blob: e1987ffcf8b6809e3c021eebeb4eb4df334f3ee6 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_ANIMATION_INK_DROP_H_
#define UI_VIEWS_ANIMATION_INK_DROP_H_
#include <memory>
#include "base/macros.h"
#include "base/time/time.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/views/animation/ink_drop_state.h"
#include "ui/views/views_export.h"
namespace ui {
class Layer;
}
namespace views {
// Pure virtual base class that manages the lifetime and state of an ink drop
// ripple as well as visual hover state feedback.
class VIEWS_EXPORT InkDrop {
public:
virtual ~InkDrop() {}
// Gets the target state of the ink drop.
virtual InkDropState GetTargetInkDropState() const = 0;
// Animates from the current InkDropState to |ink_drop_state|.
virtual void AnimateToState(InkDropState ink_drop_state) = 0;
// Immediately snaps the InkDropState to ACTIVATED. This more specific
// implementation of the non-existent SnapToState(InkDropState) function is
// the only one available because it was the only InkDropState that clients
// needed to skip animations for.
virtual void SnapToActivated() = 0;
// Enables or disables the hover state.
virtual void SetHovered(bool is_hovered) = 0;
// Enables or disables the focus state.
virtual void SetFocused(bool is_focused) = 0;
protected:
InkDrop() {}
private:
DISALLOW_COPY_AND_ASSIGN(InkDrop);
};
} // namespace views
#endif // UI_VIEWS_ANIMATION_INK_DROP_H_