blob: b78f1583d4d4002c40d859603a9cb8aca9e860a5 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/toolbar/toolbar_button.h"
#include "base/bind.h"
#include "base/location.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread_task_runner_handle.h"
#include "build/build_config.h"
#include "chrome/browser/profiles/profile.h"
#include "chrome/browser/themes/theme_service.h"
#include "chrome/browser/themes/theme_service_factory.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/base/models/menu_model.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/views/animation/ink_drop_highlight.h"
#include "ui/views/animation/ink_drop_ripple.h"
#include "ui/views/controls/button/label_button_border.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/controls/menu/menu_model_adapter.h"
#include "ui/views/controls/menu/menu_runner.h"
#include "ui/views/widget/widget.h"
ToolbarButton::ToolbarButton(Profile* profile,
views::ButtonListener* listener,
std::unique_ptr<ui::MenuModel> model)
: views::ImageButton(listener),
profile_(profile),
model_(std::move(model)),
show_menu_factory_(this) {
set_has_ink_drop_action_on_click(true);
set_context_menu_controller(this);
SetInkDropMode(InkDropMode::ON);
SetFocusPainter(nullptr);
SetLeadingMargin(0);
}
ToolbarButton::~ToolbarButton() {}
void ToolbarButton::Init() {
SetFocusBehavior(FocusBehavior::ACCESSIBLE_ONLY);
}
void ToolbarButton::SetLeadingMargin(int margin) {
SetBorder(views::CreateEmptyBorder(gfx::Insets(kInteriorPadding) +
gfx::Insets(0, margin, 0, 0)));
}
void ToolbarButton::ClearPendingMenu() {
show_menu_factory_.InvalidateWeakPtrs();
}
bool ToolbarButton::IsMenuShowing() const {
return menu_showing_;
}
bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
if (IsTriggerableEvent(event) && enabled() && ShouldShowMenu() &&
HitTestPoint(event.location())) {
// Store the y pos of the mouse coordinates so we can use them later to
// determine if the user dragged the mouse down (which should pop up the
// drag down menu immediately, instead of waiting for the timer)
y_position_on_lbuttondown_ = event.y();
// Schedule a task that will show the menu.
const int kMenuTimerDelay = 500;
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE,
base::BindOnce(&ToolbarButton::ShowDropDownMenu,
show_menu_factory_.GetWeakPtr(),
ui::GetMenuSourceTypeForEvent(event)),
base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
}
return ImageButton::OnMousePressed(event);
}
bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
bool result = ImageButton::OnMouseDragged(event);
if (show_menu_factory_.HasWeakPtrs()) {
// If the mouse is dragged to a y position lower than where it was when
// clicked then we should not wait for the menu to appear but show
// it immediately.
if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
show_menu_factory_.InvalidateWeakPtrs();
ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event));
}
}
return result;
}
void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
if (IsTriggerableEvent(event) ||
(event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
ImageButton::OnMouseReleased(event);
}
if (IsTriggerableEvent(event))
show_menu_factory_.InvalidateWeakPtrs();
}
void ToolbarButton::OnMouseCaptureLost() {
}
void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
// Starting a drag results in a MouseExited, we need to ignore it.
// A right click release triggers an exit event. We want to
// remain in a PUSHED state until the drop down menu closes.
if (state() != STATE_DISABLED && !InDrag() && state() != STATE_PRESSED)
SetState(STATE_NORMAL);
}
void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
if (menu_showing_) {
// While dropdown menu is showing the button should not handle gestures.
event->StopPropagation();
return;
}
ImageButton::OnGestureEvent(event);
}
void ToolbarButton::GetAccessibleNodeData(ui::AXNodeData* node_data) {
Button::GetAccessibleNodeData(node_data);
node_data->role = ui::AX_ROLE_BUTTON_DROP_DOWN;
node_data->AddState(ui::AX_STATE_HASPOPUP);
if (enabled()) {
node_data->AddIntAttribute(ui::AX_ATTR_DEFAULT_ACTION_VERB,
ui::AX_DEFAULT_ACTION_VERB_PRESS);
}
}
void ToolbarButton::ShowContextMenuForView(View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) {
if (!enabled())
return;
show_menu_factory_.InvalidateWeakPtrs();
ShowDropDownMenu(source_type);
}
bool ToolbarButton::ShouldShowMenu() {
return model_ != nullptr;
}
void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
if (!ShouldShowMenu())
return;
gfx::Rect lb = GetLocalBounds();
// Both the menu position and the menu anchor type change if the UI layout
// is right-to-left.
gfx::Point menu_position(lb.origin());
menu_position.Offset(0, lb.height() - 1);
if (base::i18n::IsRTL())
menu_position.Offset(lb.width() - 1, 0);
View::ConvertPointToScreen(this, &menu_position);
#if defined(OS_CHROMEOS)
// A window won't overlap between displays on ChromeOS.
// Use the left bound of the display on which
// the menu button exists.
gfx::NativeView view = GetWidget()->GetNativeView();
display::Display display =
display::Screen::GetScreen()->GetDisplayNearestView(view);
int left_bound = display.bounds().x();
#else
// The window might be positioned over the edge between two screens. We'll
// want to position the dropdown on the screen the mouse cursor is on.
display::Screen* screen = display::Screen::GetScreen();
display::Display display =
screen->GetDisplayNearestPoint(screen->GetCursorScreenPoint());
int left_bound = display.bounds().x();
#endif
if (menu_position.x() < left_bound)
menu_position.set_x(left_bound);
// Make the button look depressed while the menu is open.
SetState(STATE_PRESSED);
menu_showing_ = true;
AnimateInkDrop(views::InkDropState::ACTIVATED, nullptr /* event */);
// Exit if the model is null.
if (!model_.get())
return;
// Create and run menu.
menu_model_adapter_.reset(new views::MenuModelAdapter(
model_.get(),
base::Bind(&ToolbarButton::OnMenuClosed, base::Unretained(this))));
menu_model_adapter_->set_triggerable_event_flags(triggerable_event_flags());
menu_runner_.reset(new views::MenuRunner(menu_model_adapter_->CreateMenu(),
views::MenuRunner::HAS_MNEMONICS));
menu_runner_->RunMenuAt(GetWidget(), nullptr,
gfx::Rect(menu_position, gfx::Size(0, 0)),
views::MENU_ANCHOR_TOPLEFT, source_type);
}
void ToolbarButton::OnMenuClosed() {
AnimateInkDrop(views::InkDropState::DEACTIVATED, nullptr /* event */);
menu_showing_ = false;
// Set the state back to normal after the drop down menu is closed.
if (state() != STATE_DISABLED)
SetState(STATE_NORMAL);
menu_runner_.reset();
menu_model_adapter_.reset();
}
const char* ToolbarButton::GetClassName() const {
return "ToolbarButton";
}