|  | // Copyright 2014 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ | 
|  | #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ | 
|  |  | 
|  | #include <stdint.h> | 
|  |  | 
|  | #include <vector> | 
|  |  | 
|  | #include "base/callback.h" | 
|  | #include "base/macros.h" | 
|  | #include "gpu/command_buffer/common/capabilities.h" | 
|  | #include "gpu/command_buffer/common/constants.h" | 
|  | #include "gpu/command_buffer/common/mailbox.h" | 
|  | #include "gpu/gpu_export.h" | 
|  |  | 
|  | extern "C" typedef struct _ClientBuffer* ClientBuffer; | 
|  |  | 
|  | namespace base { | 
|  | class Lock; | 
|  | } | 
|  |  | 
|  | namespace gfx { | 
|  | class GpuMemoryBuffer; | 
|  | } | 
|  |  | 
|  | namespace gpu { | 
|  | struct SyncToken; | 
|  |  | 
|  | // Common interface for GpuControl implementations. | 
|  | class GPU_EXPORT GpuControl { | 
|  | public: | 
|  | GpuControl() {} | 
|  | virtual ~GpuControl() {} | 
|  |  | 
|  | virtual Capabilities GetCapabilities() = 0; | 
|  |  | 
|  | // Create an image for a client buffer with the given dimensions and | 
|  | // format. Returns its ID or -1 on error. | 
|  | virtual int32_t CreateImage(ClientBuffer buffer, | 
|  | size_t width, | 
|  | size_t height, | 
|  | unsigned internalformat) = 0; | 
|  |  | 
|  | // Destroy an image. The ID must be positive. | 
|  | virtual void DestroyImage(int32_t id) = 0; | 
|  |  | 
|  | // Create a gpu memory buffer backed image with the given dimensions and | 
|  | // format for |usage|. Returns its ID or -1 on error. | 
|  | virtual int32_t CreateGpuMemoryBufferImage(size_t width, | 
|  | size_t height, | 
|  | unsigned internalformat, | 
|  | unsigned usage) = 0; | 
|  |  | 
|  | // Inserts a sync point, returning its ID. Sync point IDs are global and can | 
|  | // be used for cross-context synchronization. | 
|  | virtual uint32_t InsertSyncPoint() = 0; | 
|  |  | 
|  | // Inserts a future sync point, returning its ID. Sync point IDs are global | 
|  | // and can be used for cross-context synchronization. The sync point won't be | 
|  | // retired immediately. | 
|  | virtual uint32_t InsertFutureSyncPoint() = 0; | 
|  |  | 
|  | // Retires a future sync point. This will signal contexts that are waiting | 
|  | // on it to start executing. | 
|  | virtual void RetireSyncPoint(uint32_t sync_point) = 0; | 
|  |  | 
|  | // Runs |callback| when a sync point is reached. | 
|  | virtual void SignalSyncPoint(uint32_t sync_point, | 
|  | const base::Closure& callback) = 0; | 
|  |  | 
|  | // Runs |callback| when a query created via glCreateQueryEXT() has cleared | 
|  | // passed the glEndQueryEXT() point. | 
|  | virtual void SignalQuery(uint32_t query, const base::Closure& callback) = 0; | 
|  |  | 
|  | // Sets a lock this will be held on every callback from the GPU | 
|  | // implementation. This lock must be set and must be held on every call into | 
|  | // the GPU implementation if it is to be used from multiple threads. This | 
|  | // may not be supported with all implementations. | 
|  | virtual void SetLock(base::Lock*) = 0; | 
|  |  | 
|  | // Returns true if the channel to the Gpu is lost. When true, all contexts | 
|  | // should be considered as lost. | 
|  | virtual bool IsGpuChannelLost() = 0; | 
|  |  | 
|  | // The namespace and command buffer ID forms a unique pair for all existing | 
|  | // GpuControl (on client) and matches for the corresponding command buffer | 
|  | // (on server) in a single server process. | 
|  | virtual CommandBufferNamespace GetNamespaceID() const = 0; | 
|  | virtual uint64_t GetCommandBufferID() const = 0; | 
|  |  | 
|  | // Fence Syncs use release counters at a context level, these fence syncs | 
|  | // need to be flushed before they can be shared with other contexts across | 
|  | // channels. Subclasses should implement these functions and take care of | 
|  | // figuring out when a fence sync has been flushed. The difference between | 
|  | // IsFenceSyncFlushed and IsFenceSyncFlushReceived, one is testing is the | 
|  | // client has issued the flush, and the other is testing if the service | 
|  | // has received the flush. | 
|  | virtual uint64_t GenerateFenceSyncRelease() = 0; | 
|  | virtual bool IsFenceSyncRelease(uint64_t release) = 0; | 
|  | virtual bool IsFenceSyncFlushed(uint64_t release) = 0; | 
|  | virtual bool IsFenceSyncFlushReceived(uint64_t release) = 0; | 
|  |  | 
|  | // Runs |callback| when sync token is signalled. | 
|  | virtual void SignalSyncToken(const SyncToken& sync_token, | 
|  | const base::Closure& callback) = 0; | 
|  |  | 
|  | // Under some circumstances a sync token may be used which has not been | 
|  | // verified to have been flushed. For example, fence syncs queued on the | 
|  | // same channel as the wait command guarantee that the fence sync will | 
|  | // be enqueued first so does not need to be flushed. | 
|  | virtual bool CanWaitUnverifiedSyncToken(const SyncToken* sync_token) = 0; | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(GpuControl); | 
|  | }; | 
|  |  | 
|  | }  // namespace gpu | 
|  |  | 
|  | #endif  // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ |