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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_ANIMATION_FLOOD_FILL_INK_DROP_RIPPLE_H_
#define UI_VIEWS_ANIMATION_FLOOD_FILL_INK_DROP_RIPPLE_H_
#include <memory>
#include <string>
#include "base/macros.h"
#include "base/time/time.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/transform.h"
#include "ui/views/animation/ink_drop_painted_layer_delegates.h"
#include "ui/views/animation/ink_drop_ripple.h"
#include "ui/views/animation/ink_drop_state.h"
#include "ui/views/views_export.h"
namespace ui {
class Layer;
} // namespace ui
namespace views {
class CircleLayerDelegate;
namespace test {
class FloodFillInkDropRippleTestApi;
} // namespace test
// An ink drop ripple that starts as a small circle and flood fills a
// rectangle of the given size. The circle is clipped to the rectangles bounds.
//
// The valid InkDropState transitions are defined below:
//
// {All InkDropStates} => HIDDEN
// HIDDEN => ACTION_PENDING
// HIDDEN, ACTION_PENDING => ACTION_TRIGGERED
// ACTION_PENDING => ALTERNATE_ACTION_PENDING
// ALTERNATE_ACTION_PENDING => ALTERNATE_ACTION_TRIGGERED
// {All InkDropStates} => ACTIVATED
// {All InkDropStates} => DEACTIVATED
//
class VIEWS_EXPORT FloodFillInkDropRipple : public InkDropRipple {
public:
FloodFillInkDropRipple(const gfx::Rect& clip_bounds,
const gfx::Point& center_point,
SkColor color,
float visible_opacity);
~FloodFillInkDropRipple() override;
// InkDropRipple:
void SnapToActivated() override;
ui::Layer* GetRootLayer() override;
bool IsVisible() const override;
private:
friend class test::FloodFillInkDropRippleTestApi;
// InkDropRipple:
void AnimateStateChange(InkDropState old_ink_drop_state,
InkDropState new_ink_drop_state,
ui::LayerAnimationObserver* observer) override;
void SetStateToHidden() override;
void AbortAllAnimations() override;
// Animates the |painted_layer_| to the specified |transform|. The animation
// will be configured with the given |duration|, |tween|, and
// |preemption_strategy| values. The |observer| will be added to all
// LayerAnimationSequences if not null.
void AnimateToTransform(
const gfx::Transform& transform,
base::TimeDelta duration,
ui::LayerAnimator::PreemptionStrategy preemption_strategy,
gfx::Tween::Type tween,
ui::LayerAnimationObserver* observer);
// Sets the opacity of the ink drop. Note that this does not perform any
// animation.
void SetOpacity(float opacity);
// Animates the |painted_layer_| to the specified |opacity|. The animation
// will be configured with the given |duration|, |tween|, and
// |preemption_strategy| values. The |observer| will be added to all
// LayerAnimationSequences if not null.
void AnimateToOpacity(
float opacity,
base::TimeDelta duration,
ui::LayerAnimator::PreemptionStrategy preemption_strategy,
gfx::Tween::Type tween,
ui::LayerAnimationObserver* observer);
// Returns the Transform to be applied to the |painted_layer_| for the given
// |target_radius|.
gfx::Transform CalculateTransform(float target_radius) const;
// Returns the target Transform for when the ink drop is fully shown.
gfx::Transform GetMaxSizeTargetTransform() const;
// Returns the largest distance from |point| to the corners of the
// |root_layer_| bounds.
float MaxDistanceToCorners(const gfx::Point& point) const;
// The point where the Center of the ink drop's circle should be drawn.
gfx::Point center_point_;
// Ink drop opacity when it is visible.
float visible_opacity_;
// The root layer that parents the animating layer. The root layer is used to
// manipulate opacity and clipping bounds, and it child is used to manipulate
// the different shape of the ink drop.
ui::Layer root_layer_;
// ui::LayerDelegate to paint the |painted_layer_|.
CircleLayerDelegate circle_layer_delegate_;
// Child ui::Layer of |root_layer_|. Used to manipulate the different size
// and shape of the ink drop.
ui::Layer painted_layer_;
// The current ink drop state.
InkDropState ink_drop_state_;
DISALLOW_COPY_AND_ASSIGN(FloodFillInkDropRipple);
};
} // namespace views
#endif // UI_VIEWS_ANIMATION_FLOOD_FILL_INK_DROP_RIPPLE_H_