn(program, maxcount, count, shaders); |
| } |
| |
| GLint DebugGLApi::glGetAttribLocationFn(GLuint program, const char* name) { |
| GL_SERVICE_LOG("glGetAttribLocation" |
| << "(" << program << ", " << name << ")"); |
| GLint result = gl_api_->glGetAttribLocationFn(program, name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glGetBooleani_vFn(GLenum target, |
| GLuint index, |
| GLboolean* data) { |
| GL_SERVICE_LOG("glGetBooleani_v" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << static_cast<const void*>(data) << ")"); |
| gl_api_->glGetBooleani_vFn(target, index, data); |
| } |
| |
| void DebugGLApi::glGetBooleani_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) { |
| GL_SERVICE_LOG("glGetBooleani_vRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(data) << ")"); |
| gl_api_->glGetBooleani_vRobustANGLEFn(target, index, bufSize, length, data); |
| } |
| |
| void DebugGLApi::glGetBooleanvFn(GLenum pname, GLboolean* params) { |
| GL_SERVICE_LOG("glGetBooleanv" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetBooleanvFn(pname, params); |
| } |
| |
| void DebugGLApi::glGetBooleanvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) { |
| GL_SERVICE_LOG("glGetBooleanvRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(data) << ")"); |
| gl_api_->glGetBooleanvRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| void DebugGLApi::glGetBufferParameteri64vRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params) { |
| GL_SERVICE_LOG("glGetBufferParameteri64vRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetBufferParameteri64vRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetBufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetBufferParameteriv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetBufferParameterivFn(target, pname, params); |
| } |
| |
| void DebugGLApi::glGetBufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetBufferParameterivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetBufferParameterivRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetBufferPointervRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params) { |
| GL_SERVICE_LOG("glGetBufferPointervRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " << params << ")"); |
| gl_api_->glGetBufferPointervRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| GLuint DebugGLApi::glGetDebugMessageLogFn(GLuint count, |
| GLsizei bufSize, |
| GLenum* sources, |
| GLenum* types, |
| GLuint* ids, |
| GLenum* severities, |
| GLsizei* lengths, |
| char* messageLog) { |
| GL_SERVICE_LOG("glGetDebugMessageLog" |
| << "(" << count << ", " << bufSize << ", " |
| << static_cast<const void*>(sources) << ", " |
| << static_cast<const void*>(types) << ", " |
| << static_cast<const void*>(ids) << ", " |
| << static_cast<const void*>(severities) << ", " |
| << static_cast<const void*>(lengths) << ", " |
| << static_cast<const void*>(messageLog) << ")"); |
| GLuint result = gl_api_->glGetDebugMessageLogFn( |
| count, bufSize, sources, types, ids, severities, lengths, messageLog); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLenum DebugGLApi::glGetErrorFn(void) { |
| GL_SERVICE_LOG("glGetError" |
| << "(" |
| << ")"); |
| GLenum result = gl_api_->glGetErrorFn(); |
| |
| GL_SERVICE_LOG("GL_RESULT: " << GLEnums::GetStringError(result)); |
| |
| return result; |
| } |
| |
| void DebugGLApi::glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetFenceivNV" |
| << "(" << fence << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetFenceivNVFn(fence, pname, params); |
| } |
| |
| void DebugGLApi::glGetFloatvFn(GLenum pname, GLfloat* params) { |
| GL_SERVICE_LOG("glGetFloatv" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetFloatvFn(pname, params); |
| } |
| |
| void DebugGLApi::glGetFloatvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* data) { |
| GL_SERVICE_LOG("glGetFloatvRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(data) << ")"); |
| gl_api_->glGetFloatvRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| GLint DebugGLApi::glGetFragDataIndexFn(GLuint program, const char* name) { |
| GL_SERVICE_LOG("glGetFragDataIndex" |
| << "(" << program << ", " << name << ")"); |
| GLint result = gl_api_->glGetFragDataIndexFn(program, name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLint DebugGLApi::glGetFragDataLocationFn(GLuint program, const char* name) { |
| GL_SERVICE_LOG("glGetFragDataLocation" |
| << "(" << program << ", " << name << ")"); |
| GLint result = gl_api_->glGetFragDataLocationFn(program, name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetFramebufferAttachmentParameterivEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetFramebufferAttachmentParameterivEXTFn(target, attachment, pname, |
| params); |
| } |
| |
| void DebugGLApi::glGetFramebufferAttachmentParameterivRobustANGLEFn( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetFramebufferAttachmentParameterivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(attachment) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetFramebufferAttachmentParameterivRobustANGLEFn( |
| target, attachment, pname, bufSize, length, params); |
| } |
| |
| void DebugGLApi::glGetFramebufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetFramebufferParameteriv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetFramebufferParameterivFn(target, pname, params); |
| } |
| |
| void DebugGLApi::glGetFramebufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetFramebufferParameterivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetFramebufferParameterivRobustANGLEFn(target, pname, bufSize, |
| length, params); |
| } |
| |
| GLenum DebugGLApi::glGetGraphicsResetStatusARBFn(void) { |
| GL_SERVICE_LOG("glGetGraphicsResetStatusARB" |
| << "(" |
| << ")"); |
| GLenum result = gl_api_->glGetGraphicsResetStatusARBFn(); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glGetInteger64i_vFn(GLenum target, |
| GLuint index, |
| GLint64* data) { |
| GL_SERVICE_LOG("glGetInteger64i_v" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << static_cast<const void*>(data) << ")"); |
| gl_api_->glGetInteger64i_vFn(target, index, data); |
| } |
| |
| void DebugGLApi::glGetInteger64i_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data) { |
| GL_SERVICE_LOG("glGetInteger64i_vRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(data) << ")"); |
| gl_api_->glGetInteger64i_vRobustANGLEFn(target, index, bufSize, length, data); |
| } |
| |
| void DebugGLApi::glGetInteger64vFn(GLenum pname, GLint64* params) { |
| GL_SERVICE_LOG("glGetInteger64v" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetInteger64vFn(pname, params); |
| } |
| |
| void DebugGLApi::glGetInteger64vRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data) { |
| GL_SERVICE_LOG("glGetInteger64vRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(data) << ")"); |
| gl_api_->glGetInteger64vRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| void DebugGLApi::glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) { |
| GL_SERVICE_LOG("glGetIntegeri_v" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << static_cast<const void*>(data) << ")"); |
| gl_api_->glGetIntegeri_vFn(target, index, data); |
| } |
| |
| void DebugGLApi::glGetIntegeri_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data) { |
| GL_SERVICE_LOG("glGetIntegeri_vRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << index |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(data) << ")"); |
| gl_api_->glGetIntegeri_vRobustANGLEFn(target, index, bufSize, length, data); |
| } |
| |
| void DebugGLApi::glGetIntegervFn(GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetIntegerv" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetIntegervFn(pname, params); |
| } |
| |
| void DebugGLApi::glGetIntegervRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data) { |
| GL_SERVICE_LOG("glGetIntegervRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(data) << ")"); |
| gl_api_->glGetIntegervRobustANGLEFn(pname, bufSize, length, data); |
| } |
| |
| void DebugGLApi::glGetInternalformativFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetInternalformativ" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(internalformat) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetInternalformativFn(target, internalformat, pname, bufSize, |
| params); |
| } |
| |
| void DebugGLApi::glGetInternalformativRobustANGLEFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetInternalformativRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(internalformat) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetInternalformativRobustANGLEFn(target, internalformat, pname, |
| bufSize, length, params); |
| } |
| |
| void DebugGLApi::glGetInternalformatSampleivNVFn(GLenum target, |
| GLenum internalformat, |
| GLsizei samples, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetInternalformatSampleivNV" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(internalformat) << ", " << samples |
| << ", " << GLEnums::GetStringEnum(pname) << ", " << bufSize |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetInternalformatSampleivNVFn(target, internalformat, samples, |
| pname, bufSize, params); |
| } |
| |
| void DebugGLApi::glGetMultisamplefvFn(GLenum pname, |
| GLuint index, |
| GLfloat* val) { |
| GL_SERVICE_LOG("glGetMultisamplefv" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << index |
| << ", " << static_cast<const void*>(val) << ")"); |
| gl_api_->glGetMultisamplefvFn(pname, index, val); |
| } |
| |
| void DebugGLApi::glGetMultisamplefvRobustANGLEFn(GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* val) { |
| GL_SERVICE_LOG("glGetMultisamplefvRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << index |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(val) << ")"); |
| gl_api_->glGetMultisamplefvRobustANGLEFn(pname, index, bufSize, length, val); |
| } |
| |
| void DebugGLApi::glGetnUniformfvRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetnUniformfvRobustANGLE" |
| << "(" << program << ", " << location << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetnUniformfvRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetnUniformivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetnUniformivRobustANGLE" |
| << "(" << program << ", " << location << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetnUniformivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetnUniformuivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| GL_SERVICE_LOG("glGetnUniformuivRobustANGLE" |
| << "(" << program << ", " << location << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetnUniformuivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetObjectLabelFn(GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label) { |
| GL_SERVICE_LOG("glGetObjectLabel" |
| << "(" << GLEnums::GetStringEnum(identifier) << ", " << name |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(label) << ")"); |
| gl_api_->glGetObjectLabelFn(identifier, name, bufSize, length, label); |
| } |
| |
| void DebugGLApi::glGetObjectPtrLabelFn(void* ptr, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label) { |
| GL_SERVICE_LOG("glGetObjectPtrLabel" |
| << "(" << static_cast<const void*>(ptr) << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(label) << ")"); |
| gl_api_->glGetObjectPtrLabelFn(ptr, bufSize, length, label); |
| } |
| |
| void DebugGLApi::glGetPointervFn(GLenum pname, void** params) { |
| GL_SERVICE_LOG("glGetPointerv" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << params |
| << ")"); |
| gl_api_->glGetPointervFn(pname, params); |
| } |
| |
| void DebugGLApi::glGetPointervRobustANGLERobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params) { |
| GL_SERVICE_LOG("glGetPointervRobustANGLERobustANGLE" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " << params |
| << ")"); |
| gl_api_->glGetPointervRobustANGLERobustANGLEFn(pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetProgramBinaryFn(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary) { |
| GL_SERVICE_LOG("glGetProgramBinary" |
| << "(" << program << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(binaryFormat) << ", " |
| << static_cast<const void*>(binary) << ")"); |
| gl_api_->glGetProgramBinaryFn(program, bufSize, length, binaryFormat, binary); |
| } |
| |
| void DebugGLApi::glGetProgramInfoLogFn(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| GL_SERVICE_LOG("glGetProgramInfoLog" |
| << "(" << program << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(infolog) << ")"); |
| gl_api_->glGetProgramInfoLogFn(program, bufsize, length, infolog); |
| } |
| |
| void DebugGLApi::glGetProgramInterfaceivFn(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetProgramInterfaceiv" |
| << "(" << program << ", " |
| << GLEnums::GetStringEnum(programInterface) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetProgramInterfaceivFn(program, programInterface, pname, params); |
| } |
| |
| void DebugGLApi::glGetProgramInterfaceivRobustANGLEFn(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetProgramInterfaceivRobustANGLE" |
| << "(" << program << ", " |
| << GLEnums::GetStringEnum(programInterface) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetProgramInterfaceivRobustANGLEFn(program, programInterface, |
| pname, bufSize, length, params); |
| } |
| |
| void DebugGLApi::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetProgramiv" |
| << "(" << program << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetProgramivFn(program, pname, params); |
| } |
| |
| void DebugGLApi::glGetProgramivRobustANGLEFn(GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetProgramivRobustANGLE" |
| << "(" << program << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetProgramivRobustANGLEFn(program, pname, bufSize, length, params); |
| } |
| |
| void DebugGLApi::glGetProgramPipelineInfoLogFn(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* infoLog) { |
| GL_SERVICE_LOG("glGetProgramPipelineInfoLog" |
| << "(" << pipeline << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(infoLog) << ")"); |
| gl_api_->glGetProgramPipelineInfoLogFn(pipeline, bufSize, length, infoLog); |
| } |
| |
| void DebugGLApi::glGetProgramPipelineivFn(GLuint pipeline, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetProgramPipelineiv" |
| << "(" << pipeline << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetProgramPipelineivFn(pipeline, pname, params); |
| } |
| |
| GLuint DebugGLApi::glGetProgramResourceIndexFn(GLuint program, |
| GLenum programInterface, |
| const GLchar* name) { |
| GL_SERVICE_LOG("glGetProgramResourceIndex" |
| << "(" << program << ", " |
| << GLEnums::GetStringEnum(programInterface) << ", " |
| << static_cast<const void*>(name) << ")"); |
| GLuint result = |
| gl_api_->glGetProgramResourceIndexFn(program, programInterface, name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glGetProgramResourceivFn(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum* props, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetProgramResourceiv" |
| << "(" << program << ", " |
| << GLEnums::GetStringEnum(programInterface) << ", " << index |
| << ", " << propCount << ", " << static_cast<const void*>(props) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetProgramResourceivFn(program, programInterface, index, propCount, |
| props, bufSize, length, params); |
| } |
| |
| GLint DebugGLApi::glGetProgramResourceLocationFn(GLuint program, |
| GLenum programInterface, |
| const char* name) { |
| GL_SERVICE_LOG("glGetProgramResourceLocation" |
| << "(" << program << ", " |
| << GLEnums::GetStringEnum(programInterface) << ", " << name |
| << ")"); |
| GLint result = |
| gl_api_->glGetProgramResourceLocationFn(program, programInterface, name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glGetProgramResourceNameFn(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* name) { |
| GL_SERVICE_LOG("glGetProgramResourceName" |
| << "(" << program << ", " |
| << GLEnums::GetStringEnum(programInterface) << ", " << index |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(name) << ")"); |
| gl_api_->glGetProgramResourceNameFn(program, programInterface, index, bufSize, |
| length, name); |
| } |
| |
| void DebugGLApi::glGetQueryivFn(GLenum target, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetQueryiv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetQueryivFn(target, pname, params); |
| } |
| |
| void DebugGLApi::glGetQueryivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetQueryivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetQueryivRobustANGLEFn(target, pname, bufSize, length, params); |
| } |
| |
| void DebugGLApi::glGetQueryObjecti64vFn(GLuint id, |
| GLenum pname, |
| GLint64* params) { |
| GL_SERVICE_LOG("glGetQueryObjecti64v" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetQueryObjecti64vFn(id, pname, params); |
| } |
| |
| void DebugGLApi::glGetQueryObjecti64vRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params) { |
| GL_SERVICE_LOG("glGetQueryObjecti64vRobustANGLE" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << bufSize << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetQueryObjecti64vRobustANGLEFn(id, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetQueryObjectiv" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetQueryObjectivFn(id, pname, params); |
| } |
| |
| void DebugGLApi::glGetQueryObjectivRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetQueryObjectivRobustANGLE" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << bufSize << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetQueryObjectivRobustANGLEFn(id, pname, bufSize, length, params); |
| } |
| |
| void DebugGLApi::glGetQueryObjectui64vFn(GLuint id, |
| GLenum pname, |
| GLuint64* params) { |
| GL_SERVICE_LOG("glGetQueryObjectui64v" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetQueryObjectui64vFn(id, pname, params); |
| } |
| |
| void DebugGLApi::glGetQueryObjectui64vRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint64* params) { |
| GL_SERVICE_LOG("glGetQueryObjectui64vRobustANGLE" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << bufSize << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetQueryObjectui64vRobustANGLEFn(id, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetQueryObjectuivFn(GLuint id, |
| GLenum pname, |
| GLuint* params) { |
| GL_SERVICE_LOG("glGetQueryObjectuiv" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetQueryObjectuivFn(id, pname, params); |
| } |
| |
| void DebugGLApi::glGetQueryObjectuivRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| GL_SERVICE_LOG("glGetQueryObjectuivRobustANGLE" |
| << "(" << id << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << bufSize << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetQueryObjectuivRobustANGLEFn(id, pname, bufSize, length, params); |
| } |
| |
| void DebugGLApi::glGetRenderbufferParameterivEXTFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetRenderbufferParameterivEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetRenderbufferParameterivEXTFn(target, pname, params); |
| } |
| |
| void DebugGLApi::glGetRenderbufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetRenderbufferParameterivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetRenderbufferParameterivRobustANGLEFn(target, pname, bufSize, |
| length, params); |
| } |
| |
| void DebugGLApi::glGetSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetSamplerParameterfv" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| void DebugGLApi::glGetSamplerParameterfvRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetSamplerParameterfvRobustANGLE" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetSamplerParameterfvRobustANGLEFn(sampler, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetSamplerParameterIivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetSamplerParameterIivRobustANGLE" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetSamplerParameterIivRobustANGLEFn(sampler, pname, bufSize, |
| length, params); |
| } |
| |
| void DebugGLApi::glGetSamplerParameterIuivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| GL_SERVICE_LOG("glGetSamplerParameterIuivRobustANGLE" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetSamplerParameterIuivRobustANGLEFn(sampler, pname, bufSize, |
| length, params); |
| } |
| |
| void DebugGLApi::glGetSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetSamplerParameteriv" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| void DebugGLApi::glGetSamplerParameterivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetSamplerParameterivRobustANGLE" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetSamplerParameterivRobustANGLEFn(sampler, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetShaderInfoLogFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| GL_SERVICE_LOG("glGetShaderInfoLog" |
| << "(" << shader << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(infolog) << ")"); |
| gl_api_->glGetShaderInfoLogFn(shader, bufsize, length, infolog); |
| } |
| |
| void DebugGLApi::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) { |
| GL_SERVICE_LOG("glGetShaderiv" |
| << "(" << shader << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetShaderivFn(shader, pname, params); |
| } |
| |
| void DebugGLApi::glGetShaderivRobustANGLEFn(GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetShaderivRobustANGLE" |
| << "(" << shader << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetShaderivRobustANGLEFn(shader, pname, bufSize, length, params); |
| } |
| |
| void DebugGLApi::glGetShaderPrecisionFormatFn(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) { |
| GL_SERVICE_LOG("glGetShaderPrecisionFormat" |
| << "(" << GLEnums::GetStringEnum(shadertype) << ", " |
| << GLEnums::GetStringEnum(precisiontype) << ", " |
| << static_cast<const void*>(range) << ", " |
| << static_cast<const void*>(precision) << ")"); |
| gl_api_->glGetShaderPrecisionFormatFn(shadertype, precisiontype, range, |
| precision); |
| } |
| |
| void DebugGLApi::glGetShaderSourceFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| GL_SERVICE_LOG("glGetShaderSource" |
| << "(" << shader << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(source) << ")"); |
| gl_api_->glGetShaderSourceFn(shader, bufsize, length, source); |
| } |
| |
| const GLubyte* DebugGLApi::glGetStringFn(GLenum name) { |
| GL_SERVICE_LOG("glGetString" |
| << "(" << GLEnums::GetStringEnum(name) << ")"); |
| const GLubyte* result = gl_api_->glGetStringFn(name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| const GLubyte* DebugGLApi::glGetStringiFn(GLenum name, GLuint index) { |
| GL_SERVICE_LOG("glGetStringi" |
| << "(" << GLEnums::GetStringEnum(name) << ", " << index |
| << ")"); |
| const GLubyte* result = gl_api_->glGetStringiFn(name, index); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glGetSyncivFn(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values) { |
| GL_SERVICE_LOG("glGetSynciv" |
| << "(" << sync << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << bufSize << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(values) << ")"); |
| gl_api_->glGetSyncivFn(sync, pname, bufSize, length, values); |
| } |
| |
| void DebugGLApi::glGetTexLevelParameterfvFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetTexLevelParameterfv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetTexLevelParameterfvFn(target, level, pname, params); |
| } |
| |
| void DebugGLApi::glGetTexLevelParameterfvRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetTexLevelParameterfvRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(pname) << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetTexLevelParameterfvRobustANGLEFn(target, level, pname, bufSize, |
| length, params); |
| } |
| |
| void DebugGLApi::glGetTexLevelParameterivFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetTexLevelParameteriv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetTexLevelParameterivFn(target, level, pname, params); |
| } |
| |
| void DebugGLApi::glGetTexLevelParameterivRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetTexLevelParameterivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << GLEnums::GetStringEnum(pname) << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetTexLevelParameterivRobustANGLEFn(target, level, pname, bufSize, |
| length, params); |
| } |
| |
| void DebugGLApi::glGetTexParameterfvFn(GLenum target, |
| GLenum pname, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetTexParameterfv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetTexParameterfvFn(target, pname, params); |
| } |
| |
| void DebugGLApi::glGetTexParameterfvRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetTexParameterfvRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetTexParameterfvRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetTexParameterIivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetTexParameterIivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetTexParameterIivRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetTexParameterIuivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| GL_SERVICE_LOG("glGetTexParameterIuivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetTexParameterIuivRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetTexParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetTexParameteriv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetTexParameterivFn(target, pname, params); |
| } |
| |
| void DebugGLApi::glGetTexParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetTexParameterivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetTexParameterivRobustANGLEFn(target, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetTransformFeedbackVaryingFn(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name) { |
| GL_SERVICE_LOG("glGetTransformFeedbackVarying" |
| << "(" << program << ", " << index << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(size) << ", " |
| << static_cast<const void*>(type) << ", " |
| << static_cast<const void*>(name) << ")"); |
| gl_api_->glGetTransformFeedbackVaryingFn(program, index, bufSize, length, |
| size, type, name); |
| } |
| |
| void DebugGLApi::glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| GL_SERVICE_LOG("glGetTranslatedShaderSourceANGLE" |
| << "(" << shader << ", " << bufsize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(source) << ")"); |
| gl_api_->glGetTranslatedShaderSourceANGLEFn(shader, bufsize, length, source); |
| } |
| |
| GLuint DebugGLApi::glGetUniformBlockIndexFn(GLuint program, |
| const char* uniformBlockName) { |
| GL_SERVICE_LOG("glGetUniformBlockIndex" |
| << "(" << program << ", " << uniformBlockName << ")"); |
| GLuint result = gl_api_->glGetUniformBlockIndexFn(program, uniformBlockName); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glGetUniformfvFn(GLuint program, |
| GLint location, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetUniformfv" |
| << "(" << program << ", " << location << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetUniformfvFn(program, location, params); |
| } |
| |
| void DebugGLApi::glGetUniformfvRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetUniformfvRobustANGLE" |
| << "(" << program << ", " << location << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetUniformfvRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetUniformIndicesFn(GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices) { |
| GL_SERVICE_LOG("glGetUniformIndices" |
| << "(" << program << ", " << uniformCount << ", " |
| << static_cast<const void*>(uniformNames) << ", " |
| << static_cast<const void*>(uniformIndices) << ")"); |
| gl_api_->glGetUniformIndicesFn(program, uniformCount, uniformNames, |
| uniformIndices); |
| } |
| |
| void DebugGLApi::glGetUniformivFn(GLuint program, |
| GLint location, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetUniformiv" |
| << "(" << program << ", " << location << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetUniformivFn(program, location, params); |
| } |
| |
| void DebugGLApi::glGetUniformivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetUniformivRobustANGLE" |
| << "(" << program << ", " << location << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetUniformivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| GLint DebugGLApi::glGetUniformLocationFn(GLuint program, const char* name) { |
| GL_SERVICE_LOG("glGetUniformLocation" |
| << "(" << program << ", " << name << ")"); |
| GLint result = gl_api_->glGetUniformLocationFn(program, name); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glGetUniformuivFn(GLuint program, |
| GLint location, |
| GLuint* params) { |
| GL_SERVICE_LOG("glGetUniformuiv" |
| << "(" << program << ", " << location << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetUniformuivFn(program, location, params); |
| } |
| |
| void DebugGLApi::glGetUniformuivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| GL_SERVICE_LOG("glGetUniformuivRobustANGLE" |
| << "(" << program << ", " << location << ", " << bufSize |
| << ", " << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetUniformuivRobustANGLEFn(program, location, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetVertexAttribfvFn(GLuint index, |
| GLenum pname, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetVertexAttribfv" |
| << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetVertexAttribfvFn(index, pname, params); |
| } |
| |
| void DebugGLApi::glGetVertexAttribfvRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| GL_SERVICE_LOG("glGetVertexAttribfvRobustANGLE" |
| << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetVertexAttribfvRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetVertexAttribIivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetVertexAttribIivRobustANGLE" |
| << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetVertexAttribIivRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetVertexAttribIuivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| GL_SERVICE_LOG("glGetVertexAttribIuivRobustANGLE" |
| << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetVertexAttribIuivRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetVertexAttribivFn(GLuint index, |
| GLenum pname, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetVertexAttribiv" |
| << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetVertexAttribivFn(index, pname, params); |
| } |
| |
| void DebugGLApi::glGetVertexAttribivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| GL_SERVICE_LOG("glGetVertexAttribivRobustANGLE" |
| << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glGetVertexAttribivRobustANGLEFn(index, pname, bufSize, length, |
| params); |
| } |
| |
| void DebugGLApi::glGetVertexAttribPointervFn(GLuint index, |
| GLenum pname, |
| void** pointer) { |
| GL_SERVICE_LOG("glGetVertexAttribPointerv" |
| << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << pointer << ")"); |
| gl_api_->glGetVertexAttribPointervFn(index, pname, pointer); |
| } |
| |
| void DebugGLApi::glGetVertexAttribPointervRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** pointer) { |
| GL_SERVICE_LOG("glGetVertexAttribPointervRobustANGLE" |
| << "(" << index << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(length) |
| << ", " << pointer << ")"); |
| gl_api_->glGetVertexAttribPointervRobustANGLEFn(index, pname, bufSize, length, |
| pointer); |
| } |
| |
| void DebugGLApi::glHintFn(GLenum target, GLenum mode) { |
| GL_SERVICE_LOG("glHint" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(mode) << ")"); |
| gl_api_->glHintFn(target, mode); |
| } |
| |
| void DebugGLApi::glImportMemoryFdEXTFn(GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLint fd) { |
| GL_SERVICE_LOG("glImportMemoryFdEXT" |
| << "(" << memory << ", " << size << ", " |
| << GLEnums::GetStringEnum(handleType) << ", " << fd << ")"); |
| gl_api_->glImportMemoryFdEXTFn(memory, size, handleType, fd); |
| } |
| |
| void DebugGLApi::glImportSemaphoreFdEXTFn(GLuint semaphore, |
| GLenum handleType, |
| GLint fd) { |
| GL_SERVICE_LOG("glImportSemaphoreFdEXT" |
| << "(" << semaphore << ", " |
| << GLEnums::GetStringEnum(handleType) << ", " << fd << ")"); |
| gl_api_->glImportSemaphoreFdEXTFn(semaphore, handleType, fd); |
| } |
| |
| void DebugGLApi::glInsertEventMarkerEXTFn(GLsizei length, const char* marker) { |
| GL_SERVICE_LOG("glInsertEventMarkerEXT" |
| << "(" << length << ", " << marker << ")"); |
| gl_api_->glInsertEventMarkerEXTFn(length, marker); |
| } |
| |
| void DebugGLApi::glInvalidateFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| GL_SERVICE_LOG("glInvalidateFramebuffer" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << numAttachments << ", " |
| << static_cast<const void*>(attachments) << ")"); |
| gl_api_->glInvalidateFramebufferFn(target, numAttachments, attachments); |
| } |
| |
| void DebugGLApi::glInvalidateSubFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height) { |
| GL_SERVICE_LOG("glInvalidateSubFramebuffer" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << numAttachments << ", " |
| << static_cast<const void*>(attachments) << ", " << x << ", " |
| << y << ", " << width << ", " << height << ")"); |
| gl_api_->glInvalidateSubFramebufferFn(target, numAttachments, attachments, x, |
| y, width, height); |
| } |
| |
| GLboolean DebugGLApi::glIsBufferFn(GLuint buffer) { |
| GL_SERVICE_LOG("glIsBuffer" |
| << "(" << buffer << ")"); |
| GLboolean result = gl_api_->glIsBufferFn(buffer); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsEnabledFn(GLenum cap) { |
| GL_SERVICE_LOG("glIsEnabled" |
| << "(" << GLEnums::GetStringEnum(cap) << ")"); |
| GLboolean result = gl_api_->glIsEnabledFn(cap); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsFenceAPPLEFn(GLuint fence) { |
| GL_SERVICE_LOG("glIsFenceAPPLE" |
| << "(" << fence << ")"); |
| GLboolean result = gl_api_->glIsFenceAPPLEFn(fence); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsFenceNVFn(GLuint fence) { |
| GL_SERVICE_LOG("glIsFenceNV" |
| << "(" << fence << ")"); |
| GLboolean result = gl_api_->glIsFenceNVFn(fence); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsFramebufferEXTFn(GLuint framebuffer) { |
| GL_SERVICE_LOG("glIsFramebufferEXT" |
| << "(" << framebuffer << ")"); |
| GLboolean result = gl_api_->glIsFramebufferEXTFn(framebuffer); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsPathNVFn(GLuint path) { |
| GL_SERVICE_LOG("glIsPathNV" |
| << "(" << path << ")"); |
| GLboolean result = gl_api_->glIsPathNVFn(path); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsProgramFn(GLuint program) { |
| GL_SERVICE_LOG("glIsProgram" |
| << "(" << program << ")"); |
| GLboolean result = gl_api_->glIsProgramFn(program); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsProgramPipelineFn(GLuint pipeline) { |
| GL_SERVICE_LOG("glIsProgramPipeline" |
| << "(" << pipeline << ")"); |
| GLboolean result = gl_api_->glIsProgramPipelineFn(pipeline); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsQueryFn(GLuint query) { |
| GL_SERVICE_LOG("glIsQuery" |
| << "(" << query << ")"); |
| GLboolean result = gl_api_->glIsQueryFn(query); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
| GL_SERVICE_LOG("glIsRenderbufferEXT" |
| << "(" << renderbuffer << ")"); |
| GLboolean result = gl_api_->glIsRenderbufferEXTFn(renderbuffer); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsSamplerFn(GLuint sampler) { |
| GL_SERVICE_LOG("glIsSampler" |
| << "(" << sampler << ")"); |
| GLboolean result = gl_api_->glIsSamplerFn(sampler); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsShaderFn(GLuint shader) { |
| GL_SERVICE_LOG("glIsShader" |
| << "(" << shader << ")"); |
| GLboolean result = gl_api_->glIsShaderFn(shader); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsSyncFn(GLsync sync) { |
| GL_SERVICE_LOG("glIsSync" |
| << "(" << sync << ")"); |
| GLboolean result = gl_api_->glIsSyncFn(sync); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsTextureFn(GLuint texture) { |
| GL_SERVICE_LOG("glIsTexture" |
| << "(" << texture << ")"); |
| GLboolean result = gl_api_->glIsTextureFn(texture); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsTransformFeedbackFn(GLuint id) { |
| GL_SERVICE_LOG("glIsTransformFeedback" |
| << "(" << id << ")"); |
| GLboolean result = gl_api_->glIsTransformFeedbackFn(id); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glIsVertexArrayOESFn(GLuint array) { |
| GL_SERVICE_LOG("glIsVertexArrayOES" |
| << "(" << array << ")"); |
| GLboolean result = gl_api_->glIsVertexArrayOESFn(array); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glLineWidthFn(GLfloat width) { |
| GL_SERVICE_LOG("glLineWidth" |
| << "(" << width << ")"); |
| gl_api_->glLineWidthFn(width); |
| } |
| |
| void DebugGLApi::glLinkProgramFn(GLuint program) { |
| GL_SERVICE_LOG("glLinkProgram" |
| << "(" << program << ")"); |
| gl_api_->glLinkProgramFn(program); |
| } |
| |
| void* DebugGLApi::glMapBufferFn(GLenum target, GLenum access) { |
| GL_SERVICE_LOG("glMapBuffer" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(access) << ")"); |
| void* result = gl_api_->glMapBufferFn(target, access); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void* DebugGLApi::glMapBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) { |
| GL_SERVICE_LOG("glMapBufferRange" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << offset |
| << ", " << length << ", " << access << ")"); |
| void* result = gl_api_->glMapBufferRangeFn(target, offset, length, access); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) { |
| GL_SERVICE_LOG("glMatrixLoadfEXT" |
| << "(" << GLEnums::GetStringEnum(matrixMode) << ", " |
| << static_cast<const void*>(m) << ")"); |
| gl_api_->glMatrixLoadfEXTFn(matrixMode, m); |
| } |
| |
| void DebugGLApi::glMatrixLoadIdentityEXTFn(GLenum matrixMode) { |
| GL_SERVICE_LOG("glMatrixLoadIdentityEXT" |
| << "(" << GLEnums::GetStringEnum(matrixMode) << ")"); |
| gl_api_->glMatrixLoadIdentityEXTFn(matrixMode); |
| } |
| |
| void DebugGLApi::glMaxShaderCompilerThreadsKHRFn(GLuint count) { |
| GL_SERVICE_LOG("glMaxShaderCompilerThreadsKHR" |
| << "(" << count << ")"); |
| gl_api_->glMaxShaderCompilerThreadsKHRFn(count); |
| } |
| |
| void DebugGLApi::glMemoryBarrierByRegionFn(GLbitfield barriers) { |
| GL_SERVICE_LOG("glMemoryBarrierByRegion" |
| << "(" << barriers << ")"); |
| gl_api_->glMemoryBarrierByRegionFn(barriers); |
| } |
| |
| void DebugGLApi::glMemoryBarrierEXTFn(GLbitfield barriers) { |
| GL_SERVICE_LOG("glMemoryBarrierEXT" |
| << "(" << barriers << ")"); |
| gl_api_->glMemoryBarrierEXTFn(barriers); |
| } |
| |
| void DebugGLApi::glMinSampleShadingFn(GLfloat value) { |
| GL_SERVICE_LOG("glMinSampleShading" |
| << "(" << value << ")"); |
| gl_api_->glMinSampleShadingFn(value); |
| } |
| |
| void DebugGLApi::glMultiDrawArraysANGLEFn(GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| GLsizei drawcount) { |
| GL_SERVICE_LOG("glMultiDrawArraysANGLE" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " |
| << static_cast<const void*>(firsts) << ", " |
| << static_cast<const void*>(counts) << ", " << drawcount |
| << ")"); |
| gl_api_->glMultiDrawArraysANGLEFn(mode, firsts, counts, drawcount); |
| } |
| |
| void DebugGLApi::glMultiDrawArraysInstancedANGLEFn( |
| GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount) { |
| GL_SERVICE_LOG("glMultiDrawArraysInstancedANGLE" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " |
| << static_cast<const void*>(firsts) << ", " |
| << static_cast<const void*>(counts) << ", " |
| << static_cast<const void*>(instanceCounts) << ", " |
| << drawcount << ")"); |
| gl_api_->glMultiDrawArraysInstancedANGLEFn(mode, firsts, counts, |
| instanceCounts, drawcount); |
| } |
| |
| void DebugGLApi::glMultiDrawElementsANGLEFn(GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| GLsizei drawcount) { |
| GL_SERVICE_LOG("glMultiDrawElementsANGLE" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " |
| << static_cast<const void*>(counts) << ", " |
| << GLEnums::GetStringEnum(type) << ", " << indices << ", " |
| << drawcount << ")"); |
| gl_api_->glMultiDrawElementsANGLEFn(mode, counts, type, indices, drawcount); |
| } |
| |
| void DebugGLApi::glMultiDrawElementsInstancedANGLEFn( |
| GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount) { |
| GL_SERVICE_LOG("glMultiDrawElementsInstancedANGLE" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " |
| << static_cast<const void*>(counts) << ", " |
| << GLEnums::GetStringEnum(type) << ", " << indices << ", " |
| << static_cast<const void*>(instanceCounts) << ", " |
| << drawcount << ")"); |
| gl_api_->glMultiDrawElementsInstancedANGLEFn(mode, counts, type, indices, |
| instanceCounts, drawcount); |
| } |
| |
| void DebugGLApi::glObjectLabelFn(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const char* label) { |
| GL_SERVICE_LOG("glObjectLabel" |
| << "(" << GLEnums::GetStringEnum(identifier) << ", " << name |
| << ", " << length << ", " << label << ")"); |
| gl_api_->glObjectLabelFn(identifier, name, length, label); |
| } |
| |
| void DebugGLApi::glObjectPtrLabelFn(void* ptr, |
| GLsizei length, |
| const char* label) { |
| GL_SERVICE_LOG("glObjectPtrLabel" |
| << "(" << static_cast<const void*>(ptr) << ", " << length |
| << ", " << label << ")"); |
| gl_api_->glObjectPtrLabelFn(ptr, length, label); |
| } |
| |
| void DebugGLApi::glPathCommandsNVFn(GLuint path, |
| GLsizei numCommands, |
| const GLubyte* commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const GLvoid* coords) { |
| GL_SERVICE_LOG("glPathCommandsNV" |
| << "(" << path << ", " << numCommands << ", " |
| << static_cast<const void*>(commands) << ", " << numCoords |
| << ", " << GLEnums::GetStringEnum(coordType) << ", " |
| << static_cast<const void*>(coords) << ")"); |
| gl_api_->glPathCommandsNVFn(path, numCommands, commands, numCoords, coordType, |
| coords); |
| } |
| |
| void DebugGLApi::glPathParameterfNVFn(GLuint path, |
| GLenum pname, |
| GLfloat value) { |
| GL_SERVICE_LOG("glPathParameterfNV" |
| << "(" << path << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << value << ")"); |
| gl_api_->glPathParameterfNVFn(path, pname, value); |
| } |
| |
| void DebugGLApi::glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) { |
| GL_SERVICE_LOG("glPathParameteriNV" |
| << "(" << path << ", " << GLEnums::GetStringEnum(pname) << ", " |
| << value << ")"); |
| gl_api_->glPathParameteriNVFn(path, pname, value); |
| } |
| |
| void DebugGLApi::glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) { |
| GL_SERVICE_LOG("glPathStencilFuncNV" |
| << "(" << GLEnums::GetStringEnum(func) << ", " << ref << ", " |
| << mask << ")"); |
| gl_api_->glPathStencilFuncNVFn(func, ref, mask); |
| } |
| |
| void DebugGLApi::glPauseTransformFeedbackFn(void) { |
| GL_SERVICE_LOG("glPauseTransformFeedback" |
| << "(" |
| << ")"); |
| gl_api_->glPauseTransformFeedbackFn(); |
| } |
| |
| void DebugGLApi::glPixelStoreiFn(GLenum pname, GLint param) { |
| GL_SERVICE_LOG("glPixelStorei" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << param |
| << ")"); |
| gl_api_->glPixelStoreiFn(pname, param); |
| } |
| |
| void DebugGLApi::glPointParameteriFn(GLenum pname, GLint param) { |
| GL_SERVICE_LOG("glPointParameteri" |
| << "(" << GLEnums::GetStringEnum(pname) << ", " << param |
| << ")"); |
| gl_api_->glPointParameteriFn(pname, param); |
| } |
| |
| void DebugGLApi::glPolygonModeFn(GLenum face, GLenum mode) { |
| GL_SERVICE_LOG("glPolygonMode" |
| << "(" << GLEnums::GetStringEnum(face) << ", " |
| << GLEnums::GetStringEnum(mode) << ")"); |
| gl_api_->glPolygonModeFn(face, mode); |
| } |
| |
| void DebugGLApi::glPolygonOffsetFn(GLfloat factor, GLfloat units) { |
| GL_SERVICE_LOG("glPolygonOffset" |
| << "(" << factor << ", " << units << ")"); |
| gl_api_->glPolygonOffsetFn(factor, units); |
| } |
| |
| void DebugGLApi::glPopDebugGroupFn() { |
| GL_SERVICE_LOG("glPopDebugGroup" |
| << "(" |
| << ")"); |
| gl_api_->glPopDebugGroupFn(); |
| } |
| |
| void DebugGLApi::glPopGroupMarkerEXTFn(void) { |
| GL_SERVICE_LOG("glPopGroupMarkerEXT" |
| << "(" |
| << ")"); |
| gl_api_->glPopGroupMarkerEXTFn(); |
| } |
| |
| void DebugGLApi::glPrimitiveRestartIndexFn(GLuint index) { |
| GL_SERVICE_LOG("glPrimitiveRestartIndex" |
| << "(" << index << ")"); |
| gl_api_->glPrimitiveRestartIndexFn(index); |
| } |
| |
| void DebugGLApi::glProgramBinaryFn(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length) { |
| GL_SERVICE_LOG("glProgramBinary" |
| << "(" << program << ", " |
| << GLEnums::GetStringEnum(binaryFormat) << ", " |
| << static_cast<const void*>(binary) << ", " << length << ")"); |
| gl_api_->glProgramBinaryFn(program, binaryFormat, binary, length); |
| } |
| |
| void DebugGLApi::glProgramParameteriFn(GLuint program, |
| GLenum pname, |
| GLint value) { |
| GL_SERVICE_LOG("glProgramParameteri" |
| << "(" << program << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << value << ")"); |
| gl_api_->glProgramParameteriFn(program, pname, value); |
| } |
| |
| void DebugGLApi::glProgramPathFragmentInputGenNVFn(GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat* coeffs) { |
| GL_SERVICE_LOG("glProgramPathFragmentInputGenNV" |
| << "(" << program << ", " << location << ", " |
| << GLEnums::GetStringEnum(genMode) << ", " << components |
| << ", " << static_cast<const void*>(coeffs) << ")"); |
| gl_api_->glProgramPathFragmentInputGenNVFn(program, location, genMode, |
| components, coeffs); |
| } |
| |
| void DebugGLApi::glProgramUniform1fFn(GLuint program, |
| GLint location, |
| GLfloat v0) { |
| GL_SERVICE_LOG("glProgramUniform1f" |
| << "(" << program << ", " << location << ", " << v0 << ")"); |
| gl_api_->glProgramUniform1fFn(program, location, v0); |
| } |
| |
| void DebugGLApi::glProgramUniform1fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniform1fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform1fvFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniform1iFn(GLuint program, |
| GLint location, |
| GLint v0) { |
| GL_SERVICE_LOG("glProgramUniform1i" |
| << "(" << program << ", " << location << ", " << v0 << ")"); |
| gl_api_->glProgramUniform1iFn(program, location, v0); |
| } |
| |
| void DebugGLApi::glProgramUniform1ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| GL_SERVICE_LOG("glProgramUniform1iv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform1ivFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniform1uiFn(GLuint program, |
| GLint location, |
| GLuint v0) { |
| GL_SERVICE_LOG("glProgramUniform1ui" |
| << "(" << program << ", " << location << ", " << v0 << ")"); |
| gl_api_->glProgramUniform1uiFn(program, location, v0); |
| } |
| |
| void DebugGLApi::glProgramUniform1uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| GL_SERVICE_LOG("glProgramUniform1uiv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform1uivFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniform2fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1) { |
| GL_SERVICE_LOG("glProgramUniform2f" |
| << "(" << program << ", " << location << ", " << v0 << ", " |
| << v1 << ")"); |
| gl_api_->glProgramUniform2fFn(program, location, v0, v1); |
| } |
| |
| void DebugGLApi::glProgramUniform2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniform2fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform2fvFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniform2iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1) { |
| GL_SERVICE_LOG("glProgramUniform2i" |
| << "(" << program << ", " << location << ", " << v0 << ", " |
| << v1 << ")"); |
| gl_api_->glProgramUniform2iFn(program, location, v0, v1); |
| } |
| |
| void DebugGLApi::glProgramUniform2ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| GL_SERVICE_LOG("glProgramUniform2iv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform2ivFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniform2uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1) { |
| GL_SERVICE_LOG("glProgramUniform2ui" |
| << "(" << program << ", " << location << ", " << v0 << ", " |
| << v1 << ")"); |
| gl_api_->glProgramUniform2uiFn(program, location, v0, v1); |
| } |
| |
| void DebugGLApi::glProgramUniform2uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| GL_SERVICE_LOG("glProgramUniform2uiv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform2uivFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniform3fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2) { |
| GL_SERVICE_LOG("glProgramUniform3f" |
| << "(" << program << ", " << location << ", " << v0 << ", " |
| << v1 << ", " << v2 << ")"); |
| gl_api_->glProgramUniform3fFn(program, location, v0, v1, v2); |
| } |
| |
| void DebugGLApi::glProgramUniform3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniform3fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform3fvFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniform3iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2) { |
| GL_SERVICE_LOG("glProgramUniform3i" |
| << "(" << program << ", " << location << ", " << v0 << ", " |
| << v1 << ", " << v2 << ")"); |
| gl_api_->glProgramUniform3iFn(program, location, v0, v1, v2); |
| } |
| |
| void DebugGLApi::glProgramUniform3ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| GL_SERVICE_LOG("glProgramUniform3iv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform3ivFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniform3uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) { |
| GL_SERVICE_LOG("glProgramUniform3ui" |
| << "(" << program << ", " << location << ", " << v0 << ", " |
| << v1 << ", " << v2 << ")"); |
| gl_api_->glProgramUniform3uiFn(program, location, v0, v1, v2); |
| } |
| |
| void DebugGLApi::glProgramUniform3uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| GL_SERVICE_LOG("glProgramUniform3uiv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform3uivFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniform4fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3) { |
| GL_SERVICE_LOG("glProgramUniform4f" |
| << "(" << program << ", " << location << ", " << v0 << ", " |
| << v1 << ", " << v2 << ", " << v3 << ")"); |
| gl_api_->glProgramUniform4fFn(program, location, v0, v1, v2, v3); |
| } |
| |
| void DebugGLApi::glProgramUniform4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniform4fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform4fvFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniform4iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3) { |
| GL_SERVICE_LOG("glProgramUniform4i" |
| << "(" << program << ", " << location << ", " << v0 << ", " |
| << v1 << ", " << v2 << ", " << v3 << ")"); |
| gl_api_->glProgramUniform4iFn(program, location, v0, v1, v2, v3); |
| } |
| |
| void DebugGLApi::glProgramUniform4ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| GL_SERVICE_LOG("glProgramUniform4iv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform4ivFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniform4uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) { |
| GL_SERVICE_LOG("glProgramUniform4ui" |
| << "(" << program << ", " << location << ", " << v0 << ", " |
| << v1 << ", " << v2 << ", " << v3 << ")"); |
| gl_api_->glProgramUniform4uiFn(program, location, v0, v1, v2, v3); |
| } |
| |
| void DebugGLApi::glProgramUniform4uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| GL_SERVICE_LOG("glProgramUniform4uiv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniform4uivFn(program, location, count, value); |
| } |
| |
| void DebugGLApi::glProgramUniformMatrix2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniformMatrix2fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniformMatrix2fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void DebugGLApi::glProgramUniformMatrix2x3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniformMatrix2x3fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniformMatrix2x3fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void DebugGLApi::glProgramUniformMatrix2x4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniformMatrix2x4fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniformMatrix2x4fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void DebugGLApi::glProgramUniformMatrix3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniformMatrix3fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniformMatrix3fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void DebugGLApi::glProgramUniformMatrix3x2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniformMatrix3x2fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniformMatrix3x2fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void DebugGLApi::glProgramUniformMatrix3x4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniformMatrix3x4fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniformMatrix3x4fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void DebugGLApi::glProgramUniformMatrix4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniformMatrix4fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniformMatrix4fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void DebugGLApi::glProgramUniformMatrix4x2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniformMatrix4x2fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniformMatrix4x2fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void DebugGLApi::glProgramUniformMatrix4x3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glProgramUniformMatrix4x3fv" |
| << "(" << program << ", " << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glProgramUniformMatrix4x3fvFn(program, location, count, transpose, |
| value); |
| } |
| |
| void DebugGLApi::glPushDebugGroupFn(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const char* message) { |
| GL_SERVICE_LOG("glPushDebugGroup" |
| << "(" << GLEnums::GetStringEnum(source) << ", " << id << ", " |
| << length << ", " << message << ")"); |
| gl_api_->glPushDebugGroupFn(source, id, length, message); |
| } |
| |
| void DebugGLApi::glPushGroupMarkerEXTFn(GLsizei length, const char* marker) { |
| GL_SERVICE_LOG("glPushGroupMarkerEXT" |
| << "(" << length << ", " << marker << ")"); |
| gl_api_->glPushGroupMarkerEXTFn(length, marker); |
| } |
| |
| void DebugGLApi::glQueryCounterFn(GLuint id, GLenum target) { |
| GL_SERVICE_LOG("glQueryCounter" |
| << "(" << id << ", " << GLEnums::GetStringEnum(target) << ")"); |
| gl_api_->glQueryCounterFn(id, target); |
| } |
| |
| void DebugGLApi::glReadBufferFn(GLenum src) { |
| GL_SERVICE_LOG("glReadBuffer" |
| << "(" << GLEnums::GetStringEnum(src) << ")"); |
| gl_api_->glReadBufferFn(src); |
| } |
| |
| void DebugGLApi::glReadnPixelsRobustANGLEFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* data) { |
| GL_SERVICE_LOG("glReadnPixelsRobustANGLE" |
| << "(" << x << ", " << y << ", " << width << ", " << height |
| << ", " << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(columns) << ", " |
| << static_cast<const void*>(rows) << ", " |
| << static_cast<const void*>(data) << ")"); |
| gl_api_->glReadnPixelsRobustANGLEFn(x, y, width, height, format, type, |
| bufSize, length, columns, rows, data); |
| } |
| |
| void DebugGLApi::glReadPixelsFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) { |
| GL_SERVICE_LOG("glReadPixels" |
| << "(" << x << ", " << y << ", " << width << ", " << height |
| << ", " << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| gl_api_->glReadPixelsFn(x, y, width, height, format, type, pixels); |
| } |
| |
| void DebugGLApi::glReadPixelsRobustANGLEFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* pixels) { |
| GL_SERVICE_LOG("glReadPixelsRobustANGLE" |
| << "(" << x << ", " << y << ", " << width << ", " << height |
| << ", " << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " << bufSize << ", " |
| << static_cast<const void*>(length) << ", " |
| << static_cast<const void*>(columns) << ", " |
| << static_cast<const void*>(rows) << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| gl_api_->glReadPixelsRobustANGLEFn(x, y, width, height, format, type, bufSize, |
| length, columns, rows, pixels); |
| } |
| |
| void DebugGLApi::glReleaseShaderCompilerFn(void) { |
| GL_SERVICE_LOG("glReleaseShaderCompiler" |
| << "(" |
| << ")"); |
| gl_api_->glReleaseShaderCompilerFn(); |
| } |
| |
| void DebugGLApi::glRenderbufferStorageEXTFn(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glRenderbufferStorageEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(internalformat) << ", " << width |
| << ", " << height << ")"); |
| gl_api_->glRenderbufferStorageEXTFn(target, internalformat, width, height); |
| } |
| |
| void DebugGLApi::glRenderbufferStorageMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glRenderbufferStorageMultisample" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ")"); |
| gl_api_->glRenderbufferStorageMultisampleFn(target, samples, internalformat, |
| width, height); |
| } |
| |
| void DebugGLApi::glRenderbufferStorageMultisampleAdvancedAMDFn( |
| GLenum target, |
| GLsizei samples, |
| GLsizei storageSamples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glRenderbufferStorageMultisampleAdvancedAMD" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| << ", " << storageSamples << ", " |
| << GLEnums::GetStringEnum(internalformat) << ", " << width |
| << ", " << height << ")"); |
| gl_api_->glRenderbufferStorageMultisampleAdvancedAMDFn( |
| target, samples, storageSamples, internalformat, width, height); |
| } |
| |
| void DebugGLApi::glRenderbufferStorageMultisampleEXTFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glRenderbufferStorageMultisampleEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ")"); |
| gl_api_->glRenderbufferStorageMultisampleEXTFn(target, samples, |
| internalformat, width, height); |
| } |
| |
| void DebugGLApi::glRequestExtensionANGLEFn(const char* name) { |
| GL_SERVICE_LOG("glRequestExtensionANGLE" |
| << "(" << name << ")"); |
| gl_api_->glRequestExtensionANGLEFn(name); |
| } |
| |
| void DebugGLApi::glResumeTransformFeedbackFn(void) { |
| GL_SERVICE_LOG("glResumeTransformFeedback" |
| << "(" |
| << ")"); |
| gl_api_->glResumeTransformFeedbackFn(); |
| } |
| |
| void DebugGLApi::glSampleCoverageFn(GLclampf value, GLboolean invert) { |
| GL_SERVICE_LOG("glSampleCoverage" |
| << "(" << value << ", " << GLEnums::GetStringBool(invert) |
| << ")"); |
| gl_api_->glSampleCoverageFn(value, invert); |
| } |
| |
| void DebugGLApi::glSampleMaskiFn(GLuint maskNumber, GLbitfield mask) { |
| GL_SERVICE_LOG("glSampleMaski" |
| << "(" << maskNumber << ", " << mask << ")"); |
| gl_api_->glSampleMaskiFn(maskNumber, mask); |
| } |
| |
| void DebugGLApi::glSamplerParameterfFn(GLuint sampler, |
| GLenum pname, |
| GLfloat param) { |
| GL_SERVICE_LOG("glSamplerParameterf" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << param << ")"); |
| gl_api_->glSamplerParameterfFn(sampler, pname, param); |
| } |
| |
| void DebugGLApi::glSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params) { |
| GL_SERVICE_LOG("glSamplerParameterfv" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glSamplerParameterfvFn(sampler, pname, params); |
| } |
| |
| void DebugGLApi::glSamplerParameterfvRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* param) { |
| GL_SERVICE_LOG("glSamplerParameterfvRobustANGLE" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(param) |
| << ")"); |
| gl_api_->glSamplerParameterfvRobustANGLEFn(sampler, pname, bufSize, param); |
| } |
| |
| void DebugGLApi::glSamplerParameteriFn(GLuint sampler, |
| GLenum pname, |
| GLint param) { |
| GL_SERVICE_LOG("glSamplerParameteri" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << param << ")"); |
| gl_api_->glSamplerParameteriFn(sampler, pname, param); |
| } |
| |
| void DebugGLApi::glSamplerParameterIivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param) { |
| GL_SERVICE_LOG("glSamplerParameterIivRobustANGLE" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(param) |
| << ")"); |
| gl_api_->glSamplerParameterIivRobustANGLEFn(sampler, pname, bufSize, param); |
| } |
| |
| void DebugGLApi::glSamplerParameterIuivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* param) { |
| GL_SERVICE_LOG("glSamplerParameterIuivRobustANGLE" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(param) |
| << ")"); |
| gl_api_->glSamplerParameterIuivRobustANGLEFn(sampler, pname, bufSize, param); |
| } |
| |
| void DebugGLApi::glSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| const GLint* params) { |
| GL_SERVICE_LOG("glSamplerParameteriv" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << static_cast<const void*>(params) << ")"); |
| gl_api_->glSamplerParameterivFn(sampler, pname, params); |
| } |
| |
| void DebugGLApi::glSamplerParameterivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param) { |
| GL_SERVICE_LOG("glSamplerParameterivRobustANGLE" |
| << "(" << sampler << ", " << GLEnums::GetStringEnum(pname) |
| << ", " << bufSize << ", " << static_cast<const void*>(param) |
| << ")"); |
| gl_api_->glSamplerParameterivRobustANGLEFn(sampler, pname, bufSize, param); |
| } |
| |
| void DebugGLApi::glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| GL_SERVICE_LOG("glScissor" |
| << "(" << x << ", " << y << ", " << width << ", " << height |
| << ")"); |
| gl_api_->glScissorFn(x, y, width, height); |
| } |
| |
| void DebugGLApi::glSetFenceAPPLEFn(GLuint fence) { |
| GL_SERVICE_LOG("glSetFenceAPPLE" |
| << "(" << fence << ")"); |
| gl_api_->glSetFenceAPPLEFn(fence); |
| } |
| |
| void DebugGLApi::glSetFenceNVFn(GLuint fence, GLenum condition) { |
| GL_SERVICE_LOG("glSetFenceNV" |
| << "(" << fence << ", " << GLEnums::GetStringEnum(condition) |
| << ")"); |
| gl_api_->glSetFenceNVFn(fence, condition); |
| } |
| |
| void DebugGLApi::glShaderBinaryFn(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) { |
| GL_SERVICE_LOG("glShaderBinary" |
| << "(" << n << ", " << static_cast<const void*>(shaders) |
| << ", " << GLEnums::GetStringEnum(binaryformat) << ", " |
| << static_cast<const void*>(binary) << ", " << length << ")"); |
| gl_api_->glShaderBinaryFn(n, shaders, binaryformat, binary, length); |
| } |
| |
| void DebugGLApi::glShaderSourceFn(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length) { |
| GL_SERVICE_LOG("glShaderSource" |
| << "(" << shader << ", " << count << ", " |
| << static_cast<const void*>(str) << ", " |
| << static_cast<const void*>(length) << ")"); |
| gl_api_->glShaderSourceFn(shader, count, str, length); |
| |
| GL_SERVICE_LOG_CODE_BLOCK({ |
| for (GLsizei ii = 0; ii < count; ++ii) { |
| if (str[ii]) { |
| if (length && length[ii] >= 0) { |
| std::string source(str[ii], length[ii]); |
| GL_SERVICE_LOG(" " << ii << ": ---\n" << source << "\n---"); |
| } else { |
| GL_SERVICE_LOG(" " << ii << ": ---\n" << str[ii] << "\n---"); |
| } |
| } else { |
| GL_SERVICE_LOG(" " << ii << ": NULL"); |
| } |
| } |
| }); |
| } |
| |
| void DebugGLApi::glSignalSemaphoreEXTFn(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint* buffers, |
| GLuint numTextureBarriers, |
| const GLuint* textures, |
| const GLenum* dstLayouts) { |
| GL_SERVICE_LOG("glSignalSemaphoreEXT" |
| << "(" << semaphore << ", " << numBufferBarriers << ", " |
| << static_cast<const void*>(buffers) << ", " |
| << numTextureBarriers << ", " |
| << static_cast<const void*>(textures) << ", " |
| << static_cast<const void*>(dstLayouts) << ")"); |
| gl_api_->glSignalSemaphoreEXTFn(semaphore, numBufferBarriers, buffers, |
| numTextureBarriers, textures, dstLayouts); |
| } |
| |
| void DebugGLApi::glStencilFillPathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| GL_SERVICE_LOG("glStencilFillPathInstancedNV" |
| << "(" << numPaths << ", " |
| << GLEnums::GetStringEnum(pathNameType) << ", " |
| << static_cast<const void*>(paths) << ", " << pathBase << ", " |
| << GLEnums::GetStringEnum(fillMode) << ", " << mask << ", " |
| << GLEnums::GetStringEnum(transformType) << ", " |
| << static_cast<const void*>(transformValues) << ")"); |
| gl_api_->glStencilFillPathInstancedNVFn(numPaths, pathNameType, paths, |
| pathBase, fillMode, mask, |
| transformType, transformValues); |
| } |
| |
| void DebugGLApi::glStencilFillPathNVFn(GLuint path, |
| GLenum fillMode, |
| GLuint mask) { |
| GL_SERVICE_LOG("glStencilFillPathNV" |
| << "(" << path << ", " << GLEnums::GetStringEnum(fillMode) |
| << ", " << mask << ")"); |
| gl_api_->glStencilFillPathNVFn(path, fillMode, mask); |
| } |
| |
| void DebugGLApi::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { |
| GL_SERVICE_LOG("glStencilFunc" |
| << "(" << GLEnums::GetStringEnum(func) << ", " << ref << ", " |
| << mask << ")"); |
| gl_api_->glStencilFuncFn(func, ref, mask); |
| } |
| |
| void DebugGLApi::glStencilFuncSeparateFn(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) { |
| GL_SERVICE_LOG("glStencilFuncSeparate" |
| << "(" << GLEnums::GetStringEnum(face) << ", " |
| << GLEnums::GetStringEnum(func) << ", " << ref << ", " << mask |
| << ")"); |
| gl_api_->glStencilFuncSeparateFn(face, func, ref, mask); |
| } |
| |
| void DebugGLApi::glStencilMaskFn(GLuint mask) { |
| GL_SERVICE_LOG("glStencilMask" |
| << "(" << mask << ")"); |
| gl_api_->glStencilMaskFn(mask); |
| } |
| |
| void DebugGLApi::glStencilMaskSeparateFn(GLenum face, GLuint mask) { |
| GL_SERVICE_LOG("glStencilMaskSeparate" |
| << "(" << GLEnums::GetStringEnum(face) << ", " << mask << ")"); |
| gl_api_->glStencilMaskSeparateFn(face, mask); |
| } |
| |
| void DebugGLApi::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { |
| GL_SERVICE_LOG("glStencilOp" |
| << "(" << GLEnums::GetStringEnum(fail) << ", " |
| << GLEnums::GetStringEnum(zfail) << ", " |
| << GLEnums::GetStringEnum(zpass) << ")"); |
| gl_api_->glStencilOpFn(fail, zfail, zpass); |
| } |
| |
| void DebugGLApi::glStencilOpSeparateFn(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) { |
| GL_SERVICE_LOG("glStencilOpSeparate" |
| << "(" << GLEnums::GetStringEnum(face) << ", " |
| << GLEnums::GetStringEnum(fail) << ", " |
| << GLEnums::GetStringEnum(zfail) << ", " |
| << GLEnums::GetStringEnum(zpass) << ")"); |
| gl_api_->glStencilOpSeparateFn(face, fail, zfail, zpass); |
| } |
| |
| void DebugGLApi::glStencilStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| GL_SERVICE_LOG( |
| "glStencilStrokePathInstancedNV" |
| << "(" << numPaths << ", " << GLEnums::GetStringEnum(pathNameType) << ", " |
| << static_cast<const void*>(paths) << ", " << pathBase << ", " << ref |
| << ", " << mask << ", " << GLEnums::GetStringEnum(transformType) << ", " |
| << static_cast<const void*>(transformValues) << ")"); |
| gl_api_->glStencilStrokePathInstancedNVFn(numPaths, pathNameType, paths, |
| pathBase, ref, mask, transformType, |
| transformValues); |
| } |
| |
| void DebugGLApi::glStencilStrokePathNVFn(GLuint path, |
| GLint reference, |
| GLuint mask) { |
| GL_SERVICE_LOG("glStencilStrokePathNV" |
| << "(" << path << ", " << reference << ", " << mask << ")"); |
| gl_api_->glStencilStrokePathNVFn(path, reference, mask); |
| } |
| |
| void DebugGLApi::glStencilThenCoverFillPathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| GL_SERVICE_LOG("glStencilThenCoverFillPathInstancedNV" |
| << "(" << numPaths << ", " |
| << GLEnums::GetStringEnum(pathNameType) << ", " |
| << static_cast<const void*>(paths) << ", " << pathBase << ", " |
| << GLEnums::GetStringEnum(fillMode) << ", " << mask << ", " |
| << GLEnums::GetStringEnum(coverMode) << ", " |
| << GLEnums::GetStringEnum(transformType) << ", " |
| << static_cast<const void*>(transformValues) << ")"); |
| gl_api_->glStencilThenCoverFillPathInstancedNVFn( |
| numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, |
| transformType, transformValues); |
| } |
| |
| void DebugGLApi::glStencilThenCoverFillPathNVFn(GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode) { |
| GL_SERVICE_LOG("glStencilThenCoverFillPathNV" |
| << "(" << path << ", " << GLEnums::GetStringEnum(fillMode) |
| << ", " << mask << ", " << GLEnums::GetStringEnum(coverMode) |
| << ")"); |
| gl_api_->glStencilThenCoverFillPathNVFn(path, fillMode, mask, coverMode); |
| } |
| |
| void DebugGLApi::glStencilThenCoverStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| GL_SERVICE_LOG( |
| "glStencilThenCoverStrokePathInstancedNV" |
| << "(" << numPaths << ", " << GLEnums::GetStringEnum(pathNameType) << ", " |
| << static_cast<const void*>(paths) << ", " << pathBase << ", " << ref |
| << ", " << mask << ", " << GLEnums::GetStringEnum(coverMode) << ", " |
| << GLEnums::GetStringEnum(transformType) << ", " |
| << static_cast<const void*>(transformValues) << ")"); |
| gl_api_->glStencilThenCoverStrokePathInstancedNVFn( |
| numPaths, pathNameType, paths, pathBase, ref, mask, coverMode, |
| transformType, transformValues); |
| } |
| |
| void DebugGLApi::glStencilThenCoverStrokePathNVFn(GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode) { |
| GL_SERVICE_LOG("glStencilThenCoverStrokePathNV" |
| << "(" << path << ", " << reference << ", " << mask << ", " |
| << GLEnums::GetStringEnum(coverMode) << ")"); |
| gl_api_->glStencilThenCoverStrokePathNVFn(path, reference, mask, coverMode); |
| } |
| |
| GLboolean DebugGLApi::glTestFenceAPPLEFn(GLuint fence) { |
| GL_SERVICE_LOG("glTestFenceAPPLE" |
| << "(" << fence << ")"); |
| GLboolean result = gl_api_->glTestFenceAPPLEFn(fence); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| GLboolean DebugGLApi::glTestFenceNVFn(GLuint fence) { |
| GL_SERVICE_LOG("glTestFenceNV" |
| << "(" << fence << ")"); |
| GLboolean result = gl_api_->glTestFenceNVFn(fence); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glTexBufferFn(GLenum target, |
| GLenum internalformat, |
| GLuint buffer) { |
| GL_SERVICE_LOG("glTexBuffer" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(internalformat) << ", " << buffer |
| << ")"); |
| gl_api_->glTexBufferFn(target, internalformat, buffer); |
| } |
| |
| void DebugGLApi::glTexBufferRangeFn(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| GL_SERVICE_LOG("glTexBufferRange" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(internalformat) << ", " << buffer |
| << ", " << offset << ", " << size << ")"); |
| gl_api_->glTexBufferRangeFn(target, internalformat, buffer, offset, size); |
| } |
| |
| void DebugGLApi::glTexImage2DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| GL_SERVICE_LOG("glTexImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << internalformat << ", " << width << ", " << height |
| << ", " << border << ", " << GLEnums::GetStringEnum(format) |
| << ", " << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| gl_api_->glTexImage2DFn(target, level, internalformat, width, height, border, |
| format, type, pixels); |
| } |
| |
| void DebugGLApi::glTexImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| GL_SERVICE_LOG("glTexImage2DRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << internalformat << ", " << width << ", " << height |
| << ", " << border << ", " << GLEnums::GetStringEnum(format) |
| << ", " << GLEnums::GetStringEnum(type) << ", " << bufSize |
| << ", " << static_cast<const void*>(pixels) << ")"); |
| gl_api_->glTexImage2DRobustANGLEFn(target, level, internalformat, width, |
| height, border, format, type, bufSize, |
| pixels); |
| } |
| |
| void DebugGLApi::glTexImage3DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| GL_SERVICE_LOG("glTexImage3D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << internalformat << ", " << width << ", " << height |
| << ", " << depth << ", " << border << ", " |
| << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| gl_api_->glTexImage3DFn(target, level, internalformat, width, height, depth, |
| border, format, type, pixels); |
| } |
| |
| void DebugGLApi::glTexImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| GL_SERVICE_LOG("glTexImage3DRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << internalformat << ", " << width << ", " << height |
| << ", " << depth << ", " << border << ", " |
| << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " << bufSize << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| gl_api_->glTexImage3DRobustANGLEFn(target, level, internalformat, width, |
| height, depth, border, format, type, |
| bufSize, pixels); |
| } |
| |
| void DebugGLApi::glTexParameterfFn(GLenum target, GLenum pname, GLfloat param) { |
| GL_SERVICE_LOG("glTexParameterf" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << param << ")"); |
| gl_api_->glTexParameterfFn(target, pname, param); |
| } |
| |
| void DebugGLApi::glTexParameterfvFn(GLenum target, |
| GLenum pname, |
| const GLfloat* params) { |
| GL_SERVICE_LOG("glTexParameterfv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glTexParameterfvFn(target, pname, params); |
| } |
| |
| void DebugGLApi::glTexParameterfvRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* params) { |
| GL_SERVICE_LOG("glTexParameterfvRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glTexParameterfvRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void DebugGLApi::glTexParameteriFn(GLenum target, GLenum pname, GLint param) { |
| GL_SERVICE_LOG("glTexParameteri" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << param << ")"); |
| gl_api_->glTexParameteriFn(target, pname, param); |
| } |
| |
| void DebugGLApi::glTexParameterIivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params) { |
| GL_SERVICE_LOG("glTexParameterIivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glTexParameterIivRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void DebugGLApi::glTexParameterIuivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* params) { |
| GL_SERVICE_LOG("glTexParameterIuivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glTexParameterIuivRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void DebugGLApi::glTexParameterivFn(GLenum target, |
| GLenum pname, |
| const GLint* params) { |
| GL_SERVICE_LOG("glTexParameteriv" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glTexParameterivFn(target, pname, params); |
| } |
| |
| void DebugGLApi::glTexParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params) { |
| GL_SERVICE_LOG("glTexParameterivRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " |
| << GLEnums::GetStringEnum(pname) << ", " << bufSize << ", " |
| << static_cast<const void*>(params) << ")"); |
| gl_api_->glTexParameterivRobustANGLEFn(target, pname, bufSize, params); |
| } |
| |
| void DebugGLApi::glTexStorage2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| GL_SERVICE_LOG("glTexStorage2DEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << levels |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ")"); |
| gl_api_->glTexStorage2DEXTFn(target, levels, internalformat, width, height); |
| } |
| |
| void DebugGLApi::glTexStorage2DMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) { |
| GL_SERVICE_LOG("glTexStorage2DMultisample" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << samples |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ", " |
| << GLEnums::GetStringBool(fixedsamplelocations) << ")"); |
| gl_api_->glTexStorage2DMultisampleFn(target, samples, internalformat, width, |
| height, fixedsamplelocations); |
| } |
| |
| void DebugGLApi::glTexStorage3DFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) { |
| GL_SERVICE_LOG("glTexStorage3D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << levels |
| << ", " << GLEnums::GetStringEnum(internalformat) << ", " |
| << width << ", " << height << ", " << depth << ")"); |
| gl_api_->glTexStorage3DFn(target, levels, internalformat, width, height, |
| depth); |
| } |
| |
| void DebugGLApi::glTexStorageMem2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset) { |
| GL_SERVICE_LOG("glTexStorageMem2DEXT" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << levels |
| << ", " << GLEnums::GetStringEnum(internalFormat) << ", " |
| << width << ", " << height << ", " << memory << ", " << offset |
| << ")"); |
| gl_api_->glTexStorageMem2DEXTFn(target, levels, internalFormat, width, height, |
| memory, offset); |
| } |
| |
| void DebugGLApi::glTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| GL_SERVICE_LOG("glTexSubImage2D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << width << ", " |
| << height << ", " << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| gl_api_->glTexSubImage2DFn(target, level, xoffset, yoffset, width, height, |
| format, type, pixels); |
| } |
| |
| void DebugGLApi::glTexSubImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| GL_SERVICE_LOG("glTexSubImage2DRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << width << ", " |
| << height << ", " << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " << bufSize << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| gl_api_->glTexSubImage2DRobustANGLEFn(target, level, xoffset, yoffset, width, |
| height, format, type, bufSize, pixels); |
| } |
| |
| void DebugGLApi::glTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| GL_SERVICE_LOG("glTexSubImage3D" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << zoffset |
| << ", " << width << ", " << height << ", " << depth << ", " |
| << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| gl_api_->glTexSubImage3DFn(target, level, xoffset, yoffset, zoffset, width, |
| height, depth, format, type, pixels); |
| } |
| |
| void DebugGLApi::glTexSubImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| GL_SERVICE_LOG("glTexSubImage3DRobustANGLE" |
| << "(" << GLEnums::GetStringEnum(target) << ", " << level |
| << ", " << xoffset << ", " << yoffset << ", " << zoffset |
| << ", " << width << ", " << height << ", " << depth << ", " |
| << GLEnums::GetStringEnum(format) << ", " |
| << GLEnums::GetStringEnum(type) << ", " << bufSize << ", " |
| << static_cast<const void*>(pixels) << ")"); |
| gl_api_->glTexSubImage3DRobustANGLEFn(target, level, xoffset, yoffset, |
| zoffset, width, height, depth, format, |
| type, bufSize, pixels); |
| } |
| |
| void DebugGLApi::glTransformFeedbackVaryingsFn(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode) { |
| GL_SERVICE_LOG("glTransformFeedbackVaryings" |
| << "(" << program << ", " << count << ", " |
| << static_cast<const void*>(varyings) << ", " |
| << GLEnums::GetStringEnum(bufferMode) << ")"); |
| gl_api_->glTransformFeedbackVaryingsFn(program, count, varyings, bufferMode); |
| } |
| |
| void DebugGLApi::glUniform1fFn(GLint location, GLfloat x) { |
| GL_SERVICE_LOG("glUniform1f" |
| << "(" << location << ", " << x << ")"); |
| gl_api_->glUniform1fFn(location, x); |
| } |
| |
| void DebugGLApi::glUniform1fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| GL_SERVICE_LOG("glUniform1fv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform1fvFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniform1iFn(GLint location, GLint x) { |
| GL_SERVICE_LOG("glUniform1i" |
| << "(" << location << ", " << x << ")"); |
| gl_api_->glUniform1iFn(location, x); |
| } |
| |
| void DebugGLApi::glUniform1ivFn(GLint location, GLsizei count, const GLint* v) { |
| GL_SERVICE_LOG("glUniform1iv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform1ivFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniform1uiFn(GLint location, GLuint v0) { |
| GL_SERVICE_LOG("glUniform1ui" |
| << "(" << location << ", " << v0 << ")"); |
| gl_api_->glUniform1uiFn(location, v0); |
| } |
| |
| void DebugGLApi::glUniform1uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| GL_SERVICE_LOG("glUniform1uiv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform1uivFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { |
| GL_SERVICE_LOG("glUniform2f" |
| << "(" << location << ", " << x << ", " << y << ")"); |
| gl_api_->glUniform2fFn(location, x, y); |
| } |
| |
| void DebugGLApi::glUniform2fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| GL_SERVICE_LOG("glUniform2fv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform2fvFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniform2iFn(GLint location, GLint x, GLint y) { |
| GL_SERVICE_LOG("glUniform2i" |
| << "(" << location << ", " << x << ", " << y << ")"); |
| gl_api_->glUniform2iFn(location, x, y); |
| } |
| |
| void DebugGLApi::glUniform2ivFn(GLint location, GLsizei count, const GLint* v) { |
| GL_SERVICE_LOG("glUniform2iv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform2ivFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) { |
| GL_SERVICE_LOG("glUniform2ui" |
| << "(" << location << ", " << v0 << ", " << v1 << ")"); |
| gl_api_->glUniform2uiFn(location, v0, v1); |
| } |
| |
| void DebugGLApi::glUniform2uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| GL_SERVICE_LOG("glUniform2uiv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform2uivFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniform3fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| GL_SERVICE_LOG("glUniform3f" |
| << "(" << location << ", " << x << ", " << y << ", " << z |
| << ")"); |
| gl_api_->glUniform3fFn(location, x, y, z); |
| } |
| |
| void DebugGLApi::glUniform3fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| GL_SERVICE_LOG("glUniform3fv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform3fvFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { |
| GL_SERVICE_LOG("glUniform3i" |
| << "(" << location << ", " << x << ", " << y << ", " << z |
| << ")"); |
| gl_api_->glUniform3iFn(location, x, y, z); |
| } |
| |
| void DebugGLApi::glUniform3ivFn(GLint location, GLsizei count, const GLint* v) { |
| GL_SERVICE_LOG("glUniform3iv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform3ivFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniform3uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) { |
| GL_SERVICE_LOG("glUniform3ui" |
| << "(" << location << ", " << v0 << ", " << v1 << ", " << v2 |
| << ")"); |
| gl_api_->glUniform3uiFn(location, v0, v1, v2); |
| } |
| |
| void DebugGLApi::glUniform3uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| GL_SERVICE_LOG("glUniform3uiv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform3uivFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniform4fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| GL_SERVICE_LOG("glUniform4f" |
| << "(" << location << ", " << x << ", " << y << ", " << z |
| << ", " << w << ")"); |
| gl_api_->glUniform4fFn(location, x, y, z, w); |
| } |
| |
| void DebugGLApi::glUniform4fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| GL_SERVICE_LOG("glUniform4fv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform4fvFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniform4iFn(GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| GL_SERVICE_LOG("glUniform4i" |
| << "(" << location << ", " << x << ", " << y << ", " << z |
| << ", " << w << ")"); |
| gl_api_->glUniform4iFn(location, x, y, z, w); |
| } |
| |
| void DebugGLApi::glUniform4ivFn(GLint location, GLsizei count, const GLint* v) { |
| GL_SERVICE_LOG("glUniform4iv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform4ivFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniform4uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) { |
| GL_SERVICE_LOG("glUniform4ui" |
| << "(" << location << ", " << v0 << ", " << v1 << ", " << v2 |
| << ", " << v3 << ")"); |
| gl_api_->glUniform4uiFn(location, v0, v1, v2, v3); |
| } |
| |
| void DebugGLApi::glUniform4uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| GL_SERVICE_LOG("glUniform4uiv" |
| << "(" << location << ", " << count << ", " |
| << static_cast<const void*>(v) << ")"); |
| gl_api_->glUniform4uivFn(location, count, v); |
| } |
| |
| void DebugGLApi::glUniformBlockBindingFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) { |
| GL_SERVICE_LOG("glUniformBlockBinding" |
| << "(" << program << ", " << uniformBlockIndex << ", " |
| << uniformBlockBinding << ")"); |
| gl_api_->glUniformBlockBindingFn(program, uniformBlockIndex, |
| uniformBlockBinding); |
| } |
| |
| void DebugGLApi::glUniformMatrix2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix2fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glUniformMatrix2fvFn(location, count, transpose, value); |
| } |
| |
| void DebugGLApi::glUniformMatrix2x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix2x3fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glUniformMatrix2x3fvFn(location, count, transpose, value); |
| } |
| |
| void DebugGLApi::glUniformMatrix2x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix2x4fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glUniformMatrix2x4fvFn(location, count, transpose, value); |
| } |
| |
| void DebugGLApi::glUniformMatrix3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix3fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glUniformMatrix3fvFn(location, count, transpose, value); |
| } |
| |
| void DebugGLApi::glUniformMatrix3x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix3x2fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glUniformMatrix3x2fvFn(location, count, transpose, value); |
| } |
| |
| void DebugGLApi::glUniformMatrix3x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix3x4fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glUniformMatrix3x4fvFn(location, count, transpose, value); |
| } |
| |
| void DebugGLApi::glUniformMatrix4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix4fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glUniformMatrix4fvFn(location, count, transpose, value); |
| } |
| |
| void DebugGLApi::glUniformMatrix4x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix4x2fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glUniformMatrix4x2fvFn(location, count, transpose, value); |
| } |
| |
| void DebugGLApi::glUniformMatrix4x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| GL_SERVICE_LOG("glUniformMatrix4x3fv" |
| << "(" << location << ", " << count << ", " |
| << GLEnums::GetStringBool(transpose) << ", " |
| << static_cast<const void*>(value) << ")"); |
| gl_api_->glUniformMatrix4x3fvFn(location, count, transpose, value); |
| } |
| |
| GLboolean DebugGLApi::glUnmapBufferFn(GLenum target) { |
| GL_SERVICE_LOG("glUnmapBuffer" |
| << "(" << GLEnums::GetStringEnum(target) << ")"); |
| GLboolean result = gl_api_->glUnmapBufferFn(target); |
| GL_SERVICE_LOG("GL_RESULT: " << result); |
| return result; |
| } |
| |
| void DebugGLApi::glUseProgramFn(GLuint program) { |
| GL_SERVICE_LOG("glUseProgram" |
| << "(" << program << ")"); |
| gl_api_->glUseProgramFn(program); |
| } |
| |
| void DebugGLApi::glUseProgramStagesFn(GLuint pipeline, |
| GLbitfield stages, |
| GLuint program) { |
| GL_SERVICE_LOG("glUseProgramStages" |
| << "(" << pipeline << ", " << stages << ", " << program |
| << ")"); |
| gl_api_->glUseProgramStagesFn(pipeline, stages, program); |
| } |
| |
| void DebugGLApi::glValidateProgramFn(GLuint program) { |
| GL_SERVICE_LOG("glValidateProgram" |
| << "(" << program << ")"); |
| gl_api_->glValidateProgramFn(program); |
| } |
| |
| void DebugGLApi::glValidateProgramPipelineFn(GLuint pipeline) { |
| GL_SERVICE_LOG("glValidateProgramPipeline" |
| << "(" << pipeline << ")"); |
| gl_api_->glValidateProgramPipelineFn(pipeline); |
| } |
| |
| void DebugGLApi::glVertexAttrib1fFn(GLuint indx, GLfloat x) { |
| GL_SERVICE_LOG("glVertexAttrib1f" |
| << "(" << indx << ", " << x << ")"); |
| gl_api_->glVertexAttrib1fFn(indx, x); |
| } |
| |
| void DebugGLApi::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { |
| GL_SERVICE_LOG("glVertexAttrib1fv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| gl_api_->glVertexAttrib1fvFn(indx, values); |
| } |
| |
| void DebugGLApi::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { |
| GL_SERVICE_LOG("glVertexAttrib2f" |
| << "(" << indx << ", " << x << ", " << y << ")"); |
| gl_api_->glVertexAttrib2fFn(indx, x, y); |
| } |
| |
| void DebugGLApi::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { |
| GL_SERVICE_LOG("glVertexAttrib2fv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| gl_api_->glVertexAttrib2fvFn(indx, values); |
| } |
| |
| void DebugGLApi::glVertexAttrib3fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| GL_SERVICE_LOG("glVertexAttrib3f" |
| << "(" << indx << ", " << x << ", " << y << ", " << z << ")"); |
| gl_api_->glVertexAttrib3fFn(indx, x, y, z); |
| } |
| |
| void DebugGLApi::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { |
| GL_SERVICE_LOG("glVertexAttrib3fv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| gl_api_->glVertexAttrib3fvFn(indx, values); |
| } |
| |
| void DebugGLApi::glVertexAttrib4fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| GL_SERVICE_LOG("glVertexAttrib4f" |
| << "(" << indx << ", " << x << ", " << y << ", " << z << ", " |
| << w << ")"); |
| gl_api_->glVertexAttrib4fFn(indx, x, y, z, w); |
| } |
| |
| void DebugGLApi::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { |
| GL_SERVICE_LOG("glVertexAttrib4fv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| gl_api_->glVertexAttrib4fvFn(indx, values); |
| } |
| |
| void DebugGLApi::glVertexAttribBindingFn(GLuint attribindex, |
| GLuint bindingindex) { |
| GL_SERVICE_LOG("glVertexAttribBinding" |
| << "(" << attribindex << ", " << bindingindex << ")"); |
| gl_api_->glVertexAttribBindingFn(attribindex, bindingindex); |
| } |
| |
| void DebugGLApi::glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) { |
| GL_SERVICE_LOG("glVertexAttribDivisorANGLE" |
| << "(" << index << ", " << divisor << ")"); |
| gl_api_->glVertexAttribDivisorANGLEFn(index, divisor); |
| } |
| |
| void DebugGLApi::glVertexAttribFormatFn(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) { |
| GL_SERVICE_LOG("glVertexAttribFormat" |
| << "(" << attribindex << ", " << size << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << GLEnums::GetStringBool(normalized) << ", " << relativeoffset |
| << ")"); |
| gl_api_->glVertexAttribFormatFn(attribindex, size, type, normalized, |
| relativeoffset); |
| } |
| |
| void DebugGLApi::glVertexAttribI4iFn(GLuint indx, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| GL_SERVICE_LOG("glVertexAttribI4i" |
| << "(" << indx << ", " << x << ", " << y << ", " << z << ", " |
| << w << ")"); |
| gl_api_->glVertexAttribI4iFn(indx, x, y, z, w); |
| } |
| |
| void DebugGLApi::glVertexAttribI4ivFn(GLuint indx, const GLint* values) { |
| GL_SERVICE_LOG("glVertexAttribI4iv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| gl_api_->glVertexAttribI4ivFn(indx, values); |
| } |
| |
| void DebugGLApi::glVertexAttribI4uiFn(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w) { |
| GL_SERVICE_LOG("glVertexAttribI4ui" |
| << "(" << indx << ", " << x << ", " << y << ", " << z << ", " |
| << w << ")"); |
| gl_api_->glVertexAttribI4uiFn(indx, x, y, z, w); |
| } |
| |
| void DebugGLApi::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) { |
| GL_SERVICE_LOG("glVertexAttribI4uiv" |
| << "(" << indx << ", " << static_cast<const void*>(values) |
| << ")"); |
| gl_api_->glVertexAttribI4uivFn(indx, values); |
| } |
| |
| void DebugGLApi::glVertexAttribIFormatFn(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) { |
| GL_SERVICE_LOG("glVertexAttribIFormat" |
| << "(" << attribindex << ", " << size << ", " |
| << GLEnums::GetStringEnum(type) << ", " << relativeoffset |
| << ")"); |
| gl_api_->glVertexAttribIFormatFn(attribindex, size, type, relativeoffset); |
| } |
| |
| void DebugGLApi::glVertexAttribIPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr) { |
| GL_SERVICE_LOG("glVertexAttribIPointer" |
| << "(" << indx << ", " << size << ", " |
| << GLEnums::GetStringEnum(type) << ", " << stride << ", " |
| << static_cast<const void*>(ptr) << ")"); |
| gl_api_->glVertexAttribIPointerFn(indx, size, type, stride, ptr); |
| } |
| |
| void DebugGLApi::glVertexAttribPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) { |
| GL_SERVICE_LOG("glVertexAttribPointer" |
| << "(" << indx << ", " << size << ", " |
| << GLEnums::GetStringEnum(type) << ", " |
| << GLEnums::GetStringBool(normalized) << ", " << stride << ", " |
| << static_cast<const void*>(ptr) << ")"); |
| gl_api_->glVertexAttribPointerFn(indx, size, type, normalized, stride, ptr); |
| } |
| |
| void DebugGLApi::glVertexBindingDivisorFn(GLuint bindingindex, GLuint divisor) { |
| GL_SERVICE_LOG("glVertexBindingDivisor" |
| << "(" << bindingindex << ", " << divisor << ")"); |
| gl_api_->glVertexBindingDivisorFn(bindingindex, divisor); |
| } |
| |
| void DebugGLApi::glViewportFn(GLint x, GLint y, GLsizei width, GLsizei height) { |
| GL_SERVICE_LOG("glViewport" |
| << "(" << x << ", " << y << ", " << width << ", " << height |
| << ")"); |
| gl_api_->glViewportFn(x, y, width, height); |
| } |
| |
| void DebugGLApi::glWaitSemaphoreEXTFn(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint* buffers, |
| GLuint numTextureBarriers, |
| const GLuint* textures, |
| const GLenum* srcLayouts) { |
| GL_SERVICE_LOG("glWaitSemaphoreEXT" |
| << "(" << semaphore << ", " << numBufferBarriers << ", " |
| << static_cast<const void*>(buffers) << ", " |
| << numTextureBarriers << ", " |
| << static_cast<const void*>(textures) << ", " |
| << static_cast<const void*>(srcLayouts) << ")"); |
| gl_api_->glWaitSemaphoreEXTFn(semaphore, numBufferBarriers, buffers, |
| numTextureBarriers, textures, srcLayouts); |
| } |
| |
| void DebugGLApi::glWaitSyncFn(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| GL_SERVICE_LOG("glWaitSync" |
| << "(" << sync << ", " << flags << ", " << timeout << ")"); |
| gl_api_->glWaitSyncFn(sync, flags, timeout); |
| } |
| |
| void DebugGLApi::glWindowRectanglesEXTFn(GLenum mode, |
| GLsizei n, |
| const GLint* box) { |
| GL_SERVICE_LOG("glWindowRectanglesEXT" |
| << "(" << GLEnums::GetStringEnum(mode) << ", " << n << ", " |
| << static_cast<const void*>(box) << ")"); |
| gl_api_->glWindowRectanglesEXTFn(mode, n, box); |
| } |
| |
| namespace { |
| void NoContextHelper(const char* method_name) { |
| NOTREACHED() << "Trying to call " << method_name |
| << " without current GL context"; |
| LOG(ERROR) << "Trying to call " << method_name |
| << " without current GL context"; |
| } |
| } // namespace |
| |
| void NoContextGLApi::glActiveShaderProgramFn(GLuint pipeline, GLuint program) { |
| NoContextHelper("glActiveShaderProgram"); |
| } |
| |
| void NoContextGLApi::glActiveTextureFn(GLenum texture) { |
| NoContextHelper("glActiveTexture"); |
| } |
| |
| void NoContextGLApi::glApplyFramebufferAttachmentCMAAINTELFn(void) { |
| NoContextHelper("glApplyFramebufferAttachmentCMAAINTEL"); |
| } |
| |
| void NoContextGLApi::glAttachShaderFn(GLuint program, GLuint shader) { |
| NoContextHelper("glAttachShader"); |
| } |
| |
| void NoContextGLApi::glBeginQueryFn(GLenum target, GLuint id) { |
| NoContextHelper("glBeginQuery"); |
| } |
| |
| void NoContextGLApi::glBeginTransformFeedbackFn(GLenum primitiveMode) { |
| NoContextHelper("glBeginTransformFeedback"); |
| } |
| |
| void NoContextGLApi::glBindAttribLocationFn(GLuint program, |
| GLuint index, |
| const char* name) { |
| NoContextHelper("glBindAttribLocation"); |
| } |
| |
| void NoContextGLApi::glBindBufferFn(GLenum target, GLuint buffer) { |
| NoContextHelper("glBindBuffer"); |
| } |
| |
| void NoContextGLApi::glBindBufferBaseFn(GLenum target, |
| GLuint index, |
| GLuint buffer) { |
| NoContextHelper("glBindBufferBase"); |
| } |
| |
| void NoContextGLApi::glBindBufferRangeFn(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| NoContextHelper("glBindBufferRange"); |
| } |
| |
| void NoContextGLApi::glBindFragDataLocationFn(GLuint program, |
| GLuint colorNumber, |
| const char* name) { |
| NoContextHelper("glBindFragDataLocation"); |
| } |
| |
| void NoContextGLApi::glBindFragDataLocationIndexedFn(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name) { |
| NoContextHelper("glBindFragDataLocationIndexed"); |
| } |
| |
| void NoContextGLApi::glBindFragmentInputLocationCHROMIUMFn(GLuint program, |
| GLint location, |
| const char* name) { |
| NoContextHelper("glBindFragmentInputLocationCHROMIUM"); |
| } |
| |
| void NoContextGLApi::glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) { |
| NoContextHelper("glBindFramebufferEXT"); |
| } |
| |
| void NoContextGLApi::glBindImageTextureEXTFn(GLuint index, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLint format) { |
| NoContextHelper("glBindImageTextureEXT"); |
| } |
| |
| void NoContextGLApi::glBindProgramPipelineFn(GLuint pipeline) { |
| NoContextHelper("glBindProgramPipeline"); |
| } |
| |
| void NoContextGLApi::glBindRenderbufferEXTFn(GLenum target, |
| GLuint renderbuffer) { |
| NoContextHelper("glBindRenderbufferEXT"); |
| } |
| |
| void NoContextGLApi::glBindSamplerFn(GLuint unit, GLuint sampler) { |
| NoContextHelper("glBindSampler"); |
| } |
| |
| void NoContextGLApi::glBindTextureFn(GLenum target, GLuint texture) { |
| NoContextHelper("glBindTexture"); |
| } |
| |
| void NoContextGLApi::glBindTransformFeedbackFn(GLenum target, GLuint id) { |
| NoContextHelper("glBindTransformFeedback"); |
| } |
| |
| void NoContextGLApi::glBindUniformLocationCHROMIUMFn(GLuint program, |
| GLint location, |
| const char* name) { |
| NoContextHelper("glBindUniformLocationCHROMIUM"); |
| } |
| |
| void NoContextGLApi::glBindVertexArrayOESFn(GLuint array) { |
| NoContextHelper("glBindVertexArrayOES"); |
| } |
| |
| void NoContextGLApi::glBindVertexBufferFn(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride) { |
| NoContextHelper("glBindVertexBuffer"); |
| } |
| |
| void NoContextGLApi::glBlendBarrierKHRFn(void) { |
| NoContextHelper("glBlendBarrierKHR"); |
| } |
| |
| void NoContextGLApi::glBlendColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| NoContextHelper("glBlendColor"); |
| } |
| |
| void NoContextGLApi::glBlendEquationFn(GLenum mode) { |
| NoContextHelper("glBlendEquation"); |
| } |
| |
| void NoContextGLApi::glBlendEquationSeparateFn(GLenum modeRGB, |
| GLenum modeAlpha) { |
| NoContextHelper("glBlendEquationSeparate"); |
| } |
| |
| void NoContextGLApi::glBlendFuncFn(GLenum sfactor, GLenum dfactor) { |
| NoContextHelper("glBlendFunc"); |
| } |
| |
| void NoContextGLApi::glBlendFuncSeparateFn(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) { |
| NoContextHelper("glBlendFuncSeparate"); |
| } |
| |
| void NoContextGLApi::glBlitFramebufferFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) { |
| NoContextHelper("glBlitFramebuffer"); |
| } |
| |
| void NoContextGLApi::glBufferDataFn(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) { |
| NoContextHelper("glBufferData"); |
| } |
| |
| void NoContextGLApi::glBufferSubDataFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) { |
| NoContextHelper("glBufferSubData"); |
| } |
| |
| GLenum NoContextGLApi::glCheckFramebufferStatusEXTFn(GLenum target) { |
| NoContextHelper("glCheckFramebufferStatusEXT"); |
| return static_cast<GLenum>(0); |
| } |
| |
| void NoContextGLApi::glClearFn(GLbitfield mask) { |
| NoContextHelper("glClear"); |
| } |
| |
| void NoContextGLApi::glClearBufferfiFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil) { |
| NoContextHelper("glClearBufferfi"); |
| } |
| |
| void NoContextGLApi::glClearBufferfvFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat* value) { |
| NoContextHelper("glClearBufferfv"); |
| } |
| |
| void NoContextGLApi::glClearBufferivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLint* value) { |
| NoContextHelper("glClearBufferiv"); |
| } |
| |
| void NoContextGLApi::glClearBufferuivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint* value) { |
| NoContextHelper("glClearBufferuiv"); |
| } |
| |
| void NoContextGLApi::glClearColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) { |
| NoContextHelper("glClearColor"); |
| } |
| |
| void NoContextGLApi::glClearDepthFn(GLclampd depth) { |
| NoContextHelper("glClearDepth"); |
| } |
| |
| void NoContextGLApi::glClearDepthfFn(GLclampf depth) { |
| NoContextHelper("glClearDepthf"); |
| } |
| |
| void NoContextGLApi::glClearStencilFn(GLint s) { |
| NoContextHelper("glClearStencil"); |
| } |
| |
| GLenum NoContextGLApi::glClientWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| NoContextHelper("glClientWaitSync"); |
| return static_cast<GLenum>(0); |
| } |
| |
| void NoContextGLApi::glColorMaskFn(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) { |
| NoContextHelper("glColorMask"); |
| } |
| |
| void NoContextGLApi::glCompileShaderFn(GLuint shader) { |
| NoContextHelper("glCompileShader"); |
| } |
| |
| void NoContextGLApi::glCompressedTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| NoContextHelper("glCompressedTexImage2D"); |
| } |
| |
| void NoContextGLApi::glCompressedTexImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| NoContextHelper("glCompressedTexImage2DRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glCompressedTexImage3DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) { |
| NoContextHelper("glCompressedTexImage3D"); |
| } |
| |
| void NoContextGLApi::glCompressedTexImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| NoContextHelper("glCompressedTexImage3DRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glCompressedTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| NoContextHelper("glCompressedTexSubImage2D"); |
| } |
| |
| void NoContextGLApi::glCompressedTexSubImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| NoContextHelper("glCompressedTexSubImage2DRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glCompressedTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) { |
| NoContextHelper("glCompressedTexSubImage3D"); |
| } |
| |
| void NoContextGLApi::glCompressedTexSubImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) { |
| NoContextHelper("glCompressedTexSubImage3DRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glCopyBufferSubDataFn(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) { |
| NoContextHelper("glCopyBufferSubData"); |
| } |
| |
| void NoContextGLApi::glCopySubTextureCHROMIUMFn( |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) { |
| NoContextHelper("glCopySubTextureCHROMIUM"); |
| } |
| |
| void NoContextGLApi::glCopyTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) { |
| NoContextHelper("glCopyTexImage2D"); |
| } |
| |
| void NoContextGLApi::glCopyTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| NoContextHelper("glCopyTexSubImage2D"); |
| } |
| |
| void NoContextGLApi::glCopyTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| NoContextHelper("glCopyTexSubImage3D"); |
| } |
| |
| void NoContextGLApi::glCopyTextureCHROMIUMFn(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) { |
| NoContextHelper("glCopyTextureCHROMIUM"); |
| } |
| |
| void NoContextGLApi::glCoverageModulationNVFn(GLenum components) { |
| NoContextHelper("glCoverageModulationNV"); |
| } |
| |
| void NoContextGLApi::glCoverFillPathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| NoContextHelper("glCoverFillPathInstancedNV"); |
| } |
| |
| void NoContextGLApi::glCoverFillPathNVFn(GLuint path, GLenum coverMode) { |
| NoContextHelper("glCoverFillPathNV"); |
| } |
| |
| void NoContextGLApi::glCoverStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| NoContextHelper("glCoverStrokePathInstancedNV"); |
| } |
| |
| void NoContextGLApi::glCoverStrokePathNVFn(GLuint name, GLenum coverMode) { |
| NoContextHelper("glCoverStrokePathNV"); |
| } |
| |
| void NoContextGLApi::glCreateMemoryObjectsEXTFn(GLsizei n, |
| GLuint* memoryObjects) { |
| NoContextHelper("glCreateMemoryObjectsEXT"); |
| } |
| |
| GLuint NoContextGLApi::glCreateProgramFn(void) { |
| NoContextHelper("glCreateProgram"); |
| return 0U; |
| } |
| |
| GLuint NoContextGLApi::glCreateShaderFn(GLenum type) { |
| NoContextHelper("glCreateShader"); |
| return 0U; |
| } |
| |
| GLuint NoContextGLApi::glCreateShaderProgramvFn(GLenum type, |
| GLsizei count, |
| const char* const* strings) { |
| NoContextHelper("glCreateShaderProgramv"); |
| return 0U; |
| } |
| |
| void NoContextGLApi::glCullFaceFn(GLenum mode) { |
| NoContextHelper("glCullFace"); |
| } |
| |
| void NoContextGLApi::glDebugMessageCallbackFn(GLDEBUGPROC callback, |
| const void* userParam) { |
| NoContextHelper("glDebugMessageCallback"); |
| } |
| |
| void NoContextGLApi::glDebugMessageControlFn(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint* ids, |
| GLboolean enabled) { |
| NoContextHelper("glDebugMessageControl"); |
| } |
| |
| void NoContextGLApi::glDebugMessageInsertFn(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const char* buf) { |
| NoContextHelper("glDebugMessageInsert"); |
| } |
| |
| void NoContextGLApi::glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) { |
| NoContextHelper("glDeleteBuffersARB"); |
| } |
| |
| void NoContextGLApi::glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) { |
| NoContextHelper("glDeleteFencesAPPLE"); |
| } |
| |
| void NoContextGLApi::glDeleteFencesNVFn(GLsizei n, const GLuint* fences) { |
| NoContextHelper("glDeleteFencesNV"); |
| } |
| |
| void NoContextGLApi::glDeleteFramebuffersEXTFn(GLsizei n, |
| const GLuint* framebuffers) { |
| NoContextHelper("glDeleteFramebuffersEXT"); |
| } |
| |
| void NoContextGLApi::glDeletePathsNVFn(GLuint path, GLsizei range) { |
| NoContextHelper("glDeletePathsNV"); |
| } |
| |
| void NoContextGLApi::glDeleteProgramFn(GLuint program) { |
| NoContextHelper("glDeleteProgram"); |
| } |
| |
| void NoContextGLApi::glDeleteProgramPipelinesFn(GLsizei n, |
| const GLuint* pipelines) { |
| NoContextHelper("glDeleteProgramPipelines"); |
| } |
| |
| void NoContextGLApi::glDeleteQueriesFn(GLsizei n, const GLuint* ids) { |
| NoContextHelper("glDeleteQueries"); |
| } |
| |
| void NoContextGLApi::glDeleteRenderbuffersEXTFn(GLsizei n, |
| const GLuint* renderbuffers) { |
| NoContextHelper("glDeleteRenderbuffersEXT"); |
| } |
| |
| void NoContextGLApi::glDeleteSamplersFn(GLsizei n, const GLuint* samplers) { |
| NoContextHelper("glDeleteSamplers"); |
| } |
| |
| void NoContextGLApi::glDeleteSemaphoresEXTFn(GLsizei n, |
| const GLuint* semaphores) { |
| NoContextHelper("glDeleteSemaphoresEXT"); |
| } |
| |
| void NoContextGLApi::glDeleteShaderFn(GLuint shader) { |
| NoContextHelper("glDeleteShader"); |
| } |
| |
| void NoContextGLApi::glDeleteSyncFn(GLsync sync) { |
| NoContextHelper("glDeleteSync"); |
| } |
| |
| void NoContextGLApi::glDeleteTexturesFn(GLsizei n, const GLuint* textures) { |
| NoContextHelper("glDeleteTextures"); |
| } |
| |
| void NoContextGLApi::glDeleteTransformFeedbacksFn(GLsizei n, |
| const GLuint* ids) { |
| NoContextHelper("glDeleteTransformFeedbacks"); |
| } |
| |
| void NoContextGLApi::glDeleteVertexArraysOESFn(GLsizei n, |
| const GLuint* arrays) { |
| NoContextHelper("glDeleteVertexArraysOES"); |
| } |
| |
| void NoContextGLApi::glDepthFuncFn(GLenum func) { |
| NoContextHelper("glDepthFunc"); |
| } |
| |
| void NoContextGLApi::glDepthMaskFn(GLboolean flag) { |
| NoContextHelper("glDepthMask"); |
| } |
| |
| void NoContextGLApi::glDepthRangeFn(GLclampd zNear, GLclampd zFar) { |
| NoContextHelper("glDepthRange"); |
| } |
| |
| void NoContextGLApi::glDepthRangefFn(GLclampf zNear, GLclampf zFar) { |
| NoContextHelper("glDepthRangef"); |
| } |
| |
| void NoContextGLApi::glDetachShaderFn(GLuint program, GLuint shader) { |
| NoContextHelper("glDetachShader"); |
| } |
| |
| void NoContextGLApi::glDisableFn(GLenum cap) { |
| NoContextHelper("glDisable"); |
| } |
| |
| void NoContextGLApi::glDisableVertexAttribArrayFn(GLuint index) { |
| NoContextHelper("glDisableVertexAttribArray"); |
| } |
| |
| void NoContextGLApi::glDiscardFramebufferEXTFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| NoContextHelper("glDiscardFramebufferEXT"); |
| } |
| |
| void NoContextGLApi::glDispatchComputeFn(GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) { |
| NoContextHelper("glDispatchCompute"); |
| } |
| |
| void NoContextGLApi::glDispatchComputeIndirectFn(GLintptr indirect) { |
| NoContextHelper("glDispatchComputeIndirect"); |
| } |
| |
| void NoContextGLApi::glDrawArraysFn(GLenum mode, GLint first, GLsizei count) { |
| NoContextHelper("glDrawArrays"); |
| } |
| |
| void NoContextGLApi::glDrawArraysIndirectFn(GLenum mode, const void* indirect) { |
| NoContextHelper("glDrawArraysIndirect"); |
| } |
| |
| void NoContextGLApi::glDrawArraysInstancedANGLEFn(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) { |
| NoContextHelper("glDrawArraysInstancedANGLE"); |
| } |
| |
| void NoContextGLApi::glDrawBufferFn(GLenum mode) { |
| NoContextHelper("glDrawBuffer"); |
| } |
| |
| void NoContextGLApi::glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) { |
| NoContextHelper("glDrawBuffersARB"); |
| } |
| |
| void NoContextGLApi::glDrawElementsFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| NoContextHelper("glDrawElements"); |
| } |
| |
| void NoContextGLApi::glDrawElementsIndirectFn(GLenum mode, |
| GLenum type, |
| const void* indirect) { |
| NoContextHelper("glDrawElementsIndirect"); |
| } |
| |
| void NoContextGLApi::glDrawElementsInstancedANGLEFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) { |
| NoContextHelper("glDrawElementsInstancedANGLE"); |
| } |
| |
| void NoContextGLApi::glDrawRangeElementsFn(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) { |
| NoContextHelper("glDrawRangeElements"); |
| } |
| |
| void NoContextGLApi::glEGLImageTargetRenderbufferStorageOESFn( |
| GLenum target, |
| GLeglImageOES image) { |
| NoContextHelper("glEGLImageTargetRenderbufferStorageOES"); |
| } |
| |
| void NoContextGLApi::glEGLImageTargetTexture2DOESFn(GLenum target, |
| GLeglImageOES image) { |
| NoContextHelper("glEGLImageTargetTexture2DOES"); |
| } |
| |
| void NoContextGLApi::glEnableFn(GLenum cap) { |
| NoContextHelper("glEnable"); |
| } |
| |
| void NoContextGLApi::glEnableVertexAttribArrayFn(GLuint index) { |
| NoContextHelper("glEnableVertexAttribArray"); |
| } |
| |
| void NoContextGLApi::glEndQueryFn(GLenum target) { |
| NoContextHelper("glEndQuery"); |
| } |
| |
| void NoContextGLApi::glEndTransformFeedbackFn(void) { |
| NoContextHelper("glEndTransformFeedback"); |
| } |
| |
| GLsync NoContextGLApi::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
| NoContextHelper("glFenceSync"); |
| return NULL; |
| } |
| |
| void NoContextGLApi::glFinishFn(void) { |
| NoContextHelper("glFinish"); |
| } |
| |
| void NoContextGLApi::glFinishFenceAPPLEFn(GLuint fence) { |
| NoContextHelper("glFinishFenceAPPLE"); |
| } |
| |
| void NoContextGLApi::glFinishFenceNVFn(GLuint fence) { |
| NoContextHelper("glFinishFenceNV"); |
| } |
| |
| void NoContextGLApi::glFlushFn(void) { |
| NoContextHelper("glFlush"); |
| } |
| |
| void NoContextGLApi::glFlushMappedBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) { |
| NoContextHelper("glFlushMappedBufferRange"); |
| } |
| |
| void NoContextGLApi::glFramebufferParameteriFn(GLenum target, |
| GLenum pname, |
| GLint param) { |
| NoContextHelper("glFramebufferParameteri"); |
| } |
| |
| void NoContextGLApi::glFramebufferRenderbufferEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| NoContextHelper("glFramebufferRenderbufferEXT"); |
| } |
| |
| void NoContextGLApi::glFramebufferTexture2DEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) { |
| NoContextHelper("glFramebufferTexture2DEXT"); |
| } |
| |
| void NoContextGLApi::glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) { |
| NoContextHelper("glFramebufferTexture2DMultisampleEXT"); |
| } |
| |
| void NoContextGLApi::glFramebufferTextureLayerFn(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) { |
| NoContextHelper("glFramebufferTextureLayer"); |
| } |
| |
| void NoContextGLApi::glFramebufferTextureMultiviewLayeredANGLEFn( |
| GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint baseViewIndex, |
| GLsizei numViews) { |
| NoContextHelper("glFramebufferTextureMultiviewLayeredANGLE"); |
| } |
| |
| void NoContextGLApi::glFrontFaceFn(GLenum mode) { |
| NoContextHelper("glFrontFace"); |
| } |
| |
| void NoContextGLApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { |
| NoContextHelper("glGenBuffersARB"); |
| } |
| |
| void NoContextGLApi::glGenerateMipmapEXTFn(GLenum target) { |
| NoContextHelper("glGenerateMipmapEXT"); |
| } |
| |
| void NoContextGLApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) { |
| NoContextHelper("glGenFencesAPPLE"); |
| } |
| |
| void NoContextGLApi::glGenFencesNVFn(GLsizei n, GLuint* fences) { |
| NoContextHelper("glGenFencesNV"); |
| } |
| |
| void NoContextGLApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { |
| NoContextHelper("glGenFramebuffersEXT"); |
| } |
| |
| GLuint NoContextGLApi::glGenPathsNVFn(GLsizei range) { |
| NoContextHelper("glGenPathsNV"); |
| return 0U; |
| } |
| |
| GLuint NoContextGLApi::glGenProgramPipelinesFn(GLsizei n, GLuint* pipelines) { |
| NoContextHelper("glGenProgramPipelines"); |
| return 0U; |
| } |
| |
| void NoContextGLApi::glGenQueriesFn(GLsizei n, GLuint* ids) { |
| NoContextHelper("glGenQueries"); |
| } |
| |
| void NoContextGLApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { |
| NoContextHelper("glGenRenderbuffersEXT"); |
| } |
| |
| void NoContextGLApi::glGenSamplersFn(GLsizei n, GLuint* samplers) { |
| NoContextHelper("glGenSamplers"); |
| } |
| |
| void NoContextGLApi::glGenSemaphoresEXTFn(GLsizei n, GLuint* semaphores) { |
| NoContextHelper("glGenSemaphoresEXT"); |
| } |
| |
| void NoContextGLApi::glGenTexturesFn(GLsizei n, GLuint* textures) { |
| NoContextHelper("glGenTextures"); |
| } |
| |
| void NoContextGLApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) { |
| NoContextHelper("glGenTransformFeedbacks"); |
| } |
| |
| void NoContextGLApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { |
| NoContextHelper("glGenVertexArraysOES"); |
| } |
| |
| void NoContextGLApi::glGetActiveAttribFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| NoContextHelper("glGetActiveAttrib"); |
| } |
| |
| void NoContextGLApi::glGetActiveUniformFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) { |
| NoContextHelper("glGetActiveUniform"); |
| } |
| |
| void NoContextGLApi::glGetActiveUniformBlockivFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetActiveUniformBlockiv"); |
| } |
| |
| void NoContextGLApi::glGetActiveUniformBlockivRobustANGLEFn( |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetActiveUniformBlockivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetActiveUniformBlockNameFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName) { |
| NoContextHelper("glGetActiveUniformBlockName"); |
| } |
| |
| void NoContextGLApi::glGetActiveUniformsivFn(GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetActiveUniformsiv"); |
| } |
| |
| void NoContextGLApi::glGetAttachedShadersFn(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) { |
| NoContextHelper("glGetAttachedShaders"); |
| } |
| |
| GLint NoContextGLApi::glGetAttribLocationFn(GLuint program, const char* name) { |
| NoContextHelper("glGetAttribLocation"); |
| return 0; |
| } |
| |
| void NoContextGLApi::glGetBooleani_vFn(GLenum target, |
| GLuint index, |
| GLboolean* data) { |
| NoContextHelper("glGetBooleani_v"); |
| } |
| |
| void NoContextGLApi::glGetBooleani_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) { |
| NoContextHelper("glGetBooleani_vRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetBooleanvFn(GLenum pname, GLboolean* params) { |
| NoContextHelper("glGetBooleanv"); |
| } |
| |
| void NoContextGLApi::glGetBooleanvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) { |
| NoContextHelper("glGetBooleanvRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetBufferParameteri64vRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params) { |
| NoContextHelper("glGetBufferParameteri64vRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetBufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetBufferParameteriv"); |
| } |
| |
| void NoContextGLApi::glGetBufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetBufferParameterivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetBufferPointervRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params) { |
| NoContextHelper("glGetBufferPointervRobustANGLE"); |
| } |
| |
| GLuint NoContextGLApi::glGetDebugMessageLogFn(GLuint count, |
| GLsizei bufSize, |
| GLenum* sources, |
| GLenum* types, |
| GLuint* ids, |
| GLenum* severities, |
| GLsizei* lengths, |
| char* messageLog) { |
| NoContextHelper("glGetDebugMessageLog"); |
| return 0U; |
| } |
| |
| GLenum NoContextGLApi::glGetErrorFn(void) { |
| NoContextHelper("glGetError"); |
| return static_cast<GLenum>(0); |
| } |
| |
| void NoContextGLApi::glGetFenceivNVFn(GLuint fence, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetFenceivNV"); |
| } |
| |
| void NoContextGLApi::glGetFloatvFn(GLenum pname, GLfloat* params) { |
| NoContextHelper("glGetFloatv"); |
| } |
| |
| void NoContextGLApi::glGetFloatvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* data) { |
| NoContextHelper("glGetFloatvRobustANGLE"); |
| } |
| |
| GLint NoContextGLApi::glGetFragDataIndexFn(GLuint program, const char* name) { |
| NoContextHelper("glGetFragDataIndex"); |
| return 0; |
| } |
| |
| GLint NoContextGLApi::glGetFragDataLocationFn(GLuint program, |
| const char* name) { |
| NoContextHelper("glGetFragDataLocation"); |
| return 0; |
| } |
| |
| void NoContextGLApi::glGetFramebufferAttachmentParameterivEXTFn( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetFramebufferAttachmentParameterivEXT"); |
| } |
| |
| void NoContextGLApi::glGetFramebufferAttachmentParameterivRobustANGLEFn( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetFramebufferAttachmentParameterivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetFramebufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetFramebufferParameteriv"); |
| } |
| |
| void NoContextGLApi::glGetFramebufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetFramebufferParameterivRobustANGLE"); |
| } |
| |
| GLenum NoContextGLApi::glGetGraphicsResetStatusARBFn(void) { |
| NoContextHelper("glGetGraphicsResetStatusARB"); |
| return static_cast<GLenum>(0); |
| } |
| |
| void NoContextGLApi::glGetInteger64i_vFn(GLenum target, |
| GLuint index, |
| GLint64* data) { |
| NoContextHelper("glGetInteger64i_v"); |
| } |
| |
| void NoContextGLApi::glGetInteger64i_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data) { |
| NoContextHelper("glGetInteger64i_vRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetInteger64vFn(GLenum pname, GLint64* params) { |
| NoContextHelper("glGetInteger64v"); |
| } |
| |
| void NoContextGLApi::glGetInteger64vRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data) { |
| NoContextHelper("glGetInteger64vRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetIntegeri_vFn(GLenum target, |
| GLuint index, |
| GLint* data) { |
| NoContextHelper("glGetIntegeri_v"); |
| } |
| |
| void NoContextGLApi::glGetIntegeri_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data) { |
| NoContextHelper("glGetIntegeri_vRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetIntegervFn(GLenum pname, GLint* params) { |
| NoContextHelper("glGetIntegerv"); |
| } |
| |
| void NoContextGLApi::glGetIntegervRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data) { |
| NoContextHelper("glGetIntegervRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetInternalformativFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| NoContextHelper("glGetInternalformativ"); |
| } |
| |
| void NoContextGLApi::glGetInternalformativRobustANGLEFn(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetInternalformativRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetInternalformatSampleivNVFn(GLenum target, |
| GLenum internalformat, |
| GLsizei samples, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params) { |
| NoContextHelper("glGetInternalformatSampleivNV"); |
| } |
| |
| void NoContextGLApi::glGetMultisamplefvFn(GLenum pname, |
| GLuint index, |
| GLfloat* val) { |
| NoContextHelper("glGetMultisamplefv"); |
| } |
| |
| void NoContextGLApi::glGetMultisamplefvRobustANGLEFn(GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* val) { |
| NoContextHelper("glGetMultisamplefvRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetnUniformfvRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| NoContextHelper("glGetnUniformfvRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetnUniformivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetnUniformivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetnUniformuivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| NoContextHelper("glGetnUniformuivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetObjectLabelFn(GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label) { |
| NoContextHelper("glGetObjectLabel"); |
| } |
| |
| void NoContextGLApi::glGetObjectPtrLabelFn(void* ptr, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label) { |
| NoContextHelper("glGetObjectPtrLabel"); |
| } |
| |
| void NoContextGLApi::glGetPointervFn(GLenum pname, void** params) { |
| NoContextHelper("glGetPointerv"); |
| } |
| |
| void NoContextGLApi::glGetPointervRobustANGLERobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params) { |
| NoContextHelper("glGetPointervRobustANGLERobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetProgramBinaryFn(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary) { |
| NoContextHelper("glGetProgramBinary"); |
| } |
| |
| void NoContextGLApi::glGetProgramInfoLogFn(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| NoContextHelper("glGetProgramInfoLog"); |
| } |
| |
| void NoContextGLApi::glGetProgramInterfaceivFn(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetProgramInterfaceiv"); |
| } |
| |
| void NoContextGLApi::glGetProgramInterfaceivRobustANGLEFn( |
| GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetProgramInterfaceivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetProgramivFn(GLuint program, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetProgramiv"); |
| } |
| |
| void NoContextGLApi::glGetProgramivRobustANGLEFn(GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetProgramivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetProgramPipelineInfoLogFn(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* infoLog) { |
| NoContextHelper("glGetProgramPipelineInfoLog"); |
| } |
| |
| void NoContextGLApi::glGetProgramPipelineivFn(GLuint pipeline, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetProgramPipelineiv"); |
| } |
| |
| GLuint NoContextGLApi::glGetProgramResourceIndexFn(GLuint program, |
| GLenum programInterface, |
| const GLchar* name) { |
| NoContextHelper("glGetProgramResourceIndex"); |
| return 0U; |
| } |
| |
| void NoContextGLApi::glGetProgramResourceivFn(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum* props, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetProgramResourceiv"); |
| } |
| |
| GLint NoContextGLApi::glGetProgramResourceLocationFn(GLuint program, |
| GLenum programInterface, |
| const char* name) { |
| NoContextHelper("glGetProgramResourceLocation"); |
| return 0; |
| } |
| |
| void NoContextGLApi::glGetProgramResourceNameFn(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* name) { |
| NoContextHelper("glGetProgramResourceName"); |
| } |
| |
| void NoContextGLApi::glGetQueryivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetQueryiv"); |
| } |
| |
| void NoContextGLApi::glGetQueryivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetQueryivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetQueryObjecti64vFn(GLuint id, |
| GLenum pname, |
| GLint64* params) { |
| NoContextHelper("glGetQueryObjecti64v"); |
| } |
| |
| void NoContextGLApi::glGetQueryObjecti64vRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params) { |
| NoContextHelper("glGetQueryObjecti64vRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetQueryObjectivFn(GLuint id, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetQueryObjectiv"); |
| } |
| |
| void NoContextGLApi::glGetQueryObjectivRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetQueryObjectivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetQueryObjectui64vFn(GLuint id, |
| GLenum pname, |
| GLuint64* params) { |
| NoContextHelper("glGetQueryObjectui64v"); |
| } |
| |
| void NoContextGLApi::glGetQueryObjectui64vRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint64* params) { |
| NoContextHelper("glGetQueryObjectui64vRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetQueryObjectuivFn(GLuint id, |
| GLenum pname, |
| GLuint* params) { |
| NoContextHelper("glGetQueryObjectuiv"); |
| } |
| |
| void NoContextGLApi::glGetQueryObjectuivRobustANGLEFn(GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| NoContextHelper("glGetQueryObjectuivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetRenderbufferParameterivEXTFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetRenderbufferParameterivEXT"); |
| } |
| |
| void NoContextGLApi::glGetRenderbufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetRenderbufferParameterivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| GLfloat* params) { |
| NoContextHelper("glGetSamplerParameterfv"); |
| } |
| |
| void NoContextGLApi::glGetSamplerParameterfvRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| NoContextHelper("glGetSamplerParameterfvRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetSamplerParameterIivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetSamplerParameterIivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetSamplerParameterIuivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| NoContextHelper("glGetSamplerParameterIuivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetSamplerParameteriv"); |
| } |
| |
| void NoContextGLApi::glGetSamplerParameterivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetSamplerParameterivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetShaderInfoLogFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog) { |
| NoContextHelper("glGetShaderInfoLog"); |
| } |
| |
| void NoContextGLApi::glGetShaderivFn(GLuint shader, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetShaderiv"); |
| } |
| |
| void NoContextGLApi::glGetShaderivRobustANGLEFn(GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetShaderivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetShaderPrecisionFormatFn(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision) { |
| NoContextHelper("glGetShaderPrecisionFormat"); |
| } |
| |
| void NoContextGLApi::glGetShaderSourceFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| NoContextHelper("glGetShaderSource"); |
| } |
| |
| const GLubyte* NoContextGLApi::glGetStringFn(GLenum name) { |
| NoContextHelper("glGetString"); |
| return NULL; |
| } |
| |
| const GLubyte* NoContextGLApi::glGetStringiFn(GLenum name, GLuint index) { |
| NoContextHelper("glGetStringi"); |
| return NULL; |
| } |
| |
| void NoContextGLApi::glGetSyncivFn(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values) { |
| NoContextHelper("glGetSynciv"); |
| } |
| |
| void NoContextGLApi::glGetTexLevelParameterfvFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params) { |
| NoContextHelper("glGetTexLevelParameterfv"); |
| } |
| |
| void NoContextGLApi::glGetTexLevelParameterfvRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| NoContextHelper("glGetTexLevelParameterfvRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetTexLevelParameterivFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetTexLevelParameteriv"); |
| } |
| |
| void NoContextGLApi::glGetTexLevelParameterivRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetTexLevelParameterivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetTexParameterfvFn(GLenum target, |
| GLenum pname, |
| GLfloat* params) { |
| NoContextHelper("glGetTexParameterfv"); |
| } |
| |
| void NoContextGLApi::glGetTexParameterfvRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| NoContextHelper("glGetTexParameterfvRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetTexParameterIivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetTexParameterIivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetTexParameterIuivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| NoContextHelper("glGetTexParameterIuivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetTexParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetTexParameteriv"); |
| } |
| |
| void NoContextGLApi::glGetTexParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetTexParameterivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetTransformFeedbackVaryingFn(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name) { |
| NoContextHelper("glGetTransformFeedbackVarying"); |
| } |
| |
| void NoContextGLApi::glGetTranslatedShaderSourceANGLEFn(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source) { |
| NoContextHelper("glGetTranslatedShaderSourceANGLE"); |
| } |
| |
| GLuint NoContextGLApi::glGetUniformBlockIndexFn(GLuint program, |
| const char* uniformBlockName) { |
| NoContextHelper("glGetUniformBlockIndex"); |
| return 0U; |
| } |
| |
| void NoContextGLApi::glGetUniformfvFn(GLuint program, |
| GLint location, |
| GLfloat* params) { |
| NoContextHelper("glGetUniformfv"); |
| } |
| |
| void NoContextGLApi::glGetUniformfvRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| NoContextHelper("glGetUniformfvRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetUniformIndicesFn(GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices) { |
| NoContextHelper("glGetUniformIndices"); |
| } |
| |
| void NoContextGLApi::glGetUniformivFn(GLuint program, |
| GLint location, |
| GLint* params) { |
| NoContextHelper("glGetUniformiv"); |
| } |
| |
| void NoContextGLApi::glGetUniformivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetUniformivRobustANGLE"); |
| } |
| |
| GLint NoContextGLApi::glGetUniformLocationFn(GLuint program, const char* name) { |
| NoContextHelper("glGetUniformLocation"); |
| return 0; |
| } |
| |
| void NoContextGLApi::glGetUniformuivFn(GLuint program, |
| GLint location, |
| GLuint* params) { |
| NoContextHelper("glGetUniformuiv"); |
| } |
| |
| void NoContextGLApi::glGetUniformuivRobustANGLEFn(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| NoContextHelper("glGetUniformuivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetVertexAttribfvFn(GLuint index, |
| GLenum pname, |
| GLfloat* params) { |
| NoContextHelper("glGetVertexAttribfv"); |
| } |
| |
| void NoContextGLApi::glGetVertexAttribfvRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params) { |
| NoContextHelper("glGetVertexAttribfvRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetVertexAttribIivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetVertexAttribIivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetVertexAttribIuivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params) { |
| NoContextHelper("glGetVertexAttribIuivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetVertexAttribivFn(GLuint index, |
| GLenum pname, |
| GLint* params) { |
| NoContextHelper("glGetVertexAttribiv"); |
| } |
| |
| void NoContextGLApi::glGetVertexAttribivRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) { |
| NoContextHelper("glGetVertexAttribivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glGetVertexAttribPointervFn(GLuint index, |
| GLenum pname, |
| void** pointer) { |
| NoContextHelper("glGetVertexAttribPointerv"); |
| } |
| |
| void NoContextGLApi::glGetVertexAttribPointervRobustANGLEFn(GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** pointer) { |
| NoContextHelper("glGetVertexAttribPointervRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glHintFn(GLenum target, GLenum mode) { |
| NoContextHelper("glHint"); |
| } |
| |
| void NoContextGLApi::glImportMemoryFdEXTFn(GLuint memory, |
| GLuint64 size, |
| GLenum handleType, |
| GLint fd) { |
| NoContextHelper("glImportMemoryFdEXT"); |
| } |
| |
| void NoContextGLApi::glImportSemaphoreFdEXTFn(GLuint semaphore, |
| GLenum handleType, |
| GLint fd) { |
| NoContextHelper("glImportSemaphoreFdEXT"); |
| } |
| |
| void NoContextGLApi::glInsertEventMarkerEXTFn(GLsizei length, |
| const char* marker) { |
| NoContextHelper("glInsertEventMarkerEXT"); |
| } |
| |
| void NoContextGLApi::glInvalidateFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) { |
| NoContextHelper("glInvalidateFramebuffer"); |
| } |
| |
| void NoContextGLApi::glInvalidateSubFramebufferFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height) { |
| NoContextHelper("glInvalidateSubFramebuffer"); |
| } |
| |
| GLboolean NoContextGLApi::glIsBufferFn(GLuint buffer) { |
| NoContextHelper("glIsBuffer"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsEnabledFn(GLenum cap) { |
| NoContextHelper("glIsEnabled"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsFenceAPPLEFn(GLuint fence) { |
| NoContextHelper("glIsFenceAPPLE"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsFenceNVFn(GLuint fence) { |
| NoContextHelper("glIsFenceNV"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsFramebufferEXTFn(GLuint framebuffer) { |
| NoContextHelper("glIsFramebufferEXT"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsPathNVFn(GLuint path) { |
| NoContextHelper("glIsPathNV"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsProgramFn(GLuint program) { |
| NoContextHelper("glIsProgram"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsProgramPipelineFn(GLuint pipeline) { |
| NoContextHelper("glIsProgramPipeline"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsQueryFn(GLuint query) { |
| NoContextHelper("glIsQuery"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
| NoContextHelper("glIsRenderbufferEXT"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsSamplerFn(GLuint sampler) { |
| NoContextHelper("glIsSampler"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsShaderFn(GLuint shader) { |
| NoContextHelper("glIsShader"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsSyncFn(GLsync sync) { |
| NoContextHelper("glIsSync"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsTextureFn(GLuint texture) { |
| NoContextHelper("glIsTexture"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsTransformFeedbackFn(GLuint id) { |
| NoContextHelper("glIsTransformFeedback"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glIsVertexArrayOESFn(GLuint array) { |
| NoContextHelper("glIsVertexArrayOES"); |
| return GL_FALSE; |
| } |
| |
| void NoContextGLApi::glLineWidthFn(GLfloat width) { |
| NoContextHelper("glLineWidth"); |
| } |
| |
| void NoContextGLApi::glLinkProgramFn(GLuint program) { |
| NoContextHelper("glLinkProgram"); |
| } |
| |
| void* NoContextGLApi::glMapBufferFn(GLenum target, GLenum access) { |
| NoContextHelper("glMapBuffer"); |
| return NULL; |
| } |
| |
| void* NoContextGLApi::glMapBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) { |
| NoContextHelper("glMapBufferRange"); |
| return NULL; |
| } |
| |
| void NoContextGLApi::glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) { |
| NoContextHelper("glMatrixLoadfEXT"); |
| } |
| |
| void NoContextGLApi::glMatrixLoadIdentityEXTFn(GLenum matrixMode) { |
| NoContextHelper("glMatrixLoadIdentityEXT"); |
| } |
| |
| void NoContextGLApi::glMaxShaderCompilerThreadsKHRFn(GLuint count) { |
| NoContextHelper("glMaxShaderCompilerThreadsKHR"); |
| } |
| |
| void NoContextGLApi::glMemoryBarrierByRegionFn(GLbitfield barriers) { |
| NoContextHelper("glMemoryBarrierByRegion"); |
| } |
| |
| void NoContextGLApi::glMemoryBarrierEXTFn(GLbitfield barriers) { |
| NoContextHelper("glMemoryBarrierEXT"); |
| } |
| |
| void NoContextGLApi::glMinSampleShadingFn(GLfloat value) { |
| NoContextHelper("glMinSampleShading"); |
| } |
| |
| void NoContextGLApi::glMultiDrawArraysANGLEFn(GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| GLsizei drawcount) { |
| NoContextHelper("glMultiDrawArraysANGLE"); |
| } |
| |
| void NoContextGLApi::glMultiDrawArraysInstancedANGLEFn( |
| GLenum mode, |
| const GLint* firsts, |
| const GLsizei* counts, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount) { |
| NoContextHelper("glMultiDrawArraysInstancedANGLE"); |
| } |
| |
| void NoContextGLApi::glMultiDrawElementsANGLEFn(GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| GLsizei drawcount) { |
| NoContextHelper("glMultiDrawElementsANGLE"); |
| } |
| |
| void NoContextGLApi::glMultiDrawElementsInstancedANGLEFn( |
| GLenum mode, |
| const GLsizei* counts, |
| GLenum type, |
| const GLvoid* const* indices, |
| const GLsizei* instanceCounts, |
| GLsizei drawcount) { |
| NoContextHelper("glMultiDrawElementsInstancedANGLE"); |
| } |
| |
| void NoContextGLApi::glObjectLabelFn(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const char* label) { |
| NoContextHelper("glObjectLabel"); |
| } |
| |
| void NoContextGLApi::glObjectPtrLabelFn(void* ptr, |
| GLsizei length, |
| const char* label) { |
| NoContextHelper("glObjectPtrLabel"); |
| } |
| |
| void NoContextGLApi::glPathCommandsNVFn(GLuint path, |
| GLsizei numCommands, |
| const GLubyte* commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const GLvoid* coords) { |
| NoContextHelper("glPathCommandsNV"); |
| } |
| |
| void NoContextGLApi::glPathParameterfNVFn(GLuint path, |
| GLenum pname, |
| GLfloat value) { |
| NoContextHelper("glPathParameterfNV"); |
| } |
| |
| void NoContextGLApi::glPathParameteriNVFn(GLuint path, |
| GLenum pname, |
| GLint value) { |
| NoContextHelper("glPathParameteriNV"); |
| } |
| |
| void NoContextGLApi::glPathStencilFuncNVFn(GLenum func, |
| GLint ref, |
| GLuint mask) { |
| NoContextHelper("glPathStencilFuncNV"); |
| } |
| |
| void NoContextGLApi::glPauseTransformFeedbackFn(void) { |
| NoContextHelper("glPauseTransformFeedback"); |
| } |
| |
| void NoContextGLApi::glPixelStoreiFn(GLenum pname, GLint param) { |
| NoContextHelper("glPixelStorei"); |
| } |
| |
| void NoContextGLApi::glPointParameteriFn(GLenum pname, GLint param) { |
| NoContextHelper("glPointParameteri"); |
| } |
| |
| void NoContextGLApi::glPolygonModeFn(GLenum face, GLenum mode) { |
| NoContextHelper("glPolygonMode"); |
| } |
| |
| void NoContextGLApi::glPolygonOffsetFn(GLfloat factor, GLfloat units) { |
| NoContextHelper("glPolygonOffset"); |
| } |
| |
| void NoContextGLApi::glPopDebugGroupFn() { |
| NoContextHelper("glPopDebugGroup"); |
| } |
| |
| void NoContextGLApi::glPopGroupMarkerEXTFn(void) { |
| NoContextHelper("glPopGroupMarkerEXT"); |
| } |
| |
| void NoContextGLApi::glPrimitiveRestartIndexFn(GLuint index) { |
| NoContextHelper("glPrimitiveRestartIndex"); |
| } |
| |
| void NoContextGLApi::glProgramBinaryFn(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length) { |
| NoContextHelper("glProgramBinary"); |
| } |
| |
| void NoContextGLApi::glProgramParameteriFn(GLuint program, |
| GLenum pname, |
| GLint value) { |
| NoContextHelper("glProgramParameteri"); |
| } |
| |
| void NoContextGLApi::glProgramPathFragmentInputGenNVFn(GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat* coeffs) { |
| NoContextHelper("glProgramPathFragmentInputGenNV"); |
| } |
| |
| void NoContextGLApi::glProgramUniform1fFn(GLuint program, |
| GLint location, |
| GLfloat v0) { |
| NoContextHelper("glProgramUniform1f"); |
| } |
| |
| void NoContextGLApi::glProgramUniform1fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniform1fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniform1iFn(GLuint program, |
| GLint location, |
| GLint v0) { |
| NoContextHelper("glProgramUniform1i"); |
| } |
| |
| void NoContextGLApi::glProgramUniform1ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| NoContextHelper("glProgramUniform1iv"); |
| } |
| |
| void NoContextGLApi::glProgramUniform1uiFn(GLuint program, |
| GLint location, |
| GLuint v0) { |
| NoContextHelper("glProgramUniform1ui"); |
| } |
| |
| void NoContextGLApi::glProgramUniform1uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| NoContextHelper("glProgramUniform1uiv"); |
| } |
| |
| void NoContextGLApi::glProgramUniform2fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1) { |
| NoContextHelper("glProgramUniform2f"); |
| } |
| |
| void NoContextGLApi::glProgramUniform2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniform2fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniform2iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1) { |
| NoContextHelper("glProgramUniform2i"); |
| } |
| |
| void NoContextGLApi::glProgramUniform2ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| NoContextHelper("glProgramUniform2iv"); |
| } |
| |
| void NoContextGLApi::glProgramUniform2uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1) { |
| NoContextHelper("glProgramUniform2ui"); |
| } |
| |
| void NoContextGLApi::glProgramUniform2uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| NoContextHelper("glProgramUniform2uiv"); |
| } |
| |
| void NoContextGLApi::glProgramUniform3fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2) { |
| NoContextHelper("glProgramUniform3f"); |
| } |
| |
| void NoContextGLApi::glProgramUniform3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniform3fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniform3iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2) { |
| NoContextHelper("glProgramUniform3i"); |
| } |
| |
| void NoContextGLApi::glProgramUniform3ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| NoContextHelper("glProgramUniform3iv"); |
| } |
| |
| void NoContextGLApi::glProgramUniform3uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) { |
| NoContextHelper("glProgramUniform3ui"); |
| } |
| |
| void NoContextGLApi::glProgramUniform3uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| NoContextHelper("glProgramUniform3uiv"); |
| } |
| |
| void NoContextGLApi::glProgramUniform4fFn(GLuint program, |
| GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3) { |
| NoContextHelper("glProgramUniform4f"); |
| } |
| |
| void NoContextGLApi::glProgramUniform4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniform4fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniform4iFn(GLuint program, |
| GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3) { |
| NoContextHelper("glProgramUniform4i"); |
| } |
| |
| void NoContextGLApi::glProgramUniform4ivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint* value) { |
| NoContextHelper("glProgramUniform4iv"); |
| } |
| |
| void NoContextGLApi::glProgramUniform4uiFn(GLuint program, |
| GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) { |
| NoContextHelper("glProgramUniform4ui"); |
| } |
| |
| void NoContextGLApi::glProgramUniform4uivFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint* value) { |
| NoContextHelper("glProgramUniform4uiv"); |
| } |
| |
| void NoContextGLApi::glProgramUniformMatrix2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniformMatrix2fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniformMatrix2x3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniformMatrix2x3fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniformMatrix2x4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniformMatrix2x4fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniformMatrix3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniformMatrix3fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniformMatrix3x2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniformMatrix3x2fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniformMatrix3x4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniformMatrix3x4fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniformMatrix4fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniformMatrix4fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniformMatrix4x2fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniformMatrix4x2fv"); |
| } |
| |
| void NoContextGLApi::glProgramUniformMatrix4x3fvFn(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glProgramUniformMatrix4x3fv"); |
| } |
| |
| void NoContextGLApi::glPushDebugGroupFn(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const char* message) { |
| NoContextHelper("glPushDebugGroup"); |
| } |
| |
| void NoContextGLApi::glPushGroupMarkerEXTFn(GLsizei length, |
| const char* marker) { |
| NoContextHelper("glPushGroupMarkerEXT"); |
| } |
| |
| void NoContextGLApi::glQueryCounterFn(GLuint id, GLenum target) { |
| NoContextHelper("glQueryCounter"); |
| } |
| |
| void NoContextGLApi::glReadBufferFn(GLenum src) { |
| NoContextHelper("glReadBuffer"); |
| } |
| |
| void NoContextGLApi::glReadnPixelsRobustANGLEFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* data) { |
| NoContextHelper("glReadnPixelsRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glReadPixelsFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels) { |
| NoContextHelper("glReadPixels"); |
| } |
| |
| void NoContextGLApi::glReadPixelsRobustANGLEFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* pixels) { |
| NoContextHelper("glReadPixelsRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glReleaseShaderCompilerFn(void) { |
| NoContextHelper("glReleaseShaderCompiler"); |
| } |
| |
| void NoContextGLApi::glRenderbufferStorageEXTFn(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NoContextHelper("glRenderbufferStorageEXT"); |
| } |
| |
| void NoContextGLApi::glRenderbufferStorageMultisampleFn(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NoContextHelper("glRenderbufferStorageMultisample"); |
| } |
| |
| void NoContextGLApi::glRenderbufferStorageMultisampleAdvancedAMDFn( |
| GLenum target, |
| GLsizei samples, |
| GLsizei storageSamples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NoContextHelper("glRenderbufferStorageMultisampleAdvancedAMD"); |
| } |
| |
| void NoContextGLApi::glRenderbufferStorageMultisampleEXTFn( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NoContextHelper("glRenderbufferStorageMultisampleEXT"); |
| } |
| |
| void NoContextGLApi::glRequestExtensionANGLEFn(const char* name) { |
| NoContextHelper("glRequestExtensionANGLE"); |
| } |
| |
| void NoContextGLApi::glResumeTransformFeedbackFn(void) { |
| NoContextHelper("glResumeTransformFeedback"); |
| } |
| |
| void NoContextGLApi::glSampleCoverageFn(GLclampf value, GLboolean invert) { |
| NoContextHelper("glSampleCoverage"); |
| } |
| |
| void NoContextGLApi::glSampleMaskiFn(GLuint maskNumber, GLbitfield mask) { |
| NoContextHelper("glSampleMaski"); |
| } |
| |
| void NoContextGLApi::glSamplerParameterfFn(GLuint sampler, |
| GLenum pname, |
| GLfloat param) { |
| NoContextHelper("glSamplerParameterf"); |
| } |
| |
| void NoContextGLApi::glSamplerParameterfvFn(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params) { |
| NoContextHelper("glSamplerParameterfv"); |
| } |
| |
| void NoContextGLApi::glSamplerParameterfvRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* param) { |
| NoContextHelper("glSamplerParameterfvRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glSamplerParameteriFn(GLuint sampler, |
| GLenum pname, |
| GLint param) { |
| NoContextHelper("glSamplerParameteri"); |
| } |
| |
| void NoContextGLApi::glSamplerParameterIivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param) { |
| NoContextHelper("glSamplerParameterIivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glSamplerParameterIuivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* param) { |
| NoContextHelper("glSamplerParameterIuivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glSamplerParameterivFn(GLuint sampler, |
| GLenum pname, |
| const GLint* params) { |
| NoContextHelper("glSamplerParameteriv"); |
| } |
| |
| void NoContextGLApi::glSamplerParameterivRobustANGLEFn(GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param) { |
| NoContextHelper("glSamplerParameterivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glScissorFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| NoContextHelper("glScissor"); |
| } |
| |
| void NoContextGLApi::glSetFenceAPPLEFn(GLuint fence) { |
| NoContextHelper("glSetFenceAPPLE"); |
| } |
| |
| void NoContextGLApi::glSetFenceNVFn(GLuint fence, GLenum condition) { |
| NoContextHelper("glSetFenceNV"); |
| } |
| |
| void NoContextGLApi::glShaderBinaryFn(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length) { |
| NoContextHelper("glShaderBinary"); |
| } |
| |
| void NoContextGLApi::glShaderSourceFn(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length) { |
| NoContextHelper("glShaderSource"); |
| } |
| |
| void NoContextGLApi::glSignalSemaphoreEXTFn(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint* buffers, |
| GLuint numTextureBarriers, |
| const GLuint* textures, |
| const GLenum* dstLayouts) { |
| NoContextHelper("glSignalSemaphoreEXT"); |
| } |
| |
| void NoContextGLApi::glStencilFillPathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| NoContextHelper("glStencilFillPathInstancedNV"); |
| } |
| |
| void NoContextGLApi::glStencilFillPathNVFn(GLuint path, |
| GLenum fillMode, |
| GLuint mask) { |
| NoContextHelper("glStencilFillPathNV"); |
| } |
| |
| void NoContextGLApi::glStencilFuncFn(GLenum func, GLint ref, GLuint mask) { |
| NoContextHelper("glStencilFunc"); |
| } |
| |
| void NoContextGLApi::glStencilFuncSeparateFn(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask) { |
| NoContextHelper("glStencilFuncSeparate"); |
| } |
| |
| void NoContextGLApi::glStencilMaskFn(GLuint mask) { |
| NoContextHelper("glStencilMask"); |
| } |
| |
| void NoContextGLApi::glStencilMaskSeparateFn(GLenum face, GLuint mask) { |
| NoContextHelper("glStencilMaskSeparate"); |
| } |
| |
| void NoContextGLApi::glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) { |
| NoContextHelper("glStencilOp"); |
| } |
| |
| void NoContextGLApi::glStencilOpSeparateFn(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass) { |
| NoContextHelper("glStencilOpSeparate"); |
| } |
| |
| void NoContextGLApi::glStencilStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| NoContextHelper("glStencilStrokePathInstancedNV"); |
| } |
| |
| void NoContextGLApi::glStencilStrokePathNVFn(GLuint path, |
| GLint reference, |
| GLuint mask) { |
| NoContextHelper("glStencilStrokePathNV"); |
| } |
| |
| void NoContextGLApi::glStencilThenCoverFillPathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| NoContextHelper("glStencilThenCoverFillPathInstancedNV"); |
| } |
| |
| void NoContextGLApi::glStencilThenCoverFillPathNVFn(GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode) { |
| NoContextHelper("glStencilThenCoverFillPathNV"); |
| } |
| |
| void NoContextGLApi::glStencilThenCoverStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) { |
| NoContextHelper("glStencilThenCoverStrokePathInstancedNV"); |
| } |
| |
| void NoContextGLApi::glStencilThenCoverStrokePathNVFn(GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode) { |
| NoContextHelper("glStencilThenCoverStrokePathNV"); |
| } |
| |
| GLboolean NoContextGLApi::glTestFenceAPPLEFn(GLuint fence) { |
| NoContextHelper("glTestFenceAPPLE"); |
| return GL_FALSE; |
| } |
| |
| GLboolean NoContextGLApi::glTestFenceNVFn(GLuint fence) { |
| NoContextHelper("glTestFenceNV"); |
| return GL_FALSE; |
| } |
| |
| void NoContextGLApi::glTexBufferFn(GLenum target, |
| GLenum internalformat, |
| GLuint buffer) { |
| NoContextHelper("glTexBuffer"); |
| } |
| |
| void NoContextGLApi::glTexBufferRangeFn(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) { |
| NoContextHelper("glTexBufferRange"); |
| } |
| |
| void NoContextGLApi::glTexImage2DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| NoContextHelper("glTexImage2D"); |
| } |
| |
| void NoContextGLApi::glTexImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| NoContextHelper("glTexImage2DRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glTexImage3DFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| NoContextHelper("glTexImage3D"); |
| } |
| |
| void NoContextGLApi::glTexImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| NoContextHelper("glTexImage3DRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glTexParameterfFn(GLenum target, |
| GLenum pname, |
| GLfloat param) { |
| NoContextHelper("glTexParameterf"); |
| } |
| |
| void NoContextGLApi::glTexParameterfvFn(GLenum target, |
| GLenum pname, |
| const GLfloat* params) { |
| NoContextHelper("glTexParameterfv"); |
| } |
| |
| void NoContextGLApi::glTexParameterfvRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* params) { |
| NoContextHelper("glTexParameterfvRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glTexParameteriFn(GLenum target, |
| GLenum pname, |
| GLint param) { |
| NoContextHelper("glTexParameteri"); |
| } |
| |
| void NoContextGLApi::glTexParameterIivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params) { |
| NoContextHelper("glTexParameterIivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glTexParameterIuivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* params) { |
| NoContextHelper("glTexParameterIuivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glTexParameterivFn(GLenum target, |
| GLenum pname, |
| const GLint* params) { |
| NoContextHelper("glTexParameteriv"); |
| } |
| |
| void NoContextGLApi::glTexParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params) { |
| NoContextHelper("glTexParameterivRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glTexStorage2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) { |
| NoContextHelper("glTexStorage2DEXT"); |
| } |
| |
| void NoContextGLApi::glTexStorage2DMultisampleFn( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) { |
| NoContextHelper("glTexStorage2DMultisample"); |
| } |
| |
| void NoContextGLApi::glTexStorage3DFn(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) { |
| NoContextHelper("glTexStorage3D"); |
| } |
| |
| void NoContextGLApi::glTexStorageMem2DEXTFn(GLenum target, |
| GLsizei levels, |
| GLenum internalFormat, |
| GLsizei width, |
| GLsizei height, |
| GLuint memory, |
| GLuint64 offset) { |
| NoContextHelper("glTexStorageMem2DEXT"); |
| } |
| |
| void NoContextGLApi::glTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| NoContextHelper("glTexSubImage2D"); |
| } |
| |
| void NoContextGLApi::glTexSubImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| NoContextHelper("glTexSubImage2DRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void* pixels) { |
| NoContextHelper("glTexSubImage3D"); |
| } |
| |
| void NoContextGLApi::glTexSubImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels) { |
| NoContextHelper("glTexSubImage3DRobustANGLE"); |
| } |
| |
| void NoContextGLApi::glTransformFeedbackVaryingsFn(GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode) { |
| NoContextHelper("glTransformFeedbackVaryings"); |
| } |
| |
| void NoContextGLApi::glUniform1fFn(GLint location, GLfloat x) { |
| NoContextHelper("glUniform1f"); |
| } |
| |
| void NoContextGLApi::glUniform1fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| NoContextHelper("glUniform1fv"); |
| } |
| |
| void NoContextGLApi::glUniform1iFn(GLint location, GLint x) { |
| NoContextHelper("glUniform1i"); |
| } |
| |
| void NoContextGLApi::glUniform1ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| NoContextHelper("glUniform1iv"); |
| } |
| |
| void NoContextGLApi::glUniform1uiFn(GLint location, GLuint v0) { |
| NoContextHelper("glUniform1ui"); |
| } |
| |
| void NoContextGLApi::glUniform1uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| NoContextHelper("glUniform1uiv"); |
| } |
| |
| void NoContextGLApi::glUniform2fFn(GLint location, GLfloat x, GLfloat y) { |
| NoContextHelper("glUniform2f"); |
| } |
| |
| void NoContextGLApi::glUniform2fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| NoContextHelper("glUniform2fv"); |
| } |
| |
| void NoContextGLApi::glUniform2iFn(GLint location, GLint x, GLint y) { |
| NoContextHelper("glUniform2i"); |
| } |
| |
| void NoContextGLApi::glUniform2ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| NoContextHelper("glUniform2iv"); |
| } |
| |
| void NoContextGLApi::glUniform2uiFn(GLint location, GLuint v0, GLuint v1) { |
| NoContextHelper("glUniform2ui"); |
| } |
| |
| void NoContextGLApi::glUniform2uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| NoContextHelper("glUniform2uiv"); |
| } |
| |
| void NoContextGLApi::glUniform3fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| NoContextHelper("glUniform3f"); |
| } |
| |
| void NoContextGLApi::glUniform3fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| NoContextHelper("glUniform3fv"); |
| } |
| |
| void NoContextGLApi::glUniform3iFn(GLint location, GLint x, GLint y, GLint z) { |
| NoContextHelper("glUniform3i"); |
| } |
| |
| void NoContextGLApi::glUniform3ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| NoContextHelper("glUniform3iv"); |
| } |
| |
| void NoContextGLApi::glUniform3uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2) { |
| NoContextHelper("glUniform3ui"); |
| } |
| |
| void NoContextGLApi::glUniform3uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| NoContextHelper("glUniform3uiv"); |
| } |
| |
| void NoContextGLApi::glUniform4fFn(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| NoContextHelper("glUniform4f"); |
| } |
| |
| void NoContextGLApi::glUniform4fvFn(GLint location, |
| GLsizei count, |
| const GLfloat* v) { |
| NoContextHelper("glUniform4fv"); |
| } |
| |
| void NoContextGLApi::glUniform4iFn(GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| NoContextHelper("glUniform4i"); |
| } |
| |
| void NoContextGLApi::glUniform4ivFn(GLint location, |
| GLsizei count, |
| const GLint* v) { |
| NoContextHelper("glUniform4iv"); |
| } |
| |
| void NoContextGLApi::glUniform4uiFn(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3) { |
| NoContextHelper("glUniform4ui"); |
| } |
| |
| void NoContextGLApi::glUniform4uivFn(GLint location, |
| GLsizei count, |
| const GLuint* v) { |
| NoContextHelper("glUniform4uiv"); |
| } |
| |
| void NoContextGLApi::glUniformBlockBindingFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding) { |
| NoContextHelper("glUniformBlockBinding"); |
| } |
| |
| void NoContextGLApi::glUniformMatrix2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glUniformMatrix2fv"); |
| } |
| |
| void NoContextGLApi::glUniformMatrix2x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glUniformMatrix2x3fv"); |
| } |
| |
| void NoContextGLApi::glUniformMatrix2x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glUniformMatrix2x4fv"); |
| } |
| |
| void NoContextGLApi::glUniformMatrix3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glUniformMatrix3fv"); |
| } |
| |
| void NoContextGLApi::glUniformMatrix3x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glUniformMatrix3x2fv"); |
| } |
| |
| void NoContextGLApi::glUniformMatrix3x4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glUniformMatrix3x4fv"); |
| } |
| |
| void NoContextGLApi::glUniformMatrix4fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glUniformMatrix4fv"); |
| } |
| |
| void NoContextGLApi::glUniformMatrix4x2fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glUniformMatrix4x2fv"); |
| } |
| |
| void NoContextGLApi::glUniformMatrix4x3fvFn(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value) { |
| NoContextHelper("glUniformMatrix4x3fv"); |
| } |
| |
| GLboolean NoContextGLApi::glUnmapBufferFn(GLenum target) { |
| NoContextHelper("glUnmapBuffer"); |
| return GL_FALSE; |
| } |
| |
| void NoContextGLApi::glUseProgramFn(GLuint program) { |
| NoContextHelper("glUseProgram"); |
| } |
| |
| void NoContextGLApi::glUseProgramStagesFn(GLuint pipeline, |
| GLbitfield stages, |
| GLuint program) { |
| NoContextHelper("glUseProgramStages"); |
| } |
| |
| void NoContextGLApi::glValidateProgramFn(GLuint program) { |
| NoContextHelper("glValidateProgram"); |
| } |
| |
| void NoContextGLApi::glValidateProgramPipelineFn(GLuint pipeline) { |
| NoContextHelper("glValidateProgramPipeline"); |
| } |
| |
| void NoContextGLApi::glVertexAttrib1fFn(GLuint indx, GLfloat x) { |
| NoContextHelper("glVertexAttrib1f"); |
| } |
| |
| void NoContextGLApi::glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) { |
| NoContextHelper("glVertexAttrib1fv"); |
| } |
| |
| void NoContextGLApi::glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) { |
| NoContextHelper("glVertexAttrib2f"); |
| } |
| |
| void NoContextGLApi::glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) { |
| NoContextHelper("glVertexAttrib2fv"); |
| } |
| |
| void NoContextGLApi::glVertexAttrib3fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z) { |
| NoContextHelper("glVertexAttrib3f"); |
| } |
| |
| void NoContextGLApi::glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) { |
| NoContextHelper("glVertexAttrib3fv"); |
| } |
| |
| void NoContextGLApi::glVertexAttrib4fFn(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w) { |
| NoContextHelper("glVertexAttrib4f"); |
| } |
| |
| void NoContextGLApi::glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) { |
| NoContextHelper("glVertexAttrib4fv"); |
| } |
| |
| void NoContextGLApi::glVertexAttribBindingFn(GLuint attribindex, |
| GLuint bindingindex) { |
| NoContextHelper("glVertexAttribBinding"); |
| } |
| |
| void NoContextGLApi::glVertexAttribDivisorANGLEFn(GLuint index, |
| GLuint divisor) { |
| NoContextHelper("glVertexAttribDivisorANGLE"); |
| } |
| |
| void NoContextGLApi::glVertexAttribFormatFn(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) { |
| NoContextHelper("glVertexAttribFormat"); |
| } |
| |
| void NoContextGLApi::glVertexAttribI4iFn(GLuint indx, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w) { |
| NoContextHelper("glVertexAttribI4i"); |
| } |
| |
| void NoContextGLApi::glVertexAttribI4ivFn(GLuint indx, const GLint* values) { |
| NoContextHelper("glVertexAttribI4iv"); |
| } |
| |
| void NoContextGLApi::glVertexAttribI4uiFn(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w) { |
| NoContextHelper("glVertexAttribI4ui"); |
| } |
| |
| void NoContextGLApi::glVertexAttribI4uivFn(GLuint indx, const GLuint* values) { |
| NoContextHelper("glVertexAttribI4uiv"); |
| } |
| |
| void NoContextGLApi::glVertexAttribIFormatFn(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) { |
| NoContextHelper("glVertexAttribIFormat"); |
| } |
| |
| void NoContextGLApi::glVertexAttribIPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr) { |
| NoContextHelper("glVertexAttribIPointer"); |
| } |
| |
| void NoContextGLApi::glVertexAttribPointerFn(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr) { |
| NoContextHelper("glVertexAttribPointer"); |
| } |
| |
| void NoContextGLApi::glVertexBindingDivisorFn(GLuint bindingindex, |
| GLuint divisor) { |
| NoContextHelper("glVertexBindingDivisor"); |
| } |
| |
| void NoContextGLApi::glViewportFn(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) { |
| NoContextHelper("glViewport"); |
| } |
| |
| void NoContextGLApi::glWaitSemaphoreEXTFn(GLuint semaphore, |
| GLuint numBufferBarriers, |
| const GLuint* buffers, |
| GLuint numTextureBarriers, |
| const GLuint* textures, |
| const GLenum* srcLayouts) { |
| NoContextHelper("glWaitSemaphoreEXT"); |
| } |
| |
| void NoContextGLApi::glWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) { |
| NoContextHelper("glWaitSync"); |
| } |
| |
| void NoContextGLApi::glWindowRectanglesEXTFn(GLenum mode, |
| GLsizei n, |
| const GLint* box) { |
| NoContextHelper("glWindowRectanglesEXT"); |
| } |
| |
| } // namespace gl |